Snarky Posted yesterday at 12:18 AM Posted yesterday at 12:18 AM so i ran a Citadel 1) the 2nd mission was not at the same door as the first 2) all other missions seemed to be as far away from the previous mission as geographically possible 3) did not really check if the 3 in IP were closer to the tram. all IP missions were not SUPER close, but may not have been at the opposite end of a 3 mile map. but there was the extra long jog for the 2nd mission, ... overall.... it felt like another Citadel slog
Scarlet Shocker Posted yesterday at 12:32 AM Posted yesterday at 12:32 AM 12 minutes ago, Snarky said: so i ran a Citadel 1) the 2nd mission was not at the same door as the first 2) all other missions seemed to be as far away from the previous mission as geographically possible 3) did not really check if the 3 in IP were closer to the tram. all IP missions were not SUPER close, but may not have been at the opposite end of a 3 mile map. but there was the extra long jog for the 2nd mission, ... overall.... it felt like another Citadel slog Look on the bright side, you got ample opportunity to get your team mates to donate to your good cause during the travel time. 1 3 1 I learned early on that chemistry is just like cooking. From there I worked out that a mixture of Barium, Carbon and Nitrogen between two slices of bread gives you a delicious BaCoN sandwich
Ghost Posted 23 hours ago Posted 23 hours ago (edited) 10 hours ago, Snarky said: so i ran a Citadel 1) the 2nd mission was not at the same door as the first 2) all other missions seemed to be as far away from the previous mission as geographically possible 3) did not really check if the 3 in IP were closer to the tram. all IP missions were not SUPER close, but may not have been at the opposite end of a 3 mile map. but there was the extra long jog for the 2nd mission, ... overall.... it felt like another Citadel slog My understanding is that this is now the formula for determining distances between mission doors…. TFs Quit + number of times begged for donations x posts complaining about PUGs = distance 🤭 Edited 22 hours ago by Ghost 2 4 1 1
lemming Posted 19 hours ago Posted 19 hours ago I did have a Citadel where the second mission was not in the same door as the first, maybe a year or so ago. And the IP up in the far NW, and then Talos up north has always been a chance. 1
Snarky Posted 18 hours ago Author Posted 18 hours ago 40 minutes ago, lemming said: I did have a Citadel where the second mission was not in the same door as the first, maybe a year or so ago. And the IP up in the far NW, and then Talos up north has always been a chance. We got nothing but far away Talos
lemming Posted 17 hours ago Posted 17 hours ago Hmm. Just ran it on Open Beta using mission complete cheat. First and Second mission were in different doors in IP. First one near Hosp, other near Terra Volta. Then South Talos, Delivery, Skyway, then Talos near the DA door. So, regular chances after the first. Tried again, same mission doors for the first and second. Third try, I actually went into the mission and cleared. Yep, first door at IP: [-1625.2 -18.9 -6478.9] and second at IP: [-912.1 -17.5 433.2] Other missions seemed to follow the usual pattern I've gotten used to. I tend to TT between them anyway at this point
Skyhawke Posted 16 hours ago Posted 16 hours ago 6 hours ago, Ghost said: My understanding is that this is now the formula for determining distances between mission doors…. TFs Quit + number of times begged for donations x posts complaining about PUGs = distance 🤭 Where to next, Citadel? "My contacts inform me that the Council have a base in the Chantry. Go there and investigate." 4 1 1 Sky-Hawke: MA/Psi Brute Alts galore. So...soooo many alts. Originally Pinnacle Server, then Indomitable and now Excelsior
Championess Posted 15 hours ago Posted 15 hours ago (edited) 1 hour ago, Skyhawke said: Where to next, Citadel? "My contacts inform me that the Council have a base in the Chantry. Go there and investigate." Citadel reading Snarky's posts in real time. 'Hey why'd the mission door move all of a sudden!?' 'Sorry Snarks the Council heard you were on your way to Talos and decided they could make a super cool base worthy of vampires in the Chantry with all that untapped realestate.' Edited 15 hours ago by Championess 1 1
Snarky Posted 15 hours ago Author Posted 15 hours ago I am not a diligent Citadel TF runner. I hate Nazis as much as everyone, but this thing gets old. Sehr alt! I am putting this down as “A for effort, F for results.” See my convos on Black Hole…
Ghost Posted 13 hours ago Posted 13 hours ago 1 hour ago, Snarky said: I am not a diligent Citadel TF runner. I hate Nazis as much as everyone, but this thing gets old. Sehr alt! I am putting this down as “A for effort, F for results.” See my convos on Black Hole… Citadel is the one TF I actively avoid. The caves. The kill alls. The jumping around. The caves and lastly, the caves. I don’t even care about the stinking TF Commander accolade. It ain’t worth it, and it’s all because of Citadel!
Championess Posted 13 hours ago Posted 13 hours ago (edited) 1 hour ago, Snarky said: See my convos on Black Hole… How could we ever forget!? In my 90's and dementia setting in I suspect I'll sometimes blurt out Black Hole sucks! 😜 Edited 13 hours ago by Championess 1
srmalloy Posted 13 hours ago Posted 13 hours ago 27 minutes ago, Ghost said: The caves. The kill alls. The jumping around. The caves and lastly, the caves. The Citadel Task Force is the best argument I've seen for adding a Slaver digging tool to the game -- use Reveal, point the tool at the end room, press the trigger button and hold it, then just wait until it's finished coring a tunnel straight to the end room. If there happen to be any Council in the way of the beam, well, that's just collateral damage. 1 1 1
mechahamham Posted 8 hours ago Posted 8 hours ago I feel like Council and 5th Column are some of the most dire enemies in game that it's *important* to defeat and arrest. Citadel and Council Cave maps drive me away from facing them as often as I should.
Doomguide2005 Posted 7 hours ago Posted 7 hours ago 45 minutes ago, mechahamham said: I feel like Council and 5th Column are some of the most dire enemies in game that it's *important* to defeat and arrest. Citadel and Council Cave maps drive me away from facing them as often as I should. Yep thought I hated purple caves and the layer cake room. Nope I'll take them over Council caves anytime.
JuggernautJ Posted 7 hours ago Posted 7 hours ago 8 hours ago, Championess said: blah blah blah... ...vampires in the Chantry... blah blah blah. Vampires in the Chantry is all I really "heard." That's got to be a band name somewhere, somewhen... Please?
Snarky Posted 2 hours ago Author Posted 2 hours ago 10 hours ago, srmalloy said: The Citadel Task Force is the best argument I've seen for adding a Slaver digging tool to the game -- use Reveal, point the tool at the end room, press the trigger button and hold it, then just wait until it's finished coring a tunnel straight to the end room. If there happen to be any Council in the way of the beam, well, that's just collateral damage. Love the Known Space callout!
Snarky Posted 2 hours ago Author Posted 2 hours ago 4 hours ago, JuggernautJ said: Vampires in the Chantry is all I really "heard." That's got to be a band name somewhere, somewhen... Please? Vampires in the Chantry, I know, I know, it’s serious.
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