PancakeGnome Posted January 2 Share Posted January 2 With 1 small changes, superbases could be the new hang out for groups and get daily use for players!!!!! 1) Allow any task force to be taken in a super base!!! ((Already getting to task forces is simple, solo que teleports you to them)) Why not just let people take them from a base and collect there instead? Letting team leaders show off their bases during casual play? It would really create a more "super hero mission start" feeling to play. This would increase traffic to bases a heck of a lot. Instead of all collecting around whatever task force it is. Link to comment Share on other sites More sharing options...
UltraAlt Posted January 2 Share Posted January 2 2 hours ago, PancakeGnome said: With 1 small changes, superbases could be the new hang out for groups and get daily use for players!!!!! errr... but I already used SG bases daily. 2 If someone posts a reply quoting me and I don't reply, they may be on ignore. (It seems I'm involved with so much at this point that I may not be able to easily retrieve access to all the notifications) Some players know that I have them on ignore and are likely to make posts knowing that is the case. But the fact that I have them on ignore won't stop some of them from bullying and harassing people, because some of them love to do it. There is a group that have banded together to target forum posters they don't like. They think that this behavior is acceptable. Ignore (in the forums) and /ignore (in-game) are tools to improve your gaming experience. Don't feel bad about using them. Link to comment Share on other sites More sharing options...
JasperStone Posted January 2 Share Posted January 2 Not against this per se ... But utilize my base every time I play. It is the central hub for all my interactions in the game. The TF leader will often share their passcode to use their base during the TF, which is nice. That is the easiest option. But if it is easy to do, because of how base maps load ... sure. Forums - a place, meeting, or medium where ideas and views on a particular issue can be exchanged. "it will be a forum for consumers to exchange their views on medical research" Spam Response- Spam, in the context of cybersecurity, refers to any unsolicited and often irrelevant or inappropriate messages sent over the internet. Link to comment Share on other sites More sharing options...
PancakeGnome Posted January 2 Author Share Posted January 2 1 hour ago, UltraAlt said: errr... but I already used SG bases daily. Sure, teleports and salvage drop offs.... but how often do you have to visit other peoples SG base? Link to comment Share on other sites More sharing options...
Etched Posted January 2 Share Posted January 2 Would I go to NY to get gas when I live in NC? Probably not. My point is most of us know the layout of our base so it would be easier to just go there instead of gettin lost in someone else's. There is a sub forum in the Base section on these forums that give user's a opportunity to show off their base design. If you feel you want people to look at it, post pass code and a few pic's. Not the best idea nor the worst but I honestly don't see the need for what you ask. @Etched 2 Link to comment Share on other sites More sharing options...
Akisan Posted January 2 Share Posted January 2 26 minutes ago, PancakeGnome said: Sure, teleports and salvage drop offs.... but how often do you have to visit other peoples SG base? Have to? Not often. Want to? All the time. I love seeing what people have made, and have spent hours exploring the larger ones. Not sure this change would actually be helpful though (for me, anyways) - the urge to go explore said base would either make said TF less enjoyable (distracted), or would be disruptive (as the TF would be paused/delayed to let people get a quick tour of the base in). 1 Link to comment Share on other sites More sharing options...
lemming Posted January 2 Share Posted January 2 I suppose it could work, but you already could do it this way once everyone is there, queue via LFG. Which will port you to the contact (and possibly scramble the order), or start the instanced TF/Trial. So in one case, it's an extra step. Of course at the end of an instanced trial, you pop out wherever you entered the base from or possibly where a portal would drop you into the zone. At least that's what has happened with me when joining in progress trials. Note, this can cause some issues with mixed alignment teams. All in all, I don't think the suggestion will do what you want and just have a extra step, or a different step that people will have to take. And most people join a TF to do the TF. Sometimes after a TF, I'll pop thru the leader's base to check it out, but not often. I think Dacy & Easter Bunny have more solid plans for base encouragement: Link to comment Share on other sites More sharing options...
PancakeGnome Posted January 2 Author Share Posted January 2 45 minutes ago, lemming said: I think Dacy & Easter Bunny have more solid plans for base encouragement: Ehhh, I want to make a base that is actually fun to play with.... not just a base that gets a rare tour now and then from people who want to see decorations.... Base builders holding base contests and featuring each others bases and touring each others bases isn't my idea of what a base is for. I wish bases could be part of a character, an extension of them if the player wants. That has a purpose to other people when playing the game. I've leveled up a lot of characters, and SUPER SUPER SUPER rarely have a reason to ever go in someone elses base. Sometimes (very rarely) someone in group will go "come look at my base!!" after everyone else leaves....and since I build bases, I go "sure". But it's extremely rare. I also lead teams a lot and assemble task forces a lot. That's why I know if I LFG "Synapse TF forming!" and invited people, it would be easy to go "meet in my base". And usually there is some wait time while assembling everyone to the base..... then would TT to the first mission from there. That would actually get my base used in day to day play besides me running through for 3 seconds to teleport now and then..... And in comics, that tends to be what super bases are. A place to group and assess the mission ahead and get information to prepare. Just right now there aren't any game mechanics that make a base convenient. Instead it's FAR less convenient to try and assemble in a base before running missions and things..... so.... no one does it. In all my time playing, again, I've VERY VERY VERY VERY rarely had any reason to go into anyone elses base besides them begging for SOMEONE to at least take a look at the thing they spent many hours on (a feeling every base builder knows lol). Link to comment Share on other sites More sharing options...
Rudra Posted January 2 Share Posted January 2 (edited) 1 hour ago, PancakeGnome said: Ehhh, I want to make a base that is actually fun to play with.... not just a base that gets a rare tour now and then from people who want to see decorations.... Base builders holding base contests and featuring each others bases and touring each others bases isn't my idea of what a base is for. There are players that make bases for RP reasons for the community as a whole to use. They post their base passcode with a note for what the base is like or about, and people just randomly pop in and use it for RP whether they are part of the SG or not. There are players that makes bases for utility reasons for the community as a whole to use. They post their base passcode with a note saying other players are free to use whatever they can access in the base, and people just randomly pop in and use the base to get around or craft. So bases do get used. Even by players that are not part of the SG that owns the base. Are bases central to game play? No. Would it be nice if there were more things players could do in their bases whether as members or not? Yes. So I'm not against your suggestion per se, just like the others in this thread. However, your premise that bases are not being used is flawed. Edited January 2 by Rudra Edited to add missing "s" and remove unintentional "[". 2 Link to comment Share on other sites More sharing options...
lemming Posted January 2 Share Posted January 2 I suspect that coding this would be problematic for the TFs that require you to go to the contact such as Manticore. This is just because if you go to the contacts in Fort Trident, you still need to go thru a portal to start the TF there. And, I don't think people are going to flock to this version. That being said, you can start any of the instanced TFs from inside a base now. And for the other TFs, you can still gather in the base first for those roleplaying the start from in the base. See how that works for you and if enough people think it's a great idea, then the Devs may think your idea is worth implementing. 2 Link to comment Share on other sites More sharing options...
biostem Posted January 2 Share Posted January 2 I wonder how difficult or feasible it would be to allow SGs to set their base as "open", meaning that they simply show up as available to travel to via the SG portal, without even needing a passcode. Maybe it'd get too cluttered or something? Link to comment Share on other sites More sharing options...
Rudra Posted January 2 Share Posted January 2 16 minutes ago, biostem said: I wonder how difficult or feasible it would be to allow SGs to set their base as "open", meaning that they simply show up as available to travel to via the SG portal, without even needing a passcode. Maybe it'd get too cluttered or something? Given how long the list of SG bases open for others to use for RP or utility the last time I saw it? Not really feasible. You would wind up with a super long list to scroll through. 1 Link to comment Share on other sites More sharing options...
UltraAlt Posted January 2 Share Posted January 2 9 hours ago, PancakeGnome said: Sure, teleports and salvage drop offs Teleports? Sure. Most days, but I usually rely on the FTP, mission teleporter or team teleporter until I get ready to park a character before logging out. Salvage drop offs? I haven't done that in years at this point. Salvage I don't need gets put up for sale in the /AH. I buy what salvage I need for crafting. I primarily use a base for training, buying SO's, travel, and to feel like I'm part of that related base's supergroup. I have bases stockpiled with enhances for when I need them, but, honestly, unless there is something that my sg mates use, then I really don't even have a reason to put stuff in enhancement storage since the Lords of Winter Super Packs stopped being on sale (I built a base just to stock up during that last Winter card pack sale). 9 hours ago, PancakeGnome said: but how often do you have to visit other peoples SG base? Base visiting: Not often. I have two modes of gameplay. 1) I run with RL friends that are all in the same SG and generally don't have anyone less along with us, so we mostly just use our base. From time-to-time, we will go check out global friend's base(s) or just find one on the base listings or see one on the forums and check it out. Open Player Made Base Listing Listings of bases by shard intended for open use by the public, with entry passcodes. https://homecoming.wiki/wiki/Everlasting_Base_List https://homecoming.wiki/wiki/Torchbearer_Base_List https://homecoming.wiki/wiki/Excelsior_Base_List https://homecoming.wiki/wiki/Reunion_Base_List https://homecoming.wiki/wiki/Indomitable_Base_List 2) I run with PuGs. In this case, I'm almost never offered by someone to enter their base. I supply a base code key to one of my bases with quick transport configuration if someone needs it. Generally there "isn't time" to "check out bases" when running with a PuG. PuGs use the team transporter and O-portals to get around a lot of the time (it seems to me). I don't think have ever run into an /LFG saying "LF#M to do base tours". If I did, I might get involved depending upon my mood or activity level a the time. One thing to remember is that SG bases aren't true co-op zones. If you team up in a base and then go on missions/travel to a non-coop zone then there may be some characters on the team that can't travel to the zone the mission is in. This is one of the reasons that teams are formed in zones where the characters involved can participate. I'm not even sure how the Summer Blockbuster would react if you had heroes and villains on the same team and try start it in a SG base (I guess that deserves some testing). 6 hours ago, PancakeGnome said: Ehhh, I want to make a base that is actually fun to play with.... 6 hours ago, PancakeGnome said: I wish bases could be part of a character, an extension of them if the player wants. That has a purpose to other people when playing the game. Bases can be part of a character, but I usually make them to be related to the supergroup that they are part of. For the most part, the character or group of characters are created first and then I design the base around the conception of that character or group of characters (as a supergroup). 6 hours ago, PancakeGnome said: I also lead teams a lot and assemble task forces a lot. That's why I know if I LFG "Synapse TF forming!" and invited people, it would be easy to go "meet in my base". And usually there is some wait time while assembling everyone to the base..... then would TT to the first mission from there. That would actually get my base used in day to day play besides me running through for 3 seconds to teleport now and then..... I see that you are focusing on task forces, but you could use this base "Assemble!" plan for scanner/newspaper missions or normal missions. You would get a mission, and then go to your base for the recruiting. Once everyone has "Assemble!"-ed then you pull up the mission and use the team teleporter to head out from your base's hangar bay (or whatnot). Depending on the server you are on and the current mode of the player base, I'm assuming you're going to find people finding this "annoying". I think it does add flare to getting a team together and would not be opposed to going to a base while forming a team, but, if the point is just to go there to form up before going to a contact to get a mission, it doesn't seem that adds anything to the experience. I mean, the SG that I'm in with RL friends doesn't even go to the base to hang out to discuss what we want to do next, but your post does make that sound like something fun to do. 6 hours ago, PancakeGnome said: And in comics, that tends to be what super bases are. A place to group and assess the mission ahead and get information to prepare. Just right now there aren't any game mechanics that make a base convenient. Instead it's FAR less convenient to try and assemble in a base before running missions and things..... so.... no one does it. Yeah, I get what you are going for, but the SG base is generally for the supergroup and not some kitbashing of supergroups/solo characters. Generally, superheroes don't usually invite a stranger to their secret or even no-so-secret supergroup base. But I do think you are hitting on something there. "..assess the mission ahead and get information to prepare...". The "prepare" part. Now if you say make sure that the other players on the team have the insps or enhancements that they need before heading out, then a base could be helpful. This would be dependant on how much inf, insps, or enhances that you would be willing to give to characters that need it (or say the need it) in order to get them "up to speed" for the content that you are going to be running. In generally, I would only be looking to check my insps, and would tend to hit my base on the way to a "Assemble!" (where ever it is) to make sure I have the selection of inps that I want to have at the start of a round of content (for me, almost 100% of the time is one column of breakfrees, one column of awakens, and the rest respites). Another thing could be providing salvage (having salvage on hand) for using an empowerment station. Once everyone is "Assemble!"ed then tell people you are going to give them savage for (a) specific buff(s) and then let the team do empowering at that point to get the most time "in mission" with the buffs active over the course of the playtime. 6 hours ago, PancakeGnome said: In all my time playing, again, I've VERY VERY VERY VERY rarely had any reason to go into anyone elses base besides them begging for SOMEONE to at least take a look at the thing they spent many hours on (a feeling every base builder knows lol). I'll go to a base if someone asks me to. They don't have to beg. I'll even take a long base tour sometimes, but I don't go out of my way to do it (well, maybe on a rare occasion and sometimes I'm "dragged along" for one reason or another.) I don't make my bases so much to impress other people as I do to make my characters a place that is their own or fits some motif that fits the character(s), supergroup, or I feel like I would like to interact in. That is to say, I want them to look cool to me, but I'm not going out of my way to make some massive base to impress other people. Some bases may have an "Assemble!"y area, but others don't. Currently, none of my bases have hangar bays, but your post has made me think that I should add one to some of my bases. 1 2 If someone posts a reply quoting me and I don't reply, they may be on ignore. (It seems I'm involved with so much at this point that I may not be able to easily retrieve access to all the notifications) Some players know that I have them on ignore and are likely to make posts knowing that is the case. But the fact that I have them on ignore won't stop some of them from bullying and harassing people, because some of them love to do it. There is a group that have banded together to target forum posters they don't like. They think that this behavior is acceptable. Ignore (in the forums) and /ignore (in-game) are tools to improve your gaming experience. Don't feel bad about using them. Link to comment Share on other sites More sharing options...
Rudra Posted January 3 Share Posted January 3 1 hour ago, UltraAlt said: But I do think you are hitting on something there. "..assess the mission ahead and get information to prepare...". The "prepare" part. Now if you say make sure that the other players on the team have the insps or enhancements that they need before heading out, then a base could be helpful. This would be dependant on how much inf, insps, or enhances that you would be willing to give to characters that need it (or say the need it) in order to get them "up to speed" for the content that you are going to be running. In generally, I would only be looking to check my insps, and would tend to hit my base on the way to a "Assemble!" (where ever it is) to make sure I have the selection of inps that I want to have at the start of a round of content (for me, almost 100% of the time is one column of breakfrees, one column of awakens, and the rest respites). Another thing could be providing salvage (having salvage on hand) for using an empowerment station. Once everyone is "Assemble!"ed then tell people you are going to give them savage for (a) specific buff(s) and then let the team do empowering at that point to get the most time "in mission" with the buffs active over the course of the playtime. That's actually a really good idea! Making an assembly area in bases that includes things like 1 (or more) Trees of Wonder or nurses, 3 (or more) tier 3 empowerment stations, and a few crafting stations in a conveniently arranged hub... maybe at the teleport hub in the base.... ... ... Now I have to figure out if any of my current bases could make use of such an area.... 1 1 Link to comment Share on other sites More sharing options...
lemming Posted January 3 Share Posted January 3 That's the best point so far, empowerment stations. Link to comment Share on other sites More sharing options...
PancakeGnome Posted January 3 Author Share Posted January 3 11 hours ago, UltraAlt said: Another thing could be providing salvage (having salvage on hand) for using an empowerment station. Once everyone is "Assemble!"ed then tell people you are going to give them savage for (a) specific buff(s) and then let the team do empowering at that point to get the most time "in mission" with the buffs active over the course of the playtime. Maybe a way to buff other people with the empowering station? That would make a team leader / base leader be able to buff everyone a LOOOOOOT easier than handing out salvage to everyone. Like make the empowering station fire off an AE of each of the buffs for higher salvage cost or something. I could see myself luring people back to my base before a task force to get "properly buffed up". Especially recovery buff for the early game when doing synapse and fighting clockworks. 1 Link to comment Share on other sites More sharing options...
Rudra Posted January 3 Share Posted January 3 7 hours ago, PancakeGnome said: Maybe a way to buff other people with the empowering station? That would make a team leader / base leader be able to buff everyone a LOOOOOOT easier than handing out salvage to everyone. Like make the empowering station fire off an AE of each of the buffs for higher salvage cost or something. I could see myself luring people back to my base before a task force to get "properly buffed up". Especially recovery buff for the early game when doing synapse and fighting clockworks. How would that work? For instance, the confusion resistance empowerment only needs 1 Luck Charm. There are 5 other recipes, but they also only require 1 item. So would you need a Luck Charms for each character you want to be affected? Would the AoE require all characters to be affected to be within 10 feet of the station? 20 feet? 30 feet? What if there are other characters also within the AoE that aren't part of your team, would they also be affected? How would the game differentiate between available characters for the AoE? Especially since it is so much simpler to simply have everyone that wants the buff to use the empowerment station. Link to comment Share on other sites More sharing options...
Ghost Posted January 3 Share Posted January 3 9 hours ago, PancakeGnome said: . I could see myself luring people back to my base before a task force to get "properly buffed up". I have just become very skeptical of your intentions! 😀 1 Link to comment Share on other sites More sharing options...
kelika2 Posted January 4 Share Posted January 4 I really really dislike this idea because every time someone gets a little lost and asks for directions on where to go (say Faultline) there is always 1-4 people in the group who spam their own personal bases info that takes up most to beyond-all of my chatbox. Being at the mercy of someone who insists to use their base to start something sounds awful as fuck. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now