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Posted

The Kheldian culture on the forums is primarily: "You need enhancement sets to be competitive."  Here's the bitter pill that I'm having a hard time with lately...  that sentiment is mostly true.

 

I can build a very solid Tanker with just Single Origin Enhancements.  There are power sets that can soft-cap their protective powers with the regular stuff you can buy from stores.  I know Kheldians were designed to require thoughtful play, but other archetypes - Including VEATs - can dip their toe into the min-max metagame without spending the hundreds of millions that we do.  Then, even after a "perfect" build, I can still be seen as sub-par in hardcore communities.

 

This is not the only measure of an archetype... but it does illustrate that something is amiss.  I want more people to enjoy Khelds the way I do, but the generosity of the archetypes' limitations make them a hard sell.

Posted (edited)
4 hours ago, The Trouble said:

The Kheldian culture on the forums is primarily: "You need enhancement sets to be competitive."  Here's the bitter pill that I'm having a hard time with lately...  that sentiment is mostly true.

 

I can build a very solid Tanker with just Single Origin Enhancements.  There are power sets that can soft-cap their protective powers with the regular stuff you can buy from stores.  I know Kheldians were designed to require thoughtful play, but other archetypes - Including VEATs - can dip their toe into the min-max metagame without spending the hundreds of millions that we do.  Then, even after a "perfect" build, I can still be seen as sub-par in hardcore communities.

 

This is not the only measure of an archetype... but it does illustrate that something is amiss.  I want more people to enjoy Khelds the way I do, but the generosity of the archetypes' limitations make them a hard sell.

 

I don't agree. Please do not misunderstand me - everyone has different expectations and enjoys different things and I am in no way trying to devalue your own perspective. Rather, I am asking you to consider a different persepctive.

 

HEAT's were originally designed with SO's. They can be competitive and balanced with nothing more than SO's, however, when discussing this there is one part of the game experience that is more often than not entirely left out - The inherant. CoH was designed as a MMO. Massively Multiplayer Online Game. The vision was always for players to team and do content together. It's not something that is as popular as it once was and the implementation of the invention system made soloing much more viable for all AT's but the fact remains that the core of the game is still designed for team play. 

 

The HEAT inherant was also designed to take advantage of that and really make the AT more powerful and more adaptable than any of the other AT's. The good news is that the inherant does that successfully and very well. Change how you look at team play and use the inherant to its utmost and your entire experience will change. 

 

That said, I am for some tweaks and QoL changes for the AT as I and others have mentioned in the thread already. I am particularly interested in removing reliance on Lightform and status protection built in somewhere but in general I really like HEAT's and I do not want them changed into something unrecognizable. 

 

My 2 cents.

 

Edited by Jason0162

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