honoroit Posted July 27 Posted July 27 Hi, It's me, Figs! So... Some of you may be swimming in prismatics, but the likes of me that plays the 1-50 cycle and sometimes incarnates, getting 250 of these was a lot of farming. So I want to use the shocking aura and have my latest and greatest costume. I'd like to pick the bestest AT for this, all elec. Standouts here: 1/ elec/elec blaster - shocked mechanic decent, good mix of melee and ranged, pbaoe etc for slotting diversity. Dynamo is good enough, voltaic sentinel doesn't need constant resummoning and mops up minions. 2/ elec / elec dom - good slot diversity. Sleep patch, I like the gremlins. 3/ claws / elec scrapper (or tank) - but that's cheating. Are there amazing, your-very-favorite electricity like characters you have?
arcane Posted July 27 Posted July 27 (edited) Electrical Affinity is probably the strongest Electrical powerset in the game right now IYAM. Or maybe a nice Elec/Bio Sentinel from what I’ve heard. Edited July 27 by arcane 4
honoroit Posted July 27 Author Posted July 27 (edited) 3 minutes ago, arcane said: Electrical Affinity is probably the strongest Electrical powerset in the game right now IYAM. Or maybe a nice Elec/Bio Sentinel from what I’ve heard. I get angry at the dmg boost not working like fulcrum shift, but it is good yes, AND I'd get a cool electro bubble...but... There are a lot of did powers: the sentinel is crappy, amp up is crappy, defibrillate if extraordinarily short ranged. I'd have a hard time not considering corruptor if taking support 2ndary. Control focused, I think I'd want dominator with elec/elec as the slotting diversity is very flexible for sets. I worry about primary activation times tho. Edited July 27 by honoroit
Psyonico Posted July 27 Posted July 27 I think elected affinity is best on defenders or Masterminds because it's very click heavy, so you won't be blasting as much as other sets. What this team needs is more Defenders
honoroit Posted July 27 Author Posted July 27 i'm leaning blaster, tried out a elec/elec dom in mids - and I'd forgotten the sentinel is only 60s vs the perma non-targetable pet for blaster. ya... prolly blaster. 'static heroic' effect looks nicest i think, with thunderhead body aura, and 'clouds and lightning' path aura. so cool....
honoroit Posted July 28 Author Posted July 28 (edited) there are almost too many good powers in elec / elec blaster! I just got thunderous blast (lvl 26) and I've not had room for hasten, having picked up only hover in pools so far. https://api.midsreborn.com/build/download/FjCXVS9wcDnfpXSZ LVCK VOLTIABuild plan made with Mids' Reborn v3.7.5 rev. 21 ────────────────────────────── Primary powerset: Electrical Blast Secondary powerset: Electricity Manipulation Pool powerset (#1): Flight Pool powerset (#2): Concealment Pool powerset (#3): Speed Pool powerset (#4): Fighting Epic powerset: Electricity Mastery ────────────────────────────── Powers taken: Level 1: Lightning Bolt A: Decimation: Chance of Build Up 5: Decimation: Accuracy/Damage 9: Decimation: Damage/Endurance 21: Decimation: Damage/Recharge 33: Decimation: Accuracy/Damage/Recharge Level 1: Charged Brawl A: Gladiator's Strike: Chance for Smashing Damage 3: Gladiator's Strike: Accuracy/Damage 9: Gladiator's Strike: Damage/Recharge 33: Gladiator's Strike: Damage/Endurance/Recharge 34: Gladiator's Strike: Accuracy/Endurance/Recharge Level 2: Ball Lightning A: Superior Blaster's Wrath: Recharge/Chance for Fire Damage 3: Superior Blaster's Wrath: Accuracy/Damage 5: Superior Blaster's Wrath: Damage/Recharge 21: Superior Blaster's Wrath: Accuracy/Damage/Recharge 23: Superior Blaster's Wrath: Accuracy/Damage/Endurance/Recharge Level 4: Build Up A: Rectified Reticle: Increased Perception Level 6: Short Circuit A: Armageddon: Chance for Fire Damage 7: Armageddon: Damage 7: Armageddon: Damage/Recharge 23: Armageddon: Damage/Recharge/Accuracy 34: Armageddon: Damage/Endurance Level 8: Charge Up A: Gaussian's Synchronized Fire-Control: Chance for Build Up Level 10: Havoc Punch A: Superior Blistering Cold: Recharge/Chance for Hold 11: Superior Blistering Cold: Accuracy/Damage 11: Superior Blistering Cold: Damage/Endurance 25: Superior Blistering Cold: Damage/Endurance/Accuracy/RechargeTime 34: Superior Blistering Cold: Accuracy/Damage/Endurance Level 12: Zapp A: Sting of the Manticore: Chance of Damage(Toxic) 13: Sting of the Manticore: Accuracy/Damage 13: Sting of the Manticore: Damage/Endurance 25: Sting of the Manticore: Damage/Endurance/Recharge 36: Sting of the Manticore: Damage/Interrupt/Recharge Level 14: Hover A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 16: Thunder Strike A: Superior Avalanche: Accuracy/Damage/Endurance/Recharge 17: Superior Avalanche: Accuracy/Damage 17: Superior Avalanche: Damage/Endurance 36: Superior Avalanche: Accuracy/Damage/Endurance 37: Superior Avalanche: Accuracy/Damage/Recharge Level 18: Tesla Cage A: Gladiator's Net: Chance of Damage(Lethal) 19: Unbreakable Constraint: Chance for Smashing Damage 19: Unbreakable Constraint: Hold 36: Unbreakable Constraint: Hold/Recharge 37: Unbreakable Constraint: Hold/Recharge/Accuracy Level 20: Dynamo A: Synapse's Shock: Damage/Accuracy/Endurance 50: Synapse's Shock: EndMod 50: Synapse's Shock: Damage/Recharge/Accuracy Level 22: Voltaic Sentinel A: Soulbound Allegiance: Damage/Recharge 37: Soulbound Allegiance: Damage/Endurance 43: Soulbound Allegiance: Damage/Recharge/Accuracy 46: Soulbound Allegiance: Damage 46: Soulbound Allegiance: Chance for Build Up Level 24: Power Sink A: Invention: Endurance Modification Level 26: Thunderous Blast A: Ragnarok: Damage/Endurance 27: Ragnarok: Recharge/Accuracy 27: Ragnarok: Damage/Recharge/Accuracy 29: Ragnarok: Damage/Recharge 29: Ragnarok: Damage Level 28: Stealth A: Kismet: Accuracy +6% 40: Luck of the Gambler: Defense/Increased Global Recharge Speed 43: Shield Wall: +Res (Teleportation), +5% Res (All) Level 30: Shocking Grasp A: Hecatomb: Chance of Damage(Negative) 31: Hecatomb: Damage 31: Hecatomb: Damage/Recharge/Accuracy 31: Hecatomb: Damage/Recharge 39: Hecatomb: Damage/Endurance Level 32: Hasten A: Invention: Recharge Reduction 33: Invention: Recharge Reduction Level 35: Fly A: Blessing of the Zephyr: Knockback Reduction (4 points) Level 38: Shocking Bolt A: Superior Entomb: Recharge/Chance for +Absorb 39: Superior Entomb: Accuracy/Hold 39: Superior Entomb: Hold/Recharge 40: Superior Entomb: Accuracy/Hold/Endurance 40: Superior Entomb: Accuracy/Hold/Endurance/Recharge Level 41: Charged Armor A: Gladiator's Armor: TP Protection +3% Def (All) 42: Steadfast Protection: Resistance/+Def 3% 42: Impervious Skin: Status Resistance/Regeneration 42: Aegis: Psionic/Status Resistance 43: Impervium Armor: Psionic Resistance Level 44: EM Pulse A: Rope A Dope: Endurance/Stun 45: Rope A Dope: Accuracy/Recharge 45: Rope A Dope: Stun/Range 45: Rope A Dope: Accuracy/Stun/Recharge 46: Rope A Dope: Accuracy/Stun Level 47: Force of Thunder A: Absolute Amazement: Chance for ToHit Debuff 48: Absolute Amazement: Stun 48: Absolute Amazement: Stun/Recharge 48: Absolute Amazement: Stun/Recharge/Accuracy 50: Absolute Amazement: Stun/Endurance Level 49: Surge of Power A: Unbreakable Guard: +Max HP ────────────────────────────── Inherents: Level 1: Brawl A: Mako's Bite: Chance of Damage(Lethal) Level 1: Defiance Level 1: Sprint A: Celerity: +Stealth Level 2: Rest A: Invention: Interrupt Reduction Level 1: Swift A: Invention: Flight Speed Level 1: Health A: Panacea: +Hit Points/Endurance 15: Numina's Convalesence: +Regeneration/+Recovery Level 1: Hurdle A: Invention: Jumping Level 1: Stamina A: Performance Shifter: Chance for +End 15: Performance Shifter: EndMod Level 1: Shocked Level 49: Quick Form Level 35: Afterburner Edited July 28 by honoroit
roleki Posted August 1 Posted August 1 On 7/27/2024 at 5:15 PM, Psyonico said: I think elected affinity is best on defenders or Masterminds because it's very click heavy, so you won't be blasting as much as other sets. You're not wrong, but in content that teams don't just steamroll through, EA Corruptors do pretty well because they spend the first half of combat chunking out buffs/debuffs, and once you've been through that tray, you start attacking during SCOURGE! time. 2 CEOs come and go, and one just went/The ingredients you got bake the cake you get
Lusiphur Malache Posted August 1 Posted August 1 I've used electric powers more than other power sets. My favorite is a elec/time controller, has decent dps for a controller and the end drain is inevitable and sudden. Time is a bonus lets me enjoy my victory longer. 1
Force Redux Posted August 10 Posted August 10 My elec/energy sentinel is amazeballs. From your list I'd say the blaster! 1 @Force Redux on Everlasting ----- (read my guide) ----- Gather the Shadows: A Dark Miasma Primer for Masterminds
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