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What do the four Primal Alignments mean to you? (Like, in terms of story. We already know what the game mechanics mean.)


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Posted

You ever have those D&D conversations back in the day like, "What's the difference between Neutral Evil and Chaotic Evil really?", or, "How can anyone really be True Neutral?"  Do you love those little detailed differences between Principled and Scrupulous in Palladium?  Even Paragon vs Renegade has sparked some interesting discussions over the years.

 

Well now's your chance to have another ridiculous, picky conversation about a game that attempts to pigeonhole the vast spectrums of morality and philosophy into just four pigeonholes!

 

Just kidding.  We know these alignments aren't supposed to strictly define just 4 personality types where everyone within each type is identical.  Every superpowered entity is unique, except maybe for clones and duplicate robots.  Still, since games have rules and we try to fit our stories into those rules, systems like Alignment can be instructive (and entertaining!) to talk about.

 

So: what do you think are the traits that all Heroes share?  What about Vigilantes?  Rogues?  Villains?  What really makes a Hero different from a Villain?  How are Vigilantes and Rogues similar?  Best of all, how about you simply make a list of all four and tell me what you think each one means?

 

I have some thoughts of my own, but first I want to read your alignment rants.  Rant! Rant! Rant!

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Posted

I think this is one of those unanswerables. A lot depends on a person's cultural upbringing.

 

Good example: Back on live I remember a discussion regarding Blue Steel, Kings Row trainer. You could broadly break down the discussion into two distinct groups; those who thought he was a hero and those who thought he was if not exactly a villain a very nasty piece of work. What I found most interesting from that conversation was that there was a very clear divide about the geography of those two positions. Largely those in the USA revered him while almost everyone else thought he was a complete git.

 

That's one of those conversations that challenges our world view - which tends to be very fixed. Our "moral compass" is largely formed very young and informs us, unchangingly throughout our life, like our politics and religious beliefs.

 

How do you measure goodness or villainy in a game anyhow?

 

 

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I neither know, nor care, what the difference between ignorance and apathy is

 
Posted
11 minutes ago, Scarlet Shocker said:

I think this is one of those unanswerables.

 

Exactly why I hope to see some different perspectives I might not have already thought of.  Not trying to find the One True Answer here.  So what do you think?  ... based on your upbringing of course 😇

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Posted (edited)
26 minutes ago, Zombra said:

 

Exactly why I hope to see some different perspectives I might not have already thought of.  Not trying to find the One True Answer here.  So what do you think?  ... based on your upbringing of course 😇

 

I think it's a can of worms that is best left unopened 🤣

 

Truthfully, I don't know. Each of my characters is different but they are all aspects of me. Some are simply drones - run them to 50 then parked forevermore except on high days, holidays or when that specific toon is needed. Others, well they become much more significant - and I know where they stand in the CoH universe but it's largely fluffy and mutable.

 

Three examples:

 

Scarlet Shocker will always try and do the right thing, to keep Paragon safe. But sometimes she "slips up" despite her best intentions and of course has been red side (because badges and progression reasons)

 

Barbed Quarrel is one of the few things missing from the end game: An unalloyed Cole absolutist. The founder of the Praetorian Imperial Secret Service, she wants to complete his mission on Primal Earth.

 

Huntsman Strauss is one of the toughest SOBs in Arachnos and will stop at little to get the job done, whatever it takes.

 

I don't play to an alignment so much as how their character works out.

 

 

 

Edited by Scarlet Shocker
it would seem I struggle to count on occasion
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I neither know, nor care, what the difference between ignorance and apathy is

 
Posted (edited)
5 hours ago, Scarlet Shocker said:

Truthfully, I don't know. Each of my characters is different but they are all aspects of me.

 

Of course.  I think that's true to some degree of all fictional creations everywhere - they reflect their authors in some way.

 

Let me reframe the question.  There are alignments in the game, including Alignment Missions that offer decisions to be made, which are meant to reflect player character (←important) worldviews.  The writers on the development team were given parameters on how to shade the mission text.  Without it needing to reflect on your personal opinions of right and wrong, can you speculate on the developer intent for approximately where the lines are between different alignments?


For example, one recurring theme I see in most blueside Alignment Missions is that a Hero will (generally) not accept the loss of a single innocent life, even if it causes larger problems down the road.  A Vigilante is more of a "big picture" person who will let one neighborhood be blown up for the "greater good" of stopping the bomb-maker from setting 10 more bombs tomorrow.  I feel like this observation is evident without my personal upbringing coming into it.  To the game, these are clear aspects of "Hero" and "Vigilante".

 

Edited by Zombra
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Posted
7 hours ago, Scarlet Shocker said:

Good example: Back on live I remember a discussion regarding Blue Steel, Kings Row trainer. You could broadly break down the discussion into two distinct groups; those who thought he was a hero and those who thought he was if not exactly a villain a very nasty piece of work.


Reminds me of a discussion we'd sometimes have when I was in the Navy...  Over the type of captain you'd want to go to sea with and the type of captain you'd want to go to war with.  (The canonical example of the latter was a certain CO known throughout the Fleet as the "Terrible T".  One mean SOB who treated the crew like shit and ran them right to the ragged edge...  But who was also well known for his technical and tactical acumen.)

So while Blue Steel isn't exactly the nicest guy around...  He's also the kind of guy that sometimes you want to have around because sometimes there's just no other way.  The practical dilemma is how to keep him bottled up when you don't need him.  The moral dilemma is whether it's acceptable to keep him around at all.

My heroes are mostly...  just heroes.  They have no particular reason to be heroes other than a vague sense of that's what they're supposed to be.  There's not a lot of deep thought involved because in the main I don't have a lot of headcanon as to their morals and motivations.  (Except the Doc himself, who loathes the Rikti with a blinding passion, and there's some backstory there.)

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Posted

Well...if it's an alignment talk/comparison it's fairly easy.

 

Hero = Lawful Good

Vigilante = Chaotic Good verging Neutral

Rogue = Chaotic Neutral verging Evil

Villain = Neutral/Chaotic Evil

or

Hero : Upholding all laws while doing the greatest amount of good for the greatest number of people

Vigilante : Doing good knowing that sometimes the law and some people will suffer for it

Rogue : Doing whatever for their own 'good' unconcerned by the small things like collateral damage/casualties.

Villain : Gaining the most riches & power possible and/or burning the world to the ground while being the only one left standing.

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Posted (edited)

For me, in game, it's all about the considerations for theft and also in regards killing and the legal system.  I realize there's going to be an irony to that, as, external to the game, Batman is a vigilante but doesn't kill.

 

Hero - in my thinking, there are actually two levels to Hero:

  • Top Tier:  I will not steal.   I will not kill.  Render unconscious, possibly break a few bones if absolutely necessary, but in the end, turn the guy alive over to the authorities.
  • Second Tier: I will not steal.  I will kill or permanently maim, but it is not my first choice.  I only do so in one of two conditions:
  1. Immediate threat to lives and/or a threat of permanent injury
  2. Under state-sanctioned conditions, such as war

 

Vigilante - I will steal only if deemed necessary, such as the need to resupply or the taking of evidence to be analyzed more closely in my lair.  I do not take for my own pleasure, but as a means to an end goal.  I will kill or permanently maim for three conditions:

  1. Immediate threat to life and or permanent safety
  2. Under state-sanctioned conditions, such as war
  3. When I believe the state of point #2 is so corrupted or paralyzed that it cannot make clear, good sanctions, resulting in an extended threat to those lives in point #1.

 

Rogue - I will steal for my pleasure and profit.  I will kill or maim if my heart doesn't intervene.  It is not my real objective, so if I can accomplish goals without extreme violence, I will.  If I've an employer who orders me to kill/maim, I will do so.  It is on him, not me.

 

Villain - The day I plundered and murdered your village was a rather pleasant Tuesday.

 

 

Edited by Techwright
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Posted

There was a time when there was a Comics Code Authority, and it was made very clear what was good and what was bad; what made a hero and what made a villain.

That is gone.

And, yeah, some want to make everything a grey mess.

 

23 hours ago, Zombra said:

So: what do you think are the traits that all Heroes share?

 

Heroes are working to protect people within the constraints of society's rules and are willing to forfeit their life if it means protecting the helpless.

In the highest sense, strive not to kill.

 

23 hours ago, Zombra said:

Villains?

 

Are out to do damage to society on one level or another and lack compassion for anyone else.

In general, a villain will kill anyone in the way of their goal.

 

23 hours ago, Zombra said:

What about Vigilantes?  Rogues?

 

23 hours ago, Zombra said:

Vigilantes and Rogues similar?

 

Vigilantes and Rogues are both wanted by the police and targets of both heroes and villains due to their behavior.

 

Vigilanties feel that killing and injury of villains is necessary because the justice of civilization simply can't do what needs to be done to stem the tide of evil/for the good of society.

 

Rogues have done bad things, but they know that true villains are far too harsh and uncaring to associate with. They are willing to break societal laws on whatever level suits them as they are out for themselves.

 

23 hours ago, Zombra said:

Best of all, how about you simply make a list of all four and tell me what you think each one means?

 

Isn't that what you already asked for?

 

23 hours ago, Zombra said:

So: what do you think are the traits that all Heroes share?  What about Vigilantes?  Rogues?  Villains?  What really makes a Hero different from a Villain?  How are Vigilantes and Rogues similar?

 

23 hours ago, Zombra said:

have some thoughts of my own, but first I want to read your alignment rants.  Rant! Rant! Rant!

 

These are comic book "alignments".

 

As the game started, there was only the hero - the City of Heroes.

 

But we know that if you don't strive for that - to be heroic - there are those that want to be villains. And there are those characters in comics that are obviously villains.

 

We also know that there are those that consider villains to be the ones with morals and behaving correctly. It isn't that case in comic books ... or, at least, it wasn't.

 

There has a been a huge move to deconstruct and tarnish the comic book media in America and think that has done true and obvious damage to the American psyche in general. I'm not talking about just removing the Comic Code Authority. I'm talking about undermining what it means to be a hero and throwing everything into a grey muddled mess.

 

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If someone posts a reply quoting me and I don't reply, they may be on ignore.

(It seems I'm involved with so much at this point that I may not be able to easily retrieve access to all the notifications)

Some players know that I have them on ignore and are likely to make posts knowing that is the case.

But the fact that I have them on ignore won't stop some of them from bullying and harassing people, because some of them love to do it. There is a group that have banded together to target forum posters they don't like. They think that this behavior is acceptable.

Ignore (in the forums) and /ignore (in-game) are tools to improve your gaming experience. Don't feel bad about using them.

Posted

Jus ad bellum, jus in bello;

 

Just cause in war and just conduct. Essentially that requires that a state (or other authorised body) has a just cause to commit to war, and that the conduct of that war is conducted in a just manner. Those lofty ideals have consistently failed across most known conducts, but they are essentially the pillars of chivalry. In the modern age they are largely aspirational in terms of real war and warfare.

 

That said they are good markers for a hero to adhere to - and in general we know that our cause is just - we see villain groups committing crimes in the very streets, so we have the evidence of our own eyes that our cause in "arresting" them is just. We also know that despite the fact we can encase a villain in ice, or burn him with a fireball, or smack him in  the face with a huge fucking axe, we will not kill, nor even maim him. Therefore our conduct in that arrest is just. We know our victims will be defeated and teleported automagically to a healing station and thence to the Zig, only to be released the following day to rinse and repeat.

 

Hero side we are very constrained within this framework and it's not until we encounter Vanguard that there are any real grey areas. Even then we are largely reacting to situations with which we are presented and have limited choices. And that's fine because whilst it might be great to offer ambiguous moral choices to a character that would fundamentally change the nature of the game and it would no longer be city of heroes. It's also mechanically difficult to offer those choices to several thousand individual players at once in an MMO.

 

But those ideals remain relevant and apposite. Might serves right in a just society. If we take that as a good starting point for a hero in Paragon, then any deviation from that then changes the character from hero to something different (lesser?) - be it vigilante, rogue or even villain. You could almost turn it into a pretty obvious matrix to define CoX alignment:

 

  Just Cause Just Conduct  
Hero Y Y Uphold the ideals
Vigilante Y N The Greater Good
Rogue N Y The Selfish Rebel
Villain N N Anything Goes

 

It's not perfect, but it's a good enough approximation for me.

 

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I neither know, nor care, what the difference between ignorance and apathy is

 
Posted (edited)
On 2/10/2025 at 11:34 PM, Zombra said:

Do you love those little detailed differences between Principled and Scrupulous in Palladium?

 

Nope.

 

On 2/10/2025 at 11:34 PM, Zombra said:

So: what do you think are the traits that all Heroes share?  What about Vigilantes?  Rogues?  Villains?  What really makes a Hero different from a Villain?  How are Vigilantes and Rogues similar?

 

Mere labels. The way one is viewed can be very different from how one views themselves.

 

I am a demon. 

While I don't torture or strike down children en masse, I do what I want. 

If there is something I must have, I take it. 

I don't need to steal, it is simply going to be in my possession. How is unimportant. Maybe I'll make my own, maybe I will make yours mine.

If I don't require something, you can have it, not as a gift.. I just don't care.

Time, intention, reputation, legacy.. these and others can constrain freedom.

Do what you want. 

Do what you need to do. 

Be free.

 

I see the torture you put yourself through. You are your own jailer. You don't need to.. Be free.

 

Edited by Troo

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Si vis pacem, para bellum

Posted

Hero - Strives to see Justice prevail, always helps those in need, upholds the Law and does their best to work within its bounds.

 

Vigilante - Strives to deliver Justice to the unjust, often harms those who harm others, works outside the confines of the Laws they deem ineffective.

 

Rogue - Strives only to achieve their own selfish gains, harms whoever gets in their way without remorse, sees the Law as more of a challenge than a set of rules.

 

Villain - Strives to inflict suffering on others, hurts others just to see their expression change, the only Law is the Law of the Jungle.

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