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Posted

The new TF is really cool with great setpieces and nice use of new mechanics. So is the new Origin area within the Labirynth and the story and innovative secrets within😀. Also really nice to see the old origins emblems used within the game once more.

  • Like 1
Posted

Nice and really appreciate the regular updates, but how do we convert incarnate threads now ?

Prometheus doesn't have this option, and we can no longer do it via incarnate powers window.

Gonna have a hotfix ?

  • Game Master
Posted

Due to the holidays, I'm not certain when the Prometheus Patch will be.  But the devs are aware and the coding was done, it just didn't make it to the build in time.

 

So . . . SoonTM

Posted (edited)

Malaise spawned at 55+2 in MoM with leader set at 0 and at +7.  The NMs also spawned at 55 I believe, pics from leader to come in Focused Feedback I believe.

Edited by csr
Posted
12 minutes ago, csr said:

Malaise spawned at 55+2 in MoM with leader set at 0 and at +7.  The NMs also spawned at 55 I believe, pics from leader to come in Focused Feedback I believe.

 

Well, I'll drop pics here I guess, since FFB is for Beta.  I'm set for +0 as a norm (I'm squishy), and I led the MoM in question.  All the AVs (including Nightmare) spawned at 55(+2).

 

image.jpeg.50d74baf220cd41db167dba1a23091eb.jpeg

image.thumb.jpeg.375b41e4c99e8037bae4b494577e08fd.jpeg

 

image.jpeg.6cc332ffa0f86eeced6c86c480c47537.jpegimage.jpeg.7e9711c91f0bda8d959a9c2d5b194e4c.jpegimage.jpeg.328f50458711abfe00391775fff7bda0.jpeg

image.thumb.jpeg.d751a7386c088afdee505389fe601a4e.jpeg

image.thumb.jpeg.6899a224ca664de2a9093df7bf14d990.jpeg

 

Afterward, we started and aborted a second diagnostic run, with me set for +7 (!).  No change.

 

image.jpeg.c76cf574699fbac851f005749b5ef8ef.jpeg

image.thumb.jpeg.c98865b476e6301a9299103d850d2050.jpeg

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Posted

Wylie's arc: I was disappointed that the arc still contained useless zone hunts that lent nothing to the story for me. Just busy work. I would have auto-completed both, but can only auto-complete one every 3 days. 

The Zoe TF - so, I didn't play this one on Brainstorm. I might later. But I did do a PUG run and while I enjoyed the new maps, as is the case with pugs, there wasn't a lot of clear direction for me, so I just followed the tank. I wasn't clear on how to get the various badges, so I didn't even try. Have to run one on the advanced mode, which doesn't thrill me having to coordinate with other players as to when and what and incarnate slotting and all that other fine-tuning that can suck the fun right out for me. No badges should be tied to advanced mode play, but that's just my opinion. 

Psionic Melee - not even going to make one for another few months. I'll wait and see how things get tweaked, because I imagine they will. And if they don't, I might make one and I'll let ya know, just not in this thread. 

+5-+7 - Honestly, this isn't something that captures my interest. I imagine recipes drop at the same rate, so why should I fight harder mobs that will invariably take longer? I'm already level 50, so there's really nothing to gain here. Seems like a waste of time to me - but I do recognize that's just me. I know more than a few players who love to really push their builds and their skills to see how things play out. I am in that mood maybe 10% of the time, but even then, I rarely indulge because the juice isn't worth the squeeze. 

The Labyrinth of Fog - So, I'm of a mixed mind on how to give this feedback. So, I go to brainstorm, and I see a number of things that are different. And it's hard to know just how challenging some things will be to a league of players, as opposed to just me. So, all I really did was look around and try a few of the repeatables. Fortunately, we don't need to be level shifted for those, (although, that certainly helps) I meant to try a repeatable to see if the +5 to +10 level shifts outside of the mission would carry over to the inside, but the opportunity to do that would have cost me a couple of badges, so I passed. I imagine it doesn't carry over. 

Obols - Eh, they're not tradeable, so I can't disperse them to my alt accounts or sell them. So, they are treated like vanguard merits. The exchange rate...honestly, I need more runs to let you know if they're good or bad. 
So, a character I have had not been in the new revamped lab and finished a mino run and a visit to the Dreamer's Promenade and that other 12 dollar word that starts with A, and we dispatched of some of the higher leveled Guardians (I'm trying not to reveal too much to those who haven't done it yet and don't want spoilers), and I ended up with over 250 obols. So, that comes out to 25 reward merits, in addition to the GMs, so I am a fan of this change. 

I do think that some of the temps might be a little cheap, but that depends on the behavior you want to encourage. Which brings me to my last pain point, which impacts others, seemingly far, far worse than me. I don't know why. Maybe it has to do with the recharges of their powers compared to mine. 
I will use the term lag, when I'm not sure if that's what they mean. Many of the league complained bitterly about lag on the first day of the release. Goddess Laucianne, league leader typically limited players to 4 teams, instead of 6 to keep the lag at bay. (although some still complained even then) But with the repeatables, and people exploring the new stuff, there were a lot more players in the zone, and that, of course, adds to lag, or latency, or whatever the issues are with these players whose powers look like they're recharged, but when they try to use them, they hear that sound and see a message possibly if the screen isn't too busy for their eyes telling them the power isn't recharged, and then they see the refreshed view of a power that needs X number of seconds before it can be used again. 

So, maybe it's too soon to say "switch to an instanced lab", because once most of these folks get their badges, at least some of them will go back to doing whatever it was they did before - the most fun/loot/challenge for their time. 

I'm not savvy enough to know how much some team doing a white test from Mother Teleote (I can't recall her proper name at the moment, I'm not in-game) will impact a league of 48 players. I am experienced enough to grasp that 3-4 teams causes an issue for 2-4 players out of the 24-32 players. And when it goes to 6 teams, The number is likely quadrupled. Every now and then, my screen will freeze for a second, but then things go back to normal. And that's rare. The mapserver event in April is really the only thing in game that gives me a lot of lag, although I will rubber-band sometimes, usually before the server crashes. 

So, maybe we wait and see? My concern is that given past history, the lag sucks the fun out of it for many players, regardless of the loot or the badges or the fun or the challenge. So, if people stop doing it, I'd be hard pressed to solo any of this content for long. So, maybe we can cap the lab to 50 players, or even 35? Smarter folks than me may have different opinions and perspectives and ideas to share on that. 

Lastly, I know from screen shots I've seen, and comments I've read, there's some "darkness" area. Maybe I'm confused, or missing something, but I've seen this in the forums here, but I've not seen anything in game that aligns with this "darkness". I grasp that the lab is a place to explore, with risk. But there's a reason I use Vidiotmaps and ATC's badgesetlist pop menu. Most of the stuff in game, I never discover on my own. Someone generally points it out to me. That hasn't happened yet. So, maybe there should be some element of the game that mentions this dark place (unless it doesn't exist, and I'm being punked) and some clue as to how I would get there. 

Posted
8 minutes ago, Ukase said:

Wylie's arc: I was disappointed that the arc still contained useless zone hunts that lent nothing to the story for me. Just busy work. I would have auto-completed both, but can only auto-complete one every 3 days. 

The zone hunts in a "new" zone help familiarize players with where enemy groups are located and show off the zone itself. For players who just want to get a reward then move on to the next thing, zone hunts are probably antithetical to their play style. For players who enjoy the lore of the game and the ambience, exploring the zone and defeating foes add to that enjoyment. As an example, you've probably become familiar with the Blackwing spawn areas (Blackwing Headquarters marker), but do you know where the Goldbrickers spawn? What about the Freaklok? The Supatroll, the wandering Awakened mob, or the fishing Coralax? 

 

14 minutes ago, Ukase said:

The Zoe TF - so, I didn't play this one on Brainstorm. I might later. But I did do a PUG run and while I enjoyed the new maps, as is the case with pugs, there wasn't a lot of clear direction for me, so I just followed the tank. I wasn't clear on how to get the various badges, so I didn't even try. Have to run one on the advanced mode, which doesn't thrill me having to coordinate with other players as to when and what and incarnate slotting and all that other fine-tuning that can suck the fun right out for me. No badges should be tied to advanced mode play, but that's just my opinion. 

All of the ZTF, and all advanced mode badges, can be acquired at the 1-star level at least.

 

15 minutes ago, Ukase said:

Psionic Melee - not even going to make one for another few months. I'll wait and see how things get tweaked, because I imagine they will. And if they don't, I might make one and I'll let ya know, just not in this thread. 

Was there something posted related to Psionic Melee in the patch notes? Or did you mean Psionic Armor from Page 2? Or perhaps you mean Sonic Melee?

 

16 minutes ago, Ukase said:

The Labyrinth of Fog - So, I'm of a mixed mind on how to give this feedback. So, I go to brainstorm, and I see a number of things that are different. And it's hard to know just how challenging some things will be to a league of players, as opposed to just me. So, all I really did was look around and try a few of the repeatables. Fortunately, we don't need to be level shifted for those, (although, that certainly helps) I meant to try a repeatable to see if the +5 to +10 level shifts outside of the mission would carry over to the inside, but the opportunity to do that would have cost me a couple of badges, so I passed. I imagine it doesn't carry over. 

The Level Shifting (+6 and +7) does not apply to the Labyrinth of the Fog zone content. +6 and +7 difficulty will only function when on Incarnate content such as Dark Astoria or Cimerora Incarnate repeatables, otherwise it will default to +5 anywhere else.

 

20 minutes ago, Ukase said:

Lastly, I know from screen shots I've seen, and comments I've read, there's some "darkness" area. Maybe I'm confused, or missing something, but I've seen this in the forums here, but I've not seen anything in game that aligns with this "darkness". I grasp that the lab is a place to explore, with risk. But there's a reason I use Vidiotmaps and ATC's badgesetlist pop menu. Most of the stuff in game, I never discover on my own. Someone generally points it out to me. That hasn't happened yet. So, maybe there should be some element of the game that mentions this dark place (unless it doesn't exist, and I'm being punked) and some clue as to how I would get there. 

 I appreciate your comments on the Labyrinth changes. This last part I wanted to share that I spent a month attempting the hints and clues to get to the secret area - and I am likely one of the players in this game who spends the most time in this zone. That isn't to say the search wasn't a ton of fun - I REALLY enjoyed the lore and hints and finding the next piece to the puzzle. I can understand how players might see that and say no thanks. With time will come familiarization and it won't seem like such a burden. If you ever want a tour of the new stuff, come over to Indomitable and join me. I've done tour guides of the new content each day since release this week to ensure players are prepared for Font runs with the new changes.

Posted
4 hours ago, Ukase said:

Wylie's arc: I was disappointed that the arc still contained useless zone hunts that lent nothing to the story for me. Just busy work. I would have auto-completed both, but can only auto-complete one every 3 days. 

I tend to dislike them too.   If cut down to 10 instead of 20, I'd groan less.   If the engine could do it: Have it set to 20, but random chance of finding the one hunted that gives up the info.  So, you might get lucky and just have to whack one.

 

The labyrinth changes are very cool.  I didn't have the time or patience to hunt down the clues like GP (though I did find all the first group of clues before getting a major hint from them)

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