Jump to content

Recommended Posts

Posted

Some quests have an NPC that assists or must be rescued or must be kidnapped

 

Would it be possible for us to drag and drop Inspirations directly onto the NPC to increase their survivability?

  • Like 1
  • Thumbs Up 2

Its easy to criticize a suggestion but can you suggest an alternative?

Posted
1 hour ago, Saiyajinzoningen said:

Some quests have an NPC that assists or must be rescued or must be kidnapped

 

Would it be possible for us to drag and drop Inspirations directly onto the NPC to increase their survivability?

Especially considering how suicidal some of those NPCs are?

 

"<Character Name>, thank you for the rescue, but you're going to need to help me get out. I'm too injured to fight."

*large group of higher level enemies detected at opposite end of large room*

*rescued and unable to fight NPC draws weapon and charges the enemies*

"BANZAAAAAAAIIIIIIIIII!!!!"

 

(The provided anecdote occurs with at least one Longbow agent in a red side Rogue tip mission and some Vanguard soldiers in the RWZ.)

Posted
1 hour ago, Rudra said:

Especially considering how suicidal some of those NPCs are?

 

"<Character Name>, thank you for the rescue, but you're going to need to help me get out. I'm too injured to fight."

*large group of higher level enemies detected at opposite end of large room*

*rescued and unable to fight NPC draws weapon and charges the enemies*

"BANZAAAAAAAIIIIIIIIII!!!!"

 

(The provided anecdote occurs with at least one Longbow agent in a red side Rogue tip mission and some Vanguard soldiers in the RWZ.)

 

This would be *exactly* why I added Stealth to my build - not so I could sneak past enemies, but so I could ditch suicidal NPCs off in corners so they don't pick fights. (Or better yet, sneak past them so they're still "hostages" until the map's clear)

Posted
36 minutes ago, Akisan said:

This would be *exactly* why I added Stealth to my build - not so I could sneak past enemies, but so I could ditch suicidal NPCs off in corners so they don't pick fights.

The "rescue homeless people from the sewers" mission is one I've taken up a variation on that, at least for my ranged characters. I work my way in, whacking the hostage guards, but keeping away from the hostages themselves so they don't trigger their follow. Then, once I'm at the back of the mission, I'll hook the rearmost hostage and drag them with me toward the entrance, picking up the other two. If the map cooperates, I'll drag everyone off to the side in a big room so that the ambush runs past me to the back of the mission, giving me an easy run to the entrance.

Posted
34 minutes ago, srmalloy said:

The "rescue homeless people from the sewers" mission is one I've taken up a variation on that, at least for my ranged characters. I work my way in, whacking the hostage guards, but keeping away from the hostages themselves so they don't trigger their follow. Then, once I'm at the back of the mission, I'll hook the rearmost hostage and drag them with me toward the entrance, picking up the other two. If the map cooperates, I'll drag everyone off to the side in a big room so that the ambush runs past me to the back of the mission, giving me an easy run to the entrance.

 

this does not sound fun

Its easy to criticize a suggestion but can you suggest an alternative?

Posted
1 hour ago, srmalloy said:

The "rescue homeless people from the sewers" mission is one I've taken up a variation on that, at least for my ranged characters. I work my way in, whacking the hostage guards, but keeping away from the hostages themselves so they don't trigger their follow. Then, once I'm at the back of the mission, I'll hook the rearmost hostage and drag them with me toward the entrance, picking up the other two. If the map cooperates, I'll drag everyone off to the side in a big room so that the ambush runs past me to the back of the mission, giving me an easy run to the entrance.

There's a few missions like that where I'll pull the hostage group away to deal with and gather all the hostages on my route out later.

Posted
3 hours ago, Akisan said:
4 hours ago, Rudra said:

Especially considering how suicidal some of those NPCs are?

 

"<Character Name>, thank you for the rescue, but you're going to need to help me get out. I'm too injured to fight."

*large group of higher level enemies detected at opposite end of large room*

*rescued and unable to fight NPC draws weapon and charges the enemies*

"BANZAAAAAAAIIIIIIIIII!!!!"

 

(The provided anecdote occurs with at least one Longbow agent in a red side Rogue tip mission and some Vanguard soldiers in the RWZ.)

Expand  

 

This would be *exactly* why I added Stealth to my build - not so I could sneak past enemies, but so I could ditch suicidal NPCs off in corners so they don't pick fights. (Or better yet, sneak past them so they're still "hostages" until the map's clear)

The suicidal ones follow through stealth. They're combat NPCs despite their claim otherwise. So I don't see how that helps. (I just clear the map from the NPC to the exit before I free them, but sometimes spawns don't cooperate.)

Posted
31 minutes ago, Rudra said:

The suicidal ones follow through stealth. They're combat NPCs despite their claim otherwise. So I don't see how that helps. (I just clear the map from the NPC to the exit before I free them, but sometimes spawns don't cooperate.)

 

Good to know.  I usually ditch them with a combination of stealth and quickly breaking LoS, assuming I "rescued" them in the first place.  Sometimes I wish I could cast a Confuse on myself so I could Hold/Immobilize them. 

 

Related - would it be difficult to add a "hostage" pop menu that commands your NPC followers to either "Follow" (including fighting, if they're combat), or "Stay" (and only defend themselves if they're attacked)?

Posted
3 hours ago, Uun said:

I just let them die quickly, fail the mission, and move on to the next one.

 

That's probably the easiest (and fastest) way to deal with the problem, but I always feel kinda bad doing so, so... yeah.  Makes for an interesting challenge somedays.

Posted
4 hours ago, Uun said:

I just let them die quickly, fail the mission, and move on to the next one.

There are very few missions I am willing to fail. (The Marshall Brass mission to silence WSPDR is one. Depending on the character, I either complete it or log off the character for an hour and a half for being out of other missions to do.) I don't like failing missions.

Posted
On 10/17/2023 at 7:48 AM, Uun said:

I just let them die quickly, fail the mission, and move on to the next one.

 

Pretty much. Life is too short and I an't got time for that nonsense.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...