Force Redux Posted May 30 Posted May 30 Just curious I didn't see the population was particularly high but I noticed that several map instances were showing up for zones like King's row which apparently had three instances up. Anyone else notice this? Was there some kind of event or something going on I wasn't aware of besides the anniversary? Or just a bug? @Force Redux on Everlasting ----- (read my guide) ----- Gather the Shadows: A Dark Miasma Primer for Masterminds
Greycat Posted May 30 Posted May 30 I heard something about maintenance, having seen a few zones (talos, PD) with multiple instances. 1 Kheldian Lore and Backstory Guide 2.0: HC edition Out to EAT : A look at Epic ATs - what is, could have been, and never was Want 20 merits? Got a couple of minutes? Mini guide to the Combat Attributes window
Triumphant Posted May 30 Posted May 30 Yeah, I had two instances of both Brickstown and Kings Row last night. Probably server maintenance, yes. 2
Force Redux Posted May 30 Author Posted May 30 Coolio, Ty. Curiosity assuaged! @Force Redux on Everlasting ----- (read my guide) ----- Gather the Shadows: A Dark Miasma Primer for Masterminds
Gerald_Deemer Posted May 31 Posted May 31 On 5/30/2024 at 1:35 PM, Triumphant said: Yeah, I had two instances of both Brickstown and Kings Row last night. Probably server maintenance, yes. They can do server maintanance during a runnig game just by creating instances???
Hardship Posted May 31 Posted May 31 4 hours ago, Gerald_Deemer said: They can do server maintanance during a runnig game just by creating instances??? I believe there are some settings that only take effect when a zone first spins up. By spawning a new zone (with the changes active) and locking the old zone, they can let it drain somewhat naturally until few to no one is in it and then shut it down and let it respawn with the changes.
City Council Number Six Posted May 31 City Council Posted May 31 10 hours ago, Gerald_Deemer said: They can do server maintanance during a runnig game just by creating instances??? Short answer: yes. We have the ability to hotpatch fixes for certain types of issues by swapping in new code that new instances run on, draining (locking) the zones running on old code, and letting the old ones shut down naturally after all players leave. There are limits since it really only works for mapserver changes, and the client & server data need to stay in sync, but it's quite useful for things like critical stability & security patches to be able to roll them out without a full shutdown. 2
Force Redux Posted May 31 Author Posted May 31 That's awesome. Ty for explanation! @Force Redux on Everlasting ----- (read my guide) ----- Gather the Shadows: A Dark Miasma Primer for Masterminds
Gerald_Deemer Posted May 31 Posted May 31 58 minutes ago, Number Six said: Short answer: yes. We have the ability to hotpatch fixes for certain types of issues by swapping in new code that new instances run on, and letting the old ones shut down naturally after all players leave. There are limits since it really only works for mapserver changes, and the client & server data need to stay in sync, but it's quite useful for things like critical stability & security patches to be able to roll them out without a full shutdown. Very cool!
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