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Posted (edited)

Whether these are bugs or intended behavior, I do not know. Updated to include other Archetype versions of the powerset. Feel free to pass any knowledge along, love the powerset!

 

1. Soothing Wave

  • Question: Should the healing to target provided by Soothing Wave count towards the Healing Badges? (If so, it is currently not). 

 

2. Whitecap

  • Question: If the Target Type for Whitecap is "Enemies" why can I use it when I have an ally targeted?
  • Question: Whitecap can't be cast on Halloween Event Banners, even though they are clearly marked as enemies and take damage. Is this intended behavior? (Though you can cast it on a nearby ally to apply the debuff).
  • Answer from @Player-1 "As for Whitecap specifically, it and Savage Leap share the same issues with targeting due to certain targets having their true position being somewhere off the map. We are looking into ways around this as its a very specific interaction."

 

3. Tide Pool

  • Question: Is there a reason why Tide Pool can be cast on the ground, but not in the air? All other Location AoE powers can be cast on any surface or target within range (i.e. Whirpool, Sleet, Blizzard, Ice Storm, etc., can all be cast in the air).
  • 1.png.d7d01b34c302396f75b336528b1b025c.png
  • Question: Tide Pool animation does not fire consistently - why is that?

 

4. Shifting Tides

  • Question: Are the "% chance for" in Shifting Tides (Corruptor) supposed to say 0%?
  • Spoiler

    2.png.330fd1ef3c1a1ca6a6fcf78d074f5b47.png

  • Answer: The chance increases per stack. At 0 stacks it's 0%. But it sounds like one of those wonky display things.

 

5. Barrier Reef

  • Question: Why does the enhancement screen for the power not show Absorb enhancement value when a Heal IO is slotted? It shows Heal value though. 
  • 1.JPG.13aa24e2c41045509612e95657de9121.JPG

 

6. Power of the Depths

  • Question: Does the +Range from this power increase the radius of itself if made perma?
  • Answer: No, but it will increase other powers range. 

 

That's all so far. Again, I don't know if these are bugs or intended behavior, so feel free to comment.

Edited by Glacier Peak
updated with responses from dev and others
Posted
9 minutes ago, Glacier Peak said:

2. Whitecap

  • Question: If the Target Type for Whitecap is "Enemies" why can I use it when I have an ally targeted?

 

To add to this: Whitecap can't be cast on Halloween Event Banners, even though they are clearly marked as enemies and take damage. Though you can cast it on a nearby ally to apply the debuff.

 

Which is... odd. If intended. 

  • Thanks 1
Posted
15 minutes ago, twozerofoxtrot said:

To add to this: Whitecap can't be cast on Halloween Event Banners, even though they are clearly marked as enemies and take damage. Though you can cast it on a nearby ally to apply the debuff.

 

Which is... odd. If intended. 

Added, thank you!

Posted
11 hours ago, twozerofoxtrot said:

 

To add to this: Whitecap can't be cast on Halloween Event Banners, even though they are clearly marked as enemies and take damage. Though you can cast it on a nearby ally to apply the debuff.

 

Which is... odd. If intended. 


I have seven /Marine Affinity MM’s and have found many damage-able objectives can’t be Whitecapped.  The objectives in a LAM for example but also many of the various portal devices you must destroy in regular missions.

 

But oddly, Infernals altar portal can be Whitecapped IIRC, while the control panel at the Council base in the ITF cannot.

 

Im sure there’s some consistency in object coding but it seems weird to me it works on some but not all.

Posted
1 minute ago, Crysis said:


I have seven /Marine Affinity MM’s and have found many damage-able objectives can’t be Whitecapped.  The objectives in a LAM for example but also many of the various portal devices you must destroy in regular missions.

 

But oddly, Infernals altar portal can be Whitecapped IIRC, while the control panel at the Council base in the ITF cannot.

 

Im sure there’s some consistency in object coding but it seems weird to me it works on some but not all.

 

objects where the location is INSIDE the geometry cannot be teleported to

Posted
23 minutes ago, Wavicle said:

 

objects where the location is INSIDE the geometry cannot be teleported to


Hmmm, so the control panel isn’t set -upon- the stage with all the bots in the ITF but rather is -inside of- that stage/platform?

Posted (edited)
1 minute ago, Crysis said:


Hmmm, so the control panel isn’t set -upon- the stage with all the bots in the ITF but rather is -inside of- that stage/platform?

The location that the game thinks of as the point where it would try to place you if you teleported to it is inside the control panel. The game doesn't know how to put you NEXT to something.

Edited by Wavicle
Posted

Why does Tide Pool still not have an animation that fires off 100% of the time instead of just occasionally?

  • Thumbs Up 1

Global: @Valnara1; Discord Handle: @Valnara#0620

I primarily play on Everlasting, but you may occasionally find me on Indom. 🙂

Notable Characters: Apocolyptica - Demons/Storm MM; Lurking Monster - Human-Form WS; Environmentabot - Bots/Nature MM; Miss Fade - Ill/Traps Controller; Sister Apocalypse - Beast/Dark MM; Dr. Elaina Wrath - Plant/Rad Controller (Join the House of Wrath, and spread the word of science!); Ruff Ruff Boom - AR/Devices Blaster

Posted
On 10/14/2024 at 6:38 PM, Glacier Peak said:

Question: Whitecap can't be cast on Halloween Event Banners, even though they are clearly marked as enemies and take damage. Is this intended behavior? (Though you can cast it on a nearby ally to apply the debuff).

 

can't use it to teleport to doors that take damage in order to "open" either.

 

On 10/14/2024 at 6:38 PM, Glacier Peak said:

Question: If the Target Type for Whitecap is "Enemies" why can I use it when I have an ally targeted?

 

I'm actually good with this. It allows me to teleport to a member of the team to both knock enemies away from them and so I'm in position to use the heal on them.

If someone posts a reply quoting me and I don't reply, they may be on ignore.

(It seems I'm involved with so much at this point that I may not be able to easily retrieve access to all the notifications)

Some players know that I have them on ignore and are likely to make posts knowing that is the case.

But the fact that I have them on ignore won't stop some of them from bullying and harassing people, because some of them love to do it. There is a group that have banded together to target forum posters they don't like. They think that this behavior is acceptable.

Ignore (in the forums) and /ignore (in-game) are tools to improve your gaming experience. Don't feel bad about using them.

Posted
On 10/14/2024 at 6:38 PM, Glacier Peak said:

Question: Is there a reason why Tide Pool can be cast on the ground, but not in the air? All other Location AoE powers can be cast on any surface or target within range (i.e. Whirpool, Sleet, Blizzard, Ice Storm, etc., can all be cast in the air).

 

I don't think Whirlpool should be able to be caste in the air either. Since they are both water based, they should both caste only on horizontal surfaces and not on vertical ones or in the air.

 

On 10/14/2024 at 6:38 PM, Glacier Peak said:

Question: Are the "% chance for" in Shifting Tides (Corruptor) supposed to say 0%?

 

Yep. that is a bizarre one. I think it is 0% chance until a character lands a successful attack on an enemy that is affected by it.

 

 

If someone posts a reply quoting me and I don't reply, they may be on ignore.

(It seems I'm involved with so much at this point that I may not be able to easily retrieve access to all the notifications)

Some players know that I have them on ignore and are likely to make posts knowing that is the case.

But the fact that I have them on ignore won't stop some of them from bullying and harassing people, because some of them love to do it. There is a group that have banded together to target forum posters they don't like. They think that this behavior is acceptable.

Ignore (in the forums) and /ignore (in-game) are tools to improve your gaming experience. Don't feel bad about using them.

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