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Posted

This i sonly a QoL request, do not know how easy or hard this is to do

 

But I took a screen capture to show what I am talking about...

 

If you look at my power trays, you see the standard 3 expanded trays, and you see the spacing I left to make room to see enhancements and the other 5 trays I added, you can tell the added trays have a different scale, so it does look tacky, when I enter some missions the inspiration tray is moved to the middle of the screen, which is annoying. Could it be possible to be able to expand the trays from 3 to 10, while if I do want to have a rogue tray elsewhere on my screen, I could click the + and then place the tray anywhere on the screen, this way both styles can be accomodated?

 

image.jpeg.3d2b70c42a0258e9a87b4e3a3a591aa2.jpeg

 

Thank you

 

V/R

 

 

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Posted

The expanded power trays are set up so that we can set them up however we like. If you would like for it be stacked like that? You can already do so as you are showing. If you don't like the arrangement you have but want them stacked like that? Then place your expanded power trays at the bottom and the default power trays on top. We can arrange our UI however we want.

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Posted
8 minutes ago, Rudra said:

The expanded power trays are set up so that we can set them up however we like. If you would like for it be stacked like that? You can already do so as you are showing. If you don't like the arrangement you have but want them stacked like that? Then place your expanded power trays at the bottom and the default power trays on top. We can arrange our UI however we want.

Rudra, notice I asked for a quality of life improvement, which you seem to have missed it all together; all you did, is to describe the obvious on what I have been doing as a work around, which is exactly what I am asking for relief of. Also the work around is not without issue, at random times when I enter a mission the GUI chooses to move my trays to random locations and place the inspiration tray smack in the middle of the screen which usually gets me killed when I enter hot entrances.

Posted

So long as it's optional and I can still move the extra bars past 3 however I want, then it's fine. But if you want them stacked like that as the only option, then I'd have to pass.

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I primarily play on Everlasting, but you may occasionally find me on Indom. 🙂

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Posted
2 hours ago, DrRocket said:

Rudra, notice I asked for a quality of life improvement, which you seem to have missed it all together; all you did, is to describe the obvious on what I have been doing as a work around, which is exactly what I am asking for relief of. Also the work around is not without issue, at random times when I enter a mission the GUI chooses to move my trays to random locations and place the inspiration tray smack in the middle of the screen which usually gets me killed when I enter hot entrances.

 

Ths suggestion should be something optional, that you set. It shouldn't default like that for everyone.

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Posted (edited)
3 hours ago, DrRocket said:

Rudra, notice I asked for a quality of life improvement, which you seem to have missed it all together; all you did, is to describe the obvious on what I have been doing as a work around, which is exactly what I am asking for relief of. Also the work around is not without issue, at random times when I enter a mission the GUI chooses to move my trays to random locations and place the inspiration tray smack in the middle of the screen which usually gets me killed when I enter hot entrances.

And my point is that you already can. Would I care if your suggestion got implemented? No, of course not. Do I see a point to it since we can already do what you are asking for? Also no. And if your display is changing on you, then you need to report it as a bug.

 

Edit: Here is why I don't view it as a quality of life thing. For you, being able to expand up to 10 trays despite the game only having 9 trays possible for filling with anything without having to click that + to access the expanded trays despite it being added specifically so us players could get those extra trays would be a good thing because you then won't have to re-arrange your trays. However, I routinely open and close my default power trays for several of my characters. And I always open and then close those trays after a respec to find and re-place my powers. Right now, when I click to expand to the current max 3 trays, I can collapse those trays back down when I get to 3 trays after I finish my re-arranging and leave all my power trays spread out on the sides of my screen. However, with 10 trays, now I have to expand to 10 even if I only need a few trays, do my sorting and re-arranging, and then collapse progressively back down to 1 tray instead of just getting to 3 trays, doing my work, and then collapsing back down to 1 tray. Or I have to add more expanded trays, do my sorting and re-arranging, and then delete the expanded trays. Or add the expanded trays, leave them there empty or with powers I cycle into my power trays for specific content where I won't be clicking them cluttering my screen and reducing what I can see, just so I won't have to go through 10 trays before I can collapse the default tray window. Your quality of life request is added work on me for my characters just so you don't have to do added work on your characters. And yes, I re-arrange my powers in my trays fairly regularly depending on what I am doing in the game. So yes, I very much prefer the current set up.

 

Edited by Rudra
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Posted
10 hours ago, Rudra said:

And if your display is changing on you, then you need to report it as a bug.

The Inspiration Tray moving to the center of the screen has been a known bug for a long, long time. It seems to mostly happen on content introduced since Going Rogue. 

" When it's too tough for everyone else,

it's just right for me..."

( Unless it's Raining, or Cold, or Really Dirty

or there are Sappers, Man I hate those Guys...)

                                                      Marine X

Posted
1 hour ago, Marine X said:

The Inspiration Tray moving to the center of the screen has been a known bug for a long, long time. It seems to mostly happen on content introduced since Going Rogue. 

Never experienced it, so wouldn't know. Thanks for the heads up.

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Posted

AFAIK moving the original set of three trays to the very top and docking the inspiration tray there is the only surefire way of stopping it wandering.

Posted

Yes please! I've never needed "ALL" my trays stacked like that but I have some macro heavy toons where I needed extra trays in my main power area. With the current workaround, it gets weird with the placement of the enhancement tray and the slightly different scale of the trays that can never be equalized.

 

I'd definitely want to retain the ability to move single trays where I want. 

 

I'm sure it's too much work to ever happen but I wish all the power trays were singular and could be docked to one another with the power/insp/enhancer/salvage/recipe ribbon attached to the top or bottom of the stack.

SPOON!

Posted
20 hours ago, Rudra said:

The expanded power trays are set up so that we can set them up however we like. If you would like for it be stacked like that? You can already do so as you are showing. If you don't like the arrangement you have but want them stacked like that? Then place your expanded power trays at the bottom and the default power trays on top. We can arrange our UI however we want.

 

If the arrow allowed you to expand up or down to allow between 1 tray or 10, you'd still be able to set up your trays however you like.  I don't think the OP or anyone else is suggesting that their layout should be mandatory for everyone.

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Posted

This would (I think) be a niche implementation that could have negative effects for other niches of users... such as anyone with a small display setting. In either case, I think both are snall groups and the current system seems to handle both equally.

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Posted
7 minutes ago, tidge said:

This would (I think) be a niche implementation that could have negative effects for other niches of users... such as anyone with a small display setting. In either case, I think both are snall groups and the current system seems to handle both equally.

 

What "negative effects"?  The arrows and plus sign would work same as they do now, only with the suggested change, it would allow for expanding the tray between 1 and 10 rows instead of between 1 to 3.  If anyone wants more or less rows, they can add them.  If anyone wants to break out and reshape rows, they can.  The suggested change just makes adding additional rows a little easier.   

Posted
1 minute ago, Excraft said:

 

What "negative effects"?  The arrows and plus sign would work same as they do now, only with the suggested change, it would allow for expanding the tray between 1 and 10 rows instead of between 1 to 3.  If anyone wants more or less rows, they can add them.  If anyone wants to break out and reshape rows, they can.  The suggested change just makes adding additional rows a little easier.   

 

This is just speculation, but if a player with a low screen resolution clicked all 10 trays open, and the trays auto-populated as stacks, the player might lose the (x) to close them.

 

I'm not a hater on the ask, but as I wrote: I don't know that this change would be harmless to every potential player.

 

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Posted (edited)
3 hours ago, Excraft said:

 

If the arrow allowed you to expand up or down to allow between 1 tray or 10, you'd still be able to set up your trays however you like.  I don't think the OP or anyone else is suggesting that their layout should be mandatory for everyone.

If the arrow allowed us to expand up or down and just up and then down, I wouldn't care about the OP anywhere near as much. (Edit: I would still point out that the author can already do what (s)he/they wants with the expanded trays, but I wouldn't care as much overall.)

 

Edit: Below is a stack of 9 power trays where I am willing to bet the inspiration tray will never be moved to the center of the screen.

Stack.thumb.JPG.f2b8448362be6a9a892c4e2c271a3335.JPG

 

Edit again And if the problem is that those trays aren't linked to the number keys? I would support being able to assign the expanded trays to take the primary trays key assignments as an option.

 

Edited by Rudra
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Posted
21 hours ago, TygerDarkstorm said:

So long as it's optional and I can still move the extra bars past 3 however I want, then it's fine. But if you want them stacked like that as the only option, then I'd have to pass.

I described the ability to both in my original request

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Posted
2 hours ago, Excraft said:

 

If the arrow allowed you to expand up or down to allow between 1 tray or 10, you'd still be able to set up your trays however you like.  I don't think the OP or anyone else is suggesting that their layout should be mandatory for everyone.

I did not make it mandatory, please read closely what I posted! I suggested the ability to do both or blend them

Posted
On 2/15/2025 at 6:47 PM, DrRocket said:

If you look at my power trays, you see the standard 3 expanded trays, and you see the spacing I left to make room to see enhancements and the other 5 trays I added, you can tell the added trays have a different scale, so it does look tacky, when I enter some missions the inspiration tray is moved to the middle of the screen, which is annoying. Could it be possible to be able to expand the trays from 3 to 10, while if I do want to have a rogue tray elsewhere on my screen, I could click the + and then place the tray anywhere on the screen, this way both styles can be accomodated?

 

I don't think it's needed to have any UI change.  Here's my standard Tray layout.

 

screenshot_240813-00-55-23.powertrays.jpg.de27087d380fed4d34d07d9df6dd6e3a.jpg

 

I use a stack of 3 extra Trays and set them up as so (they used to be in 8-6-4 order, but I swapped due to wanting what was in Tray 4 and Tray 8 to swap).  I put particular Powers/Macros in each Tray.  Trays 5, 7, and 9 are just a click away.  This is rather compact and fits in the lower-right corner of the screen well.

 

 

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Posted
11 minutes ago, Jacke said:

 

I don't think it's needed to have any UI change.  Here's my standard Tray layout.

 

screenshot_240813-00-55-23.powertrays.jpg.de27087d380fed4d34d07d9df6dd6e3a.jpg

 

I use a stack of 3 extra Trays and set them up as so (they used to be in 8-6-4 order, but I swapped due to wanting what was in Tray 4 and Tray 8 to swap).  I put particular Powers/Macros in each Tray.  Trays 5, 7, and 9 are just a click away.  This is rather compact and fits in the lower-right corner of the screen well.

 

 

*face palm* That is a much better approach than what I posted since it doesn't need to have the tray activation buttons redone. Thanks.

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Posted
11 hours ago, Jacke said:

 

I don't think it's needed to have any UI change.  Here's my standard Tray layout.

 

screenshot_240813-00-55-23.powertrays.jpg.de27087d380fed4d34d07d9df6dd6e3a.jpg

 

I use a stack of 3 extra Trays and set them up as so (they used to be in 8-6-4 order, but I swapped due to wanting what was in Tray 4 and Tray 8 to swap).  I put particular Powers/Macros in each Tray.  Trays 5, 7, and 9 are just a click away.  This is rather compact and fits in the lower-right corner of the screen well.

 

 

 

I will always want tray 1 at the bottom. My OCD tendencies are not about to let that change after 21 years.

Posted
On 2/16/2025 at 11:31 AM, tidge said:

This is just speculation, but if a player with a low screen resolution clicked all 10 trays open, and the trays auto-populated as stacks, the player might lose the (x) to close them.

 

Isn't that what the UI scale is for?  They could resize the UI to close trays if this happened.

Posted
21 hours ago, Jacke said:

 

I don't think it's needed to have any UI change.  Here's my standard Tray layout.

 

screenshot_240813-00-55-23.powertrays.jpg.de27087d380fed4d34d07d9df6dd6e3a.jpg

 

I use a stack of 3 extra Trays and set them up as so (they used to be in 8-6-4 order, but I swapped due to wanting what was in Tray 4 and Tray 8 to swap).  I put particular Powers/Macros in each Tray.  Trays 5, 7, and 9 are just a click away.  This is rather compact and fits in the lower-right corner of the screen well.

 

 

Still a quality of line, it is not mandatory, but a nice thing to have available... Ir really don't get it, why folks are so hard against QoLs?

 

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Posted
49 minutes ago, DrRocket said:

Still a quality of line, it is not mandatory, but a nice thing to have available... Ir really don't get it, why folks are so hard against QoLs?

 

I'll make you a deal. If the proposal also includes a down arrow even without having to max out the number of trays so your QoL isn't stepping on my game play, such that if I have 2 or 3 trays open I can collapse back down to 1 or 2 without having to go all the way to 9 trays before I can do that? I'll agree it actually is a QoL thing and stop arguing against it. That's not much to ask for to have your suggestion modified, is it?

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Posted
21 hours ago, Rudra said:

I'll make you a deal. If the proposal also includes a down arrow even without having to max out the number of trays so your QoL isn't stepping on my game play, such that if I have 2 or 3 trays open I can collapse back down to 1 or 2 without having to go all the way to 9 trays before I can do that? I'll agree it actually is a QoL thing and stop arguing against it. That's not much to ask for to have your suggestion modified, is it?

Deal, if you read closely what I wrote, I wished for the tray to go up to 10 with the arrow but also to allow if I wanted to detached a few along the way would be great. I  love the idea of the down arrow, so you don't collapse all the trays in one single hit, that is a wonderful suggestion!

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