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Posted (edited)

KB protection is binary - if your protection exceeds the magnitude of the KB, you aren't knocked back. KB resistance reduces the strength of the KB but doesn't protect you against it. Most armor sets with KB protection also include 10000% KB resistance. As a result, even if you only have mag 10 KB protection, the KB resistance will stop a mag 20 KB from knocking you down. 

 

There are multiple IOs and set bonuses that provide KB protection, however, there are none that provide KB resistance. There are multiple IOs and set bonuses that provide mez resistance (reducing the duration of status effects). Usually these are 5-10% each and on a complete build you might get to 75% or so, What if the list of status effects these work on was expanded to include KB? (If my math is correct, 75% resistance would reduce a mag 20 KB to mag 12.5.)

 

I'm thinking primarily of Fire, Dark and Electric Armor users who have no access to KB resistance. They can slot 12 or 14 mag of KB IOs and set bonuses and still get bounced by Crimson Prototype or Lord Recluse. 

Edited by Uun
Crimson Prototype has unresistable KB
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Posted (edited)

They may not get KB resistance, but Electric Armor does get KB protection. They have Mag -100 KB protection for 3 minutes when they use Power Surge.

 

Edit: And Clarion provides KB protection, not resistance.

Edited by Rudra
Posted
14 minutes ago, Rudra said:

They may not get KB resistance, but Electric Armor does get KB protection. They have Mag -100 KB protection for 3 minutes when they use Power Surge.

Yes, and mag -12 to -15 (depending on AT) in Grounded but only when near the ground. Since you can cap your resists to everything except toxic without it, I don't think I've ever seen anyone with Electric Armor actually take Power Surge.

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Posted
21 minutes ago, Rudra said:

They may not get KB resistance, but Electric Armor does get KB protection. They have Mag -100 KB protection for 3 minutes when they use Power Surge.

 

Edit: And Clarion provides KB protection, not resistance.

Electric gets KB protection with grounded, littlery standing on the ground. Like how hotfeet needs to be activated on the ground but can be used in the air.

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"Farming is just more fun in my opinion, beating up hordes of angry cosplayers...."  - Coyotedancer

Posted
Just now, Uun said:

Yes, and mag -12 to -15 (depending on AT) in Grounded but only when near the ground. Since you can cap your resists to everything except toxic without it, I don't think I've ever seen anyone with Electric Armor actually take Power Surge.


maybe not in sophisticated endgame builds, but I have power surge on several characters, in particular Sentinels, who have more difficulty reaching their caps.

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Posted
35 minutes ago, Wavicle said:

I wouldn't mind something like this being added, but I do want to point out that Evasive Maneuvers and, maybe (?) Clarion Destiny offer KB Resistance.

You are correct regarding Evasive Maneuvers. Also Rune of Protection has it, but only for 60 seconds (w/ 180s recharge).

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Posted
8 hours ago, golstat2003 said:

I believe there is also the Overwhelming force set that gives 4 pts of KB prot if you slot the full set, I believe.

There are five IO sets that provide KB protection as a set bonus. There are none that provide KB resistance.

 

2 hours ago, Saiyajinzoningen said:

*cough*

 

acrobatics anyone?

I know its a rarely used power in todays meta but in ye olden days 

that's how we dealt with KB

Acrobatics only provides KB protection, not KB resistance.

Posted

I like this suggestion, but only from a symmetry perspective...

 

Some defensive sets have KB others don't, like say a fire tank who lacks them, a Stalker with Ninjutsu has no KB in their status protection set for example, I would support to see a more consistent approach to KB resistance. Also I believe some defensive sets have greater KB protections than others (when they have it all), should also be addressed.

 

Only a suggestion, though, no big deal. There are work arounds, that sadly ties up an enhancement slot that other builds do not have to waste it on.

 

Hugs, Sue

Posted
1 hour ago, MsSmart said:

I like this suggestion, but only from a symmetry perspective...

 

Some defensive sets have KB others don't, like say a fire tank who lacks them, a Stalker with Ninjutsu has no KB in their status protection set for example, I would support to see a more consistent approach to KB resistance. Also I believe some defensive sets have greater KB protections than others (when they have it all), should also be addressed.

 

Only a suggestion, though, no big deal. There are work arounds, that sadly ties up an enhancement slot that other builds do not have to waste it on.

 

Hugs, Sue


those sets that lack or have weaker kb protection are already compensated with other advantages. 

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