Jump to content

_NOPE_

Members
  • Posts

    2543
  • Joined

  • Days Won

    7

_NOPE_ last won the day on March 30 2020

_NOPE_ had the most liked content!

Reputation

1991 Excellent

9 Followers

About _NOPE_

  • Birthday 07/14/1980

Recent Profile Visitors

6769 profile views
  1. Hmmmm... that sounds like a fun weekend project...
  2. Aloha everyone. I just wanted to drop by to share with everyone that I've released all of the "old code" that I wrote when I was in the "CoH scene" to the public with an Apache 2.0 license on GitHub. It's all pretty old stuff, and I've learned a LOT since I wrote most of it, but some might find bits of it useful if they want to make their own CoH related programs. Feel free to PM me if you have any questions about any of it. Here's the URL to the repository: https://github.com/WestBennett/Old-CoH-Code/ And here's a quick breakdown of what each program "was": COH WARC Handler: A program to take the WARC files from Archive.org's backup copy of the forums, and to extract from them the actual original files. (https://archive.org/details/archiveteam-city-of-heroes-main). Really worked! Too bad millions of flatfiles are a nightmare to try to cross-link and organize... CoH Forums Parser: Project Spelunker! A prototype/earlier attempt to get the forums into a usable state that was searchable. This was a database solution attempt. CoH Forums Parser - HTML: A prototype/earlier version of the COH WARC Handler. Nonfunctional if I recall correctly. No clue why I kept so many similar versions of the same thing, but I thought they should be stored for posterity. CoH Modder: You all know this one. Has been supplanted by the City Mod Installer DeGeotizer: Aborted attempt to start to parse .geo files the same way I parsed .texture files DeTexturizer: Many of you know this one - extracts the actual image file from a text file, and re-inserts it. Def File Translator: Translates a ".def" file into a more easily readable grid. Still works, as far as I know. An interesting curiosity for those interested in CoH programming. DevTracker: Before we got the new forum software, this program was able to parse the HTML of the old forums to find Dev posts and order them on a website by the datetime posted. GetPowerSounds: This one might be really interesting for a few people - the code I wrote to create the (in)famouse Rosetta Stone Spreadsheet. Would still work I think, if I had some updated ".def" files! Old CoH Forums Viewer: Was meant to show the results from the stuff made by the CoH Forums Parser. It worked... sort of. PK's Field Trainer: My aborted attempt to replace Mid's with an online, shared "hero planner". It was meant to have both a Desktop and Web version that shared the same code base. I got pretty far along, but got "stuck", and gave up. PowersChecker: I believe that this program pre-dated the Def File Translator, when I was only interested in the player powers and what they did, and make it display onscreen in an easy to use format. This I believe led to the creation of the more generic "Def File Translator". ScanSpelunker: A one time script that I made to scan the Project Spelunker folders and files and collect the data to give proper attribution to those that helped in the process. Good luck everyone, and thanks for all the fish! =D
  3. That was my greatest frustration of all in trying to promote a large modding community and make it accessible to the masses.
  4. Sorry I haven't been paying attention, what's this NOPE thing about? Are you ok? Have you been hacked?

  5. Of all the things to be pinged in... I come to find this. Oh, what a legacy I've left behind... ugh! At least the jokes are funny. Keep it up @Snarky!
  6. hi mate

     

    Link to map modder is down ??

     

    How to get

     

    thanks

    C

  7. They moved their URL and it looks like someone else took it over. Here's the current one, it seems: https://wiki.ourodev.com/view/Piglet
  8. Ah, well I guess I just didn't make the cut then. Jumped through many hoops though. Ah well.
  9. You're making the assumption with that statemenrt those Devs are in fact new Devs, and not previosly existing Devs who just didn't have public personas until more recently. We don't know either way, unless it's explicitly stated as such.
  10. I was pinged into this thread, so I just got done reading it all. Not much else to say, but in response to the above? There's been no further updates (that I've heard of at least) since then. It was my understanding that the "Dev team" is essentially locked until the nebulous "Negotiations" are completed.
  11. That's... more complicated, and involves actually opening up your PC for the world to find. I've never done it, though I'm sure I could probably figure it out for myself, I have no interest in it, so I never had to figure it out. Your best bet is to either see if there's anything over on OuroDev to describe how to do it (here's the FAQ): https://wiki.ourodev.com/view/I25_FAQ Or, join the OuroDev discord and ask around there: https://discord.gg/5k3RXKYv
  12. To stop playing, close down your client like you normally would, and then go back to the main folder and double click "Shutdown_Server", and the magical script will shut everything down:
×
×
  • Create New...