luficia Posted 12 hours ago Posted 12 hours ago With it now on Tankers, I'm intending to give this a shot with Radiation Melee. I wanted to know if anyone has tried this with any builds yet as Tanker? I know that based on numbers, Overcharge appears to be essential and it doesn't have the aftereffects when it goes off! 1
Warshades Posted 11 hours ago Posted 11 hours ago I wouldn't say that Overload is really essential. The set has very solid defenses to all but psi/toxic and gets solid resists across the board if you go for resist set bonuses. It also has high DDR which you could boost further if you decide to go with radial ageless destiny. At minimum, the 21% DDR from ageless radial + 64% from the armor set would put you at 85% DDR, with additional defense stacks from Energy Drain, you should never have to worry about defense failing for you which makes Overload pointless besides providing toxic/psionic defense. I didn't have the set on mid's to play around with various set bonuses and it's a tiny bit different than the brute/scrapper versions which have Energy Cloak. I did do some IO sets to see various defense/resist values I could get on beta and posted a screenshot on the focused feedback page if you want to take a look. It was hovering around 60% to s/l/e/f/c defense, just a bit lower on negative. This was before factoring in any defense from Energy Drain.
PeregrineFalcon Posted 11 hours ago Posted 11 hours ago I tested it some on the beta server. The numbers are mediocre, it appears that the Tanker version was nerfed because the devs were worried that EA would be as good as SR, I guess. Defense is worse than SR until you fire off Energy Drain. No defense to Psi is a problem at higher levels. The small amount of Psi resist that it gets doesn't really help, it usually just delays death long enough for you to use Energize or Overload. Usually. And not having Energy Cloak means it doesn't play any different than the other Tanker sets, which kinda defeats the whole purpose of porting EA to Tankers. June: Men's Health Awareness Month Being constantly offended doesn't mean you're right, it means you're too narcissistic to tolerate opinions different than your own.
tidge Posted 11 hours ago Posted 11 hours ago I haven't tested in on Tankers, but my expectations match what @PeregrineFalcon describes, based on the way it played for me on a Scrapper. I loved it on a Sentinel FWIW. If I was to try in on a Tanker, I'd absolutely try to maximize HP, and I would use the Force of Will pool to have Unleash Potential available as often as possible. I'd probably franken-slot it with Defense and Heal (and getting whichever Defense globals that don't fit elsewhere in it) but this choice isn't one I can guarantee because of playstyle. For the Scrapper, I found I needed both Defense and Healing way more often than I would have preferred. The extra HP of Tankers should make a big difference (for the way I played and built the Scrapper) Overload (for Tankers) is harder to predict (for me). It probably would get added as an easy IO mule.
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