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Posted

Dark Melee with it's -tohit and extra heal (Negative Energy Vampire), Battle Axe for all the knockdown (Berserker), Radiation Melee for the knockdown, heal, +damage and -def. (Radiation Monster).  

Posted

Anything that can spam knockdown is going to pair exceptionally well with Regen for two reasons: soft control and usage of Force Feedback: Chance for +Recharge. The new Regen doesn't hinge as much on uptime with Instant Healing being turned into a toggle, but having Second Wind, Reconstruction, and Moment of Glory on small cooldowns will be how the set flourishes!

 

I think another thing that doesn't get called out enough is choosing sets with a large variety of range types. It makes slotting for Slow RES much easier, since it means you can stuff more 2-piece Winters without crutching your other numbers. Regen will be getting a shiny +20% buffer, but you will still have to work for the cap, which is essential! Your clickies can't come back if your recharge is debuffed into the ground!

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Mainly on Excelsior. Find me in game @Spaghetti Betty.

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Posted
5 hours ago, Zeronthe said:

What do you to guys think will pair well regen now that tankers can use it? Both thematically and mechanically, of course.

I think it depends upon what you want out of the character;  Super strength may work, since it's not like the crash is going to ruin your defense or anything.  If you want to "compensate for" regen, then maybe dark melee or one of the sets with +def might be a batter choice.  You could always go radiation melee or spines to get yourself a damage aura, or maybe savage or elec melee if you want a nice T9 with some extra movement and soft mitigation...

Posted

I’m actually legitimately considering rerolling my WP/spines as Regen/Spines, the -recharge from Spines would allow you to regenerate through stuff, you then just need to worry about surviving the alpha.

What this team needs is more Defenders

Posted (edited)

The goal for me is largely just to hold aggro and stay alive against impossible odds, it's what i find fun in tankers. If i want damage i usually go for other ATs.

 

/Axe and /Dark definitely have some promise, at least playing around with them on the test server.

 

I wasn't a huge fan of relying on sets like /katana, /staff, or /martial arts for defense buffs to be honest.

 

Anything i might have missed? Spines mentioned above sounds interesting but i'll need to test it a bit. /Energy seems interesting, but i've never used it before.

Edited by Zeronthe
Posted
44 minutes ago, Psyonico said:

I’m actually legitimately considering rerolling my WP/spines as Regen/Spines, the -recharge from Spines would allow you to regenerate through stuff, you then just need to worry about surviving the alpha.

 

Never liked Spines but I have to say, not that you've mentioned it, Psionic Armor/Spines.

Posted

Yes, and you get ice patch for knockdown goodness.

 

then again, Frozen Aura doesn’t do -recharge, so your only AoE with it is Frost, and seeing how cones are getting nerfed for tanks, that’s not a great option.

 

Spines has both Spine Burst (which comes early) and Quills for pbaoe -recharge

 

 

What this team needs is more Defenders

Posted

I'll second @Spaghetti Betty and say that going for a secondary with a lot of knockdown soft control as being the best choice for making a durable regen tank. The biggest downfall of regen from what I tested so far is getting hit by to many debuffs. Mobs that are constantly getting knocked down won't be able to use attacks and debuff you while also giving your regen time to work. FF +rech procs unfortunately may not hit as often anymore on tanks due to the other changes that are happening.

 

Regarding -rech/slow and -tohit from spines and dark melee respectively, mobs tend to have multiple attack powers to hit you with so I never found -rech useful end game and dark melee -tohit is largely ST which doesn't actually help when you have many enemies attacking you. Having said that, spine is very thematic for obvious reasons.

 

On 5/30/2025 at 9:46 PM, Zeronthe said:

 

I wasn't a huge fan of relying on sets like /katana, /staff, or /martial arts for defense buffs to be honest.

 

Staff would actually be more useful for the (iirc) +13% resist to all buff they get from one of the form combos and it should also have a little knockdown in the set. It is however extremely low on damage output. Long animation times on attacks can also be problematic if you're stuck in the animation when you need to pop a heal.

Posted
15 minutes ago, Warshades said:

Staff would actually be more useful for the (iirc) +13% resist to all buff they get from one of the form combos and it should also have a little knockdown in the set. It is however extremely low on damage output.

 

The Tanker version of Staff's actually not too bad (for AoE damage output) on Live... my Bio/Staff is one of my favourite Tankers even... but unfortunately the proposed cone arc reduction and overcap damage nerfs on Brainstorm really hurt the performance of Guarded Spin and Innocuous Strikes

 

Sky Splitter got a somewhat noticeable damage buff though.

 

It's definitely not a high ST DPA powerset, but the utility of Guarded Spin's +Defense buff plus the +Resistance buff from 3x-Perfection-of-Body + Sky Splitter is nice... and the -Resistance debuff from 3x-Perfection-of-Body + Eye of the Storm can be useful to stack on top of all the regular IO and Reactive Interface Procs.

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