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Posted

Dark Melee with it's -tohit and extra heal (Negative Energy Vampire), Battle Axe for all the knockdown (Berserker), Radiation Melee for the knockdown, heal, +damage and -def. (Radiation Monster).  

Posted

Anything that can spam knockdown is going to pair exceptionally well with Regen for two reasons: soft control and usage of Force Feedback: Chance for +Recharge. The new Regen doesn't hinge as much on uptime with Instant Healing being turned into a toggle, but having Second Wind, Reconstruction, and Moment of Glory on small cooldowns will be how the set flourishes!

 

I think another thing that doesn't get called out enough is choosing sets with a large variety of range types. It makes slotting for Slow RES much easier, since it means you can stuff more 2-piece Winters without crutching your other numbers. Regen will be getting a shiny +20% buffer, but you will still have to work for the cap, which is essential! Your clickies can't come back if your recharge is debuffed into the ground!

Mainly on Excelsior. Find me in game @Spaghetti Betty.

AE Arcs:  Big Magic Blowout! 41612 | The Meta-Human Wrestling Association 44683 | MHWA Part 2 48577

Click to look at my pets!

 

Posted
5 hours ago, Zeronthe said:

What do you to guys think will pair well regen now that tankers can use it? Both thematically and mechanically, of course.

I think it depends upon what you want out of the character;  Super strength may work, since it's not like the crash is going to ruin your defense or anything.  If you want to "compensate for" regen, then maybe dark melee or one of the sets with +def might be a batter choice.  You could always go radiation melee or spines to get yourself a damage aura, or maybe savage or elec melee if you want a nice T9 with some extra movement and soft mitigation...

Posted

I’m actually legitimately considering rerolling my WP/spines as Regen/Spines, the -recharge from Spines would allow you to regenerate through stuff, you then just need to worry about surviving the alpha.

What this team needs is more Defenders

Posted (edited)

The goal for me is largely just to hold aggro and stay alive against impossible odds, it's what i find fun in tankers. If i want damage i usually go for other ATs.

 

/Axe and /Dark definitely have some promise, at least playing around with them on the test server.

 

I wasn't a huge fan of relying on sets like /katana, /staff, or /martial arts for defense buffs to be honest.

 

Anything i might have missed? Spines mentioned above sounds interesting but i'll need to test it a bit. /Energy seems interesting, but i've never used it before.

Edited by Zeronthe
Posted
44 minutes ago, Psyonico said:

I’m actually legitimately considering rerolling my WP/spines as Regen/Spines, the -recharge from Spines would allow you to regenerate through stuff, you then just need to worry about surviving the alpha.

 

Never liked Spines but I have to say, not that you've mentioned it, Psionic Armor/Spines.

Posted

Yes, and you get ice patch for knockdown goodness.

 

then again, Frozen Aura doesn’t do -recharge, so your only AoE with it is Frost, and seeing how cones are getting nerfed for tanks, that’s not a great option.

 

Spines has both Spine Burst (which comes early) and Quills for pbaoe -recharge

 

 

What this team needs is more Defenders

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