Kai Moon Posted 16 hours ago Posted 16 hours ago On 11/12/2025 at 2:14 PM, Kai Moon said: Hold Duration Enhancements and Sets in Attune These don't seem to do anything, unless I'm missing something? Currently, the brute, stalker, and tanker versions stalker version of Attune accepts hold enhancements and sets. The other versions don't. This shouldn't accept hold enhancements and sets if there's no hold duration to enhance. Update on this, currently the stalker version of Attune still accepts hold enhancements, but they don't seem to do anything. (Brute scrapper and tanker versions seem ok.)
Lockpick Posted 16 hours ago Posted 16 hours ago (edited) Any thoughts on how to slot Attune to get the best benefit? I just slotted a melee set (ToD)... Edit: I did a few minutes of testing and thought I would provide some brief feedback. I am currently a lvl 30 stalker SM/PA I solo'ed the Posi TF in 19:40, which is about the time I would expect to do it for most characters I would solo (Stalkers, Scrappers, Blasters, Corruptors) Attune is better than when I first tried the set. I appreciate the indicator that lets me know when it is applied and active. As a stalker it is not clear to me what my attack chain should be. I have been opening with Attune, which is counter to how I normally play stalkers. I usually open with my Assassin power solo and my highest non-Assassin power when teamed. Maybe I should be doing that and then selecting Attune. I went to Bricks and tried some hard targets and I was able to defeat them. I beat a lvl 35 Lt with 2 Minions, so the set can deal out the damage. I'm not a numbers guy, so tend to go by feel and the set definitely feels better than when I first played it. I am on the fence on whether I will play it when it goes Live, although Sonic Clap and Deafening Wave seems to provide good AoE damage, so it might be something to try. I took Strident Echo and not Sonic Thrust and am wondering if I am gimping myself by not taking both. It looks like you get 10% extra damage to Earsplitter per power if you have both applied, but if you have to take both you basically take 8 of the 9 primary powers, which is more than I would normally take (I usually skip the 1st power in Stalker primaries and Placate). Speaking of these 2 powers I was not aware the indicator was showing that the power had worn off, but I just assumed it meant I needed to use it for more damage, so I guess it worked out. I'm reasonably okay with the animations though some of them look like they are ranged attacks when they are melee. I have not taken Aura of Madness yet, so will be interested to see how it works with Deafening Wave Edited 15 hours ago by Lockpick Added feedback
BrandX Posted 15 hours ago Posted 15 hours ago 9 minutes ago, Lockpick said: Any thoughts on how to slot Attune to get the best benefit? I just slotted a melee set (ToD)... I've been testing the ST potential of the set and 3 Damage Procs 2 ACC/DMG HOs and 1 DMG/END D-Sync was giving better numbers than 5 piece Purple set (no damage proc) and 1 ToD damage proc.
Sovera Posted 15 hours ago Posted 15 hours ago 32 minutes ago, BrandX said: I've been testing the ST potential of the set and 3 Damage Procs 2 ACC/DMG HOs and 1 DMG/END D-Sync was giving better numbers than 5 piece Purple set (no damage proc) and 1 ToD damage proc. There have been several iterations of the power so far. Do these procs activate on anything but the initial application? Or a chance per DoT? If it's just the initial application and considering it's only used once per enemy it looked like a good place to mule an unimportant ATO. - Simple guide for newcomers. - Money making included among other things. - Tanker Fire Armor: the Turtle, the Allrounder, the Dragon, and compilation of Fire Armor builds. - Tanker Stone Armor: beginner friendly (near) immortal Tanker for leveling/end-game and Stone Armor framework. - Brute Rad/Stone and compilation of Brute Stone Armor builds.
Psi-bolt Posted 13 hours ago Posted 13 hours ago 1 hour ago, Sovera said: There have been several iterations of the power so far. Do these procs activate on anything but the initial application? Or a chance per DoT? If it's just the initial application and considering it's only used once per enemy it looked like a good place to mule an unimportant ATO. No, it can proc periodically while Attune is active on an enemy. Considering it's very low recharge, I think you either use three procs and a combination of Acc/Dam/End for the remaining slots or just the Acc/Dam/End. I'm just not sure that most enemies will survive long enough to make the procs worth it. It's worked fine for pylons and stuff like that, but I think it might wind up a waste in live play. I'm not the best at building for extreme DPS, so take that for what you will. 1
bAss_ackwards Posted 5 hours ago Posted 5 hours ago Thoughts on making Attunement a toggle you can cause sonic explosions from? Each of your Sonic Melee attacks on the attuned enemy causes extra single target damage, plus an explosion of 50% damage goes out to other targets near the attuned. Would have application for both single and aoe situations. Former Paragon Studios QA - Redname Fireman Current and always Scrapper enthusiast
Thraxen Posted 4 hours ago Posted 4 hours ago Feels like storm blast for melee. Have to keep doing a toggle to get most out rest. Don't have to wait on it to catch up, but guess you have to put it on every target again? I really don't get this toggle mechanic. And does only one power do - resistance? I can't be reading that right.
Lockpick Posted 1 hour ago Posted 1 hour ago 3 hours ago, Thraxen said: Feels like storm blast for melee. Have to keep doing a toggle to get most out rest. Don't have to wait on it to catch up, but guess you have to put it on every target again? I really don't get this toggle mechanic. I think this is a great point and one I was trying to figure out how to articulate. This set pretty much requires you to take Attune. I guess I'm just not a great fan of most sets that require certain powers and/or certain processes (Example - Combos) that pigeonhole you into a certain play style.
BrandX Posted 56 minutes ago Posted 56 minutes ago 3 hours ago, Thraxen said: Feels like storm blast for melee. Have to keep doing a toggle to get most out rest. Don't have to wait on it to catch up, but guess you have to put it on every target again? I really don't get this toggle mechanic. And does only one power do - resistance? I can't be reading that right. The toggle's mechanic is not to use it every enemy. I wouldn't use it on low rank enemies, it's animation is long. This is a hard target power. Place it on a boss and if it's a boss you can crush quickly, then it's not worth the time to use Attune.
BrandX Posted 46 minutes ago Posted 46 minutes ago 14 hours ago, Sovera said: There have been several iterations of the power so far. Do these procs activate on anything but the initial application? Or a chance per DoT? If it's just the initial application and considering it's only used once per enemy it looked like a good place to mule an unimportant ATO. No idea. I figured the toggle checked every 10 seconds like all other toggles, but figured that it being a single target toggle, it might proc better. However, I only started testing it that way after someone suggested it to me, as I was discussing my testing of the sets ST DPS. I kept hearing the set is bad. It's ST DPS isn't the best, but I was thinking they likely weren't really testing to see what it can do. I thought the regular play was fine in my play through. I feel the set should be closer to the top in terms of ST DPS because of Attune tho. The power has a long cast and didn't seem worth casting every group, especially at the lighter levels some people would play.
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