Developer The Curator Posted Monday at 12:18 PM Developer Posted Monday at 12:18 PM Tasks Spoiler Incarnate Trial - 'Minds of Mayhem' Minds of Mayhem script has been re-written from SZE to Lua. In general, the trial should play exactly as before, just with better performance. The following are the only intentional changes: Added a swirly teleporter FX when using Desdemona's portals. Some of the UI advice was moved to the top of the UI window rather than the bottom, and the stage names are shown in the title bar. Malaise's Nightmare summons will dynamically select the nightmare based on which is most needed by the league for badge credit and hasn't been summoned yet. Added Quill and The Unnamed One to the Malaise Nightmares pool. A Perfect Storm, Daylight Saver and Lost Connection to Server are now awarded as soon as the relevant stage is completed. Suffer in Silence and Shared Suffering will not deal damage after Mother Mayhem is defeated. Remove the "Time until Debilitation" timer, since the power is a click used by an object and not in sync with the timer at all. Desdemona will offer a free rez at the beginning of the final fight, after becoming trapped in Shalice's mind. Increased the time limit of the final fight from three to five minutes. General - Task & Strike Forces The level bracket maximum of Task/Strike Force content is no longer enforced, except for Ms. Liberty and Lord Recluse's (Level 50+ only). Example: Previously the Manticore Task Force was always set at 35, but allowed 30+ characters. Now the Manticore TF's missions would be set at 30 if that's the leader's level, rather than 35+, and presenting those players with +5 or higher enemies. General - Advanced Mode The combat levels on Challenge Arch-villain rank enemies (King Midas, Emperor Romulus, K'ong, etc) can now be seen in their name plate. Nectanebo's Curse Breaker: Can now be used during Advanced Mode content to cleanse Curse of Weariness. Positron Task Force - Part 1 On the finale mission, saving the four heroes and defeating the Circle of Thorns ambush can no longer be skipped. Ms. Liberty Task Force Add a text to the task force intro that mentions the minimum level is always set to 50. Lord Recluse Strike Force Add a text to the strike force intro that mentions the minimum level is always set to 50. Dr. Aeon Strike Force - 'Chasing Fool's Gold' Dimensional ripple doors in the finale mission now have connecting (invisible) door exits, which should help Battle Becky and other pets path through them with more consistency. Christine Lansdale - 'The Mysterious General Z' Fixed clue not granting during arc. Misc typo/misnaming fixes. Doc Buzzsaw - 'The Freakish Lab of Dr. Vahzilok, Act 2' Fix for possibly bypassing the "Bile Powers Down" trigger in Buzzsaw finale. Trigger location moved to pipe exit at radius of 100ft. Should be much better now for him. Sister Valeria - 'Glory and Dark Tidings' Sibyl that was named 'Achlys' has been renamed 'Astraia' to prevent unintended Labyrinth of Fog association. Repeatable Kallisti Wharf Missions The Blackwing Liaison will provide heroes with opportunities to fight crime in Kallisti Wharf. Chip will provide villains lucrative criminal ventures in Kallisti Wharf. Both contacts are currently easiest to find via the Contact Finder feature.
Wravis Posted Tuesday at 03:16 PM Posted Tuesday at 03:16 PM On 5/26/2025 at 8:18 AM, The Curator said: Tasks Hide contents General - Task & Strike Forces The minimum level of Task/Strike Force content is no longer enforced, except for Ms. Liberty and Lord Recluse's. This is not a good idea. "recruiting for TFs is miserable enough without having to fend off all the low level weasels looking to sneakily get power leveling for their characters because there's no fire farms for them to glom onto." - @stormsparkle, godqueen of TFs on Everlasting 2 Give me money to draw your characters! Visit one of the public RP spaces I've made on Everlasting! Cabin-8752 - Funplex-11364 - Crash-15210 - Law-18824 - Exploreonfoot-20176 - Upside-14574 - Boardwalk-23004 - Gym-25035 - Chicken-25922 - Campus-25500 - Choochoo-28184 - Highschool-33072
skoryy Posted Tuesday at 03:18 PM Posted Tuesday at 03:18 PM Just now, Wravis said: This is not a good idea. "recruiting for TFs is miserable enough without having to fend off all the low level weasels looking to sneakily get power leveling for their characters because there's no fire farms for them to glom onto." - @stormsparkle, godqueen of TFs on Everlasting Okay, but you can just say "we have too many lowbies, sorry" and kick. 2 Everlasting's Actionette, Street Ninja, and Sunflare Also Wolfhound, Starwave, Blue Gale, Relativity Rabbit, and many more!
arcane Posted Tuesday at 03:21 PM Posted Tuesday at 03:21 PM (edited) 7 minutes ago, Wravis said: This is not a good idea. "recruiting for TFs is miserable enough without having to fend off all the low level weasels looking to sneakily get power leveling for their characters because there's no fire farms for them to glom onto." - @stormsparkle, godqueen of TFs on Everlasting Time to start broadcasting “50’s only please” if this goes through I guess. In other words probably going to be more 35-49’s excluded from ITF’s under this rule to be on the safe side. Edited Tuesday at 03:25 PM by arcane
StarkWhite Posted Tuesday at 03:25 PM Posted Tuesday at 03:25 PM (edited) The note is phrased badly. Someone will be along to explain it, but in short the minimum levels aren't changing. What it means is that if you go in with everyone at the minimum level, the enemies will spawn at that level, not the maximum level of the TF. (Except for LRSF and MLTF, which will always spawn enemies at L50) Edited Tuesday at 03:27 PM by StarkWhite 3
Ruin Mage Posted Tuesday at 03:27 PM Posted Tuesday at 03:27 PM What Stark said. You can go in at the minimum Level (30, Manticore) and face Level 30 enemies instead of Level 35+ enemies. 1 2 alright buddy, it's time to shit yourselfcasts earthquake, activates dispersion bubble
Snokle Posted Tuesday at 03:30 PM Posted Tuesday at 03:30 PM The no low level for TF seems to be fixing a problem that is not a problem. If there is a level requirement for Ouro I can say removing it there would be fine, as it is just story content, but I think here it is a bit rougher, and not really needed. I know on Excelsior there is usually no issues forming TFs/SFs in the level ranges for the specific ranges needed. I feel if this goes it will still be mixes of whatever going on but I will probably work on certain ranges of the TF which would be acceptable if I would be forming. Psicy Chill - Ice/Psi/Psi | Sive Ni Brielan - Plant/Earth/Fire | Elemental Elder Lord - Earth/Fire/Fire | Selinia Baneheart - Dark/Therm/Fire | Mylia Stenetch - Necro/Dark/Soul | Radiated Shot - Rad/Arch/Mace | Nameless Witch - Storm/Water/Mu | Phantom Racer - Fire/Cold/Scorp | Neera Darkspar - Beam/Temp/Soul | Neera Etra - Dark/SR | Shieldbreaker - Elec/Shield/Mu | Frozen Tombstress Ice/Rad/Ice | Subliminal Darkness - Psi/Dark/Psi | Mirana Darkblade - Katana/Regen/Soul | Máistir Fiach - SoA Huntmaster | Night Reaver - SoA Widow | Sweet Senpai - SoA Bane
Developer Velvet Violet Posted Tuesday at 04:10 PM Developer Posted Tuesday at 04:10 PM On 5/26/2025 at 8:18 AM, The Curator said: The minimum level of Task/Strike Force content is no longer enforced, except for Ms. Liberty and Lord Recluse's. As a note for everyone, this means that the "minimum level for enemies" is no longer enforced. Task/Strike Forces still have a minimum level to join, it's just that enemies will spawn at the level of the team instead of having an a minimum level they spawn at (which might have been higher than the team's difficulty settings should allow them to) 2 2 1 Storyline/content developer Creator of: Your favorite mission arcs with far too many dialog trees (Bobby Curtin, Shauna Braun, Dr. Stribbling, Erin West, Robert Kogan) Formerly Holymittens
Derek Icelord Posted Tuesday at 05:18 PM Posted Tuesday at 05:18 PM On 5/26/2025 at 6:18 AM, The Curator said: Tasks Hide contents Incarnate Trial - 'Minds of Mayhem' Malaise's Nightmare summons will dynamically select the nightmare based on which is most needed by the league for badge credit and hasn't been summoned yet. O frabjous day! Callooh! Callay! Where are we going, and why am I in this hand basket? Check out the Unofficial Homecoming Wiki! Contributions welcome!
ryuplaneswalker Posted Tuesday at 06:17 PM Posted Tuesday at 06:17 PM 2 hours ago, Velvet Violet said: As a note for everyone, this means that the "minimum level for enemies" is no longer enforced. Task/Strike Forces still have a minimum level to join, it's just that enemies will spawn at the level of the team instead of having an a minimum level they spawn at (which might have been higher than the team's difficulty settings should allow them to) It should be made a bit more clear that this is a case in the patch notes. 1
Developer Cobalt Arachne Posted Tuesday at 07:07 PM Developer Posted Tuesday at 07:07 PM Updated the notes here to match the clarified Open Beta notes: General - Task & Strike Forces The level bracket maximum of Task/Strike Force content is no longer enforced, except for Ms. Liberty and Lord Recluse's (Level 50+ only). Example: Previously the Manticore Task Force was always set at 35, but allowed 30+ characters. Now the Manticore TF's missions would be set at 30 if that's the leader's level, rather than 35+, and presenting those players with +5 or higher enemies. 1 2 Love this game and its community? Want to give back? Volunteer as a Game Master! Help make Homecoming the best it can be! Writer of the Patch Notes Red side, best side!
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