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Posted
On 2/6/2024 at 11:48 PM, GM Impervium said:

 

About 10. 23, per #6 below 😃

Just a heads up, going from Beta to Live is probably going to muck up your sound. I went on Beta, noticed everything was quiet, turned it up. Went to check something on Live, got my eardrums blasted out =( So, at the very least, headphone users beware!

 I suddenly see Impervium sitting at their desk as the sound comes on....and a pair of snare drums pop out of their ears, cartoon style, while their face is scrunched up in pain when a Peacebringer/Warshade does the transformation sound

  • Haha 1
Posted
On 2/1/2024 at 9:48 AM, The Curator said:

Cold Domination

This powerset has been using incorrect values for non-Defender archetypes on two key powers, inadvertently boosting its performance beyond what was intended. Additionally, Frostwork, while a unique power, often loses effectiveness in cases where allies are already at their maximum HP cap, rendering the power wasted. Hitting the absorb cap is a significantly rarer event, making it a potentially more useful buff effect.

  • Sleet
    • Turned into a real pseudopet, inheriting AT modifiers
      • Controller/Corruptor: -Res lowered from -30% to -22.5%, -Defense lowered from -30% to -24%, pet effect set to ignore stacking (multiple pets continue to stack)
      • Mastermind/Dominator: -Res lowered from -30% to -22.5%, -Defense lowered from -30% to -18%, pet effect set to ignore stacking (multiple pets continue to stack)
  • Frostwork
    • +Max HP replaced with +Absorb
    • This change has been rolled back
  • Heat Loss
    • No longer a pseudopet, uses AT modifiers
      • Controller/Corruptor/Mastermind: +Recovery increased from  50% to 62.5%, -Res reduced from 24% to -22.5%,

 

Storm Summoning

Similarly to Cold Domination, Storm Summoning has been using incorrect values for one of its powers (Freezing Rain). It now is a true pseudopet and will use that caster's AT modifier tables. Summary of changes for each AT is provided below.

  • Freezing Rain
    • Defender: -Res increased from -35% to -40%
    • Controller/Corruptor: -Defense lowered from -30% to -24%
    • Masterminds: -Defense lowered from -30% to -18%
    • Turned into a real pseudopet, inheriting AT modifiers

 

Not sure if anyone noticed, but they basically made Masterminds useless, they already have one of the lowest dps, but with these changes, they also have the lowest debuffs, was this really thought through?

  • Thumbs Down 3
Posted
Just now, Freakylicious said:

 

Not sure if anyone noticed, but they basically made Masterminds useless, they already have one of the lowest dps, but with these changes, they also have the lowest debuffs, was this really thought through?

Masterminds have always had the lowest debuffs on every set Except this one.

 

 And they definitely don’t have the lowest dps, not sure where you’re getting that

  • Like 1
Posted

Pylon tests have always been a terrible way to check MM damage. Maybe now that we have +4 dummies there will be some enterprising souls who will use this as a metric instead of a +0.

 

(And suddenly watch the -res procs' value plummet compared to the altar that they are in currently)

Posted
On 2/1/2024 at 9:48 AM, The Curator said:

Pocket D

  • Moved the stools in the Ski Chalet a little away from the bar so players can sit on them.

 

Could this possibly be done for some of the chairs and stools in Blackbeard's in Port Oakes?  Nothing major since I myself am not a major RPer but since it's one of the few RP spots redside, it would be useful for those who want to use it.

  • Like 1
  • Cobalt Arachne changed the title to [OPEN BETA] Patch Notes for February 6th, 2024 - Issue 27, Page 7 - Build 4
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