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Posted
34 minutes ago, Octogoat said:

I only play with petless MMs if a minmaxed sentinel gets into my team I tell them I'm sorry but they gotta go.

 

I mean this would be a fun team. A minmaxed sentinel and a petless MM? 

Just add a hideless stalker, and an all melee blaster and you're good to go

Posted

All pet less mm itf coming soon. I would say all whips only but might be too narrow. Can you imagine just the sound effects?  I’ve done all beam rifle and it was fun. 

Posted
On 10/10/2024 at 5:42 PM, Crysis said:


With /Marine Affinity and either Bots or Mercs I’m just not finding that to be true any longer.  Yes on a speed run sometimes lose one or two but in almost everything else /MA is an amazing set to keep the pets alive.

 

Not just /MA.  I have plenty of /cold, /dark, and /time combo's where it isn't especially true either.  Usually people that complain about how squishy MM pets are I find are trying to play them on a team where they are underleveled and are trying to send their pets against level 54's as a sidekicked level 49.  Of course pets trying to fight +7's are going to be squishy, doubly so if you aren't built for it yet.  Take that same MM in as a level 50+1 and it is night and day.

 

And I find the problem with speedrun teams are just that the pets can't keep up.  Everything is dead by the time they get there.  That's a more real issue I find, sometimes even on "normal" teams.

Posted
On 10/17/2024 at 9:31 PM, Thraxen said:

All pet less mm itf coming soon. I would say all whips only but might be too narrow. Can you imagine just the sound effects?  I’ve done all beam rifle and it was fun. 

 

I jumped to Cim once for an all “Bow” themed ITF.  The person forming it up was a Archery/TacArrow Blaster I think.  2 of the 8 of us that showed up were Ninja MM’s.  It was then that I realized that a great many MM’s don’t take any of their primary attacks, and as such, hardly anyone out thre realizes that Ninja MM’s are, in fact, Bow users.

Posted
On 10/18/2024 at 12:38 AM, Riverdusk said:

 

Not just /MA.  I have plenty of /cold, /dark, and /time combo's where it isn't especially true either.  Usually people that complain about how squishy MM pets are I find are trying to play them on a team where they are underleveled and are trying to send their pets against level 54's as a sidekicked level 49.  Of course pets trying to fight +7's are going to be squishy, doubly so if you aren't built for it yet.  Take that same MM in as a level 50+1 and it is night and day.

 

And I find the problem with speedrun teams are just that the pets can't keep up.  Everything is dead by the time they get there.  That's a more real issue I find, sometimes even on "normal" teams.

Masterminds really need a power that lets us just summon our pets instantly to our side once every 30 seconds. 

  • 5 weeks later
Posted
On 10/22/2024 at 9:08 AM, TheSpiritFox said:

Masterminds really need a power that lets us just summon our pets instantly to our side once every 30 seconds. 

 

Yeah, something even with a cooldown to overcome pet pathing problems when traveling distances would be a huge benefit. And would relieve us of the "need" to take Group Fly. No, it's not technically a need, but it's really the only way to keep your pets with you in large outdoor maps when you're searching for the last few enemy groups or that final mission objective glowie.

 

I also feel like the fix to make MM pets all even level in Incarnate content should really be applied to either all MMs or all content once the Alpha slot is unlocked. It plainly doesn't make the AT overpowered, or you'd see iTrial groups actively seeking out all the Mastaerminds they could find. Instead, MMs are still the red headed stepchildren even with the negative level shift removed.

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