Jump to content
Hotmail and Outlook are blocking most of our emails at the moment. Please use an alternative provider when registering if possible until the issue is resolved.

Recommended Posts

Posted
4 hours ago, JayboH said:

Nice, do you happen to know the answers to my questions regarding the proc?

….  Yes.  And i answered it.  
 

Dark uses both to hit debuffs, stun effect, and fear effect to mitigate incoming damage.  Adding to hit debuff to a stun aura increases the overall effectiveness of your to hit debuffs on opponents 

Posted
On 6/27/2025 at 3:54 AM, Wordsalad said:

Only thing I would change is Piercing Beam hitting more targets, wtf is a 3 target narrow cone?

 

I agree that would be superior but thematically the idea is the shot is piercing through two other targets.

 

It's a narrow cone because doing so is a mechanically simple way to evoke that idea.

Posted (edited)
5 hours ago, JayboH said:

Nice, do you happen to know the answers to my questions regarding the proc?

 

To hit debuff from the AA proc lasts 10 seconds.  Not affected by enhancements.  7.5% to hit debuff, resistable.

Edited by aethereal
Posted
4 hours ago, JayboH said:

Nice, do you happen to know the answers to my questions regarding the proc?

 

7 hours ago, JayboH said:

-speaking of Absolute Amazement, I never understood the proc.  If everything is designed around stunning your target, why would you care if they get hit with a to-hit debuff?  Does the full set stun duration outlast the to-hit debuff proc?  Etc.

 

11 hours ago, JayboH said:

I have tried to get Dark Pit some buffs a few times over the years.  It costs a lot of endurance, it has low base accuracy, it has a low mag stun, and the stun is short.  How do you slot yours up?


Dark Pit on a Corruptor inflicts a Mag2 Stun with a Base Duration of 8.94 seconds and a recharge time of 60s.
Slotting a full Absolute Amazement set into it will get the Stun duration to a 18.05 seconds (regular unboosted) and 18.54s (if they're boosted to +5)
https://cod.uberguy.net./html/power.html?power=corruptor_ranged.dark_blast.dark_pit&at=corruptor

The Absolute Amazement Proc inflicts -7.5% ToHit (resistable) for 10 seconds; at an activation rate of 4.5PPM
https://cod.uberguy.net./html/power.html?power=boosts.crafted_absolute_amazement_f.crafted_absolute_amazement_f&at=corruptor


So if you're putting the entire +5-boosted "Absolute Amazement" IO set into Dark Pit; you can expect:
+ Inflict a Mag 2 Stun with a duration of 18.54s (vs even-level enemies)

+ Capped Hit Chance vs +1 enemies (can become capped vs higher level foes with more Global Accuracy + ToHit buffs etc)

+ A Recharge time of 28.93s (this can be made lower with more Global Recharge + Hasten etc. getting it down to ~15s is often viable)
+ A chance to inflict -7.5 ToHit (vs even level foes) for 10s. At 4.5PPM with the above slotting this will have a 72.6154% activation rate.



Personally... I skip it.
Dark Blast is one of those powersets that only has about 5 powers that (to me) are worth taking.
I will sometimes take the T1 Dark Blast.  But Dark Pit, Night Fall and Torrent for me are always firm skips.
...and that's not a bad thing, because it give me lots of options for pool/epic/patron powers etc.
(On Sentinels it's a different story but Dark Blast there might as well be a completely new powerset!)

Posted
9 hours ago, Maelwys said:

 

 


Dark Pit on a Corruptor inflicts a Mag2 Stun with a Base Duration of 8.94 seconds and a recharge time of 60s.
Slotting a full Absolute Amazement set into it will get the Stun duration to a 18.05 seconds (regular unboosted) and 18.54s (if they're boosted to +5)
https://cod.uberguy.net./html/power.html?power=corruptor_ranged.dark_blast.dark_pit&at=corruptor

The Absolute Amazement Proc inflicts -7.5% ToHit (resistable) for 10 seconds; at an activation rate of 4.5PPM
https://cod.uberguy.net./html/power.html?power=boosts.crafted_absolute_amazement_f.crafted_absolute_amazement_f&at=corruptor


So if you're putting the entire +5-boosted "Absolute Amazement" IO set into Dark Pit; you can expect:
+ Inflict a Mag 2 Stun with a duration of 18.54s (vs even-level enemies)

+ Capped Hit Chance vs +1 enemies (can become capped vs higher level foes with more Global Accuracy + ToHit buffs etc)

+ A Recharge time of 28.93s (this can be made lower with more Global Recharge + Hasten etc. getting it down to ~15s is often viable)
+ A chance to inflict -7.5 ToHit (vs even level foes) for 10s. At 4.5PPM with the above slotting this will have a 72.6154% activation rate.



Personally... I skip it.
Dark Blast is one of those powersets that only has about 5 powers that (to me) are worth taking.
I will sometimes take the T1 Dark Blast.  But Dark Pit, Night Fall and Torrent for me are always firm skips.
...and that's not a bad thing, because it give me lots of options for pool/epic/patron powers etc.
(On Sentinels it's a different story but Dark Blast there might as well be a completely new powerset!)

Oh I take everything except the ST Hold and the abomination known as Black Hole.  
 

On my level 50 build i may have to drop one the T1 blast.  Which makes me sad.  But i want Leadership Tactics, which means Manuevers. And with Hasten and a Travel Power….   But I try to take them all.  I like the hold.  But no room, no options to stack in Dark^3 and therefore it is much less useful.  I have been on this Dark^3 running all content since March.  Every contact every mission Red/Blue/Gold.  The powers work wonderfully together once you realize the timing and opportunities.  Only against rare EBs do I start to get pressured solo.  Tons of mobs?  Debuff, Stun, Tar, Spirit Drain, Blackstar.  Even when i cannot kill stuff fast I rarely have issues due to all the mitigation Dark^3 throws out. 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...