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Posted (edited)

Howdy! I'm looking for feedback from any build masters out there for what I'm thinking of as the "final" form for my Psionic/Regen Brute.

 

My main goals for this guild are to prioritize solo content against a wide variety of enemy types, hopefully pushing up the difficulties to at least +2/8 in the end. Based on other regen builds, my own experience solo to 37 (and playing many other Brutes), and random bits of chatter, I'm focusing on capping HP, getting additional regen bonuses, and trying layer in resistance as far as I can via set bonuses. Defense is a tertiary concern for me, as without any sort of significant DDR it will tend to fail quickly in melee. For budget limits, I'm avoiding Very Rare set recipes, and limiting myself to one partial pvp set in Panacea.


 

Spoiler

Universal Truth - Villain Brute
Build plan made with Mids Reborn v3.7.14 rev. 3
──────────────────────────────
Primary powerset: Psionic MeleeSecondary powerset: RegenerationPool powerset (#1): TeleportationPool powerset (#2): LeapingPool powerset (#3): FightingPool powerset (#4): LeadershipAncillary powerset: Leviathan Mastery

──────────────────────────────

Powers taken:

Level 1: Psi Blade
A: Unrelenting Fury: Accuracy/Damage3: Unrelenting Fury: Damage/RechargeTime5: Unrelenting Fury: Accuracy/Damage/RechargeTime9: Unrelenting Fury: Damage/Endurance/RechargeTime36: Unrelenting Fury: Accuracy/Damage/Endurance/RechargeTime36: Unrelenting Fury: RechargeTime/+Regen/+End

Level 1: Fast Healing
A: Invention: Healing3: Invention: Healing

Level 2: Telekinetic Blow
A: Mako's Bite: Accuracy/Damage9: Mako's Bite: Damage/Endurance11: Mako's Bite: Damage/Recharge11: Mako's Bite: Accuracy/Endurance/Recharge34: Mako's Bite: Chance of Damage(Lethal)36: Force Feedback: Chance for +Recharge

Level 4: Quick Recovery
A: Performance Shifter: Chance for +End5: Performance Shifter: EndMod45: Performance Shifter: EndMod/Accuracy

Level 6: Reconstruction
A: Preventive Medicine: Chance for +Absorb7: Preventive Medicine: Heal/RechargeTime7: Preventive Medicine: Heal/RechargeTime/Endurance

Level 8: Psi Blade Sweep
A: Brute's Fury: Accuracy/Damage13: Brute's Fury: Damage/Recharge13: Brute's Fury: Accuracy/Damage/Recharge15: Brute's Fury: Damage/Endurance/RechargeTime21: Brute's Fury: Accuracy/Damage/Endurance/Recharge34: Brute's Fury: Recharge/Fury Bonus

Level 10: Teleport
A: Winter's Gift: Slow Resistance (20%)

Level 12: Combat Teleport
A: Invention: To Hit Buff

Level 14: Combat Jumping
A: Luck of the Gambler: Defense/Increased Global Recharge Speed15: Reactive Defenses: Scaling Resist Damage19: Shield Wall: +Res (Teleportation), +5% Res (All)

Level 16: Integration
A: Panacea: +Hit Points/Endurance17: Panacea: Heal/Endurance17: Panacea: Heal45: Panacea: Heal/Recharge

Level 18: Ailment Resistance
A: Preventive Medicine: Heal19: Preventive Medicine: Heal/Endurance48: Preventive Medicine: Heal/RechargeTime

Level 20: Resilience
A: Unbreakable Guard: +Max HP21: Unbreakable Guard: Resistance27: Unbreakable Guard: Resistance/Endurance40: Impervious Skin: Status Resistance/Regeneration42: Gladiator's Armor: TP Protection +3% Def (All)42: Gladiator's Armor: Resistance

Level 22: Greater Psi Blade
A: Mako's Bite: Accuracy/Damage23: Mako's Bite: Damage/Endurance23: Mako's Bite: Damage/Recharge25: Mako's Bite: Accuracy/Endurance/Recharge37: Mako's Bite: Accuracy/Damage/Endurance/Recharge37: Mako's Bite: Chance of Damage(Lethal)

Level 24: Reactive Regeneration
A: Numina's Convalesence: Heal/Endurance25: Numina's Convalesence: Heal/Recharge33: Numina's Convalesence: Heal34: Numina's Convalesence: +Regeneration/+Recovery

Level 26: Mass Levitate
A: Obliteration: Damage27: Obliteration: Accuracy/Recharge29: Obliteration: Accuracy/Damage/Recharge29: Obliteration: Accuracy/Damage/Endurance/Recharge31: Obliteration: Chance for Smashing Damage37: Force Feedback: Chance for +Recharge

Level 28: Kick
A: Invention: Accuracy

Level 30: Tough
A: Steadfast Protection: Resistance/+Def 3%31: Steadfast Protection: Resistance/Endurance31: Aegis: Psionic/Status Resistance40: Aegis: Resistance/Endurance42: Aegis: Resistance

Level 32: Weave
A: Luck of the Gambler: Defense/Increased Global Recharge Speed33: Luck of the Gambler: Defense33: Luck of the Gambler: Defense/Endurance

Level 35: Spirit Shark
A: Devastation: Accuracy/Damage39: Devastation: Damage/Endurance39: Devastation: Damage/Recharge39: Devastation: Accuracy/Damage/Recharge40: Devastation: Accuracy/Damage/Endurance/Recharge

Level 38: Second Wind
A: Numina's Convalesence: Heal/Recharge45: Numina's Convalesence: Endurance/Recharge46: Numina's Convalesence: Heal/Endurance/Recharge

Level 41: Moment of Glory
A: Luck of the Gambler: Defense/Increased Global Recharge Speed43: Invention: Recharge Reduction43: Invention: Recharge Reduction43: Invention: Recharge Reduction

Level 44: Taunt
A: Perfect Zinger: Chance for Psi Damage46: Perfect Zinger: Threat/Placate/Recharge46: Perfect Zinger: Threat/Placate/Recharge/Range48: Perfect Zinger: Threat/Placate/Range48: Perfect Zinger: Accuracy/Recharge

Level 47: Concentration
A: Gaussian's Synchronized Fire-Control: Chance for Build UpA: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge

Level 49: Maneuvers
A: Luck of the Gambler: Defense/Increased Global Recharge SpeedA: Luck of the Gambler: Defense/Endurance


──────────────────────────────

Inherents:

Level 1: Fury


Level 1: Brawl
(Empty)

Level 1: Sprint
(Empty)

Level 2: Rest
(Empty)

Level 1: Swift
(Empty)

Level 1: Hurdle
(Empty)

Level 1: Health
A: Regenerative Tissue: +Regeneration

Level 1: Stamina
A: Performance Shifter: Chance for +End47: Performance Shifter: EndMod

Level 1: Insight

 

image.png.4388194e5960da84c195785b06e67a97.png

 

Any feedback is appreciated! Thanks!

Universal Truth - Brute (Psionic Melee - Regeneration).mbd

Edited by Terenos
Added image for totals in spoilers
Posted (edited)

If you switch out the 3 recharge reductions for 2 +5 reductions in MOG, you can get a slot back a slot and only lose 1 second of recharge, you probably don't need the +end slotted into stamina either, you have a lot of it.  One option  to reuse those slots is to 5 slot numina that will give you 3.75 more s/l resist and 4 slot Aegis for 3 more resist  to get 71 total S/L.  

 

You're also over the HP cap, so you can afford to drop one of the slots in quick recovery (or any other sets targeting HP+ bonuses and add it elsewhere.    You could add it to weave to get some extra accuracy and extra S/L resists,.  I suggest also adding a kismet, acc+6% somewhere, that + the LOTG Accuracy set bonus will get your accuracy to 95% on most powers.

 

 

Edited by zenijos10
  • Like 1
Posted

Thanks for the feedback, especially on the max HP thing. I definitely get a bit of set blindness when I'm placing things and just think, "Well, may as well just put another one in." This is especially true for +hp bonuses, as I'm not used to the amount that Regen has just baked into the base powers.

 

This new build is both more survivable and easier to put together (dropping a PVP IO is pretty big budget-wise).  HP is still overcapped, but by a significantly reduced amount,
 

Spoiler

Universal Truth - Villain Brute
Build plan made with Mids Reborn v3.7.14 rev. 3
──────────────────────────────
Primary powerset: Psionic MeleeSecondary powerset: RegenerationPool powerset (#1): TeleportationPool powerset (#2): LeapingPool powerset (#3): FightingPool powerset (#4): LeadershipAncillary powerset: Leviathan Mastery

──────────────────────────────

Powers taken:

Level 1: Psi Blade
A: Superior Unrelenting Fury: Accuracy/Damage3: Superior Unrelenting Fury: Damage/RechargeTime5: Superior Unrelenting Fury: Accuracy/Damage/RechargeTime9: Superior Unrelenting Fury: Damage/Endurance/RechargeTime36: Superior Unrelenting Fury: Accuracy/Damage/Endurance/RechargeTime36: Superior Unrelenting Fury: RechargeTime/+Regen/+End

Level 1: Fast Healing
A: Invention: Healing3: Numina's Convalesence: Heal43: Numina's Convalesence: +Regeneration/+Recovery

Level 2: Telekinetic Blow
A: Mako's Bite: Accuracy/Damage9: Mako's Bite: Damage/Endurance11: Mako's Bite: Damage/Recharge11: Mako's Bite: Accuracy/Endurance/Recharge34: Mako's Bite: Chance of Damage(Lethal)36: Force Feedback: Chance for +Recharge

Level 4: Quick Recovery
A: Performance Shifter: Chance for +End5: Power Transfer: EndMod45: Power Transfer: Damage/EndMod

Level 6: Reconstruction
A: Preventive Medicine: Chance for +Absorb7: Preventive Medicine: Heal/RechargeTime7: Doctored Wounds: Recharge39: Doctored Wounds: Heal/Recharge

Level 8: Psi Blade Sweep
A: Superior Brute's Fury: Accuracy/Damage13: Superior Brute's Fury: Damage/Recharge13: Superior Brute's Fury: Accuracy/Damage/Recharge15: Superior Brute's Fury: Damage/Endurance/RechargeTime21: Superior Brute's Fury: Accuracy/Damage/Endurance/Recharge34: Superior Brute's Fury: Recharge/Fury Bonus

Level 10: Teleport
A: Winter's Gift: Slow Resistance (20%)

Level 12: Combat Teleport
A: Invention: To Hit Buff

Level 14: Combat Jumping
A: Luck of the Gambler: Defense/Increased Global Recharge Speed15: Reactive Defenses: Scaling Resist Damage19: Shield Wall: +Res (Teleportation), +5% Res (All)

Level 16: Integration
A: Panacea: +Hit Points/Endurance17: Panacea: Heal/Endurance17: Panacea: Heal

Level 18: Ailment Resistance
A: Preventive Medicine: Heal19: Preventive Medicine: Heal/Endurance

Level 20: Resilience
A: Unbreakable Guard: +Max HP21: Unbreakable Guard: Resistance27: Unbreakable Guard: Resistance/Endurance40: Impervious Skin: Status Resistance/Regeneration42: Gladiator's Armor: TP Protection +3% Def (All)42: Gladiator's Armor: Resistance

Level 22: Greater Psi Blade
A: Mako's Bite: Accuracy/Damage23: Mako's Bite: Damage/Endurance23: Mako's Bite: Damage/Recharge25: Mako's Bite: Accuracy/Endurance/Recharge37: Mako's Bite: Accuracy/Damage/Endurance/Recharge37: Mako's Bite: Chance of Damage(Lethal)

Level 24: Reactive Regeneration
A: Numina's Convalesence: Heal/Endurance25: Numina's Convalesence: Heal/Recharge33: Numina's Convalesence: Heal/Endurance/Recharge33: Numina's Convalesence: Endurance/Recharge34: Numina's Convalesence: Heal

Level 26: Mass Levitate
A: Obliteration: Damage27: Obliteration: Accuracy/Recharge29: Obliteration: Accuracy/Damage/Recharge29: Obliteration: Accuracy/Damage/Endurance/Recharge31: Obliteration: Chance for Smashing Damage37: Force Feedback: Chance for +Recharge

Level 28: Kick
A: Invention: Accuracy

Level 30: Tough
A: Steadfast Protection: Resistance/+Def 3%31: Steadfast Protection: Resistance/Endurance31: Aegis: Psionic/Status Resistance40: Aegis: Resistance/Endurance42: Aegis: Resistance45: Aegis: Resistance/Endurance/Recharge

Level 32: Weave
A: Luck of the Gambler: Defense/Increased Global Recharge Speed33: Luck of the Gambler: Defense

Level 35: Spirit Shark
A: Overwhelming Force: Accuracy/Damage39: Overwhelming Force: Endurance/Recharge39: Force Feedback: Chance for +Recharge40: Overwhelming Force: Damage/Chance for Knockdown/Knockback to Knockdown

Level 38: Second Wind
A: Numina's Convalesence: Heal/Recharge45: Numina's Convalesence: Endurance/Recharge46: Numina's Convalesence: Heal/Endurance/Recharge50: Numina's Convalesence: Heal/Endurance50: Numina's Convalesence: Heal

Level 41: Moment of Glory
A: Luck of the Gambler: Defense/Increased Global Recharge Speed43: Invention: Recharge Reduction43: Invention: Recharge Reduction

Level 44: Taunt
A: Perfect Zinger: Chance for Psi Damage46: Perfect Zinger: Threat/Placate46: Perfect Zinger: Threat/Placate/Recharge48: Perfect Zinger: Threat/Placate/Recharge/Range

Level 47: Concentration
A: Gaussian's Synchronized Fire-Control: Chance for Build UpA: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge

Level 49: Maneuvers
A: Luck of the Gambler: Defense/Increased Global Recharge SpeedA: Luck of the Gambler: Defense/Endurance


──────────────────────────────

Inherents:

Level 1: Fury


Level 1: Brawl
A: Invention: Accuracy

Level 1: Sprint
A: Unbounded Leap: +Stealth

Level 2: Rest
(Empty)

Level 1: Swift
A: Invention: Run Speed

Level 1: Hurdle
A: Invention: Jumping

Level 1: Health
A: Regenerative Tissue: +Regeneration48: Miracle: +Recovery

Level 1: Stamina
A: Performance Shifter: Chance for +End

Level 1: Insight

 

image.png.b195afc6f111b30349b796666d7cd5ed.png

 

 

 

Universal Truth - Brute (Psionic Melee - Regeneration).mbd

Posted

Looks pretty sturdy!  To throw a wrench in it, or perhaps to just give a alternative view.  Many level 50 regen brutes and now tanks swap out some survivability for more offensive power via procs.  Killing faster can help survive a lot of things too!

 

For example Greater Psi Blade could go from about 280 average damage to 379 with 4 procs and 2 acc/damage.   Also just as a note, in most cases as a brute you will not get a lot of use out of enhancing taunt (many people skip it entirely), so weigh those set bonuses carefully.  Additionally, you have a lot of endurance (though not a lot of endurance  debuff resistance).  You can probrably afford to lose the slot holding miracle in health (one of the quick recovery slots).   Finally, the concentration second slot isnt doing much either.    So those slots might be better elsewhere, or allow you to lose some set in attacks and gain them in defenses.  Also, your accuracy still isn't great against +4 enemies.  The kismet +acc enhancement would do a lot of good.

  • Like 1
Posted
41 minutes ago, zenijos10 said:

 

For example Greater Psi Blade could go from about 280 average damage to 379 with 4 procs and 2 acc/damage.

 

He has Fury set to 0. Move it up to 85 and Greater Psi Blade hits for 471.

  • Thanks 1
Posted
1 hour ago, zenijos10 said:

Looks pretty sturdy!  To throw a wrench in it, or perhaps to just give a alternative view.  Many level 50 regen brutes and now tanks swap out some survivability for more offensive power via procs.  Killing faster can help survive a lot of things too!

 

For example Greater Psi Blade could go from about 280 average damage to 379 with 4 procs and 2 acc/damage.   Also just as a note, in most cases as a brute you will not get a lot of use out of enhancing taunt (many people skip it entirely), so weigh those set bonuses carefully.  Additionally, you have a lot of endurance (though not a lot of endurance  debuff resistance).  You can probrably afford to lose the slot holding miracle in health (one of the quick recovery slots).   Finally, the concentration second slot isnt doing much either.    So those slots might be better elsewhere, or allow you to lose some set in attacks and gain them in defenses.  Also, your accuracy still isn't great against +4 enemies.  The kismet +acc enhancement would do a lot of good.

 

I've tried the playstyle of heavy procs on brutes before, and it's never really my cup of tea for them - I've found that pushing fury through recharge and sustain provides a faster route to damage. I also prefer to over-emphasize survivability and sustain over extra damage (when it's a trade-off I have to consider). I've found that, when teaming, the team is either blasting through enemies so quickly the little bit of extra damage I could bring with procs doesn't really make a heavy impact or I'm acting as the key tank, where soaking alphas and living is the most important aspect I bring. My playstyle tends to favor preparing for the latter than optimizing for the former.

 

I like the idea of bringing in Kismet, and dropping the slot in concentration and moving it over to mule that enhancement in combat jumping is probably where I'll end up. There's also a part of me that likes the idea of just dropping concentration entirely and switching it over to Tactics out of Leadership to provide that extra high level accuracy and provide a layer of confuse/fear protection when solo. While the damage bonus of Concentration is really nice for bursting with Insight/Greater Psi Blade, the utility of Tactics might just be a better QOL addition.

Posted
1 hour ago, Erratic1 said:

 

He has Fury set to 0. Move it up to 85 and Greater Psi Blade hits for 471.

 

TIL that was a slider. Thank you!

  • Thumbs Up 1
Posted (edited)
1 hour ago, Erratic1 said:

 

He has Fury set to 0. Move it up to 85 and Greater Psi Blade hits for 471.

with Fury at 85, I see Greater Psi blade hitting for 706 ( on average) with 4 damage procs and 1 dam/acc and 1 damage.  So the damage can scale with fury, however it is average damage, and the RNG can be stingy sometimes.   

 

Terenos, I understand your build philosophy, just wanted to show there are always tradeoffs and ways to make useful changes.  Maximizing defense means giving up some offense.

Edited by zenijos10
Posted
12 minutes ago, zenijos10 said:

Terenos, I understand your build philosophy, just wanted to show there are always tradeoffs and ways to make useful changes.  Maximizing defense means giving up some offense.

 

Totally, I appreciate the feedback. It's good to step back and think through my choices on the build, which is why having other perspectives like yours only makes it better!

Posted
2 hours ago, zenijos10 said:

with Fury at 85, I see Greater Psi blade hitting for 706 ( on average) with 4 damage procs and 1 dam/acc and 1 damage.  So the damage can scale with fury, however it is average damage, and the RNG can be stingy sometimes.   

 

I thought proc damage was flat and not modified by outside effects. I may need to ask someone who procs damage.

Posted

I firmly believe that the regen playstyle and build philosophy hasn't really changed even with more dependable/consistent passive regen and some debuff resistance.

 

More recharge, more slow resist, more recharge, more slow resist - when things go bad it's your clicks that's going to save you, not passive regen. -recharge debuffs were and still will be the bane to your survival.

 

Looking at your new build you have 40% recharge debuff resistance and 50% recharge global bonus, no haste. This might work for easy content but I guarantee you will start to feel the pain as you ramp up difficulty. 

 

Look to supplement your toolkit with additional sources of +resist such as rune of protection or melee hybrid. That's the typical and established regen build strategy. But again:

More recharge, more slow resist. Get hasten, and then more recharge, and more slow resist.

Liberty, Torchbearer, Excelsior, Everlasting

Jezebel Delias

Level 50 Fire/Elec/Mace Blaster

 

I am the Inner Circle!

Posted (edited)
16 hours ago, Erratic1 said:

 

I thought proc damage was flat and not modified by outside effects. I may need to ask someone who procs damage.

Proc damage does not get modified.   But consider that with 1 dam + 1 dam/acc  Greater Psi Blade can get to 76% dam enhancment (217 damage), with a full set of Mako it gets to 93.5% (288 damage).   Fury affects BOTH of those.  At 85 fury, 408 and 479 respectively.  You can put 4 procs on top of that 408 to get to average damage of 689.   

  • With Musculature core (and 85 Fury), it closes the distance even more boosting the 76% damage enhancement to 119% (ed 122%) and meanwhile 6 slot Mako is at 127% (ed 143%).  This put average damage between the two at 746 for 1 dam + 1 dam/acc + 4 procs versus 516 for 6 slot Mako's.
  • With musc + 85 Fury + INSIGHT it is 750 damage for 6 slot and 974 damage for 1 dam + 1 dam/acc + 4 procs.
  • If you add in concentration + Gaussian's Build up it goes to 1020 (6 slot) vs 1244.

 

The tradeoff is real.  Give up the set bonuses in exchange for an extra 220 ST damage every 8 seconds or so?

Edited by zenijos10

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