Snarky Posted 12 hours ago Posted 12 hours ago 4 hours ago, JayboH said: Nice, do you happen to know the answers to my questions regarding the proc? …. Yes. And i answered it. Dark uses both to hit debuffs, stun effect, and fear effect to mitigate incoming damage. Adding to hit debuff to a stun aura increases the overall effectiveness of your to hit debuffs on opponents
twozerofoxtrot Posted 12 hours ago Posted 12 hours ago On 6/27/2025 at 3:54 AM, Wordsalad said: Only thing I would change is Piercing Beam hitting more targets, wtf is a 3 target narrow cone? I agree that would be superior but thematically the idea is the shot is piercing through two other targets. It's a narrow cone because doing so is a mechanically simple way to evoke that idea.
aethereal Posted 11 hours ago Posted 11 hours ago (edited) 5 hours ago, JayboH said: Nice, do you happen to know the answers to my questions regarding the proc? To hit debuff from the AA proc lasts 10 seconds. Not affected by enhancements. 7.5% to hit debuff, resistable. Edited 11 hours ago by aethereal
Maelwys Posted 11 hours ago Posted 11 hours ago 4 hours ago, JayboH said: Nice, do you happen to know the answers to my questions regarding the proc? 7 hours ago, JayboH said: -speaking of Absolute Amazement, I never understood the proc. If everything is designed around stunning your target, why would you care if they get hit with a to-hit debuff? Does the full set stun duration outlast the to-hit debuff proc? Etc. 11 hours ago, JayboH said: I have tried to get Dark Pit some buffs a few times over the years. It costs a lot of endurance, it has low base accuracy, it has a low mag stun, and the stun is short. How do you slot yours up? Dark Pit on a Corruptor inflicts a Mag2 Stun with a Base Duration of 8.94 seconds and a recharge time of 60s. Slotting a full Absolute Amazement set into it will get the Stun duration to a 18.05 seconds (regular unboosted) and 18.54s (if they're boosted to +5) https://cod.uberguy.net./html/power.html?power=corruptor_ranged.dark_blast.dark_pit&at=corruptor The Absolute Amazement Proc inflicts -7.5% ToHit (resistable) for 10 seconds; at an activation rate of 4.5PPM https://cod.uberguy.net./html/power.html?power=boosts.crafted_absolute_amazement_f.crafted_absolute_amazement_f&at=corruptor So if you're putting the entire +5-boosted "Absolute Amazement" IO set into Dark Pit; you can expect: + Inflict a Mag 2 Stun with a duration of 18.54s (vs even-level enemies) + Capped Hit Chance vs +1 enemies (can become capped vs higher level foes with more Global Accuracy + ToHit buffs etc) + A Recharge time of 28.93s (this can be made lower with more Global Recharge + Hasten etc. getting it down to ~15s is often viable) + A chance to inflict -7.5 ToHit (vs even level foes) for 10s. At 4.5PPM with the above slotting this will have a 72.6154% activation rate. Personally... I skip it. Dark Blast is one of those powersets that only has about 5 powers that (to me) are worth taking. I will sometimes take the T1 Dark Blast. But Dark Pit, Night Fall and Torrent for me are always firm skips. ...and that's not a bad thing, because it give me lots of options for pool/epic/patron powers etc. (On Sentinels it's a different story but Dark Blast there might as well be a completely new powerset!)
Snarky Posted 2 hours ago Posted 2 hours ago 9 hours ago, Maelwys said: Dark Pit on a Corruptor inflicts a Mag2 Stun with a Base Duration of 8.94 seconds and a recharge time of 60s. Slotting a full Absolute Amazement set into it will get the Stun duration to a 18.05 seconds (regular unboosted) and 18.54s (if they're boosted to +5) https://cod.uberguy.net./html/power.html?power=corruptor_ranged.dark_blast.dark_pit&at=corruptor The Absolute Amazement Proc inflicts -7.5% ToHit (resistable) for 10 seconds; at an activation rate of 4.5PPM https://cod.uberguy.net./html/power.html?power=boosts.crafted_absolute_amazement_f.crafted_absolute_amazement_f&at=corruptor So if you're putting the entire +5-boosted "Absolute Amazement" IO set into Dark Pit; you can expect: + Inflict a Mag 2 Stun with a duration of 18.54s (vs even-level enemies) + Capped Hit Chance vs +1 enemies (can become capped vs higher level foes with more Global Accuracy + ToHit buffs etc) + A Recharge time of 28.93s (this can be made lower with more Global Recharge + Hasten etc. getting it down to ~15s is often viable) + A chance to inflict -7.5 ToHit (vs even level foes) for 10s. At 4.5PPM with the above slotting this will have a 72.6154% activation rate. Personally... I skip it. Dark Blast is one of those powersets that only has about 5 powers that (to me) are worth taking. I will sometimes take the T1 Dark Blast. But Dark Pit, Night Fall and Torrent for me are always firm skips. ...and that's not a bad thing, because it give me lots of options for pool/epic/patron powers etc. (On Sentinels it's a different story but Dark Blast there might as well be a completely new powerset!) Oh I take everything except the ST Hold and the abomination known as Black Hole. On my level 50 build i may have to drop one the T1 blast. Which makes me sad. But i want Leadership Tactics, which means Manuevers. And with Hasten and a Travel Power…. But I try to take them all. I like the hold. But no room, no options to stack in Dark^3 and therefore it is much less useful. I have been on this Dark^3 running all content since March. Every contact every mission Red/Blue/Gold. The powers work wonderfully together once you realize the timing and opportunities. Only against rare EBs do I start to get pressured solo. Tons of mobs? Debuff, Stun, Tar, Spirit Drain, Blackstar. Even when i cannot kill stuff fast I rarely have issues due to all the mitigation Dark^3 throws out.
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