srmalloy Posted April 8 Posted April 8 Demonstrating this is easy enough. Take a ranged character with a Flight travel power and Athletic run. Engage a mob with Flight and Sprint turned on, then move away at full speed. You will move at a reduced speed for a second or two, until the game decides that you're no longer in combat and removes the movement suppression that is dampening your speed. Now do this again, but with Sprint off and Athletic Run on. You will find that you are moving much more slowly, and for a (at least perceptively) longer period of time before the movement suppression turns off and you return to your normal flight speed. To make things even more unreasonable, Athletic run is doing this despite the power having zero effect on flight: 445 + ( 5 * Level ) % jump height on self 109.45 + (0.55 * Level) % jump speed on self 99.184 + (0.816 * Level) % run speed on self The same effect occurs with running or jumping, although this is more explainable (except for the magnitude) because the power affects those types of movement. Teleportation, however, is unaffected, and using, say, Translocation from the Sorcery pool runs the timer for the suppression out, allowing you to fly normally once you reappear at your destination. I can't say for sure, but it feels as if Athletic run is applying the movement suppression debuff twice, holding your character back more strongly than movement suppression does with any other movement power.
Captain Fabulous Posted April 9 Posted April 9 I just tested this and didn't notice any difference. Combat monitor showed flight speed to be identical.
Mirage Posted September 22 Posted September 22 I know this is an old topic, but I experience this as well. I don't use fly when in combat, but when I'm attacking melee with Athletic run on, there is a long delay when I need to retreat from the mob. The delay is not as long with sprint. I much prefer Athletic Run then Sprint, I like the jumping height it gives. But it is annoying to have this pause/delay when it's not seen with Sprint. Can someone look into this on the Dev side please?
srmalloy Posted September 22 Author Posted September 22 13 hours ago, Mirage said: I don't use fly when in combat, but when I'm attacking melee with Athletic run on, there is a long delay when I need to retreat from the mob. The delay is not as long with sprint. I'm pretty sure that I reported this quite some time ago -- and it's really curious that Athletic Run has a protracted 'movement suppression' effect on flight, because if you look at the detailed information for the power, it has no effect on your flying -- it increases jump speed, jump height, and run speed, but not flying or teleportation. The protracted movement suppression for run and jump could just be an improper entry in the power characteristics, but applying suppression to a movement type it has no effect on is just broken.
macskull Posted September 25 Posted September 25 Athletic Run doesn't have any effect on flight travel suppression - if your flight speed is being suppressed it's because of whatever flight power you're running. The behavior described by everyone in this thread is completely normal and expected behavior. 1 1 "If you can read this, I've failed as a developer." -- Caretaker Proc information and chance calculator spreadsheet (last updated 15APR24) Player numbers graph (updated every 15 minutes) Graph readme (now with Victory support!) @macskull/@Not Mac | Twitch | Youtube
srmalloy Posted September 25 Author Posted September 25 You can see the effect for yourself. Take a blaster with Fly and go to AP, shoot a random solo Hellion, then fly off and note how fast your flight speed unsuppresses. Turn on Athletic Run, and do it again; your flight speed will be suppressed more severely and for a longer time than with Athletic Run off.
Maelwys Posted September 25 Posted September 25 (edited) 1 hour ago, srmalloy said: You can see the effect for yourself. Take a blaster with Fly and go to AP, shoot a random solo Hellion, then fly off and note how fast your flight speed unsuppresses. Turn on Athletic Run, and do it again; your flight speed will be suppressed more severely and for a longer time than with Athletic Run off. No it won't/isn't. Regular with just Sprint and Fly: Suppressed with just Sprint and Fly: Suppressed with Sprint and Fly and Combat Jumping: Suppressed with Sprint and Fly and Ninja/Athletic/etc Run: Suppressed with Fly and Ninja/Athletic/etc Run (no Sprint): In each case my Suppressed Flight Speed was exactly the same value. Without either Combat Jumping or Ninja/Athletic/etc Run; you won't have any additional "MovementFriction" or "MovementControl" buffs in place; so it takes your character a bit longer to decelerate down to reach their listed Suppressed Speed. But after the suppression wears off it takes them a bit longer to accelerate again, so it cancels out. Edited September 25 by Maelwys 1
Triumphant Posted September 25 Posted September 25 I guess what I don't understand is why you don't just toggle them off. They don't boost your fly speed and they're sucking endurance the entire time that you have them active while flying. No judgement, or anything. Just curious. 1
macskull Posted September 25 Posted September 25 3 hours ago, srmalloy said: You can see the effect for yourself. Take a blaster with Fly and go to AP, shoot a random solo Hellion, then fly off and note how fast your flight speed unsuppresses. Turn on Athletic Run, and do it again; your flight speed will be suppressed more severely and for a longer time than with Athletic Run off. PvE travel suppression lasts for four seconds from when you activate an attack regardless of the travel power in question. You can go through CoD and look at every single one of them - they’re all the same. Again, Athletic Run has no effect on fly speed. 1 "If you can read this, I've failed as a developer." -- Caretaker Proc information and chance calculator spreadsheet (last updated 15APR24) Player numbers graph (updated every 15 minutes) Graph readme (now with Victory support!) @macskull/@Not Mac | Twitch | Youtube
Luminara Posted September 26 Posted September 26 On 4/7/2025 at 10:40 PM, srmalloy said: Demonstrating this is easy enough. Then demonstrate. This is the third time you've made this claim, the third time you've provided zero evidence, and the third time it's been disproven by testing. Put up or shut up. 1 Get busy living... or get busy dying. That's goddamn right.
Mirage Posted Saturday at 11:33 PM Posted Saturday at 11:33 PM On 9/24/2025 at 7:33 PM, macskull said: Athletic Run doesn't have any effect on flight travel suppression - if your flight speed is being suppressed it's because of whatever flight power you're running. The behavior described by everyone in this thread is completely normal and expected behavior. I'm NOT using flight. My characters are on the ground fighting. And I am not being affected by a slow power, or caltrops, etc. Athletic Run: Delay of 3-4 seconds before I can run at full speed. Sprint:: No delay. (or so small, I cannot tell, like 1 second). I am just asking, why, there is a delay on one, and not the others. I need something more then "it's working as intended". That is not my question. My question is why is it different, why are they just not the same across the board?
SeraphimKensai Posted Sunday at 12:00 AM Posted Sunday at 12:00 AM Just chiming in that I'm personally in favor of removing travel suppression in general.
macskull Posted Sunday at 12:06 AM Posted Sunday at 12:06 AM (edited) 34 minutes ago, Mirage said: I'm NOT using flight. My characters are on the ground fighting. And I am not being affected by a slow power, or caltrops, etc. Athletic Run: Delay of 3-4 seconds before I can run at full speed. Sprint:: No delay. (or so small, I cannot tell, like 1 second). I am just asking, why, there is a delay on one, and not the others. I need something more then "it's working as intended". That is not my question. My question is why is it different, why are they just not the same across the board? Sprint is not a travel power. Athletic Run is. All toggle travel powers have a 4-second movement suppression period if you activate an attack. Edited Sunday at 12:07 AM by macskull 1 1 "If you can read this, I've failed as a developer." -- Caretaker Proc information and chance calculator spreadsheet (last updated 15APR24) Player numbers graph (updated every 15 minutes) Graph readme (now with Victory support!) @macskull/@Not Mac | Twitch | Youtube
Triumphant Posted 20 hours ago Posted 20 hours ago On 10/4/2025 at 6:33 PM, Mirage said: I'm NOT using flight. My characters are on the ground fighting. And I am not being affected by a slow power, or caltrops, etc. Athletic Run: Delay of 3-4 seconds before I can run at full speed. Sprint:: No delay. (or so small, I cannot tell, like 1 second). I am just asking, why, there is a delay on one, and not the others. I need something more then "it's working as intended". That is not my question. My question is why is it different, why are they just not the same across the board? Well, my comment was in reference to the OP, but as regards your situation, what @macskull said in the post above. On 10/4/2025 at 7:00 PM, SeraphimKensai said: Just chiming in that I'm personally in favor of removing travel suppression in general. I feel the same, particularly with regard to superspeed/speed of sound. Though I do wonder if that might cause problems with serious inbalances in PvP (Just wondering. I don't PvP, myself. Plenty of people do, though.)?
macskull Posted 20 hours ago Posted 20 hours ago (edited) 18 minutes ago, Triumphant said: I feel the same, particularly with regard to superspeed/speed of sound. Though I do wonder if that might cause problems with serious inbalances in PvP (Just wondering. I don't PvP, myself. Plenty of people do, though.)? It’s not a PvP thing, since there isn’t any travel suppression at all in PvP. If it were a PvP concern they could change how it works in PvP and remove it entirely from PvE but the lead powers dev has said PvE travel suppression isn’t going away. Edited 20 hours ago by macskull 1 "If you can read this, I've failed as a developer." -- Caretaker Proc information and chance calculator spreadsheet (last updated 15APR24) Player numbers graph (updated every 15 minutes) Graph readme (now with Victory support!) @macskull/@Not Mac | Twitch | Youtube
Triumphant Posted 15 hours ago Posted 15 hours ago Huh. Weird. I wonder why it was coded that way in the first place?
Major_Decoy Posted 13 hours ago Posted 13 hours ago 6 hours ago, macskull said: It’s not a PvP thing, since there isn’t any travel suppression at all in PvP. If it were a PvP concern they could change how it works in PvP and remove it entirely from PvE but the lead powers dev has said PvE travel suppression isn’t going away. As I recall it was Super Speed jousting in PvE that got travel suppression added to the game. People would cue up an attack so they could hit their target while in the air so they'd keep moving while animating and by the the time the NPC could react they'd be outside of target range. 1
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