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Question about a concept build... A nuke less blaster


KaizenSoze

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Fire blast and water blast offer 3 AOEs, aside from their respective nukes. Being able to cycle three AOE attacks should put AOE damage in a good place for either of these sets. 

Fire blast would do more damage. But, water blast has a heal and it allows for force feedback +recharge IOs. 

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On 4/12/2024 at 2:54 PM, Haijinx said:

If you want to feel like you don't have a nuke, just play AR/enr

 

I did this combo way back on the live servers. The thing I will say in its defense, it shredded minions/LTs in the mid 30's the way a half incarnate team popping judgements does now. I had many problems with that character but AoE damage was never one of them.

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Assault Rifle would be my pick as well. You can still do a Rambo AR/TA/Arsenal (LRM) build without full auto, and it'll still be on theme.

Liberty, Torchbearer, Excelsior, Everlasting

Jezebel Delias

Level 50 Fire/Elec/Mace Blaster

 

I am the Inner Circle!

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If you don't care about the sets, AR/Dev works well without a nuke, as some have said. I don't consider full auto a nuke, but I suppose that is what was put in place as the "nuke". AR is an awesome sniper set, with putting range on slug , gives you two good hits to pull mobs into your mines, and mines relieve you of pesky minions and Lt's. The one that replaced time bomb (cant think of the name of it) now has a detonator and works superb in my opinion. Caltrops keep them guessing and not attacking, wash, rinse, and repeat. AoE damage, you can stay pretty safe, and clean up from a distance. I do it all the time but I use Full Auto as well. It would work without it. 

 

I have not built a pure sniper yet, but this thread has put it back into my thinking. 

Paragon Vanguard
Jerrin Bloodlette
Hughe
Luke Minhere
many others

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