Teirusu Posted April 30 Share Posted April 30 (edited) Some discussion somewhere else made me realize something... It would be incredibly useful to have the HP and END as numbers in the Target Window display. You can currently hover your mouse over each bar and the tooltip pops up showing either one.. but this is tedious and immediately goes away when you fire off a power or something. So, given light that we got the distance to target not too long ago.. can we please also get HP/END numbers in the window too? Something like this terrible MS Paint example? Edited April 30 by Teirusu 4 Pet Summons pop-menu: https://forums.homecomingservers.com/topic/38759-pet-summons-pop-menu-v2/ Everlasting Base-Code pop-menu: https://forums.homecomingservers.com/topic/39109-everlasting-base-code-pop-menu/ Replace Cities' in-game Font with NotoSans: https://mods.cityofheroes.dev/modView.php?id=192 Link to comment Share on other sites More sharing options...
Saiyajinzoningen Posted April 30 Share Posted April 30 yes please! also what debuffs/buffs are applied to target? Its easy to criticize a suggestion but can you suggest an alternative? Link to comment Share on other sites More sharing options...
Laucianna Posted April 30 Share Posted April 30 100% for this ❤️ Would be nice to have a option to show how much information is shown in the target bar, similar to how you can track your own stats like resists, regen, max hp etc ❤️ Kheldian Guide ❤️ 🎖️ Friday Fashion Contest 🎖️ 🗒️Character Wiki🗒️Friendly reminder that no matter what anyone or anything is saying, you ARE loved AND valued in life no matter what. Link to comment Share on other sites More sharing options...
Glacier Peak Posted April 30 Share Posted April 30 Power Analyzer gives players this information as a non-percentage amount. Are you advocating for percentage-based to be shown in the target window? I lead weekly Indom Badge Runs / A newer giant monster guide by Glacier Peak / A tour of Pocket D easter eggs! / Arena All-Star Accolade Guide! Best Post Ever.... Link to comment Share on other sites More sharing options...
ZorkNemesis Posted April 30 Share Posted April 30 25 minutes ago, Glacier Peak said: Power Analyzer gives players this information as a non-percentage amount. Are you advocating for percentage-based to be shown in the target window? Some very basic numbers wouldn't hurt. Simply being able to see HP/End as a number instead of green/blue bars would be nice without having to use a temporary power on each enemy. Analyzer can still be useful for checking other stats like Def or Res. 2 Currently playing on Indomitable as @Zork Nemesis; was a Protector native on live. Link to comment Share on other sites More sharing options...
Glacier Peak Posted April 30 Share Posted April 30 Just now, ZorkNemesis said: Some very basic numbers wouldn't hurt. Will the numbers be percentage-based or not? I lead weekly Indom Badge Runs / A newer giant monster guide by Glacier Peak / A tour of Pocket D easter eggs! / Arena All-Star Accolade Guide! Best Post Ever.... Link to comment Share on other sites More sharing options...
ZorkNemesis Posted April 30 Share Posted April 30 Just now, Glacier Peak said: Will the numbers be percentage-based or not? They don't need to be. They're already displayed in full if you hover over the health bar for a moment. The suggestion is just pitching that that number be visible without needing to mouse over it for a moment since that's really impractical. Currently playing on Indomitable as @Zork Nemesis; was a Protector native on live. Link to comment Share on other sites More sharing options...
Glacier Peak Posted April 30 Share Posted April 30 1 minute ago, ZorkNemesis said: They don't need to be. They're already displayed in full if you hover over the health bar for a moment. The suggestion is just pitching that that number be visible without needing to mouse over it for a moment since that's really impractical. I think expressing the number as a percentage makes for a less cluttered target window. Or make it optional like target distance. I lead weekly Indom Badge Runs / A newer giant monster guide by Glacier Peak / A tour of Pocket D easter eggs! / Arena All-Star Accolade Guide! Best Post Ever.... Link to comment Share on other sites More sharing options...
Laucianna Posted April 30 Share Posted April 30 2 hours ago, Glacier Peak said: I think expressing the number as a percentage makes for a less cluttered target window. Or make it optional like target distance. Having an option between percentage and numbers would be nice ❤️ 1 ❤️ Kheldian Guide ❤️ 🎖️ Friday Fashion Contest 🎖️ 🗒️Character Wiki🗒️Friendly reminder that no matter what anyone or anything is saying, you ARE loved AND valued in life no matter what. Link to comment Share on other sites More sharing options...
Teirusu Posted May 7 Author Share Posted May 7 Well, having actual percentage numbers could be nice, although, I feel that's slightly redundant, but not a terrible idea. I'd argue that the existing bars already display percentage by their very nature. A half full bar is %50, etc. The main idea was, as little new UI work as possible, as it be using the existing new space where distance is already displayed, instead of mucking about with anything else in the target window.. Hopefully that be a simple add-on. But, if percentage numbers could be added with little fan-fair, I'd be fine with that! 😀 Any other kind of stats though, should be left to the combat monitors and/or the Power Analyzer. Kinda the whole point to getting the Power Analyzer is being able to see those advanced stats like regen and what-not. 1 Pet Summons pop-menu: https://forums.homecomingservers.com/topic/38759-pet-summons-pop-menu-v2/ Everlasting Base-Code pop-menu: https://forums.homecomingservers.com/topic/39109-everlasting-base-code-pop-menu/ Replace Cities' in-game Font with NotoSans: https://mods.cityofheroes.dev/modView.php?id=192 Link to comment Share on other sites More sharing options...
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