pwntoon Posted August 23, 2019 Share Posted August 23, 2019 Wormhole will only work on bosses +2 to your level. This means that, even with the Alpha slot level shift, Wormhole can only TP lvl 53 bosses. It is impossible to enhance this or boost its effectiveness with Domination, Vanguard Medal, Power Boost, +Mez procs, or Control Core Hybrid. This therefore means the only way to wormhole bosses higher than +2 levels over you is to use an Ultimate Inspiration, which are relatively hard to come by (Also: Sorry for using the /petition system for this the first time.. 🙂) 13 Link to comment Share on other sites More sharing options...
oedipus_tex Posted August 23, 2019 Share Posted August 23, 2019 I agree they should fix this. It seems mostly like an oversight/bug. Just increasing the magnitude of the teleport portion of Wormhole should fix it I believe unless there is something to this mechanic I don't know about. Link to comment Share on other sites More sharing options...
kelly Rocket Posted August 24, 2019 Share Posted August 24, 2019 (edited) Wait really? Crap. I'd actually like to see this work on +4 bosses, as I was building a character specifically to use Wormhole as an opener... And if it doesn't work on +4 bosses then it's kind of crap because all groups play on +4 difficulty... In fact, could we just ditch teleport mag protections on non-AV/GM mobs entirely please? The rationale given for mag protections when they were initially introduced was that it was necessary for there to be a point in having more than one Controller in a team. But you can't stack teleport mags, as teleport effects have no duration. So this becomes a completely binary immunity. I don't really think it's necessary, as TP Foe is single target and just a pulling tool, and while Wormhole is better, the Bosses are going to resist the stun component anyway, and anything with knockback protection will resist the knockback component as well. So I'm not seeing Wormhole being OP if we make the teleport more or less always work on Bosses. Edited August 24, 2019 by kelly Rocket 3 Link to comment Share on other sites More sharing options...
Jytaki Posted August 28, 2019 Share Posted August 28, 2019 Fix this please. Link to comment Share on other sites More sharing options...
Jytaki Posted August 28, 2019 Share Posted August 28, 2019 It's a complete and utter pain in the butt. Please fix this. Link to comment Share on other sites More sharing options...
RubberDougie Posted August 30, 2019 Share Posted August 30, 2019 FIX WORMHOLE!! Or make it so you can't use Novas on level 54 monsters or taunt auras. :) Link to comment Share on other sites More sharing options...
Profit Posted August 30, 2019 Share Posted August 30, 2019 I thought it did work? I've been told Hami was wormholed in the lady grey, but it was due to eating a tray of yellows. I'll need to get in game and test on lvl 54 bosses, see if it's an acc issue. There he goes. One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production. Too weird to live, and too rare to die. Link to comment Share on other sites More sharing options...
RubberDougie Posted August 31, 2019 Share Posted August 31, 2019 11 hours ago, Profit said: I thought it did work? I've been told Hami was wormholed in the lady grey, but it was due to eating a tray of yellows. I'll need to get in game and test on lvl 54 bosses, see if it's an acc issue. How'd it go? Link to comment Share on other sites More sharing options...
RubberDougie Posted August 31, 2019 Share Posted August 31, 2019 2 minutes ago, RubberDougie said: How'd it go? It doesn't for me ? :) Just did it at 47 vs a 50 boss and he didn't tp away Link to comment Share on other sites More sharing options...
kelly Rocket Posted August 31, 2019 Share Posted August 31, 2019 2 hours ago, RubberDougie said: It doesn't for me ? 🙂 Just did it at 47 vs a 50 boss and he didn't tp away You'd have to check the log to make sure it hit, rather than missing, to be sure whether it worked or not though. Link to comment Share on other sites More sharing options...
RubberDougie Posted August 31, 2019 Share Posted August 31, 2019 8 hours ago, kelly Rocket said: You'd have to check the log to make sure it hit, rather than missing, to be sure whether it worked or not though. Of course it hit. Enemy got stunned due to an Overpower proc . And no MISS Link to comment Share on other sites More sharing options...
pwntoon Posted September 1, 2019 Author Share Posted September 1, 2019 (edited) Giant Monsters, Monsters, AVs, and Objects, and similar things such as the Rikti Drop Ships are immune to teleport, no matter if you "hit" or "miss" Bosses and Elite Bosses can only be teleported at anything at or below +2 to your level, regardless of accuracy/to hit. Even if you "Hit" the target. I'd certainly enjoy being able to TP GMs, Objects, and AVs, but I expect people would deem that unfair, and/or it'd be more difficult for the homecoming developers to change. Mostly what I'm sad about, and I think is a reasonable request to change, is not being able to TP Bosses and Elite Bosses even though an accuracy check was passed. Here's a video clip demonstrating the disparity. For context: I'm a level 50+1 grav/kin controller named Besterena sitting in RWZ. In the clip I'm targeting a lvl 54 Boss (Chief Solder). You can see my hit roll saying Quote "HIT Chief Solder! Your Wormhole power had a 95.00% chance to hit, you rolled a 71.46". and yet, he did not TP. Then I used an Ultimate Inspiration, shifting my level from 50+1 to 50+2. Then I used Wormhole again, and a similar hit roll message appears, but this time, the TP effect worked. My ask is that we remove the level check to determine the TP's effectiveness against Bosses and Elite Bosses. Ultimate Inspiration Works.webm Edited September 1, 2019 by pwntoon Link to comment Share on other sites More sharing options...
pwntoon Posted September 1, 2019 Author Share Posted September 1, 2019 Another example: here's a clip of me trying to teleport 2 lvl 54 bosses and a lvl 54 lieutenant. As you can see from the hit rolls, I hit all three targets, yet only the lieutenant moved. The Bosses were still knocked over. 2 Bosses 1 Leut.webm Link to comment Share on other sites More sharing options...
Profit Posted September 1, 2019 Share Posted September 1, 2019 Can confirm, a whole tray of yellows and no TP effect. The check should be removed, Wormhole is such a large part of Gravs appeal. 1 There he goes. One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production. Too weird to live, and too rare to die. Link to comment Share on other sites More sharing options...
kelly Rocket Posted September 1, 2019 Share Posted September 1, 2019 It's not a level check per-se, it's a mag protection granted by the purple patch. As I suggested before, I'd actually like to see teleport mag protections just removed from bosses. There's not really a lot of point to them, and you can't stack teleports to overwhelm the protection like you can with holds/immobs/mez, so it becomes an exception to the usual mechanics and somewhat unfairly penalizes people who build a teleport-centric toon. 1 Link to comment Share on other sites More sharing options...
kelly Rocket Posted September 1, 2019 Share Posted September 1, 2019 I really hope this gets fixed at some point. Wormhole is such a cool power, and kind of Grav Control's main special trick. 1 Link to comment Share on other sites More sharing options...
RubberDougie Posted September 2, 2019 Share Posted September 2, 2019 So do I... I will only run +1 steamroll content with my grav controller. Anything else is just unfun (but so is +1 because steamroll) Link to comment Share on other sites More sharing options...
Silvanthis Posted September 3, 2019 Share Posted September 3, 2019 Wow, so my Gravity I was making is 100% useless now. Link to comment Share on other sites More sharing options...
RubberDougie Posted September 3, 2019 Share Posted September 3, 2019 2 hours ago, Silvanthis said: Wow, so my Gravity I was making is 100% useless now. fun and useful in lower content that isn't at set past +1!! Link to comment Share on other sites More sharing options...
kelly Rocket Posted September 4, 2019 Share Posted September 4, 2019 8 hours ago, RubberDougie said: fun and useful in lower content that isn't at set past +1!! Unfortunately that means no teams ever, since every team I've ever been on (Even at low levels) is running at +4 I too have scrapped a Grav/ Controller I'd been building over this. I drew up a full endgame build, and played him to around level 22 I think, and then saw this thread and shelved him. I'll not bother continuing to play him unless they make Wormhole work on +4 bosses. Link to comment Share on other sites More sharing options...
pwntoon Posted September 4, 2019 Author Share Posted September 4, 2019 On 8/30/2019 at 1:08 PM, Profit said: I thought it did work? I've been told Hami was wormholed in the lady grey, but it was due to eating a tray of yellows. I'll need to get in game and test on lvl 54 bosses, see if it's an acc issue. This happens if the team runs the LGTF below the +2 level difficulty. Hami spawns as an Elite Boss, so Wormhole can work on it if it's within the level requirement and an accuracy check passes. On 8/31/2019 at 8:46 PM, kelly Rocket said: It's not a level check per-se, it's a mag protection granted by the purple patch. Just to clarify: it's only a level disparity check. The video I posted (https://forums.homecomingservers.com/uploads/monthly_2019_09/585267662_UltimateInspirationWorks.webm.3eb16ed82f19248b322ab178ec0368b2.webm) demonstrates this. At 30 seconds in I use an Ultimate Inspiration and successfully TP the boss. Those Ultimate inspirations are Super Inspiration rewards for incarnate trials. They can also be acquired on the ah, or you can trade Incarnate Threads for them in ouro. I typically carry a few around with me to work around this annoying mechanic, but it's really expensive to use them for every lvl 54 mob I come across, in MSRs, ITFs, Tin, Apex, Mission teams, etc. Link to comment Share on other sites More sharing options...
kelly Rocket Posted September 5, 2019 Share Posted September 5, 2019 (edited) 22 hours ago, pwntoon said: This happens if the team runs the LGTF below the +2 level difficulty. Hami spawns as an Elite Boss, so Wormhole can work on it if it's within the level requirement and an accuracy check passes. Just to clarify: it's only a level disparity check. The video I posted (https://forums.homecomingservers.com/uploads/monthly_2019_09/585267662_UltimateInspirationWorks.webm.3eb16ed82f19248b322ab178ec0368b2.webm) demonstrates this. At 30 seconds in I use an Ultimate Inspiration and successfully TP the boss. Those Ultimate inspirations are Super Inspiration rewards for incarnate trials. They can also be acquired on the ah, or you can trade Incarnate Threads for them in ouro. I typically carry a few around with me to work around this annoying mechanic, but it's really expensive to use them for every lvl 54 mob I come across, in MSRs, ITFs, Tin, Apex, Mission teams, etc. Mobs that are higher level than you get a knockback mag reduction. I suspect they probably also get a teleport mag reduction. So by the time you're dealing with +3 or +4 bosses, the effective teleport mag is reduced against them below the level of their protection. This would mean that, yes, Ultimate Insps would fix the problem, but it's still not an explicit level check. It's an effect of the level difference giving them mag resistance. Edited September 5, 2019 by kelly Rocket Link to comment Share on other sites More sharing options...
RubberDougie Posted September 5, 2019 Share Posted September 5, 2019 its an annoyance that pretty much no other powerset has to deal with. Maybe intangible powers fare the same way, but people don't care about those.... Link to comment Share on other sites More sharing options...
Crysta Clear Posted September 5, 2019 Share Posted September 5, 2019 Don't the other incarnate slots shift your level too? Does it start working when you fill more than just your Alpha slot? Link to comment Share on other sites More sharing options...
pwntoon Posted September 5, 2019 Author Share Posted September 5, 2019 (edited) Yes, incarnate shifts that apply during incarnate trials like BAF, Lamda, etc shift your level (up to 3 levels), and you can therefore TP lvl 55 bosses. However, some trials have mobs which are also level shifted, so it's on a case by case basis which trials you'll be within +2 levels of the mobs. Edited September 5, 2019 by pwntoon Link to comment Share on other sites More sharing options...
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