Zepp Posted September 3, 2019 Posted September 3, 2019 (edited) Alright, I was reading the Flavor of the Month thread. There are seven combos that do not appear for level 50 Sentinels. Of these, three are Archery Primary and three are Cold Armor Secondary. So I thought I would try to throw together a little build to think about how I could get those two to work together. I don't think it is quite where I want it, but please give me your feedback. Spoiler Villain Plan by Mids' Reborn : Hero Designer 2.6.0.3https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Reege Ekt: Level 50 Magic SentinelPrimary Power Set: ArcherySecondary Power Set: Ice ArmorPower Pool: LeapingPower Pool: FightingPower Pool: SpeedPower Pool: SorceryAncillary Pool: Psionic Mastery Villain Profile:Level 1: Aimed Shot -- SprOppStr-Acc/Dmg(A), SprOppStr-Acc/Dmg/EndRdx(31)Level 1: Frozen Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(7)Level 2: Hoarfrost -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(3), Prv-Heal/Rchg(3), Prv-EndRdx/Rchg(5), Prv-Heal/EndRdx(5), Prv-Heal(7)Level 4: Wet Ice -- EndRdx-I(A)Level 6: Fistful of Arrows -- PstBls-Dam%(A), PstBls-Acc/Dmg/EndRdx(9), PstBls-Dmg/Rng(9), PstBls-Dmg/Rchg(11), PstBls-Acc/Dmg(13), Ann-ResDeb%(33)Level 8: Stunning Shot -- Apc-Dam%(A), Apc-Dmg/EndRdx(13), Apc-Acc/Rchg(15), Apc-Acc/Dmg/Rchg(15), Apc-Dmg/Rchg(17), Dcm-Build%(19)Level 10: Frigid Shield -- Pnc-Heal/+End(A), Pnc-Heal(11)Level 12: Explosive Arrow -- Rgn-Dmg/EndRdx(A), Rgn-Acc/Rchg(23), Rgn-Acc/Dmg/Rchg(25), Rgn-Dmg/Rchg(25), Rgn-Dmg(31)Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(37)Level 16: Moisture Absorption -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(17), PrfShf-EndMod/Acc/Rchg(36), PrfShf-EndMod/Rchg(36)Level 18: Blazing Arrow -- SprOppStr-Rchg/+Opportunity(A), SprOppStr-Acc/Dmg/EndRdx/Rchg(19), SprSntWar-Rchg/+Absorb(21), SprSntWar-Acc/Dmg/EndRdx/Rchg(23), SprSntWar-Acc/Dmg/Rchg(33)Level 20: Glacial Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(21)Level 22: Boxing -- AbsAmz-ToHitDeb%(A), AbsAmz-EndRdx/Stun(43), AbsAmz-Stun(43), AbsAmz-Acc/Stun/Rchg(46), AbsAmz-Stun/Rchg(48)Level 24: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam(37)Level 26: Perfect Shot -- SprOppStr-Acc/Dmg/Rchg(A), SprOppStr-Dmg/Rchg(27), SprSntWar-Acc/Dmg/EndRdx(27), SprSntWar-Dmg/Rchg(29), SprSntWar-Acc/Dmg(31)Level 28: Permafrost -- Ags-Psi/Status(A), Ags-ResDam(29), StdPrt-ResDam/Def+(37), GldArm-RechRes(40), UnbGrd-Max HP%(40)Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(43)Level 32: Hasten -- RechRdx-I(A), RechRdx-I(50)Level 35: Frost Protection -- NmnCnv-Heal/Rchg(A), NmnCnv-Heal/EndRdx/Rchg(36)Level 38: Mass Hypnosis -- FrtHyp-Plct%(A), FrtHyp-Sleep/EndRdx(39), FrtHyp-Sleep(39), FrtHyp-Acc/Sleep/Rchg(39), FrtHyp-Sleep/Rchg(40)Level 41: Dominate -- BslGaz-Slow%(A), BslGaz-Acc/EndRdx/Rchg/Hold(42), BslGaz-EndRdx/Rchg/Hold(42), BslGaz-Rchg/Hold(42)Level 44: Link Minds -- Rct-ResDam%(A), Rct-Def/EndRdx/Rchg(45), Rct-Def/Rchg(45), Rct-EndRdx/Rchg(45), Rct-Def/EndRdx(46), Rct-Def(46)Level 47: Psychic Shockwave -- Arm-Dam%(A), Arm-Dmg/EndRdx(48), Arm-Acc/Rchg(48), Arm-Acc/Dmg/Rchg(50), Arm-Dmg/Rchg(50)Level 49: Mystic Flight -- WntGif-RunSpd/Jump/Fly/Rng/EndRdx(A)Level 1: Brawl -- Empty(A)Level 1: OpportunityLevel 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 4: Ninja RunLevel 2: Swift -- Run-I(A)Level 2: Health -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(33), RgnTss-Regen+(34), Mrc-Rcvry+(34)Level 2: Hurdle -- Jump-I(A)Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(34)------------ Edited September 3, 2019 by Zepp Archetype Concept Compilation -- Powerset Concept Compilations: Assault Melee -------------------------------------------------------------------------------------------------------------------------------------------------------------------- The Great Archetype Concept Battle: Final Round -------------------------------------------------------------------------------------------------------------------------------------------------------------------- Archetype Proposal Amalgamation
Sovera Posted September 3, 2019 Posted September 3, 2019 ...you skipped Rain of Arrows? Your T9? Explain. - Simple guide for newcomers. - Money making included among other things. - Tanker Fire Armor: the Turtle, the Allrounder, the Dragon, and compilation of Fire Armor builds. - Tanker Stone Armor: beginner friendly (near) immortal Tanker for leveling/end-game and Stone Armor framework. - Brute Rad/Stone and compilation of Brute Stone Armor builds.
Zepp Posted September 3, 2019 Author Posted September 3, 2019 1 hour ago, Sovera said: ...you skipped Rain of Arrows? Your T9? Explain. The DpAT in addition to the long animation time make it a poor power choice. It does have the DpAT of Blizzard or Dreadful Wail and actually does less DpAT than the other two AoE attacks in the set. For a power that is only up every second or third spawn, it did not seem a worthwhile investment. Archetype Concept Compilation -- Powerset Concept Compilations: Assault Melee -------------------------------------------------------------------------------------------------------------------------------------------------------------------- The Great Archetype Concept Battle: Final Round -------------------------------------------------------------------------------------------------------------------------------------------------------------------- Archetype Proposal Amalgamation
Rathulfr Posted September 3, 2019 Posted September 3, 2019 You skipped Snap Shot? Your T1 that triggers Offensive Opportunity? Explain? @Rathstar Energy/Energy Blaster (50+3) on Everlasting Energy/Temporal Blaster (50+3) on Excelsior Energy/Willpower Sentinel (50+3) on Indomitable Energy/Energy Sentinel (50+1) on Torchbearer
Zepp Posted September 3, 2019 Author Posted September 3, 2019 That was a mistake, I need to read up more on the mechanics of Opportunity. I hadn't realized you need to utilize the T1 or T2 to trigger it. I'll make some changes to my build to address that issue. Archetype Concept Compilation -- Powerset Concept Compilations: Assault Melee -------------------------------------------------------------------------------------------------------------------------------------------------------------------- The Great Archetype Concept Battle: Final Round -------------------------------------------------------------------------------------------------------------------------------------------------------------------- Archetype Proposal Amalgamation
Sovera Posted September 3, 2019 Posted September 3, 2019 4 minutes ago, Rathulfr said: You skipped Snap Shot? Your T1 that triggers Offensive Opportunity? Explain? Offensive is crap anyway, but skipping the T9 *and* Aim makes my brain hurt. Perhaps the plan is to sing bad poetry to mobs and see if they die. 13 minutes ago, Zepp said: The DpAT in addition to the long animation time make it a poor power choice. It does have the DpAT of Blizzard or Dreadful Wail and actually does less DpAT than the other two AoE attacks in the set. For a power that is only up every second or third spawn, it did not seem a worthwhile investment. RoA has 2 seconds less cast time than HD shows. Without Aim of course the numbers aren't appealing anyway. Anyway, I threw something something together but it still has a 5.2% hole in Fire/Cold. HP is overcapped with just accolades and Hoarfrost so there is not much point in Frost Protection. It's not perfect but perhaps you can get some ideas out of it: Spoiler Villain Plan by Mids' Reborn : Hero Designer 2.6.0.3https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Reege Ekt: Level 50 Magic SentinelPrimary Power Set: ArcherySecondary Power Set: Ice ArmorPower Pool: LeapingPower Pool: FightingPower Pool: SpeedPower Pool: LeadershipAncillary Pool: Psionic Mastery Villain Profile:Level 1: Aimed Shot -- Acc-I(A)Level 1: Frozen Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(3), LucoftheG-Def(3)Level 2: Hoarfrost -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(5), Prv-Heal/Rchg(5), Prv-EndRdx/Rchg(7), Prv-Heal/EndRdx(7), Prv-Heal(9)Level 4: Wet Ice -- EndRdx-I(A)Level 6: Fistful of Arrows -- PstBls-Dam%(A), PstBls-Acc/Dmg/EndRdx(13), PstBls-Dmg/Rng(13), PstBls-Dmg/Rchg(15), PstBls-Acc/Dmg(15), Ann-ResDeb%(17)Level 8: Stunning Shot -- Apc-Dam%(A), Apc-Dmg/EndRdx(17), Apc-Acc/Rchg(19), Apc-Acc/Dmg/Rchg(19), Apc-Dmg/Rchg(21), Dcm-Build%(21)Level 10: Frigid Shield -- NmnCnv-Heal/EndRdx(A), NmnCnv-Heal(23), NmnCnv-Heal/Rchg(23)Level 12: Explosive Arrow -- HO:Nucle(A), HO:Nucle(25), RechRdx-I(25), Rgn-Dmg/Rchg(27), FrcFdb-Rechg%(27), SuddAcc--KB/+KD(29)Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(29)Level 16: Moisture Absorption -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(31), PrfShf-EndMod/Acc/Rchg(31), PrfShf-EndMod/Rchg(31), LucoftheG-Def(33)Level 18: Blazing Arrow -- SprSntWar-Acc/Dmg(A), SprSntWar-Dmg/Rchg(33), SprSntWar-Acc/Dmg/Rchg(33), SprSntWar-Acc/Dmg/EndRdx(34), SprSntWar-Acc/Dmg/EndRdx/Rchg(34), SprSntWar-Rchg/+Absorb(34)Level 20: Glacial Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(36)Level 22: Boxing -- AbsAmz-ToHitDeb%(A)Level 24: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam(36), Ags-ResDam/EndRdx/Rchg(36), Ags-ResDam/Rchg(37), Ags-EndRdx/Rchg(37)Level 26: Perfect Shot -- SprOppStr-Acc/Dmg(A), SprOppStr-Dmg/Rchg(37), SprOppStr-Acc/Dmg/Rchg(39), SprOppStr-Acc/Dmg/EndRdx(39), SprOppStr-Acc/Dmg/EndRdx/Rchg(39), SprOppStr-Rchg/+Opportunity(40)Level 28: Aim -- RechRdx-I(A), GssSynFr--Build%(40)Level 30: Hasten -- RechRdx-I(A), RechRdx-I(40)Level 32: Rain of Arrows -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(42), SprFrzBls-Acc/Dmg/EndRdx(42), SprFrzBls-Rchg/ImmobProc(42), SprFrzBls-Acc/Dmg/Rchg(43), SprFrzBls-Dmg/EndRdx/Acc/Rchg(43)Level 35: Permafrost -- Ags-Psi/Status(A), Ags-ResDam(43), Ags-ResDam/EndRdx/Rchg(45), StdPrt-ResDam/Def+(45), GldArm-RechRes(45)Level 38: Mass Hypnosis -- Empty(A)Level 41: Dominate -- BslGaz-Slow%(A)Level 44: Link Minds -- Rct-ResDam%(A), Rct-Def/EndRdx/Rchg(46), Rct-Def/Rchg(46), Rct-EndRdx/Rchg(46), Rct-Def/EndRdx(48), Rct-Def(48)Level 47: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(48), LucoftheG-Def/EndRdx(50)Level 49: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50), LucoftheG-Def/EndRdx(50)Level 1: Brawl -- Empty(A)Level 1: OpportunityLevel 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 4: Ninja RunLevel 2: Swift -- Run-I(A)Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(9), Mrc-Rcvry+(11)Level 2: Hurdle -- Jump-I(A)Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(11)Level 0: MarshalLevel 0: Born In BattleLevel 0: High Pain ThresholdLevel 0: Invader------------ - Simple guide for newcomers. - Money making included among other things. - Tanker Fire Armor: the Turtle, the Allrounder, the Dragon, and compilation of Fire Armor builds. - Tanker Stone Armor: beginner friendly (near) immortal Tanker for leveling/end-game and Stone Armor framework. - Brute Rad/Stone and compilation of Brute Stone Armor builds.
Zepp Posted September 3, 2019 Author Posted September 3, 2019 (edited) Alright, I think I've gotten closer. My defenses are much better and I slotted for Offensive Opportunity over Defensive Opportunity. I added aim, I don't think it is essential, but I could find space for it, so it is in there. I also avoided six-slotting LotG, so that was good. Hasten is just under perma, which is not ideal, but no build is perfect. Spoiler Villain Plan by Mids' Reborn : Hero Designer 2.6.0.3https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Reege Ekt: Level 50 Magic SentinelPrimary Power Set: ArcherySecondary Power Set: Ice ArmorPower Pool: LeapingPower Pool: FightingPower Pool: SpeedPower Pool: LeadershipAncillary Pool: Psionic Mastery Villain Profile:Level 1: Snap Shot -- OvrFrc-Acc/Dmg/End/Rech(A), OvrFrc-Acc/Dmg/End(3), OvrFrc-Acc/Dmg(3), Dcm-Build%(5)Level 1: Frozen Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(5), ShlWal-ResDam/Re TP(11)Level 2: Fistful of Arrows -- PstBls-Dam%(A), PstBls-Acc/Dmg/EndRdx(13), PstBls-Dmg/Rng(15), PstBls-Dmg/Rchg(15), PstBls-Acc/Dmg(17), Ann-ResDeb%(17)Level 4: Hoarfrost -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(11), Prv-Heal/Rchg(27), Prv-EndRdx/Rchg(27), Prv-Heal/EndRdx(29), Prv-Heal(29)Level 6: Stunning Shot -- SprSntWar-Rchg/+Absorb(A), SprSntWar-Acc/Dmg/EndRdx/Rchg(7), SprSntWar-Acc/Dmg/EndRdx(7), SprSntWar-Acc/Dmg/Rchg(9), SprSntWar-Dmg/Rchg(9), SprSntWar-Acc/Dmg(19)Level 8: Wet Ice -- EndRdx-I(A)Level 10: Frigid Shield -- Pnc-Heal/+End(A), NmnCnv-Heal(13), NmnCnv-Heal/EndRdx(31)Level 12: Explosive Arrow -- Rgn-Dmg/EndRdx(A), Rgn-Acc/Rchg(23), Rgn-Acc/Dmg/Rchg(23), Rgn-Dmg/Rchg(25), Rgn-Dmg(25), OvrFrc-Dam/KB(36)Level 14: Aim -- GssSynFr--Build%(A), GssSynFr--ToHit/Rchg(36)Level 16: Moisture Absorption -- PrfShf-EndMod/Acc/Rchg(A), PrfShf-EndMod/Rchg(31)Level 18: Blazing Arrow -- Apc-Dam%(A), Apc-Dmg/EndRdx(19), Apc-Acc/Rchg(21), Apc-Acc/Dmg/Rchg(21), Apc-Dmg/Rchg(37), Apc-Dmg(50)Level 20: Glacial Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(34)Level 22: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(34)Level 24: Boxing -- SprBlsCol-Rchg/HoldProc(A)Level 26: Hasten -- RechRdx-I(A), RechRdx-I(40)Level 28: Permafrost -- Ags-Psi/Status(A), GldArm-3defTpProc(37), UnbGrd-Max HP%(37)Level 30: Super Speed -- Qck-EndRdx/RunSpd(A)Level 32: Rain of Arrows -- SprOppStr-Rchg/+Opportunity(A), SprOppStr-Acc/Dmg/EndRdx/Rchg(34), SprOppStr-Acc/Dmg/EndRdx(36), SprOppStr-Acc/Dmg/Rchg(43), SprOppStr-Dmg/Rchg(46)Level 35: Mass Hypnosis -- FrtHyp-Plct%(A), FrtHyp-Sleep/EndRdx(39), FrtHyp-Acc/Rchg(39), FrtHyp-Acc/Sleep/Rchg(39), FrtHyp-Sleep/Rchg(40), FrtHyp-Sleep(40)Level 38: Tough -- Ags-ResDam(A), Ags-ResDam/EndRdx(43), Ags-ResDam/EndRdx/Rchg(43), StdPrt-ResDam/Def+(48)Level 41: Dominate -- BslGaz-Slow%(A), BslGaz-Acc/EndRdx/Rchg/Hold(42), BslGaz-EndRdx/Rchg/Hold(42), BslGaz-Rchg/Hold(42)Level 44: Link Minds -- Rct-ResDam%(A), Rct-Def/EndRdx/Rchg(45), Rct-Def/Rchg(45), Rct-EndRdx/Rchg(45), Rct-Def/EndRdx(46), Rct-Def(46)Level 47: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(48), LucoftheG-Def(48)Level 49: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(50), LucoftheG-Def/EndRdx/Rchg(50)Level 1: Brawl -- Empty(A)Level 1: OpportunityLevel 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 4: Ninja RunLevel 2: Swift -- Run-I(A)Level 2: Health -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(31), RgnTss-Regen+(33), Mrc-Rcvry+(33)Level 2: Hurdle -- Jump-I(A)Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(33)------------ Edited September 3, 2019 by Zepp Archetype Concept Compilation -- Powerset Concept Compilations: Assault Melee -------------------------------------------------------------------------------------------------------------------------------------------------------------------- The Great Archetype Concept Battle: Final Round -------------------------------------------------------------------------------------------------------------------------------------------------------------------- Archetype Proposal Amalgamation
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