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Posted

This could end up being my favorite task force in the game. That last mission is a Tour De Force. So much fun. So many thing similar to games of my childhood so there's so much nostalgia. The setting is just amazing. And. And. You guys finally made knockback useful.  Wow. Unbelievable. Can't wait to up the star and try it again.

 

I'm on a Horse.

 

No notes.

 

 

  • Like 4
Posted

We ran that last night on Indom's monthly Tanker Tuesday Tour.  All tank team took 1:44 and we had to organically figure out the KB, at the end (after a few of us jumped/fell off the train to realize the instant death part).  Also, glad to see a new classification of "Super Archvillain".

 

Agree with @dtjunkie, a great addition to the game.

50s:  Reunion - JAWBRKR (Inv/SJ Tank), Lich-ilicious (Necro/Dark MM)  Torchbearer - Will Power-Flame (WP/Fire Tank) - VL100+,  Frostee-Freeze (Ice/Emp Troller), DARKNESSREIGNS (Inv/DM Tank), BALLBUSTR (Inv/SS Tank)  Indomitable - PLVRIZR (Stone/SS Tank), OBSDNBLDR (Dark/Stone tank), The Atomic Warden (Rad/Rad Defender), FACESMSHR (EM/EA Brute)  Excelsior - NUTCRCKR (Inv/SS Tank) - VL575+, DRKSTNITE (DA/DM Tank), Nosfera-too (Kin/Dark Defender), FIREBLLR (FIre/Therm Corr), THUGSRUS (Thugs/Dark MM), Marshal Mayhem (Fire/MA Tank), SLICRDICR (DB/WP Scrap), NECROTANK (SD/DM Tank), FRMRBRWN (Spines/Fire Brute) - VL100+, AVLANCH (Ice/Stone Tank), SWMPTHNG (Bio/Rad Tank), FREEZRBRN (Fire/Ice Tank), ZZAAPP (Elec/Elec Brute), Voltaic Thunderbolt (Elec/Elec Tank) Lemme Axe You Somethin' (Rad/Axe Tank), PWDRKEG (Fire/FIre/Pyre Tank), ATMSMSHR (Rad/SS Tank), Morphology of Flame (Bio/Fire Tank) OBSDNBLDR (Dark/Stone Tank) Concrete Leviathan (Stone/Titan Weapon Tank)  EverlastingMISSADVENTUR (Inv/SS Tank), Mace to the Face (SD/WM Tank):                       Retail 2004 (pre-I1) - 2012 lights out; Feb. 2020 - present

Posted

Agreed, I got to run it twice last night on 1-star setting and it is fantastic.  I need to dust off my stormies and force fielder.  Crunch!

Play my AE Adventures, listed under @Jiro Ito, including award winners:

"The Headless Huntsman of Salamanca" #43870 **Scrapbot AE Contest Winner May 2022**           

"On the Claw-Tipped Wings of Betrayal" #43524 **November 2021 Dev's Choice**  

"The Defenders of Talos" #44578 **Mission Architect Competition Winner for October 2021: REBIRTH**  

Posted

Last night my kid and I duo'ed it at +1 with my scrapper and his brute. Tonight I gave it a solo run at 0 with my Elec/Elec Sentinel. Very doable and super fun solo. Hardest part was when the supervillain version of Nemesis took out my Lore Pet and I had to wait 13 minutes for it to come back up to have enough DPS. Otherwise all the AV fights were pretty smooth. Next up will probably try a one star duo with the kid's brute and ... TBD

Posted

The train mechanic was unexpected (but fun). I admit to being crunched when I missed a jump chasing a pesky Nemesis minion in the throes of scrapper-lock. I liked that it wasn’t overly long, and not dependent (at least on standard difficulties) on particular AT combinations. I’m eager to bring hurricane and force bubble on the Nemesis train.

  • Like 1
Posted

I did my first Zoe last night, 1* with my crew.  Hella fun.  It may be recency bias but right now I do rank this as my favorite SF/TF.  The last mission was fantastic, all the props go to the dev(s) that made the movement animation.  👍from me.

Posted

Ran it last night and watched a streamer do it again this morning. Both times when fighting the Nemesis that shoot the beams that keep the forcefield up, the Nemesis was knocked off the side but got stuck beside/under the train. The beam was still going but we couldn't target him. I think someone finally managed to hit him with AoEs

Posted
On 11/28/2025 at 9:57 AM, FFFF said:

The train mechanic was unexpected (but fun). I admit to being crunched when I missed a jump chasing a pesky Nemesis minion in the throes of scrapper-lock. I liked that it wasn’t overly long, and not dependent (at least on standard difficulties) on particular AT combinations. I’m eager to bring hurricane and force bubble on the Nemesis train.

Sadly, Force Bubble no longer exists.

Posted (edited)

Just finished my first run of it and it was a blast (just 54x8, no one star) that last mission was a fantastic design....feels like a throwback to the 16-bit beat-em-up days. 

Edited by 8 Ball
Posted

Did my maiden voyage earlier today with some pals. My initial feeling was relief. It's not nearly as bad as the other recent content. However, it's not great but it's getting better.

 

-The pointless long runs between a couple of doors is super annoying.

-There is still way too much dialogue. The caption boxes are nice but they appear on screen and cover your toon right in the middle of the screen? This seems like a mistake/error.

-The missions do kinda drag on

-Instant death falling off a train? Uh....I've endured much worse and it wasn't instant death. Le sigh...

-I didn't realize I was on a 'train' until one of the team mentioned it. 

 

Anyway, a much better effort here. It is actually, maybe, the first HC content that I will play more than once. I've played Aeon a couple times but I did so very reluctantly. It'd also be great to see some new, actual superheroes and supervillains added to game. These enemies are now decades old and it feels tired. The Blackwing stuff just feels same old too. Maybe some sandbox, one-off, special missions. 

 

HC Devs, I appreciate your efforts and thank you for your time. I know it's a thankless job and it seems like I bitch but I do so to hopefully provide helpful feedback. 

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