ZemX Posted August 6 Posted August 6 11 minutes ago, BlackSpectre said: Paragon Protectors. Not because they’re hard to beat but because their MOG lasts too long. Not fun just standing around twiddling your thumbs until their MOG runs out. The "Radiation Defender" Paragon Protector Elite variant is also bad news for a different reason, especially if they are +5 to you. Say goodbye to 46% resist when they drop Enervating Field on you (and anybody near you). And oh, none of that "resistance resists resistance debuffs" stuff either because it's unresistable. Minus 46%. No exceptions. There are various Tar Patch using enemies that can do the same thing, but not all of them. Thankfully, not the one the Neu CoT use. 1
BlackSpectre Posted August 7 Posted August 7 On 8/6/2025 at 12:01 PM, ZemX said: The "Radiation Defender" Paragon Protector Elite variant is also bad news for a different reason, especially if they are +5 to you. Say goodbye to 46% resist … There are various Tar Patch using enemies that can do the same thing, but not all of them. That’s just not fair! My dark defender’s Tar Patch can only do -30% resist and, as far as I know, there’s nothing I can do to increase that number. Blah. Black Spectre - A Dark Defender's Home on the Web • The Advanced Bind Guide • The Masters of BAF: A Guide for Leaders and Players • The Wiki List of Slash Commands
Triumphant Posted August 7 Posted August 7 I think the ones that I find most irritating are the illusionists and master illusionists. You have to hit them before they phase out or else wait until they phase back in to dmg them. Also, they're summoning those stupid, irritating phantom dudes that are basically unhittable and also (hatefully) stick around well after you've killed the illusionist. Extremely annoying. Those are probably my most hated enemy so far as mobs are concerned.
ZemX Posted August 7 Posted August 7 25 minutes ago, BlackSpectre said: That’s just not fair! My dark defender’s Tar Patch can only do -30% resist and, as far as I know, there’s nothing I can do to increase that number. Blah. The 46% is for an enemy that is +5 to you, which can happen in a +4 mission difficulty. The unresistable part, however, IS unfair. Players don't get that. And some other NPCs don't either. It's weird. Like a bug they decided not to fix because the occasional dose of kryptonite can be interesting? 1
Marine X Posted August 8 Posted August 8 (edited) I realize that almost no one goes to the Shadow Shard but Soldiers of Rularu Watchers, Observers and Overseers refuse to accept that Defense is a thing. They cut right through your pricey defense enhancements like they aren't even there and start picking you apart, piece by piece. Nemesis Guys who start shooting at you from extreme range from who knows where the minute you enter a room or map section, while their buddies keep you busy. and I historically hate Sappers...especially the flying ones.... Edited August 8 by Marine X " When it's too tough for everyone else, it's just right for me..." ( Unless it's Raining, or Cold, or Really Dirty or there are Sappers, Man I hate those Guys...) Marine X
KaizenSoze Posted August 8 Posted August 8 13 minutes ago, Marine X said: I realize that almost no one goes to the Shadow Shard but Soldiers of Rularu Watchers, Observers and Overseers refuse to accept that Defense is a thing. They cut right through your pricey defense enhancements like they aren't even there and start picking you apart, piece by piece. Nemesis Guys who start shooting at you from extreme range from who knows where the minute you enter a room or map section, while their buddies keep you busy. and I historically hate Sappers...especially the flying ones.... Those Nemesis are typed as snipers, so high perception and range. Night Pixie on Excelsior Introduction to Arachnos Widows - Night/Blood/Fortunata
Billbailey96 Posted August 8 Posted August 8 Any enemy that has a chance of resurrecting after they die. The Feakshow are a good example of this.
DoctorDitko Posted August 11 Posted August 11 For me, it's Rikti Comms Officers. Specifically the pointless, XP-less Conscripts they summon! 1 Never procrastinate when you can perindinate! Disclaimer: Not a medical doctor. Do not take medical advice from Doctor Ditko. Also, not a physicist. Do not take advice on consensus reality from Doctor Ditko. But games? He used to pay his bills with games. (He's recovering well, thanks for asking!)
catsi563 Posted August 11 Posted August 11 Ruin mages all day long able to chain stun hold immobilize with high mag abilities that cant be avoided add in earthquake for massive slows and knockdowns and oh yeah they have a SHIELD which boosts their defense through the roof and lets not forget thats just ONE of them they sometimes come in 2-3 per mob which stacks everything Vaz ALL VAZ EVERY VAZ 1 1 My Dear you deserve the services of a great wizard but youll have to settle for the aid of a second rate pick pocket ~Schmendrick So you mean you'll put down your rock, and I'll put down my sword; and we'll try and kill each other like civilized people?
Xalon Posted August 12 Posted August 12 Sappers and sometimes there will be white color mobs and they are as strong as reds lol Also, the Freakshow who are defeated and then come back to life.
catsi563 Posted August 12 Posted August 12 16 hours ago, Xalon said: Sappers and sometimes there will be white color mobs and they are as strong as reds lol Also, the Freakshow who are defeated and then come back to life. Most freaks Im not too worried about them getting back up its just free shots and xp when they do but the bloody THRICE DAMNED Super stunners OMG I HATE THOSE with an unholy passions most freaks its like HAH you knocked me down here i come again Super Stunners its HAH knock me down I DARE YOU!! and when you do its ROFL suckers you triggered my trap card My Dear you deserve the services of a great wizard but youll have to settle for the aid of a second rate pick pocket ~Schmendrick So you mean you'll put down your rock, and I'll put down my sword; and we'll try and kill each other like civilized people?
BraveDecoy Posted August 13 Posted August 13 Thankfully they're not that common, but I hate dealing with the Arachnoids. Slows, Immobilizes, toxic damage, -def attacks, and just plain ugly to look at when they swarm up for melee combat. Almost makes me not want to go to Warburg for nukes. Almost.
kanga Posted Thursday at 07:28 AM Posted Thursday at 07:28 AM Council since the rework. Seriously I prefer fighting Malta or Carnies now.
legendaryjman Posted Sunday at 01:36 PM Posted Sunday at 01:36 PM Cairn - Devouring Earth They making killing anything around them impossible. So frustrating.
KMadeleine Posted Monday at 06:48 PM Posted Monday at 06:48 PM On 8/1/2025 at 3:24 PM, ZemX said: I am thankful I do not get motion sickness in video games, but for anyone who does, I am not sure we can say there's another change that HC devs have done that can actually make players physically ill the way this can. It was seriously a bad idea. It would be fine if the effect was just to drag you towards the Singularity, but the way it seems to work, especially when there's more than one acting on you, is to violently bounce you all over the area. And guess what? On a full team there tend to be at least two Family bosses with Singularities in EVERY spawn. So good luck if you are trying to use Break Frees to solve this. You either need to stay away at range or play a melee that has Repel mez protection. My fave tanker, a Rad Armor, doesn't. Sadly. I do get motion sickness when my Meniere’s Disease flares up, and yes, you are correct. I love my Grav troller but man do I hate facing them!
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