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Can we raise the amount Radiant Aura's heal PLEASE.. it's so low its ridiculous


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Im not advocating taking over the job of an empath or pain dominination but looking at my on my Fire/Rad conroller maxed out it heals for 223 points.  On My Rad/Rad Corruptor it's 233 points. Thats just pathetically low.. It's almost skippable as a a power because its so low. And all you get is a crappy heal.. 

 

Conversely  my Grav/Time Controller Temporal mending gets a Heal of 174,  5 ticks of 47hp which ads up to 409 Points and its available at level 1 just like Radiant Aura.. AND it also gives Slow Resists AND  defense against Regent Debuff..  Once you stack it with Chrono Shift is you get more healing.

Transfusion will heal for about 458 points Maxed out and provides -regen... 

Radiant Aura needs a buff.. come on Devs.. it needs something... 

Edited by Heatstroke
spelling errors corrected
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It's really quick tho. 

 

Like Ctrl+click that thing autoloop cast, and put panacea in it so your proccing end feed in a pbaoe, maybe a couple times a minute.

 

wwvvvvavvv-wwwvaaaavvvv-wvavvvv radiation wave sounds

Edited by honoroit
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I don't think they "can" raise the heal amount because it uses a standard formula.

However, maybe another effect could be added to it? Maybe a small amount of +regen?

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Temporal Mending has a much longer recharge than Radiant Aura so that comparison is irrelevant. Transfusion requires aggroing mobs and players positioned near the mobs so that comparison is irrelevant. Seems like it’s working as intended to me. Try Vigor Core if you’re concerned about it.

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Speaking of empathy though, Radiant Aura is exactly the same healing and recharge as empathy's healing aura.  Also exactly the same power in stats as Thermal's AoE heal and Pain's AoE heal.  As mentioned, Time's heal has more than twice the recharge, not comparable.  You can actually heal more over time with radiant aura than with temporal mending, although you'd need to spam it.

 

You'd need to buff all of the "standard" AoE heal powers or increase their recharge to offset any increase in their healing.  

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3 hours ago, Ston said:

I don't think they "can" raise the heal amount because it uses a standard formula.

However, maybe another effect could be added to it? Maybe a small amount of +regen?

 

 

Some + Regen would be nice.. It needs something.. 

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3 hours ago, Heatstroke said:

Transfusion will heal for about 458 points Maxed out and provided -regen...

Transfusion can also miss and requires an enemy.  You must compare like-for-like.

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2 minutes ago, biostem said:

Transfusion can also miss and requires an enemy.  You must compare like-for-like.

 

 

I fully understand that transfusion can miss and requires an enemy.. The point is however even with that.. It heals for far more, and had a -regen component attached to is as well. My point isnt " make radiant aura as strong as transfusion " my point is that it is one of the weakest heals and adds nothing else. It needs " something " 

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2 hours ago, honoroit said:

If you have AM up, which as rad you do, hasten and solid recharge in your build --> you are always sunshine. Just let Ctrl+click autoloop happen.

 

 

 

And with that logic in /Time I could have a ton of recharge, Temporal Mending and Chrono Shift which actually adds on even more healing. 

AM does not add more regen. It adds Recovery. It doesnt boost healing.

I have a Rad/Rad Corruptor. Perma Hasten and and Perma AM. Radian Aura Heals for 230 HP rounded up. RA recharges in 2.2 seconds 

 

I have a DP/Time Corruptor.  Perma Hasten and Perma Chrono Shift. Temporal Mending heals for 407 and adds Slow Resists and -Regen Resistance and recharges in 3.61 seconds. 

 

I see a few saying that RA recharges faster so you can spam it more as if it will heal more.. lets test that theory.. 

Lets take 10 second of time. 

 

RA @ 2.2 seconds recharge thats 4.54 possible activatione in ten seconds which is 1044.2 HP

 

TM@ 3.61 recharge is 2.77 possible activations in ten seconds is 1127.39 HP. So it STILL out heals RA in the same time frame. Both being level 1 powers on the SAME AT.  and it adds Slow Resists and - Regen.. 
 

Now figure in Chrono Shift running as well Chrono Shift on my DP/Time Corruptor adds another 280HP per activation and 11 ticks of 47HP over time. AND buffs recovery and recharge time.. 
 

Radiant Aura IMO is lacking.. It needs something else.. maybe a small buff, maybe some regen deff resistance.. Im not suggesting that it gets a Major overhaul.. It just needs something.. 


 

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I meant between AM and hasten, radiant aura is going to cast OFTEN if on autoloop.

 

8s base gonna be 3s (or less, almost constant recast) if the thing is 6 slotted panacea. (You can also achieve this at a very low level).

 

Like I said, you are always sunshine ☀️ 

 

It works as a great filler, and I've found in practice can be maintained ad infinitum, barring face tanking malta situations.

 

Pain dom really takes this to another level, with its aura, but that's a different power set.

 

20240811_142914.thumb.jpg.cc35d33f1f2b3616f2f37b0db31434cf.jpg

Edited by honoroit
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1 hour ago, Heatstroke said:


Lets take 10 second of time. 

 

RA @ 2.2 seconds recharge thats 4.54 possible activatione in ten seconds which is 1044.2 HP

 

TM@ 3.61 recharge is 2.77 possible activations in ten seconds is 1127.39 HP. So it STILL out heals RA in the same time frame. Both being level 1 powers on the SAME AT.  and it adds Slow Resists and - Regen.. 
 

Now figure in Chrono Shift running as well Chrono Shift on my DP/Time Corruptor adds another 280HP per activation and 11 ticks of 47HP over time. AND buffs recovery and recharge time.. 
 

Radiant Aura IMO is lacking.. It needs something else.. maybe a small buff, maybe some regen deff resistance.. Im not suggesting that it gets a Major overhaul.. It just needs something.. 


 

 

Running your numbers to get RA down from 8 second base to 2.2 recharge you'd need about +260% recharge total (8/3.6=2.22 seconds).  To get TM from 18 seconds down to 3.61 you'd need very close to max recharge the game allows +400%.  (18/5=3.6 seconds).   That is a 140% recharge difference in Time's favor in your comparison.  Even accounting for chrono shift that gives +50% vs AM that gives +30%, the difference shouldn't be more than 20% for a fair comparison.

 

Your numbers again are not an actual fair comparison.

 

I personally wouldn't be against a small buff of some sort, a little extra added to it.  But it doesn't help your case when you exaggerate your numbers.  If I can do it in a minute, Devs can see right through it even more easily.

 

And as I said before, if radiant aura gets something, then empathy's healing aura, thermal's warmth, and pain's nullify pain should also get a 'little something' as they are all identical powers in all but name.  

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4 hours ago, Heatstroke said:

I fully understand that transfusion can miss and requires an enemy.. The point is however even with that.. It heals for far more, and had a -regen component attached to is as well. My point isnt " make radiant aura as strong as transfusion " my point is that it is one of the weakest heals and adds nothing else. It needs " something " 

Then you also understand that it is not an apt comparison.  You must compare it to similar powers, like healing aura, nullify pain, and warmth.  

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To my knowledge, time defenders aren't soloing AVs without incarnates/temps.  Rad defenders, however can and are.

 

Base, Radiant Aura can heal 16.73 HP/second at level 50

Base, Temporal Mending can heal  11.53 HP/second at level 50

 

So Randient Aura actually heals more over time than Temporal Mending

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What this team needs is more Defenders

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What everyone is trying to tell you is this:

 

                            Healing Aura                    Nullify Pain                 Radiant Aura                   Warmth

Type                    PBAoE                                PBAoE                          PBAoE                               PBAoE

Recharge            8 seconds                          8 seconds                     8 seconds                          8 seconds

END Cost            13 END                              13 END                        13 END                              13 END

Radius                25 feet                               25 feet                          25 feet                               25 feet

Heals                  117.7986                          117.7986                       117.7986                            117.7986

Secondaries       None                                  None                            None                                 None

 

Edit:

                            Transfusion                             Temporal Mending

Type                    Ranged/TAoE                            PBAoE

Recharge            8 seconds                                 18 seconds

END Cost             7.8 END                                    13 END

Radius                 20 feet                                      25 feet

Heals                   207.514 (if hits enemy target)   132.5434 (+35.3396 x4[5?])

Secondaries        -11% END                                +34.6% regen' (30 seconds)

                            -50% regen' (20 seconds)         +20% all speed (30 seconds)

 

So Transfusion gets more effects because it can miss and fail. Temporal Mending gets more effects because it takes so much longer before it can be used again. (It has more than double the recharge of Radiant Aura.) The heals that are of the same type as Radiant Aura however, are also functionally identical.

 

 

Edited by Rudra
Edited to correct "x6" to "x4[5?]".
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On 8/11/2024 at 8:42 PM, Rudra said:

The heals that are of the same type as Radiant Aura however, are also functionally identical.

  • NOT REALLY.
  • IF THE TEMP MENDING MISSES A TICK OF HEAL OVER TIME....
  • ALL REMAINIBG TICKS ARE CANCELLED FOR THE ALLY BEING HEALED.
  • OTHER THING, ITS ACTUALLY RESISTENCE TO -HEAL NOT -REGEN.... TWO DIFFERENT THINGS. (this is wrong).
  • THIRD THING... THE -HEAL  regen PERCENTAGE IN GAME IS MORE THAN U HAVE LISTED THERE..... its 43.xx%  
  • THAT'S ALL.   
Edited by shortguy on indom

PvP Capture the Flag!  Bring some fun into it....

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41 minutes ago, shortguy on indom said:
  • NOT REALLY.
  • IF THE TEMP MENDING MISSES A TICK OF HEAL OVER TIME....
  • ALL REMAINIBG TICKS ARE CANCELLED FOR THE ALLY BEING HEALED.
  • OTHER THING, ITS ACTUALLY RESISTENCE TO -HEAL NOT -REGEN.... TWO DIFFERENT THINGS. (this is wrong).
  • THIRD THING... THE -HEAL  regen PERCENTAGE IN GAME IS MORE THAN U HAVE LISTED THERE..... its 43.xx%  
  • THAT'S ALL.   

Everything I posted was taken from City of Data.

https://cod.uberguy.net/html/power.html?power=corruptor_buff.empathy.siphon_energy&at=corruptor

https://cod.uberguy.net/html/power.html?power=corruptor_buff.pain_domination.nullify_pain&at=corruptor

https://cod.uberguy.net/html/power.html?power=corruptor_buff.radiation_emission.radiant_aura&at=corruptor

https://cod.uberguy.net/html/power.html?power=corruptor_buff.thermal_radiation.warmth&at=corruptor

https://cod.uberguy.net/html/power.html?power=corruptor_buff.kinetics.transfusion&at=corruptor

https://cod.uberguy.net/html/power.html?power=corruptor_buff.time_manipulation.temporal_mending&at=corruptor

 

And as far as Temporal Mending goes, yes, it is a PBAoE like Radiant Aura, but I don't consider it to be the same type because of the number of differences between them. That is why I added Transfusion and Temporal Mending as edits after, because I consider them a different type of heal. (Yes, I labeled their "type" as PBAoE or Ranged/TAoE, but that is because I don't know how else to label that. I apologize for the confusion.)

 

Also, how does Temporal Mending miss a tic of healing? It has a 100% chance to check for its 100% chance of applying each of 4 tics of healing over 6 seconds after 1 second. (Edit: Whoops. It is 4 tics, maybe 5, not 6. Going back to previous post to fix that.)

 

Edited by Rudra
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10 minutes ago, shortguy on indom said:
  • YEAH, THE NEW COD IS WRONG ON THAT ONE, IN GAME ITS 43%.... SEE CORRECT OLD LINK HERE: Defender Buff:Time Manipulation - City of Data
  • Heal every 1.5s over 6s (after 1 second delay)
  • ... SO IF ALLYS RUN AWAY DURING THE 6 SECONDS THE POWER IS TICKING...THEY ARE OUT OF RANGE OF REMAINING HEAL TICKS.

You're looking at Defenders. I'm looking at Corruptors.

Capture.JPG.0d3ca4bdcf1fa2c9235d93c884e6cb59.JPG

 

 

And as far as allies running out of your aura? If they run out of your radius for any PBAoE heal, they lose or simply don't get its benefit. How is that a factor?

 

Edit: And CoD isn't wrong. See current Defender link here where it says Defenders grant +43.25% regen' resistance: https://cod.uberguy.net/html/power.html?power=defender_buff.time_manipulation.temporal_mending&at=defender

 

 

 

Edited by Rudra
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4 minutes ago, Rudra said:

And as far as allies running out of your aura? If they run out of your radius for any PBAoE heal, they lose or simply don't get its benefit. How is that a factor?

  • ITS A SPINNING AURA THAT LASTS 6 SECONDS....
  • WILL IN GAME TEST TO SEE IF A TICK MISSES SCENARIO.  IF IT DOES, IT IS A FACTOR?... NO?
  • AHH YES CORR HAS DIFF MULTIPLIER.  SRY CORRS. LOL.

PvP Capture the Flag!  Bring some fun into it....

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4 minutes ago, shortguy on indom said:

WILL IN GAME TEST TO SEE IF A TICK MISSES SCENARIO.  IF IT DOES, IT IS A FACTOR?... NO?

If you pop Temporal Mending and your ally goes running out of its radius, they lose the extra tics of healing, maybe even the full heal if they run out in time. If you pop Warmth and your ally runs out of your radius when you click it? Odds are they are already out range and don't get any healing. So no, I am not factoring running out of the healing auras as a factor for this comparison.

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5 minutes ago, shortguy on indom said:
  • TO BE CLEAR... THE ORIGINAL POST WAS QUOTING TIME CONTROLLERS....
  • LOL

 

On 8/11/2024 at 10:14 AM, Heatstroke said:

Im not advocating taking over the job of an empath or pain dominination but looking at my on my Fire/Rad conroller maxed out it heals for 223 points.  On My Rad/Rad Corruptor it's 233 points. Thats just pathetically low.. It's almost skippable as a a power because its so low. And all you get is a crappy heal.. 

 

Conversely  my Grav/Time Controller Temporal mending gets a Heal of 174,  5 ticks of 47hp which ads up to 409 Points and its available at level 1 just like Radiant Aura.. AND it also gives Slow Resists AND  defense against Regent Debuff..  Once you stack it with Chrono Shift is you get more healing.

Transfusion will heal for about 458 points Maxed out and provides -regen... 

Radiant Aura needs a buff.. come on Devs.. it needs something... 

The radiation using character in the OP is a Corruptor. That is why I used the Corruptor as reference. Otherwise I would have referenced a Controller instead.

 

Edit: Whoops, missed the 1st Controller. You're right. My apologies.

 

Edit again: Controllers and Corruptors seem to use the same data though, so it still works out.

 

Edited by Rudra
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