Alanari Posted April 1 Posted April 1 So every time I use one of the "Tops with Skin" tights options, the texture is always slightly translucent. As someone who is fond of lighter colors, they often look off because they're always slightly tinted by my character's skin tone. This has been an issue for forever, and it would be nice to have it fixed so that you can have tops with skin without them being completely see-through. Is this at all possible? 8 1
Sunsette Posted April 1 Posted April 1 Yup, this hits me a lot as someone who likes light colors and plays a lot of dark-skinned characters. Sundered Marches: The Website | The Official Soundtrack! | The Campaign Setting!
Sakura Tenshi Posted April 2 Posted April 2 /regnarj which is to say I approve. Annoys me so much sometimes and also means female characters who I want to use Tanker tops or something with are SOL’d. 1
Player2 Posted April 2 Posted April 2 Stop getting in front of the water blaster. Those splashes make your white costumes a little translucent. 1 3
Blastit Posted April 2 Posted April 2 There's the same issue with masks. They're a little translucent for whatever reason. I'd love to have proper opaque options so I fully support this.
Chris24601 Posted April 2 Posted April 2 At issue is mainly that the models only have so many channels for colors/texture layers. In order for the skin texture to show up elsewhere on the top, bottom, etc. it has to be laid over the entire piece and then the color pattern dropped onto that. The only way to remove it would be to make an entirely separate skin pattern for each overlay. It’s theoretically doable, but very labor intensive. 1 1
Lightslinger Posted April 2 Posted April 2 This has always kept me from using lighter colors, especially for masks. I'd love to see this change!
Alanari Posted April 2 Author Posted April 2 58 minutes ago, Chris24601 said: At issue is mainly that the models only have so many channels for colors/texture layers. In order for the skin texture to show up elsewhere on the top, bottom, etc. it has to be laid over the entire piece and then the color pattern dropped onto that. The only way to remove it would be to make an entirely separate skin pattern for each overlay. It’s theoretically doable, but very labor intensive. Running an MMO is labor intensive. I’m not asking for it to be top priority, but in a game so heavily focused on customization, I think there’s merit in improving the available options.
Chris24601 Posted April 3 Posted April 3 In thinking about it further, I also expect it has to do with the fact that most of the texture layers in question work differently between the male and female models. Specifically, the male models don’t have a separate “tops” and “tops with skin” category… all the skin textures are just under the “tight” category and the textures can overlay any of them. But it’s all the same texture maps whether male, female, or huge and so doing the fixes would actually require adding a different skin texture for every pattern to the male “tight” category with further pointers to keep the wrong pattern from being using with the wrong skin map. And when you’ve already got a base texture map, a specular map, a bump map, and potentially a transparency map and/or reflection map, all potentially interacting with two color filter maps… let’s just say plugging all that into different channels on the mesh, and the costume creator’s exclusions database (ex. how it will literally remove all other options for cape-physics from the options available if you’ve selected one) means there’s a LOT more going on behind the scenes and in a place where it’d be very easy to break something critical to how the game parses it’s graphics. There’s a reason the term “standard code rant” exists… when something you think would be easy action turns out to be far more complicated than it appears. I am certain this particular complaint isn’t the first time it’s come up in the game’s history and, if it were anything easy to fix, it would have been already. This doesn’t mean it’s impossible, just that it’s likely not nearly easy as you think. 1 1
Azari Posted April 4 Posted April 4 Yeah this has always discouraged me from using white costumes. Would be nice to see if fixed.
Player2 Posted April 19 Posted April 19 I suppose one way to get this looked at would be to make some water blast toons with these costume options and call yourself things like "Saturated Bikini" and "See Through Bottoms Man". That should get you some unwanted attention and maybe give the devs reason to put the issue higher up on the priorities list. 1
Ghost Posted April 19 Posted April 19 5 minutes ago, Player2 said: I suppose one way to get this looked at would be to make some water blast toons with these costume options and call yourself things like "Saturated Bikini" and "See Through Bottoms Man". That should get you some unwanted attention and maybe give the devs reason to put the issue higher up on the priorities list. Or generic’d 1
Player2 Posted April 19 Posted April 19 (edited) With that in mind, here are some name suggestions and what shards they're currently available on: NAME AVAILABLE ON My Bits Aren't Really On Display It Just Looks That Way - no where, too long Saturated Swimsuit - Everlasting, Excelsior, Indomitable, Reunion, and Torchbearer See Thru Bottoms Man - Everlasting, Excelsior, Indomitable, Reunion, and Torchbearer Sheer Bikini - Everlasting, Excelsior, Indomitable, Reunion, and Torchbearer Soggy Bottom - Everlasting, Reunion, and Torchbearer Stop Looking At Me - Everlasting, Excelsior, Indomitable, Reunion, and Torchbearer Translucent Costume - Everlasting, Excelsior, Indomitable, Reunion, and Torchbearer Waterlogged Effect - Everlasting, Excelsior, Indomitable, Reunion, and Torchbearer Wet Clothing Power - Everlasting, Excelsior, Indomitable, Reunion, and Torchbearer Wet T-Shirt Woman - Everlasting, Excelsior, Indomitable, Reunion, and Torchbearer Edited April 19 by Player2
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