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REALLY TALL Costumes for @Daji/ "Bigger"


Morsabalto

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Bigger is a toon with a neat RP hook: she's a brute who has a nerdy scientist costume and her normal TALL self with torn clothes.

 

Well, even with the height slider scaled to the max, she can still be... bigger.

 

It just takes text editing of her costume file. I have a character of my own who is a giant robot. A friend who hangs around on SCORE told me about a neat undocumented feature of costume files: you can go beyond the limits of the scale sliders in Icon. Not much, but enough to make people go "HOW did you DO that?"

 

Here is the text of the "Get in the Robot, Kid" costume file:


{
CostumeFilePrefix male
Scale 35
BoneScale -1
ShoulderScale -1.669e-006
ChestScale -1
WaistScale -1
HipScale -1
LegScale 0.02
HeadScales  1,  -1,  1
BrowScales  1,  -1,  1
CheekScales  -1,  -1,  -1
ChinScales  0.9994,  1,  1
CraniumScales  -1,  -1,  -1
JawScales  1,  1,  1
NoseScales  -1,  -1,  -1
SkinColor  255,  178,  155
NumParts 28
CostumePart ""
{
Geometry N_Male_Mecha_01.GEO/GEO_Hips_Armored_Mecha_01
Texture1 !X_Hips_Mecha_01
Texture2 none
DisplayName P3237373182
RegionName "Lower Body"
BodySetName Armored
Color1  103,  0,  153
Color2  1,  255,  0
Color3  103,  0,  153
Color4  1,  255,  0
}


CostumePart ""
{
Geometry N_Male_Mecha_01.GEO/GEO_Chest_Armored_Mecha_01
Texture1 !X_Chest_Mecha_01
Texture2 none
DisplayName P566009771
RegionName "Upper Body"
BodySetName Armored
Color1  103,  0,  153
Color2  1,  255,  0
Color3  103,  0,  153
Color4  1,  255,  0
}


CostumePart ""
{
Geometry V_Male_Head.GEO/GEO_Head_V_Asym_Robot
Texture1 !X_Face_Robot_Mask
Texture2 !V_Face_Goth
DisplayName P687117166
RegionName Head
BodySetName "Full Masks"
Color1  103,  0,  153
Color2  1,  255,  0
Color3  103,  0,  153
Color4  1,  255,  0
}


CostumePart ""
{
Geometry N_Male_Mecha_01_Glove.GEO/GEO_Larm*_Mecha_01
Texture1 !X_Gloves_Mecha_01
Texture2 none
DisplayName P3937616722
RegionName "Upper Body"
BodySetName Armored
Color1  103,  0,  153
Color2  1,  255,  0
Color3  103,  0,  153
Color4  1,  255,  0
}


CostumePart ""
{
Geometry N_Male_Cyberpunk_01.geo/GEO_Lleg*_Cyberpunk_01
Texture1 !X_Boots_Cyberpunk_01
Texture2 none
DisplayName P2104750136
RegionName "Lower Body"
BodySetName Armored
Color1  103,  0,  153
Color2  1,  255,  0
Color3  103,  0,  153
Color4  1,  255,  0
}


CostumePart ""
{
Geometry N_Male_T9i24_01.GEO/GEO_Belt_T9i24_01
Texture1 !X_Belt_T9i24_01
Texture2 none
DisplayName P177456852
RegionName "Upper Body"
BodySetName Armored
Color1  103,  0,  153
Color2  1,  255,  0
Color3  103,  0,  153
Color4  1,  255,  0
}


CostumePart ""
{
Geometry Crown_07
Texture1 masked_matt_01a
Texture2 masked_matt_01b
DisplayName P2793026233
RegionName Head
BodySetName "Full Masks"
Color1  103,  0,  153
Color2  103,  0,  153
Color3  103,  0,  153
Color4  1,  255,  0
}


CostumePart ""
{
Fx none
Geometry none
Texture1 none
Texture2 none
Color1  103,  0,  153
Color2  1,  255,  0
Color3  103,  0,  153
Color4  1,  255,  0
}


CostumePart ""
{
Geometry N_Male_Cyberpunk_01.geo/GEO_Eyes_Cyberpunk_04
Texture1 !X_Eye_Cyberpunk_01
Texture2 none
DisplayName P2371314042
RegionName Head
BodySetName "Full Masks"
Color1  103,  0,  153
Color2  77,  255,  76
Color3  103,  0,  153
Color4  1,  255,  0
}


CostumePart ""
{
Geometry N_Male_Mecha_01.GEO/GEO_Chest_Detail1_Mecha_01
Texture1 !X_ChestDetail_Mecha_01
Texture2 none
DisplayName P2281134661
RegionName "Upper Body"
BodySetName Armored
Color1  103,  0,  153
Color2  1,  255,  0
Color3  103,  0,  153
Color4  1,  255,  0
}


CostumePart ""
{
Geometry V_MALE_SPADR.GEO/GEO_SpadR_Sinister_02
Texture1 !Boot_V_Sinister_01
Texture2 !Boot_V_Sinister_01_Mask
DisplayName P772741860
RegionName "Upper Body"
BodySetName Armored
Color1  1,  255,  0
Color2  153,  0,  151
Color3  103,  0,  153
Color4  1,  255,  0
}


CostumePart ""
{
Fx Costumes/Backpacks/Cyberpunk_01/Male_BackPack_Cyberpunk_01.fx
Geometry N_Male_BackPack_Cyberpunk_01.geo/GEO_Back_Cyberpunk_01
Texture1 !X_Back_Cyberpunk_01
Texture2 none
DisplayName P213071247
RegionName Capes
BodySetName "Back Packs"
Color1  103,  0,  153
Color2  1,  255,  0
Color3  103,  0,  153
Color4  1,  255,  0
}


CostumePart ""
{
Fx none
Geometry none
Texture1 none
Texture2 none
Color1  103,  0,  153
Color2  1,  255,  0
Color3  103,  0,  153
Color4  1,  255,  0
}


CostumePart ""
{
Geometry V_MALE_NECK.GEO/GEO_Neck_Enforcer_01
Texture1 !X_Enforcer_Hair
Texture2 none
DisplayName P2488029243
RegionName Head
BodySetName "Full Masks"
Color1  103,  0,  153
Color2  1,  255,  0
Color3  103,  0,  153
Color4  1,  255,  0
}


CostumePart ""
{
Fx none
Geometry none
Texture1 none
Texture2 none
Color1  103,  0,  153
Color2  1,  255,  0
Color3  103,  0,  153
Color4  1,  255,  0
}


CostumePart ""
{
Fx none
Geometry none
Texture1 none
Texture2 none
Color1  103,  0,  153
Color2  1,  255,  0
Color3  103,  0,  153
Color4  1,  255,  0
}


CostumePart ""
{
Fx none
Geometry none
Texture1 none
Texture2 none
Color1  103,  0,  153
Color2  1,  255,  0
Color3  103,  0,  153
Color4  1,  255,  0
}


CostumePart ""
{
Fx none
Geometry none
Texture1 none
Texture2 none
Color1  103,  0,  153
Color2  1,  255,  0
Color3  103,  0,  153
Color4  1,  255,  0
}


CostumePart ""
{
Fx Auras/Male/Alpha/Alpha_Eyes_Male.fx
Geometry none
Texture1 none
Texture2 none
DisplayName P3636920680
RegionName Special
BodySetName Alpha
Color1  212,  140,  0
Color2  1,  255,  0
Color3  103,  0,  153
Color4  1,  255,  0
}


CostumePart ""
{
Fx none
Geometry none
Texture1 none
Texture2 none
Color1  103,  0,  153
Color2  1,  255,  0
Color3  103,  0,  153
Color4  1,  255,  0
}


CostumePart ""
{
Fx none
Geometry none
Texture1 none
Texture2 none
Color1  103,  0,  153
Color2  1,  255,  0
Color3  103,  0,  153
Color4  1,  255,  0
}


CostumePart ""
{
Fx none
Geometry none
Texture1 none
Texture2 none
Color1  103,  0,  153
Color2  1,  255,  0
Color3  103,  0,  153
Color4  1,  255,  0
}


CostumePart ""
{
Geometry none
Texture1 none
Texture2 none
DisplayName P1848153390
RegionName Head
BodySetName "Full Masks"
Color1  103,  0,  153
Color2  1,  255,  0
Color3  103,  0,  153
Color4  1,  255,  0
}


CostumePart ""
{
Fx none
Geometry none
Texture1 none
Texture2 none
Color1  103,  0,  153
Color2  1,  255,  0
Color3  103,  0,  153
Color4  1,  255,  0
}


CostumePart ""
{
Fx none
Geometry none
Texture1 none
Texture2 none
Color1  103,  0,  153
Color2  1,  255,  0
Color3  103,  0,  153
Color4  1,  255,  0
}


CostumePart ""
{
Fx none
Geometry none
Texture1 none
Texture2 none
Color1  103,  0,  153
Color2  1,  255,  0
Color3  103,  0,  153
Color4  1,  255,  0
}


CostumePart ""
{
Fx none
Geometry none
Texture1 none
Texture2 none
Color1  103,  0,  153
Color2  1,  255,  0
Color3  103,  0,  153
Color4  1,  255,  0
}


CostumePart ""
{
Geometry none
Texture1 none
Texture2 none
DisplayName P546439883
RegionName "Lower Body"
BodySetName Armored
Color1  103,  0,  153
Color2  1,  255,  0
Color3  103,  0,  153
Color4  1,  255,  0
}


CostumePart ""
{
Color1  0,  0,  0
Color2  0,  0,  0
Color3  0,  0,  0
Color4  0,  0,  0
}


CostumePart ""
{
Color1  0,  0,  0
Color2  0,  0,  0
Color3  0,  0,  0
Color4  0,  0,  0
}


}

 

The most important part is here:

CostumeFilePrefix male
Scale 35
BoneScale -1
ShoulderScale -1.669e-006
ChestScale -1
WaistScale -1

 

The maxed out height slider at Icon is "Scale 25" but the game will parse that value to 35, giving you roughly another head of height.

 

So. You save your costume to a file at the tailor, open it in notepad and fiddle with the Scale Value, saving it as the same file name. Return to the game and load the costume file for a costume slot and voila! You have a REALLY tall character.

 

There is one caveat: in-game chat bubbles will appear to be emanating from your character's chest.

 

The height can also take you the other way, making a TEENY character, but I don't know the limit that the game will parse in that direction.

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It's worth noting that this doesn't work on female skeletons.

 

The max in-game height for a female skeleton sets the scale to 36, which is the highest the game will recognize. :(

 

(I was super sad when I discovered that for my Titan/Bio, I wanted her to be taller...)

Always happy to answer questions in game, typically hanging around Help.
Global is @Zolgar, and tends to be tagged in Help.

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Well I can't speak for making female characters taller, but I tried this on a small character and was able to make her smaller.  I had a min height character and according to the costume file the scale was set to -27.  I tried setting to -37, and I got an error, but then I tried -35 and  this worked.  Here are the results:

 

lvNd8Mu.jpg

 

Still not super tiny, but smaller than normal.

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There is one caveat: in-game chat bubbles will appear to be emanating from your character's chest.

 

 

"Hey Hero, my eyes are up here."

 

"Well yes, but your words are coming from your chest"

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"The opposite of a fact is falsehood, but the opposite of one profound truth may very well be another profound truth." - Niels Bohr

 

Global Handle: @JusticeBeliever ... Home servers on Live: Guardian ... Playing on: Everlasting

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What I would really like is taller female characters with the legs still shorter than the scales will let you make.  Currently, shortening the legs as far as they go makes the character shorter, and the legs are still disproportionately long for my tastes.

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It's worth noting that this doesn't work on female skeletons.

 

Why are we still here?  Just to suffer?

 

Every night, I dream of long legs... And long arms... Even fingers... The body I've wished for... the concepts I've lost... won't stop hurting.

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  • 3 weeks later
On 7/14/2019 at 11:44 PM, Heraclea said:

What I would really like is taller female characters with the legs still shorter than the scales will let you make.  Currently, shortening the legs as far as they go makes the character shorter, and the legs are still disproportionately long for my tastes.

That's bugged me every time I make a woman character.

 

Tim "Black Scorpion" Sweeney: Matt (Posi) used to say that players would find the shortest path to the rewards even if it was a completely terrible play experience that would push them away from the game...

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On 8/4/2019 at 2:19 AM, GavinRuneblade said:

Is this disabled? Or is the in-use costume file stored somewhere other than the saved costume folders (in one of the piggs)? Because loading a costume seems to set the scales back to whatever were on the character already.

Nope, for sure still works, I've got a couple chars that use it.

 

Added note: male skeletons you can barely make shorter, female you can make quite a lot shorter.

Always happy to answer questions in game, typically hanging around Help.
Global is @Zolgar, and tends to be tagged in Help.

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9 minutes ago, Zolgar said:

Nope, for sure still works, I've got a couple chars that use it.

 

Added note: male skeletons you can barely make shorter, female you can make quite a lot shorter.

Then clearly I'm doing something wrong.

 

First costume is height scale 36. save it, change to 22 then load into costume slot 2. when i swap from costume 1 to costume 2 I'm still the same height.

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On 8/8/2019 at 5:35 AM, GavinRuneblade said:

First costume is height scale 36. save it, change to 22 then load into costume slot 2. when i swap from costume 1 to costume 2 I'm still the same height.

After character creation I believe you may have to go to the Icon Vendor "Icon Cosmetic Surgeon" that allows you to change your body type/sizes. There's an Icon Tailor shop in Atlas Park, north side. These body altering changes would probably not work at a trainer or typical Icon employee.

 

Good luck hero!

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