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Posted

So, I'm trying to recreate a character a friend of mine created for comics we used to make as kids.  Called Skyrocket, his legs were surrounded by/converted to flame while he was flying around.

 

The issue I have is that I'm not sure how to recreate that look for the game.  Any thoughts?

 

Right now, I gave him pants and boots using "Spectrum" and coloured them orange/yellow to match the colour of flame, then a Blazing path aura.  It's... adequate... but I wondered if anyone had any other suggestions.

Posted
2 minutes ago, Ultimo said:

So, I'm trying to recreate a character a friend of mine created for comics we used to make as kids.  Called Skyrocket, his legs were surrounded by/converted to flame while he was flying around.

 

The issue I have is that I'm not sure how to recreate that look for the game.  Any thoughts?

 

Right now, I gave him pants and boots using "Spectrum" and coloured them orange/yellow to match the colour of flame, then a Blazing path aura.  It's... adequate... but I wondered if anyone had any other suggestions.

i recently (for the last of many times) asked for an alternate "bottom" of a waist with rocket jets under.  it was pointed out that any combat mechanics that use legs (there are a few, very few) would need all that recoded.  sigh.

 

your best bet is get something like kilts colored red, or the pure color option glowing orange/red  

Posted
2 hours ago, Snarky said:

i recently (for the last of many times) asked for an alternate "bottom" of a waist with rocket jets under.  it was pointed out that any combat mechanics that use legs (there are a few, very few) would need all that recoded.  sigh.

 

I do not believe this for a moment.

 

If they can have spectrum or fur they can produce a flame effect.

 

For those who desire Davromodok looks of floating around on a toilet seat they can use the same tech to make invisible legs and make a "floating platform" belt.

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How the hell am I even supposed to know if ignorance is bliss?

 
Posted
4 hours ago, Ultimo said:

So, I'm trying to recreate a character a friend of mine created for comics we used to make as kids.  Called Skyrocket, his legs were surrounded by/converted to flame while he was flying around.

 

 

That sounds a lot like Sam Guthrie, Marvel's Cannonball.

 

b01086214fc52f9211f90e88d94fa6c3--x-forc

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Posted

Hellfire Tacos: Paragon's Original Flaming Aura Generator since 1973.

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Girls of Nukem High - Excelsior - Tempus Fabulous, Flattery, Jennifer Chilly, Betty Beatdown, Totally Cali, Two Gun Trixie

Babes of War - Excelsior - High Beam (Yay), Di Di Guns, Runeslinger, Munitions Mistress, Tideway, Hard Melody, Blue Aria

 

Many alts and lots of fun.  Thank you Name Release For letting me get my OG main back!

Posted
On 6/22/2025 at 5:56 PM, Snarky said:

i recently (for the last of many times) asked for an alternate "bottom" of a waist with rocket jets under.  it was pointed out that any combat mechanics that use legs (there are a few, very few) would need all that recoded.  sigh.

 

This is absolutely untrue as evidenced by that floating torso freaklok temp power we can get at Halloween (and maybe as a reward for trading prismatics). Technically, there are still legs there but they are invisible, but anyone --even martial arts and street justice characters withtheir kicks-- can use this costume effect without visible legs to deliver the kicks. Now whether or not the devs want to allow kicking without legs outside of this costume power effect is entirely up to them, but there is no need to recode anything to accomodate the appearance of leglessness.

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Posted
6 hours ago, TheMoneyMaker said:

This is absolutely untrue as evidenced by that floating torso freaklok temp power we can get at Halloween (and maybe as a reward for trading prismatics). Technically, there are still legs there but they are invisible, but anyone --even martial arts and street justice characters withtheir kicks-- can use this costume effect without visible legs to deliver the kicks. Now whether or not the devs want to allow kicking without legs outside of this costume power effect is entirely up to them, but there is no need to recode anything to accomodate the appearance of leglessness.

yeah, the freaklok floating torso would be awesome

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Posted

remember, there is a way to make partial models invisible - this is true of several pets such as the Plant pet which is actually dragged around by a little humanoid NPC which is rendered invisible (alpha layers most like)

 

Given that we can label our own avatars with the Spectrum cover there's no logical reason we cannot use that tech to render any part invisible and plonk something else over the top of it.

 

 

How the hell am I even supposed to know if ignorance is bliss?

 
Posted
4 hours ago, Snarky said:

yeah, the freaklok floating torso would be awesome

It’s available for 10 Prismatic Aethers, it’s called Freaklok Disk Jockey.

 

i know this because i just purchased this for my Pyro/Sonic dom

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What this team needs is more Defenders

Posted
11 minutes ago, Psyonico said:

It’s available for 10 Prismatic Aethers, it’s called Freaklok Disk Jockey.

 

i know this because i just purchased this for my Pyro/Sonic dom

I do not like prismatic costumes. Due to price, inability to customize, and revocation on defeat

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Posted
10 hours ago, TheMoneyMaker said:

This is absolutely untrue as evidenced by that floating torso freaklok temp power we can get at Halloween (and maybe as a reward for trading prismatics). Technically, there are still legs there but they are invisible, but anyone --even martial arts and street justice characters withtheir kicks-- can use this costume effect without visible legs to deliver the kicks. Now whether or not the devs want to allow kicking without legs outside of this costume power effect is entirely up to them, but there is no need to recode anything to accomodate the appearance of leglessness.


But this is indeed the reason. They're OK with costume replacement temp powers and us not being able to see various kicks, but they don't want to allow this on a permanent costume piece, as it would require recoding all kick powers to use hand animations so they would be visible. It's not a functional limitation, it's an aesthetic one. They don't want invisible animations (other than within the very limited scope of the temp powers).

Posted
3 minutes ago, Captain Fabulous said:


But this is indeed the reason. They're OK with costume replacement temp powers and us not being able to see various kicks, but they don't want to allow this on a permanent costume piece, as it would require recoding all kick powers to use hand animations so they would be visible. It's not a functional limitation, it's an aesthetic one. They don't want invisible animations (other than within the very limited scope of the temp powers).

 

Interestingly this is EXACTLY what the devs said in beta about why certain things were locked behind Aethers. There are certain effects and costumes that they don't want to be common. I disagree with that reasoning, but that argument discussion was had during the closed and open beta for Aether Costume pieces . . . and well we have what we now.

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Posted
7 hours ago, Captain Fabulous said:


But this is indeed the reason. They're OK with costume replacement temp powers and us not being able to see various kicks, but they don't want to allow this on a permanent costume piece, as it would require recoding all kick powers to use hand animations so they would be visible. It's not a functional limitation, it's an aesthetic one. They don't want invisible animations (other than within the very limited scope of the temp powers).

Seems like a little hypocrisy on some level. They "can't" do this without recoding the powers for aesthetic reasons, but also the aesthetics are just fine under specific circumstances... it's fine, there's no issue here whatsoever.

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Posted
12 minutes ago, TheMoneyMaker said:

Seems like a little hypocrisy on some level. They "can't" do this without recoding the powers for aesthetic reasons, but also the aesthetics are just fine under specific circumstances... it's fine, there's no issue here whatsoever.

trust me, almost every geek who chose a "no leg" option, (be it fire, ice, hover platform like the freaks have, tendrils like CoT spectres have, or whatever...) will NOT choose powers that have kick animations.  We are hard core about our designs.

Posted (edited)
2 hours ago, Snarky said:

trust me, almost every geek who chose a "no leg" option, (be it fire, ice, hover platform like the freaks have, tendrils like CoT spectres have, or whatever...) will NOT choose powers that have kick animations.  We are hard core about our designs.

Honestly, I'd make an argument, but you can already make a headless character that uses eye beams. (it looks alright with Ebon Eye and Glinting Eye, but X-ray beam looks off)

Edited by Major_Decoy
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Posted
3 hours ago, TheMoneyMaker said:

Seems like a little hypocrisy on some level. They "can't" do this without recoding the powers for aesthetic reasons, but also the aesthetics are just fine under specific circumstances... it's fine, there's no issue here whatsoever.


Would you rather they remove the temp costume that permits this so there is no "hypocrisy"? Or are we rational enough to accept that sometimes it's ok to the bend the rules in a specific and limited circumstance because the benefit (having the costume) outweighs the drawback (no kick animations)?

 

35 minutes ago, Major_Decoy said:

Honestly, I'd make an argument, but you can already make a headless character that uses eye beams. (it looks alright with Ebon Eye and Glinting Eye, but X-ray beam looks off)


I'd make the counter argument that a character can have at most 1 eye beam power (out of a total of 4 in the game), versus an entire powerset that is all kicks along with at roughly a dozen other kicks scattered throughout the game. At least with the eye beams you see the beam. With kicks you see either nothing or just the impact VFX.

 

2 hours ago, Snarky said:

trust me, almost every geek who chose a "no leg" option, (be it fire, ice, hover platform like the freaks have, tendrils like CoT spectres have, or whatever...) will NOT choose powers that have kick animations.  We are hard core about our designs.


Oh this is the same argument presented when it comes to locking out costumes pieces that clip badly and the use of certain weapons with a shield. Because you just know there will indeed be people that will do it just because they can, without giving a single flying fig that it's an eyesore we all have to see, e.g. oversaturated and neon colors in the custom color palettes. You would think people would be like "oh, these colors are way too bright and I'm going to blind the entire team" and then refrain from using them. And you'd be wrong. 🤷‍♂️

Posted (edited)
3 minutes ago, Captain Fabulous said:

I'd make the counter argument that a character can have at most 1 eye beam power (out of a total of 4 in the game), versus an entire powerset that is all kicks along with at roughly a dozen other kicks scattered throughout the game. At least with the eye beams you see the beam. With kicks you see either nothing or just the impact VFX.

That is fair. You can already make footless characters, so clearly, what we need is the ability to make characters who have feet but not legs. Then we'd still be able to see the animations.

Edited by Major_Decoy
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Posted

I don't see the problem with kicking with invisible legs. I'm also against the argument that a lot of the costume items are restricted for clipping because there are plenty that still clip that are allowed, and sometimes people can do things with the clipping that makes sense for their character concept. But instead, arbitrary restrictions were set in place because someone decided that SOME of the clipping is unacceptable. It's a weak argument, and I'm not having it.

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