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Posted

Is this currently the worst performing melee set in the game?  Is it the activation times?  How would you change the set if granted the ability?

 

Body Blow

Quick Strike

Smashing Blow

Power Siphon

Repulsing Torrent

Confront

Burst

Focused Burst

Concentrated Strike

 

If I recall correctly, the set works on Stalkers best due to one of their AT enhancement sets granting you the ability to double Build Up/PowerSiphon whenever you want etc.

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Screenshot 2025-06-25 235644.png    spacer.pngFlint Eastwood

Posted

I'd give Focused Burst Total Focus level damage.

 

Concentrated Strike would do full crit damage and possibly Energy transfer level damage.

 

Repulsing Torrent could use a damage bump to maybe make it more worthwhile to take and not just as a knockdown power.

 

Could give Focused Burst a hold component, but the damage would likely be enough.

 

Another thought is to make Focused Burst snipe level damage, even if that means locking out snipes in Epics, making it so you don't have two snipes.

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Posted (edited)
2 hours ago, JayboH said:

Is this currently the worst performing melee set in the game?  Is it the activation times?  How would you change the set if granted the ability?

 

Nope. But it's definitely in the race (that "honor" goes to Staff). The set definitely needs to make Power Siphon less of a hassle to work. The stacks need to last longer and give a stronger buff per stack. And Concentrated Strike needs to have it's animation time reduced. Focused Burst needs to have it's animation time reduced also. It's a really good power, but holy smokes does it really wreck whatever momentum you have created. It's great for picking off runners. Make it better at that without completely disrupting your melee flow.

 

Kinetic Melee definitely has some really nice perks for it's secondary effects. The set is just a hassle to make work and it's damage is WAY to lacking to compensate for it, You can actually make KM do better DPS then DM, but it's a lot of work. Granted, DM's performance is pretty piss poor itself, but at least it isn't frustrating. 

 

Like, look at Ice Melee. The set doesn't put up the craziest numbers. Not good numbers, but not bad numbers either. And the set has some really fun mechanics going on. And those mechanics make it worthwhile on any AT it's available on. KM isn't like that. At least on Staff you can roll it on a tanker and just bore things to death. So...maybe KM is the worst set in the game. 

 

My second 50 was a FA/IM tanker. Really fun combo then pre-IOs and I'd imagine even crazier now. The Ice Patch?Burn combo is bonkers good. KM doesn't have a pairing like that.

Edited by SomeGuy
Posted
16 minutes ago, SomeGuy said:

(that "honor" goes to Staff)

 

Staff was at least capable of being semi-viable as a Hybrid AoE-damage-plus-Utility (built-in -Res, +Res, +Def, plus lots of Proc exploitation opportunities) powerset even before the i28p2's buff to Sky Splitter damage. I'm still a bit bitter about the Tanker Cone arc nerf though... 😝

 

Kinetic Melee on the other hand... well, the most accurate description I've ever heard of that powerset is "prolonged ineffectual spasm".

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Posted (edited)

Could not agree more with:

1. The Animation times on Concentrated Blow and Focuses Burst need to be trimmed.
2. Concentrated Strike not doing extra damage on a critical should be changed.

 

The set's defining features: Power Siphon and the -Damage effects could use a boost as well.


The -Damage effect is around -11% on Tankers, -6% on Scrappers, and lasts typically 5 seconds or so from each hit. The stacking rules are per caster, and possibly per-power?

If we extended the duration and made it per-power, this could become a useful effect. Against rank and file enemies it's not fantastic, but consistently whaling on an AV or GM should apply -30% (scrapper) or -50% (tanker) Damage debuff at least. At the moment you'd be hard-pressed to get 10% debuff with a Scrapper

This won't work so well against AVs who resist their own damage, eg Infernal, so its a very situational effect that should shine when it does apply.

Should a team with several Kinetic Melee characters be able to neuter an AV's damage output? Yeah!

 

Power Siphon is currently: activate, build up stacks with some quick hits, then go to town with your big hits.

The Damage Boost per stack is +31% for scrappers for 10 seconds.

Build Up does +100%, so you need 4 stacks to marginally do better than Build Up. Good luck with achieving that!

The pay off for Siphon: Body Blow, Quick Strike, Smashing Blow, Body Blow, then Concentrated Strike is 20% extra damage over what Build Up would theoretically do, only less common, none of the smaller attacks should miss, and the cognitive load of planning all this. I'd much prefer Build Up to that.

 

This, btw, is why the set works best on Stalkers - they replace Power Siphon with Build Up!

 

To fix this, either:

- make the stacked damage buffs last longer than 10s, so you can build up a 200% buff before delivering your big hits. If you work for it, the pay offs are significant and worth chasing.

or

- make the duration of Siphon Mode longer, or even make it perma-able, either as a click like Rage, or even just have it as an auto power. As long as you keep attacking, you get a flat damage boost that's not quite Build Up levels, similar to Claws with Follow Up.

 

 

Edited by MonteCarla
Posted
1 hour ago, MonteCarla said:

Could not agree more with:

1. The Animation times on Concentrated Blow and Focuses Burst need to be trimmed.
2. Concentrated Strike not doing extra damage on a critical should be changed.

 

The set's defining features: Power Siphon and the -Damage effects could use a boost as well.


The -Damage effect is around -11% on Tankers, -6% on Scrappers, and lasts typically 5 seconds or so from each hit. The stacking rules are per caster, and possibly per-power?

If we extended the duration and made it per-power, this could become a useful effect. Against rank and file enemies it's not fantastic, but consistently whaling on an AV or GM should apply -30% (scrapper) or -50% (tanker) Damage debuff at least. At the moment you'd be hard-pressed to get 10% debuff with a Scrapper

This won't work so well against AVs who resist their own damage, eg Infernal, so its a very situational effect that should shine when it does apply.

Should a team with several Kinetic Melee characters be able to neuter an AV's damage output? Yeah!

 

Power Siphon is currently: activate, build up stacks with some quick hits, then go to town with your big hits.

The Damage Boost per stack is +31% for scrappers for 10 seconds.

Build Up does +100%, so you need 4 stacks to marginally do better than Build Up. Good luck with achieving that!

The pay off for Siphon: Body Blow, Quick Strike, Smashing Blow, Body Blow, then Concentrated Strike is 20% extra damage over what Build Up would theoretically do, only less common, none of the smaller attacks should miss, and the cognitive load of planning all this. I'd much prefer Build Up to that.

 

This, btw, is why the set works best on Stalkers - they replace Power Siphon with Build Up!

 

To fix this, either:

- make the stacked damage buffs last longer than 10s, so you can build up a 200% buff before delivering your big hits. If you work for it, the pay offs are significant and worth chasing.

or

- make the duration of Siphon Mode longer, or even make it perma-able, either as a click like Rage, or even just have it as an auto power. As long as you keep attacking, you get a flat damage boost that's not quite Build Up levels, similar to Claws with Follow Up.

 

 

 

That is something I did forget.  Power Siphon and it's -Damage being weak, but I don't know how how to really improve Power Siphon other than all the stacks to last longer.

Would be nice to see it be considered as effective as Follow-Up and Blinding Feint.

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Posted (edited)
4 hours ago, SomeGuy said:

 

Nope. But it's definitely in the race (that "honor" goes to Staff). 

 

They just buffed Staff.  

  

EDIT:  It's nice to see some people stopped sleeping on Ice Melee.  Great set.  Reminder that it's tier 9 does the same damage as foot stomp only in a smaller area.

Edited by JayboH
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Posted
1 hour ago, JayboH said:

They just buffed Staff.  

  

EDIT:  It's nice to see some people stopped sleeping on Ice Melee.  Great set.  Reminder that it's tier 9 does the same damage as foot stomp only in a smaller area.

 

 

I definitely helped attribute to the target cap being implemented cause of my FA/IM tanker. I had IM THEN show me it was a sleeper of a set, so yeah....that warms my heart seeing it get more love. I can't remember if you were playing with me then.

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Posted (edited)

Make the siphoning effect inherent to each attack - either as a guaranteed flat amount or a % chance.  Have the buildup power simply push it to a 100% chance.  Maybe trim the pause-like effect some of the powers seem to have between when the animation appears to have completed and the damage actually applies as well.

Edited by biostem
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Posted (edited)
14 hours ago, SomeGuy said:

 

 

I definitely helped attribute to the target cap being implemented cause of my FA/IM tanker. I had IM THEN show me it was a sleeper of a set, so yeah....that warms my heart seeing it get more love. I can't remember if you were playing with me then.

Possible - I've been around since early beta.

 

EDIT:  might have been the same case with me and Assault Rifle.  I was silly enough to brag about the damage numbers after CoV hit and I had an AR/Kin corruptor.  They overhauled the set based around Ignite not long after, when I directly spit Ignite numbers while having siphon speed and fulcrum feeding it.  Something like 700-800 every 4 seconds I think base recharge?  Too long ago to recall hard numbers.

Edited by JayboH

Helped make Honest Game Trailers channel content, and channel EnergyOne

Screenshot 2025-06-25 235644.png    spacer.pngFlint Eastwood

Posted (edited)
16 hours ago, JayboH said:

They just buffed Staff.  

  

EDIT:  It's nice to see some people stopped sleeping on Ice Melee.  Great set.  Reminder that it's tier 9 does the same damage as foot stomp only in a smaller area.

Ice melee clearly has good mitigation and AoE.  Its weakness is ST (it has Frozen Touch --great -- but then GIS is mediocre, IS is mediocre to bad, and Frozen Fists is atrocious).

Edited by aethereal
Posted
19 hours ago, aethereal said:

Ice melee clearly has good mitigation and AoE.  Its weakness is ST (it has Frozen Touch --great -- but then GIS is mediocre, IS is mediocre to bad, and Frozen Fists is atrocious).

 

It's the 5th best ST DPS set.  Just behind Dual Blades by 2 seconds.

Posted (edited)
23 minutes ago, SomeGuy said:

Uhhhh according to what? Like, IM isn't bad ST DPS but it isn't THAT good.


I'm guessing "according to Ston's Melee Powerset Rankings" (which is not optimised for ATO2 and is also out of date since it leans heavily on pre-recharge-nerf Epic Snipes).

image.png
 

Edited by Maelwys
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Posted
3 hours ago, Maelwys said:


I'm guessing "according to Ston's Melee Powerset Rankings" (which is not optimised for ATO2 and is also out of date since it leans heavily on pre-recharge-nerf Epic Snipes).

image.png
 

 

 

I had a very strong suspicion this was going to get referenced. As someone who has played all of the melee types (granted savage and psi melee not extensively...but I do have experience with them) I know that there is a very small chance (I sure haven't found it) to make Ice Melee do ST DPS that well while having the build viable outside of pylon kills. The set can take a LOT of procs. I was actually mucking around with IM yesterday and able to do way faster than Dual Blades, albeit there is zero way I'd venture in to the real world with it like that.

 

In terms of actual viability outside of pylons? Ice Melee is good ST DPS. Definitely not THAT good. It is a really fun set though. It's a really good example to me of a set done overall pretty darn well. If it performed that well everyone would roll Ice Melee considering all the other stuff it can do.

 

Like, I have my own personal data collection info (which I update and share) of accumulated DPS times with many sets. Obviously things come down to the player and their ability, but when you've done this sort of thing as much as I have, and as long, I can literally just look at a class/combo and know WTF is going on when I see a time.

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