Zed Posted June 9 Posted June 9 Hello, TL;DR: setting this pref in the client will only stick for as long as this instance of the client is running. I managed to gather extra details about the issue asking around. - It does that on both of my machines, however i asked GM_Korvin about it and they cannot reproduce the issue, but Michiyo could. (GPU-specific issue ? specs listed below) - I think this is the interesting part in gfx.json "texture": { "miplevel": -1, "lodbias": 2, "aniso": 4 }, Deleting this file doesn't solve the issue. At next relaunch i only choose ultra settings, windowed mode (at this stage world quality is on very high), relaunch, back to High. (Please don't make me play in full screen/borderless) - Only this pref is affected in graphic settings, nothing else. - Reset graphics quality from the launcher doesn't do anything either. Same behavior as right above. - Tried testing with all client mods disabled: no effect. - Tried with a fresh install on a different location: no effect. - Clear launcher command line: no effect. Current is: -cov -assetpath assets\mods - Check registry settings: HKCU\Software\Cryptic\CoH: only value there is LoadintTip(REG_DWORD) = 0x8c (140) - Go nuclear: reset NTFS access rights on the whole coh folder: icacls coh /reset /t in case of weird ownership, write access limitations or what not: no effect. - Even weirder: setting this value to anything below High will keep it saved. As far as i can tell this issue has been there forever for as long as i can remember. Graphic devices: Main: RTX 4060 Ti Laptop: GTX 1060 Ti There doesn't seem to be a bypass to set this from the command line, so i'm running out of ideas here. Any help appreciated. Thank you
AboveTheChemist Posted June 9 Posted June 9 If you haven't seen it, this wiki page might have a command line for setting world texture quality. I haven't used it so I can't personally vouch but if this looks promising then you might also check with BlackSpectre to see if they have any more insight into this command, as they wrote the page. https://homecoming.wiki/wiki/Reduce_mip_(Slash_Command) I suspect this is related to the miplevel in the JSON snippet you posted. I am often fiddling with my world texture quality as part of testing various things and I don't think I've ever had it reset on me. I will do a little testing on my end and report back if I find anything worthwhile. Popmenus > Badge List | Optimal Paths | Conversion Possibilities | Emotes Wiki Pages > Costume Color Schemes | Set Bonus Comparison Tables Maps > Vidiotmaps | Optimal Paths | Halloween GM Maps | Winter Gift Maps | Offline Map Viewer Sounds > Banshee Sonic Attack Datasets > Recipe Salvage Components | Badge Name & Settitle ID | Exploration Badge & History Plaque Coordinates
Zed Posted June 9 Author Posted June 9 I tried that, thank you. Using it *do* set this to very high but also somehow disable character texture quality completely, and it doesn't persist on relaunch. Also the command line -reduce_mip is not usable in this case because it doesn't accept negative numbers.
Captain Fabulous Posted June 9 Posted June 9 Sounds like an issue with Nvidia's OpenGL implementation. The 'very high' texture quality is likely being reported by the driver as not supported in windowed mode which is why it reverts back. I expect this is something you're going to have to live with.
Zed Posted June 10 Author Posted June 10 Seems to point in that direction, i asked Korvin, they have an AMD card and no issue. "The way it's meant to be" heh ? Funny Cryptic. I wish fixing the command line parser was "simple" - whatever this means for CoH - but oh well i'll live with it 🙂
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