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Pest Control, WILDBlast, Hellfire Assault... and more.


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SUGGESTIONS AND IDEAS FROM EXISTING ASSETS:

 

 

Pest Supremacy [Control Set]

-Toxic Web Spitter [ like web grenade immob, minor tox dmg, arachnoid power]

-Cocoon [Hold, -def] [arachnoid power]

-Killer Bees[Beast Mastery call Swarm, Ranged ST Slow + moderate dot, +flies aura]

-Wide Area Web Trap [like wide area web grenade, AoE immob, slow, arachnoid power]

-Sleep Powder [Cone, Sleep, vfx Choking powder + Butterfly Aura on Target]

-Spiders [Fear Patch, summons a dozen vanity spiders in area]

-Hive Mind [3 temporary pets, Summons Swarms[DE minions]]

-Stinger Burst [Cone Hold, fx like fling metal thorns + poison hold, no dmg]

-Mutated Spider [Summons Arachnoid pet] ]

 

 

WILD Blast [Blast Set]

-call swarm   Ranged, Light DoT(Lethal), Foe -Defense, -Speed
-call hawk    Ranged, High DMG (Lethal), Foe -To Hit, Knockdown, -Fly
-call ravens  Ranged (Cone), Moderate DoT(Lethal), Foe -Speed, -Defense, -Fly
-Rending Fury PBAoE, Moderate DoT (Energy), Foe -DEF (All)
-aim [beast mastery buff fx]
-murder of crows[murder of crows costume change fx]   Ranged, High DoT(Lethal), Foe Fear, -To Hit
-call panther[panther appears, does scratch, disappears]  Sniper, Extreme DMG(Lethal)[hardest attack to make for this set]
-Pheremone Burst[spore burst explosion fx, dot is butterfl+roach aura on target]  TAoE, Moderate DoT (Toxic), Foe -DEF (All)
-Summon Snakes [summons uncontrollable 5 snakes for 10s [think Phantom Army]]

 

 

Wind Control Set [As Is] ---- Placeholder Animation / Suggested Animation: [images of existing powers on other thread.]

Updraft [ST knockup] ----- crush / ice armor whirlwind fx for each armor, minus the armor / Gale Up

Downdraft [ST Hold] ----- block of ice / terrible howl [direworlf power] centered on target / Gale Down

Breathless [T AoE Immob] -----frost bite / chilling howl [direwolf power] + time manip heal 'rings' as immobfx / Shadowfield base white

Windshear [PB AoE Slow] ----- arctic air / snow storm on player character

Thundergust [Cone KD] ----- shiver / desert winds [npc power, animation only]

Microburst [T AoE Stun] ----- flashfire / Hail of Debris [Vortex Pet Power] **

Keening Winds [T AoE Confuse] ----- mass confusion / heart of darkness

Vaccum [T AoE Hold] ----- glacier / Dimension Shift OR Shadowfield + ninja sand choke animation on targets

Vortex[Pet] ----- ice golem / Storm Elemental w Arctic Fog or Frozen Aura fx OR Haunt-Shade, base color altered to light grey/brown [for this power, def copy what coxg did :P] looks great

Pet Powers:

Blast of Debris [ST Ranged] ----- Throw Spines / Desert Winds [npc power, animation only] / Gale

Whirlwind [PB AoE] ----- unknown / hurricane

Hail of Debris [T AoE DoT] ----- NEW WIND ANIMATION [see image] **

Crash of Thunder [T AoE Stun] ----- Thunderclap/Thunderclap

 

 

 

----------Alternate Animation Proliferation:--------------
Dual Pistols to MM Dual Pistols
Hydra Heads Poison powers to Poison Support Set

[probably more here but these off the top of my head]

 


---Alternate Pets: [Visual Model Change Only, similar to how Dark Servant can be swapped]---------------
Darkness: Ghosts/Spirits, Darkservant, Haunt Shade, Unseelie, Spectral Daemon, Nictus
Earth: DE Rockmonsters + Crystal Monsters, Slag Golemns, Redcaps, Trolls, Minions of Igneous
Electric: Outcast, Freakshow, Storm Elementals, Clockwork, Praet-Clockwork
Fire: Outcast, CoT Behemoth, Succubus, Fir Bolg, Living Hellfire
Gravity: Wisp[rularuu], AnimusArcana-Time Stop,
Ice: Snowmen, elves, Outcast, CoT Hellfrost, CoT Blade Prince
Illusion:Anything available, Mirror-Self/ Doppleganger, AnimusArcana-Ball of Light
Mind:[no pets]
Plant:DE Tree ppl, DE Mushroom ppl, Tuatha, Hydras
Wind: Storm Elementals
Watercontrol: Coralax Guardians, Coralax red/blue/green, Sharks, Hydras
Gun Drone: Dikti Drone, Zenith Hoverbot, IDF Battle Orb
FF Generator: Skyraider's FF Generator, IDF Battle Orb
Triage Beacon: cairn[rock turd], quartz[sm crystal], Crystal of Health[med crystal], Will of the Earth[big crystal]
Spirit Tree: cairn, DE tree of life, DE Fungi
 

-------------New ATs:------------------------------------------
'Safeguard' - Tanke Primary, Defender Secondary
'Dissident' - MM Primary, Control Secondary
'Commander' - Tank Primary, MM Secondary [with meelee instead of blasts]
'Kamikaze' - Melee Primary, Blast Secondary
 'Adaptor' - Assault/Manipulation Primary, Defense/Stalker Secondary


-----------MASTERMINDS:--------------------------------------
Alternate Pet Models: [From Enemy Groups]

-Demons:CoT Demons, Rulu-Shin, Bat'Zul, Wailers, Soldiers of Rularuu
-Ninjas:Tsoo, Legacy Chain, knives of A
-Thugs: Destroyers, Mooks, Skulls, Hellions, Syndicate, Carnival, Lost, Angry Citizens, Prisoners, Family
-Mercs:Knives of A, Knives of V, Longbow, Wyverns, DUST, Arachnos, GoldBrickers
-Bots: Clockwork, Prae Clockwork, Council, Crey, Malta, Nemesis
-Beast: Devouring Earth, Hydra, Tuatha, Soldiers of Rularuu, Spirit Stalkers
-Necro:Banished Pantheon Zombs, Vahzilok, Ghosts, Spectral Pirates, CoT SPectral Daemon/Folloer/Knight

 

New Powersets:
-DIMENSIONAL MULTIPLICITY: GravTemporalManip powers for attacks[melee], summons Dopplegangers, has Gangwar type power
-OCEAN MASTER: Summons Coralax [red,green,blue t1, warders t2, shaper t3] Lev sharkblast 4 attacks, water for buff/aoe power
-GREENSEER: [corrosive enzyme fx but does dmg]/thorn blast, Summons DE Tree/mushroom monsters
-DOMINION OF FAE [Summons 3 Fae[buff pet], 2 Tuatha and 1 Tuatha Boss, Redcap like gangwar, tuatha+plant attacks
-SERPENT SUMMONING [Summons 3 Snakes, 2Talon Snakes, and 1TalonSnake Boss] plus Dagger Throw powers
-CIMERORAN SUMMONING [Cimeroran Soldiers, Spear 2Ranged/1melee Powers]
-WICCA MASTERY [Summons Cabal Witches, Elemental Attacks]
-EARTH SUMMONING [DE Rock/Rubbles, Earth-Dom +LegacyChainPowers]
-SNOW SUMMONING [Winter Horde NPC Models, Ice Attacks]

 

--------------New ATs:----------------------------------------------
'Safeguard' - Tanke Primary, Defender Secondary
'Dissident' - MM Primary, Control Secondary
'Commander' - Tank Primary, MM Secondary [with meelee instead of blasts]
'Kamikaze' - Melee Primary, Blast Secondary
 'Adaptor' - Assault/Manipulation Primary, Defense/Stalker Secondary

 

 

that is all. for now. i havent even started on mapping epic pool proliferation lol. 🙂 thoughts?

Edited by daveyfiacre
correction
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Oops! I forgot to add my Hellfire Wip Assault Powerset! Secondary for Dominators. Since apparently its all the rage on other servers, but i'd had this scribbled down for a while. different than theirs, more standard for dominator secondaries. again, made from existing assets and powers, just tweaked a little, and obviously numbers adjusted to be comparable to other similar sets for the AT.

 

Hellfire Assault:

-Corruption Ranged -- Minor DMG(Fire), Foe DoT(Toxic), -Res

-Lash Close -- High DMG(Fire), Foe -Res, Knockdown, Minor DoT(Toxic)

-Crack Whip -- Short Ranged (Cone), High DMG(Fire), Foe -Res, Knockdown, DoT(Toxic)

-Hellfire Aura -- Toggle PBAoE Minor Toxic Damage [demon hellfire aura fx]

-Build Up -- Self +DMG, +To-Hit

-Abyssal Strike -- Melee, High DMG(Fire), DoT(Toxic), Foe -DEF(All) [hellfire smash meelee animation with hellfire fx]

-Bind and Seal -- Ranged, Moderate DMG(Fire), DoT(Toxic), Foe Immobilize, -DEF(All), -SPD, -Jump, -Fly ***[using hell on earth whip animation]

-Living Hellfire -- PBAoE, Minor Damage, Summon Living Hellfire [4 temp pets simultaneous summon instead of over time]

-Hellfire Eruption -- PBAoE, High DMG(Fire), DoT(Toxic), Foe -DEF(All) [skinned from hellfire burst]

 

 

Edited by daveyfiacre
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I wonder if you took a look at my Infernal Assault before putting this idea together. It seems similar to mine. There are also some compilation threads: (archetype), (assault), & (melee) -- so far -- that could help you look at what other people have already suggested and might help you think of some other ideas.

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Archetype Concept Compilation -- Powerset Concept Compilations: Assault Melee

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The Great Archetype Concept Battle: Final Round

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Archetype Proposal Amalgamation

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2 hours ago, Zepp said:

I wonder if you took a look at my Infernal Assault before putting this idea together. It seems similar to mine. There are also some compilation threads: (archetype), (assault), & (melee) -- so far -- that could help you look at what other people have already suggested and might help you think of some other ideas.

oh! no i hadnt seen that, those threads are awesome! and no, i hadnt seen your Infernal Assault, but i like it! I've had mine scribbled down for a while now, and i tried to keep my set purely Hellfire, and not use fire as a stand in for some of the powers fx to avoid overlap with the fire assault set and maintain vfx. the good thing is, that the hellfire demons use separate powers from the fire demons, and by using the fx, but swapping how the power executes, you can make a decent 9 powered hellfire set! 😄 i also based it off existing dominator secondaries to make it comparable and consistent, but still unique [making the living hellfire summons a pbaoe, and turning the whip animation of that power into its own attack]. if anything, it actually borrows more from thorns hehe

Edited by daveyfiacre
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Every assault set has T1 single-target ranged, T2 single-target melee.

 

I kept the Summon Hellfire linked with its animation rather than separating them, and used cauterizing rather than the general flame aura. The general formula is three single-target ranged, two single-target melee, one multi-target ranged, one multi-target melee, one boost, and one special. Because there are three ranged whip attacks (2 ST & 1 MT), it made sense to keep those in tact. In another thread there was discussion about using fire attacks with the hellfire animations or using fire sword. Because there is not an assault set that uses fire sword and whip is ranged, it made more sense to go the path of fire sword. At least that was the majority opinion. So one ST ranged was dropped to allow for both a summon and an aura, and my proposed set emerged. I'll add your sets to the compilation soon.

Archetype Concept Compilation -- Powerset Concept Compilations: Assault Melee

--------------------------------------------------------------------------------------------------------------------------------------------------------------------

The Great Archetype Concept Battle: Final Round

--------------------------------------------------------------------------------------------------------------------------------------------------------------------

Archetype Proposal Amalgamation

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42 minutes ago, Zepp said:

Every assault set has T1 single-target ranged, T2 single-target melee.

 

I kept the Summon Hellfire linked with its animation rather than separating them, and used cauterizing rather than the general flame aura. The general formula is three single-target ranged, two single-target melee, one multi-target ranged, one multi-target melee, one boost, and one special. Because there are three ranged whip attacks (2 ST & 1 MT), it made sense to keep those in tact. In another thread there was discussion about using fire attacks with the hellfire animations or using fire sword. Because there is not an assault set that uses fire sword and whip is ranged, it made more sense to go the path of fire sword. At least that was the majority opinion. So one ST ranged was dropped to allow for both a summon and an aura, and my proposed set emerged. I'll add your sets to the compilation soon.

thats cool, i do love fire swords in the sets they do appear in 🙂, but i wanted to still make it unique, in the sense of how Darkness assault has 5 ranged attacks and only 2 st melee, but still fits within the theme of assault. They all vary a little bit anyway. and because 'whips' are the 'weapon' of the set already, i didnt want to overload it also with swords that were only semi-fx related. again, to keep the 'hellfire' theme for fx in tact [tangent i hate how coxg added fire sword fx to their water control and new tkpsi/whip assault sets, seems overkill and they still read as 'fire' and out of place for water or psi].  and in the sense you dropped one st ranged, i dropped the st melee in the t2 power.  🙂 but both are great and it'd be cool to see a hellfire/abysmall set regardless.

 

my thought process in making the set was: in addition to the 4 whip related attacks, the demons have a good handfull of hellfire powers to pull from too, to keep the set entirely "hellfire" and in theme: hellfire ST ranged, hellfire breath Cone, hellfire smash ST Melee, hellfire burst PBAOE, hellfire aura pbaoe. plus the standard assault boost attack, and by splitting the whip summon into an actual attack and a summon separately, that's 11 attacks to pull from. i dropped the hellfire ST ranged and the cone bc it was redundant with the whip, which i see as the feature of the set. 🙂

Edited by daveyfiacre
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