Rudra Posted June 7 Posted June 7 Okay, y'all can blame @megaericzero for this one. Saw his/her/their post on the Eco-Friendly Powerset Recycling thread about thrown weapons for the Hammer Toss ability, and now I am wondering if we can get a Hammer Throwing set. (And while some may think this is derived from Thor, it is actually derived from the Hammer Bros of Super Mario fame.) So! I have no idea how to flesh the set out, so I am asking for help in designing the set. Bonus points if the powers include a little hop as part of tossing the hammers. (Now that I think about it, didn't someone already propose this set?) 1 1 2 1
Ghost Posted June 8 Posted June 8 1. Throw hammer 2. Run/fly/jump/TP to where hammer landed 3. Pick up hammer 4. run/fly/jump/TP back into position 5. Return to step 1 1
Rudra Posted June 9 Author Posted June 9 Nah, the Koopas had an infinite supply of hammers. (Maybe they were the first ones to discover hammer space?) So maybe something like this? Tier 1: Fast Throw (ST) Tier 2: Hammer Throw (ST) Tier 3: Rapid Throw (Cone; throws multiple hammers in an arc) Tier 4: Head Shot (ST Stun) Tier 5: Far Throw (Snipe) Tier 6: Targeting (Aim clone) Tier 7: Sledge Throw (ST, KB) Tier 8: Hammer Rain (TAoE, throws multiple hammers at target area indirectly) Tier 9: Hammer Storm (PBAoE; Hail of Bullets, but with hammers!) Too much?
Shin Magmus Posted June 9 Posted June 9 You can dodge a hammer, you can dodge a ball. Treating everyone fairly is great; unfair discrimination is badwrong! I do not believe the false notion that "your ignorance is just as good as my knowledge." The Definitive Empathy Rework
Rudra Posted June 9 Author Posted June 9 Okay, let me explain why we really need this power set (and turtle costume options). Koopas are a severely under-represented race in comics. And in the places where they do appear, they are constantly being harassed by psychotic plumbers that insist on jumping on them. They also suffer the indignity of the occasional mushroom person jumping on them and even the occasional princess. Koopas are not trampolines! Let's rise up for Koopa rights! Koopas are a proud race capable of being so much more than others let them! Unleash your inner Koopa! Stand with the Koopas! Koopas now! Koo... ... ... Sorry, got carried away. Anyway, we already have Goombas wandering Port Oakes. They just call themselves Mooks and have surprisingly good human disguises. But where are the Koopas? Why are Koopas being singled out for exclusion? Koopas have rights too! Koopas are capable of many things! Koopas are a proud race and deserve representation! Up with Koopa rights! Join the Koopa revolution! Those plumbers are a menace and need to be stopped! Stand with the Koopas! Koo... ... ... Sorry, I got carried away again... Anyway, I think this serves as a good reason to have the Hammer Throwing set added to the game. (As well as the requisite turtle costume options....)
BurtHutt Posted June 11 Posted June 11 I so can't wait to see all of the Thor toons out there! Seriously, no. Just no. Or as noted earlier, I say thee nay. 1
Rudra Posted June 11 Author Posted June 11 (edited) "Are you Thor, god of hammers, or are you Thor, god of thunder?" - Odin, a Marvel Thor movie. Edit: See also War Mace already in the game which when combined with the electric aura + Invulnerability or just Electric Armor already lets players make Thor. (Edit again: Or just go all out with an Invulnerability/War Mace Tanker using the Electric aura and Viking themed + Barbarian themed costume parts, pick up Mu Mastery at 35, and add in Ionic Judgement. There you go. Thor already in the game.) Edited June 11 by Rudra
CrusaderDroid Posted June 11 Posted June 11 36 minutes ago, BurtHutt said: I so can't wait to see all of the Thor toons out there! Seriously, no. Just no. Or as noted earlier, I say thee nay. I was sitting this one out, but this is so unfunny I may as well throw my hammer onto the stage. Getting a whole 9 powers out of one action is a pretty tricky challenge, but I think it's doable. Forgive me for a lack of pretty icons. Tier 1: Quick Throw - Just chuck the hammer straight at the guy and it comes back to you. Your typical T1 attack you use when leveling and then forget about later. 50% chance for knockdown. Tier 2: Hurl Hammer - Your usual T2 slower-but-stronger attack. 80% chance for knockdown. Tier 3: Orbit Throw - Throws the hammer in a rather wide area around you. Low knockdown chance (20%?), inflicts a brief 5 second 30% autohit slow on account of "let's not get near the hammer flying in a circle". Tier 4: Hammering Rain - Hurls a bunch of hammers forward at your target in a very narrow cone. Really really really hurts - should explicitly break normal damage expectations. Tier 5: Hammer Time - Increases to-hit for 10 seconds. Your next three Quick Throws or Hurl Hammers or Orbit Throws have no recharge time. Tier 6: Wrecking Ball - Single target hammer shot hits the target like...well, you get the idea. Mag 2 Disorient for 10 seconds + Mag 1 Disorient for 5 seconds. Tier 7: Sledgehammer - Your usual snipe power. Tier 8: Powderize - Pummel a target with your hammer so hard it crunches their resistances and defense, but especially their smashing resist and defense. The smashing debuffs have a longer duration. Tier 9: Mjolnir - Norse mythology can't be copyrighted! Hurl your hammer up, whereupon it descends back down with a flurry of other hammers, utterly devastating and knocking down everything unfortunate enough to be near you. 1 Aspiring game designer and minotaur main. Anyone can tear something down. The true talent is building it back up again, better than before. My collection of powerset suggestions - open to comments and feedback!
Luminara Posted June 11 Posted June 11 I want the hammer to throw me. 1 Get busy living... or get busy dying. That's goddamn right.
Rudra Posted June 11 Author Posted June 11 (edited) 51 minutes ago, CrusaderDroid said: I was sitting this one out, but this is so unfunny I may as well throw my hammer onto the stage. Getting a whole 9 powers out of one action is a pretty tricky challenge, but I think it's doable. Forgive me for a lack of pretty icons. Tier 1: Quick Throw - Just chuck the hammer straight at the guy and it comes back to you. Your typical T1 attack you use when leveling and then forget about later. 50% chance for knockdown. Tier 2: Hurl Hammer - Your usual T2 slower-but-stronger attack. 80% chance for knockdown. Tier 3: Orbit Throw - Throws the hammer in a rather wide area around you. Low knockdown chance (20%?), inflicts a brief 5 second 30% autohit slow on account of "let's not get near the hammer flying in a circle". Tier 4: Hammering Rain - Hurls a bunch of hammers forward at your target in a very narrow cone. Really really really hurts - should explicitly break normal damage expectations. Tier 5: Hammer Time - Increases to-hit for 10 seconds. Your next three Quick Throws or Hurl Hammers or Orbit Throws have no recharge time. Tier 6: Wrecking Ball - Single target hammer shot hits the target like...well, you get the idea. Mag 2 Disorient for 10 seconds + Mag 1 Disorient for 5 seconds. Tier 7: Sledgehammer - Your usual snipe power. Tier 8: Powderize - Pummel a target with your hammer so hard it crunches their resistances and defense, but especially their smashing resist and defense. The smashing debuffs have a longer duration. Tier 9: Mjolnir - Norse mythology can't be copyrighted! Hurl your hammer up, whereupon it descends back down with a flurry of other hammers, utterly devastating and knocking down everything unfortunate enough to be near you. Wow. Just wow. That's way better than the 9 I came up with. (Edit: Though yours is much less Koopa-ish than mine....) Edit again: Though instead of Orbit Throw, it can just be a PBAoE multi-hammer throw with a STUN effect and instead of the hammer returning to the character which would double its animation time for range, just have the character always have another hammer to throw? Edited June 11 by Rudra
Rudra Posted June 11 Author Posted June 11 (edited) 11 minutes ago, Luminara said: I want the hammer to throw me. And now I'm picturing a goblin trying to throw a massive sentient magic hammer and getting launched instead.... That is going to be stuck in my head for a long while.... Edited June 11 by Rudra Edited to add forgotten "sentient".
CrusaderDroid Posted June 11 Posted June 11 33 minutes ago, Rudra said: Wow. Just wow. That's way better than the 9 I came up with. (Edit: Though yours is much less Koopa-ish than mine....) Yeah, the Koopa-style throwing hammers is a lot harder. I tried to get close with Hammering Rain as well as Hammer Time and Mjolnir to try and accommodate what you wanted. I'm glad you like it anyways though. I think the challenge with Hammer Bro-esque hammers is just coming up with 8 ways to throw a bunch of hammers. This was hard enough with just the one hammer, I'm not sure how you get to eight by throwing multiple hammers every time. Probably the play there would be low cooldowns or animation times on certain powers. Alternatively... Tier 7: Hammerstorm - Instantly throw a hammer at the target. No animation time - it's just that fast. No recharge - instead gains up to 5 charges over time by using your other Hammer Throwing powers, and each use consumes a charge. This lets you get in the Koopa hammer spam without having to spend your entire kit on it. I have no idea if it's mechanically possible - I think at least a janky version is if it uses Arcane Bolt logic but the non-orange-circle Arcane Bolt does chip damage and isn't worth using. Aspiring game designer and minotaur main. Anyone can tear something down. The true talent is building it back up again, better than before. My collection of powerset suggestions - open to comments and feedback!
Rudra Posted June 11 Author Posted June 11 1 minute ago, CrusaderDroid said: Yeah, the Koopa-style throwing hammers is a lot harder. I tried to get close with Hammering Rain as well as Hammer Time and Mjolnir to try and accommodate what you wanted. I'm glad you like it anyways though. I think the challenge with Hammer Bro-esque hammers is just coming up with 8 ways to throw a bunch of hammers. This was hard enough with just the one hammer, I'm not sure how you get to eight by throwing multiple hammers every time. Probably the play there would be low cooldowns or animation times on certain powers. Alternatively... Tier 7: Hammerstorm - Instantly throw a hammer at the target. No animation time - it's just that fast. No recharge - instead gains up to 5 charges over time by using your other Hammer Throwing powers, and each use consumes a charge. This lets you get in the Koopa hammer spam without having to spend your entire kit on it. I have no idea if it's mechanically possible - I think at least a janky version is if it uses Arcane Bolt logic but the non-orange-circle Arcane Bolt does chip damage and isn't worth using. Oh, it doesn't have to be a perfect port of the Hammer Bros. For instance, the constant arcing throws would inevitably drive some players up the wall. So I'm more focused on a hammer space approach and constantly throwing hammers for various effects. Because like you said, there really is only 1 possible attack if you stick to just a Hammer Bro hammer throw. 1
Akisan Posted June 12 Posted June 12 Is there room in this set for Imbue? Imbue - Augment your hammers with the elements! Choose between Fire (lingering DoT), Lightning (-End, chance of sleep), Cold (Slow, chance of Immobilize/Hold), or Stone (-Defense, chance of Stun). Casting this power again allows you to change the selected element.
Rudra Posted June 12 Author Posted June 12 8 minutes ago, Akisan said: Is there room in this set for Imbue? Imbue - Augment your hammers with the elements! Choose between Fire (lingering DoT), Lightning (-End, chance of sleep), Cold (Slow, chance of Immobilize/Hold), or Stone (-Defense, chance of Stun). Casting this power again allows you to change the selected element. I would rather not, but if the devs decide this set is worth making, they may decide to put it or some variation of it in.
Alchemystic Posted June 12 Posted June 12 There's plenty of throwing animations as is, maybe not all of them would work, but enough at least. What this set could play with is having a sort of 'returning' mechanic where it could have a lot of chaining between targets or even narrow cones like 'piercing rounds' (dual pistols) and 'piercing beam' (beam rifle). Add a few weapon skins like hammers, boomerangs and discs and you're probably onto something.
Rudra Posted June 12 Author Posted June 12 (edited) 43 minutes ago, Alchemystic said: There's plenty of throwing animations as is, maybe not all of them would work, but enough at least. What this set could play with is having a sort of 'returning' mechanic where it could have a lot of chaining between targets or even narrow cones like 'piercing rounds' (dual pistols) and 'piercing beam' (beam rifle). Add a few weapon skins like hammers, boomerangs and discs and you're probably onto something. Discs, rocks, boomerangs, gauntlets, whatever. (Edit: Maybe a shot or cannonball too? I'm open to a variety of options.) I'm not picky about the extra weapon options for the set. As for the returning bit? I'm against that because if the set has a throw weapon, wait for weapon to return mechanic, then depending on how far away the target is, especially if the target flees, that is going to extend the time between attacks. Yes, it would be impressive to throw your weapon and have it return like for various characters in comics and TV, but unlike comics and TV, enemies in the game aren't going to wait for your weapon to return to you for you to use again against them. And if you do have to wait for the thrown weapon to return to you, then it may as well just be 1 big attack for the entire set to make up for the added wait time between you attacking. Edited June 12 by Rudra
Akisan Posted June 12 Posted June 12 9 hours ago, Rudra said: 9 hours ago, Akisan said: Is there room in this set for Imbue? Imbue - Augment your hammers with the elements! Choose between Fire (lingering DoT), Lightning (-End, chance of sleep), Cold (Slow, chance of Immobilize/Hold), or Stone (-Defense, chance of Stun). Casting this power again allows you to change the selected element. I would rather not, but if the devs decide this set is worth making, they may decide to put it or some variation of it in. Fair. It kind felt like I was describing an alternate version of Dual Pistol's ammo swap while writing it up, which kinda dilutes the identity for both sets. Also, the urge to use these hammers in melee would be insane. Would this also work nicely as an Assault set?
Rudra Posted June 12 Author Posted June 12 (edited) 1 hour ago, Akisan said: Fair. It kind felt like I was describing an alternate version of Dual Pistol's ammo swap while writing it up, which kinda dilutes the identity for both sets. Also, the urge to use these hammers in melee would be insane. Would this also work nicely as an Assault set? I don't see why not. Draft it. It should be easy to do. You can pull from War Mace and the propositions in this thread to cobble an assault set together if nothing else. Edit: You can plug your draft into this thread if you want. It would technically fit. Edit again: Here's a cobbled together Hammer Assault set that may work. HAMMER ASSAULT: T1: Quick Throw T2: Pulverize T3: Hammering Rain T4: Jawbreaker T5: Focus (+DAM, +STUN to all attacks for 10 seconds) or Hammer Time T6: Clobber T7: Far Throw T8: Whirling Mace... I mean... Hammer.... T9: Power Throw (Heavier damage attack) (Probably a line STUN + KB/KD effect) Edited June 12 by Rudra 1
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