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Posted

Yes, I could go on brainstorm and find out. But maybe someone can just answer this for me: 

Burst of speed, I mash the power, I zip to the target, do a roundhouse kick, and can do it two more times, pretty much at my leisure it seems. 

With combat teleport, does it work the same way, where you can Combat TP in, do your attack, maybe get ATT'd to another part of the map, and then use Combat TP again? Or does it have to be used within a certain time frame? 

Posted

If I remember correctly it’s exactly the same as Jaunt, so each cast has a 6 second recharge, but you can cast it 3 times without actually seeing that recharge.

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What this team needs is more Defenders

Posted
2 hours ago, Glacier Peak said:

Combat Teleport gives you a stacking +8.5% ToHit (self only) for 5s

Ooh, I didn’t know it stacked!

 

I may need to fit CT in more builds.

What this team needs is more Defenders

Posted
2 hours ago, Psyonico said:

Ooh, I didn’t know it stacked!

 

I may need to fit CT in more builds.

Sadly the procs that can be slotted won't stack per cast, as least based on my testing (no Gaussians Chance for Build Up going off 3 times in 6 seconds).

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Posted
On 6/23/2025 at 8:45 AM, Glacier Peak said:

Exactly what Psyonico said and it's fun! Combat Teleport gives you a stacking +8.5% ToHit (self only) for 5s after 0.5s. You can get that increased further with enhancements too. Jaunt does not do that. 

It’s also great as a “get out of trouble” button.  You can instantly port out of giant mobs that have weakened your defense, and are beating your butt into submission.

 

At least that’s what I’ve been told 🙄

Posted
On 6/23/2025 at 1:45 PM, Glacier Peak said:

Exactly what Psyonico said and it's fun! Combat Teleport gives you a stacking +8.5% ToHit (self only) for 5s after 0.5s. You can get that increased further with enhancements too. Jaunt does not do that. 

 

On 6/23/2025 at 4:20 PM, Psyonico said:

Ooh, I didn’t know it stacked!

 

I may need to fit CT in more builds.

 

So, about the +ToHit bonus...

 

 

I couldn't tell what was actually going on under-the-hood, only what I could see from attribute monitoring and/or gui icons.

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Posted

Combat Teleport is also a good place to slot the Rectified Reticle: Increased Perception global. Unlike the Warp: Range/Increased Perception IO, the Rectified Reticle IO is always on.

Posted
1 hour ago, Glacier Peak said:

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   I guess this means that @Glacier Peak will take 5 rolls of Combat TP please. Man, you really need to lay of the Sliders a bit if you need 5 rolls to cover you... 😋

 

"Make it so..." - T

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Posted

   I know a lot of people who take CT on their melees.  I only take it on my Stalkers, using both a Shift+Lclick bind to CT to my cursor and a macro to CT on top of my target (it's for enemies but can be used to TP onto an ally).  Part of the reason is that it's a tiny DPS increase over time because it's faster in-combat movement to a sufficiently far enemy than anything else in the game.  Most of the reason is theme: it makes sense for Stalkers to do the "Nuthin Personnel Kid" TP meme when they also have the best burst damage.  I recommend you test it yourself a bit to see if it's worth the respec to you.  Committing to CT makes it much easier to also justify Fold Space.

 

   I name the macro "Stalker's Step" because it amuses me. 

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Posted

So...if you're in the labyrinth and getting drawn to the center - can you combat tp (as if I could do it quickly enough, lol. but, hey, I can practice ) to the mythic fog and prevent your demise? 

Posted
5 hours ago, Ukase said:

So...if you're in the labyrinth and getting drawn to the center - can you combat tp (as if I could do it quickly enough, lol. but, hey, I can practice ) to the mythic fog and prevent your demise? 

Sort of. If the shard is experiencing heavy load it will be a mixture of success and failure. I found the best way to take advantage of Combat TP in the Font is to aim to the very perimeter of the room where the death water is. That way, if there is lag and the skull suction is still happening, it won't pull you as your stuck to the inner perimeter wall. Sometimes TP to the Mythic Fog works, sometimes it doesn't (due to shard load) and same goes for getting behind a pillar. 

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