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Posted

Nasty mens rooms continue on with the prison theme, I'm glad that smell doesn't transfer over to base design

 

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Taking the super max approach, there's the guard walk path over the prisoners with a full look down scope, and a magic nullifier on the wall. 

 

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  • Like 4
Posted

The bank is her favorite building, but it also represents the most time spent. She had days on end trying to get one thing right and then have to undo and redo it over and over again. 

 

It's one of the times she got her gamers Tourettes on while not being on a Quarterfield where the team won't stick together. She could make a sailor run out of a room. But I think it turned out amazing despite extreme potty mouth

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  • Like 5
Posted

This chandelier... how many weeks she spent on it. Weeks, not hours. 

 

The first one she had built in Live was made out of bottles and she had spent hours figuring it out. 

 

After she built this one she found the backing, so took it all apart and remade it, then remade it again. 

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  • Like 4
Posted

She made a Willy Wonka looking glass elevator to the bank board room, you have to use a portal (where the button goes) to use it to get to the board room floor

 

 

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  • Like 5
Posted

The apartment complex is setup like in a lot of cities where there are functional shops on the first floor. 

 

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  • Like 4
Posted
7 hours ago, ImpousVileTerror said:

 . . . WHICH SHARD?!   I MUST KNOW!  Please, let it be Everlasting . . . 

If it isn't...you gonna *gasp*make a toon on another shard to explore it?  😝

  • Confused 1
Posted

The point is that Everlasting, as the roleplay Shard, has a lot of players who would be very happy to make use of that base.

 

Perhaps some day we will have Global Access to Bases.  That would be lovely.

  • Like 2

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