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Posted (edited)

I like the idea of dark, those pets on Dom would do well. For me tho, dark I pref controller dark secondary, it's that good. Albeit with different overall focus. 

 

Electric control is a good option. I have one named 'tale of salt and sky' who enjoys throwing boulders now 😳

  • Chaining knockdown on very short CD and another slot for force feedback recharge proc
  • Chaining confuse on a short CD which will let you slot contagious confusion in a meaningful way at fiddy
  • Pulsing sleep location placable is very nice for keeping you safe while in melee range (good end drain too) 
  • Conductive aura plays well with being near foes (good end drain) 
Edited by honoroit
Mistype
Posted
1 hour ago, Lancek said:

Does Earth/ compliment /Earth?

Sure. It has some good damage mitigation abilities. My friend has a strong Earth/Earth build.

Posted

Fire Control seems like a very good pairing for Earth. Mud Pots is a Fire damage aura that recently had its range increased to 15 feet. This screams to be paired with Hot Feet. Fire/Earth/Fire in particular seems promising.

Posted
5 hours ago, Lancek said:

Does Earth/ compliment /Earth?

 

Only thematically.

I think a nice strength of Earth Control is that there are no PBAoE powers, and three drop powers that can be placed out of LOS. But Earth Assault wants to be in melee, so you're losing the all-ranged benefits of Earth Control.

 

Dark Control has a nice PBAoE Stun that can pair nicely with Fissure and add more damage if you put procs in it.

Ice Control has a PBAoE aura.

Electric Control has PBAoE aura.

Fire Control has PBAoE damage aura.

Plant Control also likes to be in melee since Carrion Creepers follow you, and its AoE Confuse bunches mobs up.

 

Gravity, Earth, and Mind are all ranged.

  • 2 weeks later
Posted
On 8/28/2019 at 5:32 PM, lobster said:

 

That's /icy that has damage added to its slow aura.

 

I'm running ice/earth/mu and enjoying it - this is a dom that LIVES in melee.  Why ever leave when everyone is so busy falling all over themselves for you...

Would love to see your build! :)

Posted

This is my target:

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.1
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Dominator
Primary Power Set: Ice Control
Secondary Power Set: Earth Assault
Power Pool: Leaping
Power Pool: Speed
Power Pool: Medicine
Power Pool: Concealment
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Block of Ice -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(3), BslGaz-Rchg/Hold(5), BslGaz-EndRdx/Rchg/Hold(3), BslGaz-Acc/EndRdx/Rchg/Hold(5), SprAscoft-Rchg/+Dmg%(45)
Level 1: Stone Spears -- Empty(A)
Level 2: Stone Mallet -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(7), CrsImp-Dmg/Rchg(7), CrsImp-Acc/Dmg/Rchg(9), CrsImp-Dmg/EndRdx/Rchg(9)
Level 4: Tremor -- Obl-Dmg(A), Obl-Acc/Rchg(11), Obl-Dmg/Rchg(11), Obl-Acc/Dmg/Rchg(13), Obl-Acc/Dmg/EndRdx/Rchg(13), EndRdx-I(15)
Level 6: Arctic Air -- CrcPrs-Conf(A), CrcPrs-Acc/Conf/Rchg(15), CrcPrs-Acc/Rchg(17), CrcPrs-Conf/EndRdx(43), CrcPrs-Conf%(43), EndRdx-I(19)
Level 8: Super Jump -- Empty(A)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(19)
Level 12: Ice Slick -- RechRdx-I(A), RechRdx-I(17)
Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 16: Power Boost -- RechRdx-I(A)
Level 18: Flash Freeze -- Acc-I(A)
Level 20: Heavy Mallet -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(21), CrsImp-Dmg/Rchg(21), CrsImp-Acc/Dmg/Rchg(23), CrsImp-Dmg/EndRdx/Rchg(23)
Level 22: Aid Other -- Heal-I(A)
Level 24: Aid Self -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(34), Pnc-Heal/Rchg(34), Pnc-Heal/EndRedux/Rchg(37), Pnc-Heal(40), IntRdx-I(43)
Level 26: Glacier -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(27), BslGaz-Rchg/Hold(27), BslGaz-EndRdx/Rchg/Hold(31)
Level 28: Seismic Smash -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(29), CrsImp-Dmg/Rchg(29), CrsImp-Acc/Dmg/Rchg(31), CrsImp-Dmg/EndRdx/Rchg(31), SprDmnGrs-Rchg/Fiery Orb(46)
Level 30: Field Medic -- RechRdx-I(A)
Level 32: Jack Frost -- ExpRnf-Acc/Dmg(A), ExpRnf-Dmg/EndRdx(33), ExpRnf-Acc/Dmg/Rchg(33), ExpRnf-EndRdx/Dmg/Rchg(33), BldMnd-Acc/Dmg/EndRdx(34)
Level 35: Mud Pots -- Erd-Dmg(A), Erd-Acc/Dmg/EndRdx/Rchg(36), Mlt-Acc/Dmg(36), Mlt-Acc/Dmg/EndRdx(36), Mlt-Acc/EndRdx(37), Erd-%Dam(37)
Level 38: Fissure -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(39), PstBls-Dmg/Rchg(39), PstBls-Acc/Dmg/EndRdx(39), PstBls-Dam%(40), FrcFdb-Rechg%(40)
Level 41: Dark Embrace -- StdPrt-ResDam/EndRdx(A), StdPrt-ResKB(42), GldArm-End/Res(42), GldArm-3defTpProc(45)
Level 44: Soul Drain -- Erd-Acc/Rchg(A), Erd-Dmg/Rchg(45), Erd-Acc/Dmg/Rchg(46), Erd-Acc/Dmg/EndRdx/Rchg(50)
Level 47: Summon Seer -- CaltoArm-EndRdx/Dmg/Rchg(A), CaltoArm-Acc/Dmg/Rchg(48), ExpRnf-Acc/Rchg(48), ExpRnf-Dmg/EndRdx(48), ExpRnf-Acc/Dmg/Rchg(50), ExpRnf-EndRdx/Dmg/Rchg(50)
Level 49: Stealth -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Domination
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(25), Pnc-Heal/+End(46)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), PrfShf-EndMod(25), PrfShf-End%(42)
Level 50: Vigor Radial Paragon
------------

 


I'm still missing a couple purples and the panacea set, but close.

It's not a crazy OP build or anything, and I likely can't do +4/x8, but it's fine for what I'm doing, and fun!

  • Like 1

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