Jump to content

Recommended Posts

Posted (edited)

@Grizlee

I might've swapped out Charged Brawl for Ball lightning. Or a proc'd out Electric Shackles.

 

Edit:

I might've also barrowed your Nin slotting  🙂

...and very cool concept!

Edited by WuTang
Posted (edited)
On 12/28/2024 at 2:57 AM, WuTang said:

@Grizlee

I might've swapped out Charged Brawl for Ball lightning. Or a proc'd out Electric Shackles.

 

Edit:

I might've also barrowed your Nin slotting  🙂

...and very cool concept!

 

Ball lightening is glacially slow. In some builds it would be fine, in this one, it's just a poor fit in the attack chain. I so WANTED to have it, but it tested poorly for me. Borrow away! I'm flattered, and certainly not shy about borrowing myself 😉 From you, even! 

Edited by Grizlee
Posted

Blinding powder any good?  I tried it and didn’t like it myself. Mine is tw/nin though. He didn’t take the end power either. Wend body mastery so had more end from there. 
 

I only have one /nin scrap so I’m no expert. But seems like missing some heath bonuses using HOs instead of another slot of lotg. I’ll pull up in mids on computer tomorrow. Half my SR toons been 5 slotting lotg on toggles and it has worked out great. All great bonuses. 

Posted
On 12/27/2024 at 3:16 AM, Grizlee said:

Theme build off of an AI generated picture.

image.thumb.png.427462b1ec9bee9cf0f5af86aae240a2.png

 

 

 

Shadowstorm 2 - Scrapper (Electrical Melee - Ninjitsu).mbd 46.11 kB · 6 downloads

 

 

 

Shadowstorm 2.JPG

Shadowstorm 3.JPG

Couple things:

-Proc bomb TS

-Drop weave. Probably tough too given the auto power can mule

-Six Slot Zap. Two winter pieces then 4 procs 

-Drop Havoc Punch

-I think LR can be proc bombed since its not a psuedo pet like the stalker version but if not 5 piece apoc

 

 

Thats just the few things I could glean on first glance

  • Like 1

Aspiring show writer through AE arcs and then eventually a script 😛

 

AE Arcs: Odd Stories-Arc ID: 57289| An anthology series focusing on some of your crazier stories that you'd save for either a drunken night at Pocket D or a mindwipe from your personal psychic.|The Pariahs: Magus Gray-Arc ID: 58682| Magus Gray enlists your help in getting to the bottom of who was behind the murder of the Winter Court.|

 

 

Posted
On 12/30/2024 at 9:56 PM, Thraxen said:

Also, did you just happen on the image? Or have ai create it somewhere?  

I had the image created with free software. It might have been a link from these forums or Reddit, I can't recall, sorry.

 

Posted
On 12/30/2024 at 9:53 PM, Thraxen said:

Blinding powder any good?  I tried it and didn’t like it myself. Mine is tw/nin though. He didn’t take the end power either. Wend body mastery so had more end from there. 
 

I only have one /nin scrap so I’m no expert. But seems like missing some heath bonuses using HOs instead of another slot of lotg. I’ll pull up in mids on computer tomorrow. Half my SR toons been 5 slotting lotg on toggles and it has worked out great. All great bonuses. 

 

It's... ok. For what I'm using it for, it's ok. I wish the proc was something I noticed more often. I don't see the propagation of the proc nearly as much as I had hoped.

 

Ultimately? Skippable, imo.

Posted
On 12/31/2024 at 12:53 AM, Thraxen said:

Blinding powder any good?

Not really, no. However, +10% Recharge and +5% Ranged Defense is fantastic.

  • Like 1
Posted
2 hours ago, Hjarki said:

Not really, no. However, +10% Recharge and +5% Ranged Defense is fantastic.

 

It gives the -ToHit which helps with the lower DDR of Ninjitsu.  

Posted
On 12/31/2024 at 12:53 AM, Thraxen said:

Blinding powder any good?  I tried it and didn’t like it myself. Mine is tw/nin though. He didn’t take the end power either. Wend body mastery so had more end from there.

 

I am still leveling up a /Ninjitsu Scrapper, and my thoughts are not yet solid on Blinding Powder or Seishinteki Kyoyo (the Endurance reload).

 

For the latter, I am using it level 30... but mostly (I suspect)  because I don't have all my other powers fully slotted so Endurance burn can be an issue (if I keep all my travel toggles on). I had planned to take it earlier than level 30... but along the way I didn't really need it.

 

For Blinding Powder, I had planned to 6-slot it with Coercive Persuasion. The set bonuses are really quite good! However... I am not crazy about the narrow/short-range cone. The Contagious Confusion %proc might help a little to find some extra targets, but I am going to need to test how much utility I get out of this base two-minute-recharge power. This seems like the sort of power that could be more useful at lower levels... but like I said, "still testing".

 

Posted (edited)
50 minutes ago, tidge said:

Blinding Powder

 

I keep wanting to like this power, and do have it in all my nins.

 

Bare minimum, having a place for Coercive Persuasion is usually worth it as you mention here. I wish they'd increase the range or the arc by like 70%. It's just really awkward to use. As it stands, I usually forget to use it. If you don't have much benefit for sets here, it could be a skip for sure, but not an auto skip.

 

I'm extra confused by the -perception component. This is pretty useless unless it covers a whole spawn. There's no way to really cover a spawn as is, so what's the point of this part? 

 

I get decent use out of the end reload. This allows me to be a little loosey goosey with my end support in sets. I don't ignore end support entirely, as I don't want to be spamming it, but it feels pretty decent using it for a top off when needed, or recovering from a -end effect.

 

 

Edited by Onlyasandwich
Posted
35 minutes ago, Onlyasandwich said:

I'm extra confused by the -perception component. This is pretty useless unless it covers a whole spawn. There's no way to really cover a spawn as is, so what's the point of this part?

 

This is one of the reasons why Blinding Powder feels (to me) like it should be an earlier choice (maybe the T5?), as with the small arc and short range it feels a LOT more like something a character might want for soloing level 20-ish arcs. I guess that logic holds true for level 28+ arcs, but for Scrappers... they should be able to handle 10 enemies that are lined up in a cone in front of them.

 

I'm not looking for the next Seeds of Confusion, and I can see that Scrapper T8s are all over the place, but on paper this looks clumsy to use. I can sort of understand the thinking about "maybe it is to mitigate Defense Debuffs?" but again... relatively few enemies are likely to be hit, and the cone is going to be in the direction a scrapper will be facing anyway. I do tend to change between targets, but my <TAB> and <near> strategy doesn't always get me the next optimal target.

 

Setting aside my personal feels, maybe the -Perception is supposed to synergize with Shinobi-Iri (the Stealth toggle)? Again, the level difference between a T3 power and a T8 power seems pretty huge to me. I can't really believe this because of the 2 minute base recharge time... it feels more like a bad port of a Controller's primary T7 or T8 AoE.

 

If I didn't know better (from experience), and because I sometimes do clutzy things just to try them out, I might replace Blinding Powder with Kui-In Restu (the T9 crash) and rely on the Endurance reload to get my toggles back up. I still have the T9 penciled into the build as a mule, so by 'replace' I mean 'adjust the order of picks' and shuffle slots out of Blinding Powder. I've experimented with this sort of approach before, but I find it to be a sort of big investment (in slots) for a power that has such a LONG base recharge time.

Posted (edited)
6 minutes ago, tidge said:

Kui-In Restu

For what it's worth, the T9 here has more use on Nin than say SR.

 

Nin's biggest downside compared to SR is the lack of significant DDR. 34ish is something, but can still pretty easily cascade.

 

The T9 helps you get out of a cascade pretty handily, and as you note the set includes a dandy recovery tool to bounce back from the one downside. Pretty decent tool to have at hand! The T9 doubles your DDR on top of the pile of defense.

 

Your thoughts align with mine on Blinding Powder. I don't think it's technically bad from a power budget standpoint, but it is functionally mediocre based on how engagements usually go in this game.

Edited by Onlyasandwich
Posted
1 minute ago, Onlyasandwich said:

The T9 helps you get out of a cascade pretty handily, and as you note the set includes a dandy recovery tool to bounce back from the one downside. Pretty decent tool to have at hand! The T9 doubles your DDR on top of the pile of defense.

 

I agree! This is more-or-less the strategy I use on other non-Tankers for such T9s. I'm not allergic to the T9s, but I see a big opportunity cost with taking them as anything but a very rarely used "OH $#!+" power. I find it somewhat odd that Rune of Protection, even with its now un-improvable recharge time, and other pool powers like Unrelenting, Unleash Potential, and even Adrenal Booster can be more reliable than most Armor T9s. Let's not even mention Inspirations, which we can hold a LOT of by the time the T9s can be chosen.

  • Like 1
Posted
1 hour ago, tidge said:

I am still leveling up a /Ninjitsu Scrapper, and my thoughts are not yet solid on Blinding Powder or Seishinteki Kyoyo (the Endurance reload).

 

I firmly believe that more blue bar is better blue bar, so I'm going to be hard pressed to skip any power that gives endurance on command.  That said, Kyoyo is a pretty crummy endurance power.  It only affects you, which means that you cannot slot it with the Energy Manipulator chance for stun.  It's a slow recharge, and although you could in theory get it running every 15 seconds, an almost 2 second animation really detracts.  I don't play ninjitsu a lot, but I'm definitely rethinking my slotting:  I'll front load Health and Stamina and just use Kyoyo as an emergency button slotted with Perf Shifter proc and Power Transfer proc for a one shot hit of endurance and health in case of emergencies.

 

I like Blinding Powder much much better, but I don't often take it.  For me this is mainly about the -to hit debuff, but you can have fun with the confuse as well.  You can get three damage procs in there and three accuracy/range D-syncs!

 

1 hour ago, Onlyasandwich said:

I'm extra confused by the -perception component. This is pretty useless unless it covers a whole spawn. There's no way to really cover a spawn as is, so what's the point of this part? 

 

For me, I would use this on TFs where you are fighting more than one AV at a time.

Who run Bartertown?

 

Posted
6 minutes ago, Yomo Kimyata said:

I like Blinding Powder much much better, but I don't often take it.  For me this is mainly about the -to hit debuff, but you can have fun with the confuse as well.  You can get three damage procs in there and three accuracy/range D-syncs!

 

I was considering Blinding Powder as my (current) build's only ranged attack levering 2x 50+5 Acc/range and three %damage... but the base recharge time is such a stinker! I typically end up with around +100% global recharge at level 50 without Hasten, so it wouldn't be terrible... but this is a melee toon I'm playing! As this is also a level 28+ power, I feel like I would probably be better served picking a ranged attack from an Epic/Patron pool.

Posted

I skipped blinding powder and the endurance one. Have the t9 but rarely use it. Have the ageless for ddr and recharge. End power good leveling but at 50 never needed it. And it is titan weapon. 

Posted
5 hours ago, tidge said:

I am still leveling up a /Ninjitsu Scrapper, and my thoughts are not yet solid on Blinding Powder or Seishinteki Kyoyo (the Endurance reload).

 

From my experience with /Ninjitsu Scrappers, I agree with @Yomo Kimyata:  Definitely take Seishinteki Kyoyo (and two-slot with Synapse Shock), maybe take Blinding Powder (but in the squeeze of almost-always-tight builds, perhaps drop).

 

 

Posted

Nin handles hamidon and other content with regen/recov debuffs very well due to the self heal and the end recovery power ignoring those debuffs.

 

They are worth slotting for my builds. I'd rather slot kyoyo with 5 piece synapse shock for the slow resist + recharge than rip those slots and allocate them to health/stamina for the uniques. I value those set bonuses more than the quality of life improvement in passive endurance management.

Liberty, Torchbearer, Excelsior, Everlasting

Jezebel Delias

Level 50 Fire/Elec/Mace Blaster

 

I am the Inner Circle!

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...