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Posted

Hi there.  I've returned to the game after quite a long time.  Pleased with the progress of Homecoming.  As I look through my old characters, it struck me that I should make a new one with my return.   I'm quite familiar with most of the core CoH game, have some years clocked in.  I know the classic roles and all the archetypes and all the non-new powersets.   

What I'm looking is for something that might play a DIFFERENTLY than the usual.  While that sentence is no doubt vague, what I mean is concept build that are gimmicky, but still relatively effective.  Or perhaps something often overlooked that's actually kind of cool.  (sort of like the way people don't like Storm's knock back, but it's still interesting.)

I guess I'm not 100% sure what I'm asking for, but hoping some of you experienced weirdos will have some novel suggestions.

Posted

Some other things I've tried on Live/HC:

 

MA/SR Stalker with no mez protection, capped defences and Kinetic Combat Chance for KD or Stupefy Chance for KB in my attacks. Enter combat on your terms, keep enemies juggled, and live in fear of mez, just like a non-powered Batman type should! START Vendor Stun Grenades are a plus.
Probably best done solo. 🙂

 

Arachnos Soldier just using the base powersets, so a very capable leader with a gun.

Electric/Electric Blaster with Power Transfer Chance to Heal in every attack, so you heal as you fight. Not super effective, but noticeable.

 

Ice/Nature Controller built to do very little damage, so you really need to team at all times.

 

Any Archery character - put the Stupefy Chance for KB in Stunning Shot and refer to it as your Boxing Glove Arrow. It looks great! (Slot the whole set - the bonuses are very good.)

And Force Field Defenders capped to all who positions - "the Sentinel who buffs", and badass Empaths who can fight and survive are always fun for me. Guides are in my sig.

Posted
5 hours ago, MonteCarla said:

Arachnos Soldier just using the base powersets, so a very capable leader with a gun.

Not gonna lie... This was my first VEAT to 50 and is still my favorite VEAT.  I did technically cheat and go bane, but only for the stealth power.

  • Like 1

What this team needs is more Defenders

Posted
9 hours ago, Tipsy said:

What I'm looking is for something that might play a DIFFERENTLY than the usual.

Try a titan weapon/ninjitsu scrapper - it's fun being sneaky with a GIANT FREAKIN' WEAPON!  :classic_laugh:

Posted
9 hours ago, Tipsy said:

Hi there.  I've returned to the game after quite a long time.  Pleased with the progress of Homecoming.  As I look through my old characters, it struck me that I should make a new one with my return.   I'm quite familiar with most of the core CoH game, have some years clocked in.  I know the classic roles and all the archetypes and all the non-new powersets.   

What I'm looking is for something that might play a DIFFERENTLY than the usual.  While that sentence is no doubt vague, what I mean is concept build that are gimmicky, but still relatively effective.  Or perhaps something often overlooked that's actually kind of cool.  (sort of like the way people don't like Storm's knock back, but it's still interesting.)

I guess I'm not 100% sure what I'm asking for, but hoping some of you experienced weirdos will have some novel suggestions.

A possibility is a Ice/Dark Corruptor.  I build mine with softcap ranged defense.  This is a 100% ranged character.  Rare.  It is DAMNED powerful.  All Corruptors are “S” class teammates.  This is no exception.  Tar Patch and a Nuke rain Blizzard + Ice storm.  Mine uses an epic with ST hold for 3 ST holds.  Tasty.  Hard hitting ST and AoE chains, debuffs, ST holds.  All ranged.  Very unusual playstyle in CoH

  • Like 1
Posted
56 minutes ago, Lusiphur Malache said:

Mostly pool powers are something a lot of people are trying. 

 

Was the term Pool Boy for an only power pool character? It sounds equally fascinating and terrifying. 

Posted (edited)

Force Field/Energy Blast with no KB to KD and team with Snarky's PUGs whenever possible!

 

Spoiler

Telekintetic Flea - Hero Defender
Build plan made with Mids Reborn v3.7.15 rev. 1
──────────────────────────────

  • Primary powerset: Force Field
  • Secondary powerset: Energy Blast
  • Pool powerset (#1): Fighting
  • Pool powerset (#2): Teleportation
  • Pool powerset (#3): Leadership
  • Pool powerset (#4): Flight
  • Epic powerset: Mace Mastery

──────────────────────────────

Powers taken:

Level 1: Personal Force Field

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed

Level 1: Power Blast

  • A: Superior Defender's Bastion: Accuracy/Damage
  • 17: Superior Defender's Bastion: Damage/Recharge
  • 19: Superior Defender's Bastion: Damage/Endurance/Recharge
  • 19: Superior Defender's Bastion: Accuracy/Damage/Endurance
  • 21: Superior Defender's Bastion: Accuracy/Damage/Endurance/Recharge
  • 21: Superior Defender's Bastion: Recharge/Chance for Minor PBAoE Heal

Level 2: Repulsion Bolt

  • A: Kinetic Crash: Damage/Knockback
  • 3: Kinetic Crash: Accuracy/Knockback
  • 3: Kinetic Crash: Recharge/Knockback
  • 7: Kinetic Crash: Recharge/Endurance
  • 11: Kinetic Crash: Damage/Endurance/Knockback
  • 11: Kinetic Crash: Accuracy/Damage/Knockback

Level 4: Deflection Shield

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 5: Reactive Defenses: Scaling Resist Damage
  • 5: Reactive Defenses: Defense
  • 7: Reactive Defenses: Defense/Endurance

Level 6: Energy Torrent

  • A: Positron's Blast: Accuracy/Damage
  • 37: Positron's Blast: Accuracy/Damage/Endurance
  • 37: Positron's Blast: Chance of Damage(Energy)
  • 39: Javelin Volley: Chance of Damage(Lethal)
  • 40: Bombardment: Chance for Fire Damage
  • 40: Force Feedback: Chance for +Recharge

Level 8: Insulation Shield

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 9: Luck of the Gambler: Defense
  • 9: Luck of the Gambler: Defense/Endurance

Level 10: Power Burst

  • A: Superior Vigilant Assault: Accuracy/Damage
  • 42: Superior Vigilant Assault: Damage/RechargeTime
  • 42: Superior Vigilant Assault: Damage/Endurance/RechargeTime
  • 42: Superior Vigilant Assault: Accuracy/Damage/Endurance
  • 43: Superior Vigilant Assault: Accuracy/Damage/Endurance/RechargeTime
  • 43: Superior Vigilant Assault: RechargeTime/PBAoE +Absorb

Level 12: Dispersion Bubble

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 13: Shield Wall: +Res (Teleportation), +5% Res (All)
  • 13: Shield Wall: Defense/Endurance
  • 15: Shield Wall: Defense
  • 15: Shield Wall: Defense/Endurance/Recharge
  • 36: Kismet: Accuracy +6%

Level 14: Kick

  • A: Crushing Impact: Accuracy/Damage

Level 16: Tough

  • A: Steadfast Protection: Resistance/+Def 3%
  • 17: Gladiator's Armor: TP Protection +3% Def (All)
  • 45: Aegis: Resistance/Endurance
  • 45: Aegis: Resistance
  • 46: Aegis: Psionic/Status Resistance

Level 18: Sniper Blast

  • A: Gladiator's Javelin: Accuracy/Damage
  • 27: Gladiator's Javelin: Accuracy/Damage/End/Rech
  • 29: Gladiator's Javelin: Chance of Damage(Toxic)
  • 29: Sting of the Manticore: Accuracy/Damage
  • 31: Sting of the Manticore: Damage/Endurance
  • 31: Sting of the Manticore: Chance of Damage(Toxic)

Level 20: Aim

  • A: Gaussian's Synchronized Fire-Control: Chance for Build Up

Level 22: Force Bomb

  • A: Positron's Blast: Accuracy/Damage
  • 23: Positron's Blast: Accuracy/Damage/Endurance
  • 23: Positron's Blast: Chance of Damage(Energy)
  • 25: Bombardment: Chance for Fire Damage
  • 25: Javelin Volley: Chance of Damage(Lethal)
  • 27: Force Feedback: Chance for +Recharge

Level 24: Weave

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 43: Luck of the Gambler: Defense/Endurance

Level 26: Damping Bubble

  • A: D-Sync Elusivity

Level 28: Teleport

  • A: Winter's Gift: Run Speed, Jump, Flight Speed, Range/Endurance

Level 30: Combat Teleport

  • A: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range/Endurance
  • 40: Blessing of the Zephyr: Knockback Reduction (4 points)

Level 32: Nova

  • A: Superior Avalanche: Accuracy/Damage
  • 33: Superior Avalanche: Damage/Endurance
  • 33: Superior Avalanche: Accuracy/Damage/Endurance
  • 33: Superior Avalanche: Accuracy/Damage/Recharge
  • 34: Superior Avalanche: Accuracy/Damage/Endurance/Recharge
  • 34: Superior Avalanche: Recharge/Chance for Knockdown

Level 35: Fold Space

  • A: D-Sync Guidance
  • 36: D-Sync Provocation

Level 38: Scorpion Shield

  • A: Red Fortune: Defense/Endurance
  • 39: Red Fortune: Defense
  • 39: Red Fortune: Defense/Endurance/Recharge

Level 41: Web Envelope

  • A: Superior Frozen Blast: Accuracy/Damage
  • 46: Superior Frozen Blast: Damage/Endurance
  • 46: Superior Frozen Blast: Accuracy/Damage/Endurance
  • 48: Superior Frozen Blast: Accuracy/Damage/Recharge
  • 48: Superior Frozen Blast: Damage/Endurance/Accuracy/RechargeTime
  • 48: Superior Frozen Blast: Recharge/Chance for Immobilize

Level 44: Maneuvers

  • A: Reactive Defenses: Defense/Endurance
  • 45: Reactive Defenses: Defense

Level 47: Assault

  • A: Invention: Endurance Reduction

Level 49: Summon Disruptor

  • A: Expedient Reinforcement: Accuracy/Damage
  • 50: Expedient Reinforcement: Damage/Endurance
  • 50: Expedient Reinforcement: Accuracy/Damage/Recharge
  • 50: Expedient Reinforcement: Endurance/Damage/Recharge


──────────────────────────────

Inherents:

Level 1: Vigilance


Level 1: Brawl

  • (Empty)

Level 1: Sprint

  • A: Celerity: +Stealth

Level 2: Rest

  • (Empty)

Level 1: Swift

  • A: Invention: Run Speed

Level 1: Hurdle

  • A: Invention: Jumping

Level 1: Health

  • A: Panacea: +Hit Points/Endurance
  • 36: Miracle: +Recovery
  • 37: Preventive Medicine: Chance for +Absorb

Level 1: Stamina

  • A: Power Transfer: EndMod
  • 31: Power Transfer: Chance to Heal Self
  • 34: Performance Shifter: Chance for +End

Level 49: Quick Form

 

──────────────────────────────
Incarnates:

Musculature Radial ParagonBarrier Radial EpiphanySupport Radial EmbodimentIon Radial Final JudgementReactive Radial Flawless InterfaceRobotic Drones Total Radial Improved Ally

 

Edited by Bionic_Flea
  • Haha 1
Posted
4 hours ago, biostem said:

Try a titan weapon/ninjitsu scrapper - it's fun being sneaky with a GIANT FREAKIN' WEAPON!  :classic_laugh:

I always wanted a TW stalker for that reason... I may need to roll a tw/nin

  • Thumbs Up 1

What this team needs is more Defenders

Posted
15 hours ago, MonteCarla said:

Arachnos Soldier just using the base powersets, so a very capable leader with a gun.

 

That's an amazing toon. I had one of those on live and have recreated it here

 

Quote

Electric/Electric Blaster with Power Transfer Chance to Heal in every attack, so you heal as you fight. Not super effective, but noticeable.

 

That's interesting to me. For reasons which should be obvious

 

 

OP hasn't said what kind of AT or style they prefer to play but personally I'm a big fan of Controllers as a great AT with lots of mitigation and some very quirky mixes. I'm also a big fan of Poison as a debuff set and given it is primarily single target, pairing it with a set with plenty of AoE works nice. Plant/Poison, Dark/Poison work very well. Plant/TA is also very potent and quirky

 

Some more input from the OP would be welcome to help refine his/her choices 

 

 

I learned early on that chemistry is just like cooking. From there I worked out that a mixture of Barium, Carbon Monoxide and Nitrogen between two slices of bread gives you a delicious BaCON sandwich

 

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