Razor Cure Posted August 4, 2019 Posted August 4, 2019 SecMu is a great little power...but.. Well some of the effects are crap. Cmpared to Mystic Fortune, which has most values in the 5% for def, 10% for res, and 15% for damage (as WELL as a lot of buff/debuff ones), there are litterly on two effects in SM that are worth a damn. The +20 (or 30, I forget) recharge, and Pain Tolerance, that is a totally awesome endurance reduction. The res are truly tiny def, speed and acc bonuses. I dont think there is one doing +res, nothing for special effects at all. Can we get them tweaked just a little?
Vanden Posted August 6, 2019 Posted August 6, 2019 Secondary Mutation is balanced by the fact that it has a much lower chance of giving you a negative effect, and you don't need to rely on a teammate to give it to you. A Cheat Sheet for efficient Endurance Recovery slotting Invention Set Designer Tool Spreadsheet with every Ancillary Power Pool
justicebeliever Posted August 6, 2019 Posted August 6, 2019 Seriously, for the first time, this morning when I went to use Secondary Mutation, as I always do, in the middle of my mission, I devolved into a monkey...it totally floored me. I had completely forgotten about that “feature”. All I could do to those CoT mages was pass gas, and slap them. I actually recovered my senses quickly enough to high tail it out of the mission, and had to wait a couple of minutes before I turned back...Good times... 1 3 "The opposite of a fact is falsehood, but the opposite of one profound truth may very well be another profound truth." - Niels Bohr Global Handle: @JusticeBeliever ... Home servers on Live: Guardian ... Playing on: Everlasting
Chuckers Posted August 6, 2019 Posted August 6, 2019 34 minutes ago, justicebeliever said: Seriously, for the first time, this morning when I went to use Secondary Mutation, as I always do, in the middle of my mission, I devolved into a monkey...it totally floored me. I had completely forgotten about that “feature”. All I could do to those CoT mages was pass gas, and slap them. I actually recovered my senses quickly enough to high tail it out of the mission, and had to wait a couple of minutes before I turned back...Good times... I posted on FB "How many of you chant "Dontbeamonkey... dontbeamonkey..." when you press "Secondary Mutation"?" I do it all the time 🙂 2 1
Razor Cure Posted August 6, 2019 Author Posted August 6, 2019 3 hours ago, Vanden said: Secondary Mutation is balanced by the fact that it has a much lower chance of giving you a negative effect, and you don't need to rely on a teammate to give it to you. True..it is. But those 2 I mentioned, the +20% rech and 50% end red..are SO not balanced at all compared to the others.
Heraclea Posted August 6, 2019 Posted August 6, 2019 I always turn off Mystic Fortune on my first visit to Pocket D. Do not like the popups. QVÆ TAM FERA IMMANISQVE NATVRA TB ~ Amazon Army: AMAZON-963 | TB ~ Crowned Heads: CH-10012 | EX ~ The Holy Office: HOLY-1610 | EV ~ Firemullet Groupies: FM-5401 | IN ~ Sparta: SPARTA-3759 | RE ~ S.P.Q.R. - SPQR-5010 Spread My Legions - #207 | Lawyers of Ghastly Horror - #581 | Jerk Hackers! - #16299 | Ecloga Prima - #25362 | Deth Kick Champions! - #25818 | Heaven and Hell - #26231 | The Legion of Super Skulls - #27660 | Cathedral of Mild Discomfort - #38872 | The Birch Conspiracy! - #39291
Infernal Posted August 7, 2019 Posted August 7, 2019 I got "monkey-fied" while fighting Lusca. When I transformed back to myself, all of my toggles had dropped. Thankfully my Empath friend stopped laughing long enough to throw me some heals. *lesson learned* 2
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