Dynastyjay Posted August 17, 2019 Share Posted August 17, 2019 (edited) So as the title states, this is my Stj/EA stalker. This character has quickly become my main(after 8 fully IO'd alts). Its a ton of fun and I honestly cant complain about any aspect of the build. However, I always feel as though builds I run could be pushed a bit further to obtain the absolute optimal performance. Honestly just looking for any advice/suggestions/feedback from more experienced stalkers in the community. Feel free to take the build onto your pines and make/post any adjustments you make to it, would love to see what other people make of it. Thanks in advance! P.S. Yes, the power selection is not something I took too much time considering, since most of the content I personally run doesnt exemplar me below 45. Suggestions on how to better select powers for the leveling process is also welcome. Villain Plan by Mids' Villain Designer 1.962http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Magic StalkerPrimary Power Set: Street JusticeSecondary Power Set: Energy AuraPower Pool: LeadershipPower Pool: SpeedPower Pool: FightingPower Pool: LeapingAncillary Pool: Body Mastery Villain Profile:Level 1: Heavy Blow -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(3), Hct-Acc/Rchg(5), Hct-Dmg/EndRdx(5), Hct-Dam%(7), FrcFdb-Rechg%(17)Level 1: Hide -- LucoftheG-Rchg+(A), LucoftheG-Def/Rchg(39), LucoftheG-Def/EndRdx(40), LucoftheG-Def(40), LucoftheG-Def/EndRdx/Rchg(40)Level 2: Kinetic Shield -- Rct-ResDam%(A), Rct-Def/EndRdx(36), Rct-Def/Rchg(36), Rct-Def/EndRdx/Rchg(37), Rct-Def(42), Rct-EndRdx/Rchg(46)Level 4: Power Shield -- ShlWal-ResDam/Re TP(A), ShlWal-Def/EndRdx(34), ShlWal-Def/EndRdx/Rchg(34), ShlWal-Def(36)Level 6: Sweeping Cross -- Arm-Dam%(A), Arm-Dmg/EndRdx(7), Arm-Acc/Rchg(9), Arm-Acc/Dmg/Rchg(9), Arm-Dmg/Rchg(11), FuroftheG-ResDeb%(39)Level 8: Assassin's Strike -- SprStlGl-Rchg/Hide%(A), SprStlGl-Acc/Dmg(11), SprStlGl-Dmg/Rchg(13), SprStlGl-Acc/Dmg/Rchg(13), SprStlGl-Dmg/EndRdx/Rchg(15), SprStlGl-Acc/Dmg/EndRdx/Rchg(15)Level 10: Entropy Shield -- HO:Cyto(A)Level 12: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(42)Level 14: Super Speed -- Clr-Stlth(A)Level 16: Kinetic Dampening -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(17), UnbGrd-ResDam/EndRdx(37), UnbGrd-Rchg/ResDam(37)Level 18: Spinning Strike -- Rgn-Knock%(A), Rgn-Dmg/EndRdx(19), Rgn-Acc/Dmg/Rchg(19), Rgn-Dmg/Rchg(21), Rgn-Acc/Rchg(21), FrcFdb-Rechg%(46)Level 20: Boxing -- Empty(A)Level 22: Tough -- GldArm-3defTpProc(A), UnbGrd-Max HP%(23), UnbGrd-ResDam/EndRdx/Rchg(23), UnbGrd-ResDam/EndRdx(25), UnbGrd-ResDam(42)Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25)Level 26: Shin Breaker -- SprAssMar-Rchg/Rchg Build Up(A), SprAssMar-Acc/Dmg/EndRdx/Rchg(27), SprAssMar-Dmg/EndRdx/Rchg(27), SprAssMar-Acc/Dmg/Rchg(29), SprAssMar-Dmg/Rchg(31), AchHee-ResDeb%(31)Level 28: Energy Drain -- PrfShf-End%(A), PrfShf-EndMod(29), LucoftheG-Rchg+(43)Level 30: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(31)Level 32: Crushing Uppercut -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(33), SprBlsCol-Acc/Dmg/Rchg(33), SprBlsCol-Acc/Dmg/EndRdx(33), SprBlsCol-Dmg/EndRdx(34), SprBlsCol-Acc/Dmg(43)Level 35: Energize -- NmnCnv-Heal/EndRdx(A), NmnCnv-Heal(43), NmnCnv-Heal/EndRdx/Rchg(50), NmnCnv-Heal/Rchg(50), NmnCnv-EndRdx/Rchg(50)Level 38: Tactics -- AdjTrg-ToHit/EndRdx(A)Level 41: Combat Jumping -- LucoftheG-Rchg+(A), Ksm-ToHit+(46)Level 44: Superior Conditioning -- PrfShf-End%(A), PrfShf-EndMod(45), PrfShf-EndMod/Acc(45), PrfShf-EndMod/Rchg(45)Level 47: Physical Perfection -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(48), Pnc-Heal/+End(48), PrfShf-End%(48)Level 49: Build Up -- GssSynFr--Build%(A)Level 1: Assassination Level 1: Brawl -- Empty(A)Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- EndRdx-I(A)Level 2: Rest -- Empty(A)Level 4: Ninja Run Level 2: Swift -- Empty(A)Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(39)Level 2: Hurdle -- Empty(A)Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3)Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 Level 50: Musculature Radial Paragon Level 50: Reactive Core Flawless Interface Level 50: Assault Core Embodiment ------------ Edited August 18, 2019 by Dynastyjay Link to comment Share on other sites More sharing options...
modest Posted August 18, 2019 Share Posted August 18, 2019 Hi Dynastyjay, Here's my Street Justice/Energy Aura build. You could easily swap out Super Jump for Super Speed and it would be very similar to your build, but with higher defenses, resistances, and a very slightly higher damage rotation. Your ideal rotation would be Crushing Uppercut, Heavy Blow, Assassin's Strike, Finisher. I take Leviathan for Water Spout and the hold. Water Spout is convenient when soloing AVs, and the hold stops annoying enemies from acting (sappers, teleporters, etc.) but neither are necessary. You can use Body Mastery in this build. Villain Plan by Mids' Villain Designer 1.962 http://www.cohplanner.com/ Sincere V6: Level 50 Science Stalker Primary Power Set: Street Justice Secondary Power Set: Energy Aura Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Leviathan Mastery Villain Profile: ------------ Level 1: Heavy Blow Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(3), Mk'Bit-Dmg/Rchg(3), Mk'Bit-Acc/EndRdx/Rchg(5), Mk'Bit-Acc/Dmg/EndRdx/Rchg(5), Mk'Bit-Dam%(7) Level 1: Hide LucoftheG-Rchg+(A) Level 2: Kinetic Shield LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(7), LucoftheG-Def/EndRdx/Rchg(9), LucoftheG-Def(9), LucoftheG-EndRdx/Rchg(11), LucoftheG-Def/Rchg(11) Level 4: Power Shield LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(15), LucoftheG-Def/EndRdx/Rchg(15), LucoftheG-Def(17), LucoftheG-EndRdx/Rchg(17), LucoftheG-Def/Rchg(19) Level 6: Assassin's Strike SprStlGl-Acc/Dmg(A), SprStlGl-Dmg/Rchg(19), SprStlGl-Acc/Dmg/Rchg(21), SprStlGl-Dmg/EndRdx/Rchg(21), SprStlGl-Acc/Dmg/EndRdx/Rchg(23), SprStlGl-Rchg/Hide%(23) Level 8: Combat Jumping LucoftheG-Rchg+(A), LucoftheG-Def(25) Level 10: Entropy Shield EndRdx-I(A) Level 12: Super Jump BlsoftheZ-Travel(A), BlsoftheZ-ResKB(25) Level 14: Build Up GssSynFr--Build%(A) Level 16: Kinetic Dampening Ags-ResDam/EndRdx(A), Ags-ResDam/EndRdx/Rchg(27), Ags-ResDam(27), Ags-Psi/Status(29), ImpArm-ResPsi(29), StdPrt-ResDam/Def+(31) Level 18: Spinning Strike Rgn-Dmg(A), Rgn-Dmg/Rchg(31), Rgn-Acc/Dmg/Rchg(31), Rgn-Acc/Rchg(33), Rgn-Dmg/EndRdx(33), Rgn-Knock%(33) Level 20: Hasten RechRdx-I(A), RechRdx-I(34) Level 22: Boxing Empty(A) Level 24: Tough GldArm-3defTpProc(A), GldArm-End/Res(34), GldArm-Res/Rech/End(34), GldArm-ResDam(36), ImpArm-ResPsi(36) Level 26: Shin Breaker SprAssMar-Acc/Dmg(A), SprAssMar-Dmg/Rchg(36), SprAssMar-Acc/Dmg/Rchg(37), SprAssMar-Dmg/EndRdx/Rchg(37), SprAssMar-Acc/Dmg/EndRdx/Rchg(37), SprAssMar-Rchg/Rchg Build Up(39) Level 28: Energy Drain PrfShf-EndMod/Rchg(A), PrfShf-EndMod/Acc/Rchg(39) Level 30: Weave LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(39), LucoftheG-Def/EndRdx/Rchg(40), LucoftheG-Def(40) Level 32: Crushing Uppercut Hct-Dmg(A), Hct-Dmg/Rchg(40), Hct-Acc/Dmg/Rchg(42), Hct-Acc/Rchg(42), Hct-Dmg/EndRdx(42), Hct-Dam%(43) Level 35: Energize NmnCnv-Heal/EndRdx(A), NmnCnv-Heal/Rchg(43) Level 38: Overload ShlWal-ResDam/Re TP(A) Level 41: Water Spout AbsAmz-Stun(A), AbsAmz-Stun/Rchg(43), AbsAmz-Acc/Stun/Rchg(45), AbsAmz-Acc/Rchg(45), AbsAmz-EndRdx/Stun(45), AbsAmz-ToHitDeb%(46) Level 44: Spirit Shark Jaws Lck-Acc/Hold(A), Lck-Acc/Rchg(46), Lck-Rchg/Hold(46), Lck-EndRdx/Rchg/Hold(48), Lck-Acc/EndRdx/Rchg/Hold(48), Lck-%Hold(48) Level 47: Maneuvers Rct-Def/EndRdx(A), Rct-Def/EndRdx/Rchg(50), Rct-ResDam%(50), Rct-Def(50) Level 49: Hibernate Prv-Absorb%(A) Level 1: Assassination Level 1: Brawl Empty(A) Level 1: Prestige Power Dash Empty(A) Level 1: Prestige Power Slide Empty(A) Level 1: Prestige Power Quick Empty(A) Level 1: Prestige Power Rush Empty(A) Level 1: Prestige Power Surge Empty(A) Level 1: Sprint Clr-Stlth(A) Level 2: Rest Empty(A) Level 4: Ninja Run Level 2: Swift HO:Micro(A) Level 2: Health Mrc-Rcvry+(A), Pnc-Heal/+End(13) Level 2: Hurdle HO:Micro(A) Level 2: Stamina PrfShf-End%(A), PrfShf-EndMod(13) Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 Level 50: Musculature Core Paragon Level 50: Pyronic Core Final Judgement Level 50: Degenerative Core Flawless Interface Level 50: Longbow Radial Superior Ally Level 50: Assault Radial Embodiment Level 50: Ageless Core Epiphany ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1568;707;1414;HEX;| |78DA6D94596F125114C7EF3843110A2D94525AE9065A6841A7D0CD071F8CDDD416B| |486C45732696F612CA104505B9707BF829AF433F4C5CFE21E97F6597D686B34757B| |C123E7DF0E099290DF99FF3DE7DCFF5D66D21BB3AE67971F5D148A7BA660542AD94| 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http://www.cohplanner.com/mids/download.php?uc=1568&c=707&a=1414&f=HEX&dc=78DA6D94596F125114C7EF3843110A2D94525AE9065A6841A7D0CD071F8CDDD416B486C45732696F612CA104505B9707BF829AF433F4C5CFE21E97F6597D686B34757BC123E7DF0E099290DF99FF3DE7DCFF5D66D21BB3AE67971F5D148A7BA660542AD94CD528ACC9B23DB36CCAE2B2548510CE8C4951590EDE9CB2D3631752B2695990529F2E1B770B6631173C9267E5AA2C56A43E5794E5DC66F6D2EDB2215C4BEBEB053D258D12653AEB0F9992942BEE7A386FE6F2551A683FCA5A91E54ADE2CF5CF95CC65FDA86F4ADE318D6ADE2866D346A52ACB9BDD6446A7FFDB2E815FCD265609494D9CC88179A66682B7982D6BCC690751A9D70AE157EADA0C690A6B36055A8B8779D20776329D1DA097394BB52A6A55D4B6A1B60DB51ED47A50DB81DA77B40E1B6A6DCF551E7BC1EC7C09BE6276BD06DF80743276AE55EC98B71BF3CC912707D6E808F1BA0394DFCA7BA6B47E38C1F93BCCF7E4C3CD63C2BDCDDA3CF56887B7F604F73D350E4E307B27C111625413FD01629F263E523F2FCEC73BC6FDFAC7C109E6E02438059E6786C9A70FEBF2C5D97B085468CC0F9FFE1AFD844A4A80B3B5C018EF4C28092698A74741B8DC21773D70D7B3A1F1D826F3CC3DF03EF8801979C8BC42BB12AC5F9F9A127CC28E234F991A79E9632F6A1F4E24829B10C54D88E28476C9C3003C0C44B83E1A658E0C8323608C198B33AF9287304E327C83FBC532CC051A1BC20E0D2DF2BA7708C3986B7801BD16996753601ABCC63C779DB94BB571D4C60F31F603FCC91CFD05FE06FF30BDB41F3AF6433F602FC96FE077709F79E8122201DF893DD682DAF15B5EEBB5E27F8F74F2B12625D1A4249B94F12665A24949690D5F0807AF654983449A52CF7278E8BD87BB3DE7F1F7432817089A2A0E2C4D5116F8E6B942BCB2FDFFE47F6DCCDFE2595D8F999FACEF5DED7343FCA5215EF4512AD7D7C29D563C1FA018393EBFA56F872D7DCB67C57F011797F540 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Croax Posted August 19, 2019 Share Posted August 19, 2019 (edited) Hi @Dynastyjay, i tried take your build and leave the powers as much as i can. Playing this build should feel similar to your build, especialy for the finishers ( i did not drop Sweeping Cross like @modest). What i did different is that i left out the Body Mastery. I have a BS/EA and never feel like i need the extra endurance. If you keep using Energize on cooldown, you get a really big Endurance discount and regeneration buff. I don't treat this power like a clickheal. i use it more like hasten. just fire it off, the moment it comes on again. The uptime off the energize buff should be around 90%. And if the endurance really drops low. just hit energy drain and you are fine again. What else is defferent? Tactics is gone, Moonbeam, Overload and Shadowmeld are new. Tactics is not that much needed, because of the Stalker ATO Assassin's Mark and high uptime of Build Up. You barely should miss, even with your build. And the high uptime of Build Up allows the frequent use of instant Moonbeam (no casttime, can not be interrupted, hard hitting ranged attack). Street Justice like Broadsword is missing a good ranged attack. What happens is that after unleashing some damage to the mob groups, some low Hitpoint targets are still alive. Sometimes a Minion was just too far away from the group or portet away. In that cases a moonbeam is a really nice tool. Overload and Shadowmeld are both just mules for the Luck of the gambler set. if you ever feel like hitting a purple inspiration, you can just use these instead. Last notes before the build: You did overslot Hide. If you are in combat you loose every defense bonus of hide and remain only 3% def on all. So Hide is a good mule for the unique IO but shoud not be pimped up like you did. Another small tweak would be to move the numina from health to energize and just 6 slot it for the last defense bonuses, since you are going to hit energize every 34 seconds, you should still get the numina unique bonus. Lastly i don't understand the hamidon enhancement in entropy shield, a lvl 50 IO EndRdx should be better in that slot. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.2https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic StalkerPrimary Power Set: Street JusticeSecondary Power Set: Energy Aura Edited August 19, 2019 by Croax More than just a Ninja - A Guide to Stalkers Croax's Tier List and Build Collection Link to comment Share on other sites More sharing options...
Dynastyjay Posted August 19, 2019 Author Share Posted August 19, 2019 (edited) 4 hours ago, Croax said: Hi @Dynastyjay, i tried take your build and leave the powers as much as i can. Playing this build should feel similar to your build, especialy for the finishers ( i did not drop Sweeping Cross like @modest). What i did different is that i left out the Body Mastery. I have a BS/EA and never feel like i need the extra endurance. If you keep using Energize on cooldown, you get a really big Endurance discount and regeneration buff. I don't treat this power like a clickheal. i use it more like hasten. just fire it off, the moment it comes on again. The uptime off the energize buff should be around 90%. And if the endurance really drops low. just hit energy drain and you are fine again. What else is defferent? Tactics is gone, Moonbeam, Overload and Shadowmeld are new. Tactics is not that much needed, because of the Stalker ATO Assassin's Mark and high uptime of Build Up. You barely should miss, even with your build. And the high uptime of Build Up allows the frequent use of instant Moonbeam (no casttime, can not be interrupted, hard hitting ranged attack). Street Justice like Broadsword is missing a good ranged attack. What happens is that after unleashing some damage to the mob groups, some low Hitpoint targets are still alive. Sometimes a Minion was just too far away from the group or portet away. In that cases a moonbeam is a really nice tool. Overload and Shadowmeld are both just mules for the Luck of the gambler set. if you ever feel like hitting a purple inspiration, you can just use these instead. Last notes before the build: You did overslot Hide. If you are in combat you loose every defense bonus of hide and remain only 3% def on all. So Hide is a good mule for the unique IO but shoud not be pimped up like you did. Another small tweak would be to move the numina from health to energize and just 6 slot it for the last defense bonuses, since you are going to hit energize every 34 seconds, you should still get the numina unique bonus. Lastly i don't understand the hamidon enhancement in entropy shield, a lvl 50 IO EndRdx should be better in that slot. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.2https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic StalkerPrimary Power Set: Street JusticeSecondary Power Set: Energy Aura I haven’t taken a look at the build on pines yet since I’m not home. I had a feeling hide was overslotted so thanks for that correction. The Hami in entropy shield I don’t really remember why I put it there to be honest lol I ended up slotting end redux in there despite whatever I had showing on pines. I’ll definitely take a look at the build though and perhaps slot it on my Justin toon and test it out there before making the perma changes on my live toon. Thanks a lot! Edited August 19, 2019 by Dynastyjay Link to comment Share on other sites More sharing options...
Sovera Posted August 21, 2019 Share Posted August 21, 2019 How is AoE handled on a StJ? It seems like the one AoE the set has is an 8y radius thing and it always puzzles me how an AoE game as CoH is actually played by seemingly non AoE sets. - Simple guide for newcomers. - Money making included among other things. - Tanker Fire Armor: the Turtle, the Allrounder, the Dragon, and compilation of Fire Armor builds. - Tanker Stone Armor: beginner friendly (near) immortal Tanker for leveling/end-game and Stone Armor framework. - Brute Rad/Stone and compilation of Brute Stone Armor builds. Link to comment Share on other sites More sharing options...
Haijinx Posted August 21, 2019 Share Posted August 21, 2019 (edited) think its only 6 actually, targeted AOE and there is a tiny cone in sweeping cross. Both do good damage though, especially if you have your combo level at 3. The fear effect in spinning strike is fun, especially if you pair it with the vigilante fear power. Stalkers can solve the lack of AOE thing by 1 shotting minions, and 1 or 2 shotting Lts. The crits/refreshed buildups literally rain down from the sky once you get the ATO procs Edited August 21, 2019 by Haijinx Link to comment Share on other sites More sharing options...
zohawn Posted August 24, 2019 Share Posted August 24, 2019 On 8/21/2019 at 4:52 AM, Haijinx said: think its only 6 actually, targeted AOE and there is a tiny cone in sweeping cross. Both do good damage though, especially if you have your combo level at 3. The fear effect in spinning strike is fun, especially if you pair it with the vigilante fear power. Stalkers can solve the lack of AOE thing by 1 shotting minions, and 1 or 2 shotting Lts. The crits/refreshed buildups literally rain down from the sky once you get the ATO procs What ability do you put the ATO procs in? Link to comment Share on other sites More sharing options...
Haijinx Posted August 24, 2019 Share Posted August 24, 2019 The chance to hide proc goes in the Assassin's strike power that way it will be in cool down after the proc fires. This prevents the long interrupt version in the middle of a scrap. The other one is a global, i put it in my tier 2 attack. Link to comment Share on other sites More sharing options...
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