huang3721 Posted May 21 Share Posted May 21 (edited) I make a custom group where each member has a different name. I also slightly vary their height and their color. The group has 54 bosses, 162 lieutenants, and 324 minions. In total, there are 540 toons. Yet, it only takes about 63% of the size limit. I was going to squeeze another 230 toons into the group (770 characters for a 90% size limit). Unfortunately, the interface lagged after I added the group to my story. Adding or editing each character in the text box takes a full second; typing "Thank you for rescuing me, $name!" quickly became a nightmare. The mission itself went smoothly. As far as I know, there were no weird changes in costumes or colors. So, in a practical sense, there is no need to worry about the size limit unless you include hundreds of unique toons in your story. Edited May 21 by huang3721 adding picture 2 Link to comment Share on other sites More sharing options...
cranebump Posted May 21 Share Posted May 21 That's just crazy! I'd have thought things would crash well before that. My issues with file size are well-documented. I've had crash issues with nowhere near as many critters. That's on my poor lil laptop though. I have done a TON of AE work, both long form and single arc. Just search the AE mish list for my sig @cranebump. For more information on my stories, head to the AE forum sub-heading and look for “Crane’s World.” Support your AE authors! We ARE the new content. Link to comment Share on other sites More sharing options...
huang3721 Posted May 21 Author Share Posted May 21 8 hours ago, cranebump said: I've had crash issues with nowhere near as many critters. True that. Seeing all of the hard work ruined is beyond annoying. When creating characters for Daughters of Gaia, I encountered a bug where the game increased my toon's height to maximum and randomly assigned colors to her costume. It happened when I went back and forth between body and costume tabs while editing my custom character. My hunch is that these errors in *.critter files add up and eventually ruin the villain group and the story arc they are attached to. Link to comment Share on other sites More sharing options...
cranebump Posted May 21 Share Posted May 21 31 minutes ago, huang3721 said: When creating characters for Daughters of Gaia, I encountered a bug where the game increased my toon's height to maximum and randomly assigned colors to her costume. It happened when I went back and forth between body and costume tabs while editing my custom character. My hunch is that these errors in *.critter files add up and eventually ruin the villain group and the story arc they are attached to. I would think your efforts to test the limits will be extremely useful in ferreting out things like that. Looking forward to seeing what else pops up. I have done a TON of AE work, both long form and single arc. Just search the AE mish list for my sig @cranebump. For more information on my stories, head to the AE forum sub-heading and look for “Crane’s World.” Support your AE authors! We ARE the new content. Link to comment Share on other sites More sharing options...
huang3721 Posted June 13 Author Share Posted June 13 On 5/21/2024 at 9:07 PM, cranebump said: I'd have thought things would crash well before that. I found out yesterday that, yes, things crashed. Despite the story running smoothly during testing, uploading it was problematic. The server kept forcibly disconnecting me whenever I tried to publish the thing. Perhaps the file size was too large. So, I cut the number of toons from 540 to 180. The game accepted the revised file. I guess the maximum size limit is not 100 kB. It seems to be much lower than that in reality. 2 Link to comment Share on other sites More sharing options...
Jiro Ito Posted June 13 Share Posted June 13 I've never been able to get a workable arc over 50% file size. I usually start crashing in the 40s and have to start scaling back. Play my AE Adventures, listed under @Jiro Ito, including award winners: "The Headless Huntsman of Salamanca" #43870 **Scrapbot AE Contest Winner May 2022** "On the Claw-Tipped Wings of Betrayal" #43524 **November 2021 Dev's Choice** "The Defenders of Talos" #44578 **Mission Architect Competition Winner for October 2021: REBIRTH** Link to comment Share on other sites More sharing options...
Greycat Posted June 14 Share Posted June 14 (edited) 15 hours ago, huang3721 said: Perhaps the file size was too large. So, I cut the number of toons from 540 to 180. The game accepted the revised file. I guess the maximum size limit is not 100 kB. It seems to be much lower than that in reality. It's got to be something other than file size. I've uploaded and run missions of 200-500+ kb. However, they also didn't have that many unique NPCs. So ... more "whats in it" than "how big it is," I'm guessing. Edit: Also, that largest mission at 581 kb only shows 38% of the file size used in the AE editor. Edited June 14 by Greycat More info Kheldian Lore and Backstory Guide 2.0: HC edition Out to EAT : A look at Epic ATs - what is, could have been, and never was Want 20 merits? Got a couple of minutes? Mini guide to the Combat Attributes window Link to comment Share on other sites More sharing options...
huang3721 Posted July 1 Author Share Posted July 1 On 6/14/2024 at 1:20 PM, Greycat said: It's got to be something other than file size. It seems the publish limit is 380 characters. Publishing an arc with more than 380 characters in a group (381 toons, for example) will cause the game to disconnect. I tried to create two groups to sidestep the limitation. The first group contains 380 toons, and the second contains the rest of my toons. It also didn't work. These screenshots are the size of my single-mission test story arc with 380 custom characters (ID: 62979). 1 Link to comment Share on other sites More sharing options...
Darmian Posted July 6 Share Posted July 6 On 7/2/2024 at 12:19 AM, huang3721 said: It seems the publish limit is 380 characters. Publishing an arc with more than 380 characters in a group (381 toons, for example) will cause the game to disconnect. I tried to create two groups to sidestep the limitation. The first group contains 380 toons, and the second contains the rest of my toons. It also didn't work. These screenshots are the size of my single-mission test story arc with 380 custom characters (ID: 62979). Now, is this just for a single mission or is that cap applied across a full 5 mission arc for instance? AE SFMA Arcs: The Meteors (Arc id 42079) | Dark Deeds in Galaxy City: Part One. (Arc id 26756) X | Dark Deeds in Galaxy City: Part Two. (Arc id 26952) | Dark Deeds in Galaxy City: Part Three. (Arc id 27233) Darker Deeds: Part One (Arc id 28374) | Darker Deeds: Part Two. (Arc id 28536) | Darker Deeds: Part Three. (Arc id 29252) | Darkest Before Dawn: Part One (Arc id 29891) | Darkest Before Dawn: Part Two (Arc id 30210) | Darkest Before Dawn: Part Three (Arc id 30560) | Bridge of Forever ( Arc id 36642) | The Cassini Division (Arc id 37104) X | The House of Gaunt Saints (Arc id 37489) X | The Spark of the Blind (Arc id 40403) | Damnatio Memoriae (Arc id 41140) X | The Eve of War (Arc id 41583) X | Spirals: Part One. (Arc id 55109) | Spirals: Part Two. (Arc id 55358) | Spirals: Part Three. (Arc id 57197) I Sing of Arms and the Man (Arc id 42617) | Three Sisters (Arc id 43013) (Pre War Praetorian Loyalist. Pre War Praetorian Resistance. Pre ITF Cimerora. Post ITF Cimerora. X = Dev Choice/Hall of Fame ) Link to comment Share on other sites More sharing options...
huang3721 Posted July 7 Author Share Posted July 7 17 hours ago, Darmian said: Now, is this just for a single mission or is that cap applied across a full 5 mission arc for instance? Judging from the file structure, it's across the whole story arc. For some reason, a published story can't have more than 380 toons, even though an unpublished 540 toons mission arc (from my local hard disk) will run just fine. 1 Link to comment Share on other sites More sharing options...
ZamuelNow Posted July 7 Share Posted July 7 Been away from AE for a while but about to gear up to work on some stuff. 45.81% of the file size? Interesting... AE Arcs: Search for @ZamuelNow Dhahabu Kingdom and the Indelible Curse of Hate [60044] and Dhahabu Kingdom and the Unfathomable Nightmare of Sand [61528] Link to comment Share on other sites More sharing options...
Ankylosaur Posted July 30 Share Posted July 30 I have authored several large missions with lots of custom characters and can open them locally. However, after publishing they time out when trying to open them and I disconnect if they are too large. I think somewhere around 42 or 43% file size is my practical limit - and sometimes doing things like opening in a quiet zone while in the AE authoring room with a low level toon makes the difference - no idea specifically why. I have some published missions that open some of the time and some that just don't and I can't edit without unpublishing and republishing. (My largest single mob was Playing Cards for Alice in Wonderland, but that was grouped with several other custom groups so no idea how many it was overall.) Just a reminder though that I think the current file limit is about 4 times the old file limit on live I think - so its not like this is a degraded experience from the OG - still about twice as nice. AE Arcs: Search for @Ankylosaur * denotes Dev's Choice Adventures in Lit: Adventures in Wonderland - 25-54* | Adventures in Oz - 40-54 | Adventures in Neverland - 45-54 Notable One-offs: Rularularian - 41-54* | The Serpent Beyond the Horizon - 46-52* | Robolution - 25-34* | The Genesis & Geneticists of The Coming Hamiggedon - 41-54* | Spycraft and Spidermen - 40-47 | Return to Faultline - 40-54 Post-Praetoria Series: All That Glitters: Gold Brickers & Mooks - 9 Arcs | All That Glimmers: First Warders & Mu - 9 Arcs | All That Glints: The Awakened & Council - 3 Arcs | All That Glows: Nictus & 5th Column - 3 Arcs* | All That Gleams: Epilogue (Neo Tokyo) - 1 Arc Link to comment Share on other sites More sharing options...
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