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Everything posted by WanderingAries
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SONAR.ProcHijack!g45 found in homecoming.exe
WanderingAries replied to Thalnus's topic in Help & Support
Didn't I read something that said it's a bad idea to use a folder with spaces in the name? Or is that just for binds maybe? Either way, mine is in C:/Games/COX/Tequilla and all other content is either in the root folder or installed in C:/Games/COX if not needed in the root folder. Also, I found that the game is quite portable in that (so long as the paths stay the same) you can literally copy the COX folder onto another location and play as if nothing changed. Mind you, if the rez or basic hardware is different, then you'll likely have to change some UI settings. -
Let Me Hide Floating Pet Names
WanderingAries replied to Pixel Mayhem's topic in Suggestions & Feedback
Checkout the Options menu thoroughly. ;) -
Decoupling Pronouns From Body Type
WanderingAries replied to Wolf Bonne's topic in Suggestions & Feedback
Just something to bring up if it helps... The code for the game (the little I've seen) hard codes things to (Fe)Male/Huge. I'm not sure the global, in-game impact, but you also have NPC responses that are directly coded to M/F gender. It's how they setup the story vids as well from what I can tell. What you're asking is likely a modification of the fundamental databases that the game is built upon and that code is already spaghettified as of OG. Now if someone manages to spend a LOT of time cleaning up the core code and Then chooses to allow for such changes, then sure, we'd get much done in the game, but at that point we'd also need graphic artists and such, IE: a whole dev team like in OG. -
City Info Tracker for Homecoming
WanderingAries replied to Disruptor's topic in Suggestions & Feedback
Due to the fundamental disconnect (and likely looking to avoid legal issues), the original CIT/Titan group has chosen to remain separate from the existing servers and has no plans to bring back CIT. That said, that doesn't mean somebody Else in the Homecoming community couldn't come up with their own thing. If they Did, then it'd be sooo cool and we'd love to see a mobile friendly version. ;) -
Let me put it this way, THIS system can run the game (IDK how Well, but it runs). It sat idle at 25FPS!! 10" NextBook Intel Atom Proc 1Gb RAM 32Gb Flash storage (For OS only) + 64Gb Micro-SDXC (Apps/Data) Win10 x86 (Came with Win8) Sure, I got warnings about old drivers and the KB on this device loses connection anytime I move, but hey, it's functional! I turned the GFX settings to baseline, sat idle in The Hollows, and even with players wizzing by I was stable at 25FPS. I'd expect this device to drop to around 10FPS if I actually played.
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I forgot to add that you should make sure your AV software isn't DELETING the game files. There are MANY complaints of apps like Norton straight up deleting the EXE because of false positives. To fix this you need to whitelist the root folder. IE: In my previous examples I'd whitelist the whole C:/Games folder unless you suspected an intrusion.
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Until you find a solution to this, then I suggest the following: 1) Make sure to keep the installation location simple; IE: I use c:/Games/COX/Tequilla 2) Install everything (add-ons and all) into the same, root folder; 3) Keep a folder of all the original files you downloaded in prep for installation (game installer, Mids installer, etc) and put it just outside the game's root folder; IE: c/Games/COX *** The following is more specific to the thread *** 4) Keep a backup of the COX folder if you find that outside forces are breaking the game; 5) Remember that just because a shortcut is damaged, that doesn't mean the game isn't intact; IE: You may simply need to goto the COX folder and create a new shortcut from the Tequilla app I've confirmed that you can simply take the COX folder, copy it to another location, and then play the game as if nothing changed (no need to reinstall). But I would suggest keeping the same folder tree. IE: c:/Games/COX
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issue 26 Patch Notes for May 16th, 2019
WanderingAries replied to Leandro's topic in Patch Notes Discussion
Oh, does he need a timeout? -
THE Base Issue :: Broken Portals
WanderingAries replied to WanderingAries's topic in Suggestions & Feedback
I've run into the situation twice this week where via direct user action or otherwise the portal was moved from the entrance to another room. The result is a cage to anyone who attempts to enter said base until you get a GM (who can move freely in the base) to move the portal for you. The issue becomes that the portal and edit function become physically separated and thus prevent user self-fixing. I had something similar at first with mine, but managed to solve it. I tried to help someone yesterday where they simply changed the flooring in the base and suddenly the portal moved and prevented self-fixing. -
Ok, so for those who have started editing bases, you probably already dealt with this atleast once. 1) New bases have a stuck portal: IE, the first time you get into your base, you're stuck inside the portal; 2) Portal can be moved out of the entrance. Both situations result in a portal that you're trapped in. The former can usually be fixed by simply moving/raising the portal, but the latter is almost impossible to fix without a GM.
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At this point in time, "Under Construction" like the base. >.< The post referred to was a call for OG members that may happen to want to rejoin. Generally though, "my" group is thematic, casual, and even OG ended up being basically an alt house. The base is designed firstly around functionality and coalitions were freely encouraged (to share porters, etc).
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Character screen has been slow since the last update I think.
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.texture files from vidiots for badge hunters
WanderingAries replied to KatTypeM's topic in General Discussion
I'd try the Titan forums as well. -
I did....AFTER making a few mini-posts elsewhere. >.<
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Pretty sure it's server side to prevent abuse. Probably why we've never see an offline base editor.
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What to do with Khalisti Wharf? (Suggestions within)
WanderingAries replied to Solas67's topic in Suggestions & Feedback
I just commented something related in another thread. Basically turn it into a GC type starting map. Or maybe have it be part of the EAT origin tutorial I just wrote about creating. Either will require lots of work from those who would be creating content though. -
Donation Reward: Download character/SG data
WanderingAries replied to Drexl's topic in Suggestions & Feedback
How about we drop the donation bit and sway the topic to: Can we get the ability to download base templates? Something that allowed you to import/export a base you've made so that you could do things like cloning your group on a different server for those groups who are cross-server OR for the solo person with a personal base that they'd like to do something similar with (because their friend is on a dif server, but they don't want to migrate totally. Obviously base storage contents wouldn't be able to transfer as there's likely some serious abuse chance there. -
Suggestion: reinstate a level unlock for epic ATs
WanderingAries replied to leese's topic in Suggestions & Feedback
How about an EAT/VEAT specific origin tutorial? Since they're very specific designs it could work and new story would be awesome. Granted, that would be a lot of work that would require a creation team (that we don't have right now?), but it would be awesome. -
Bring Back Galaxy City from release
WanderingAries replied to wjrasmussen's topic in Suggestions & Feedback
I agree with the above restoration as well as building in the spaces between zones. This Khallisti Wharf place looks neat (and very familiar), why not use it as a new starting zone if GC is too much work. -
I love the concept, but then I also came across some binds that would actually work better perhaps. They're basically hard coded binds that target specific Insp to activate nomatter the spot they're in.
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Supergroup prestige turned back on
WanderingAries replied to lokiie1984's topic in Suggestions & Feedback
How about simply put the prestige on keeping the base functional? Keeping the lights on, etc? I can see where the starting over won't work, but maybe throw everyone a lot of prestige, turn on the earning and allow us to watch the free prestige dwindle causing us to learn how to use it. IDK, there's plenty of other things I'd like to see that mostly deal with being able to see what you're clicking on. For example, I have a Really hard time reading the tabs or seeing what I'm clicking on during edit. Also, I can't seem to remember the simple "duplicate item" key(s) that made base building less painful. -
WRT to why we should group now, the biggest solo player advantage to being in a group was us of the porters, rez in base (with quick access to storage/store), and crafting. Coalitions allowed for groups to share one functional base (conserving need for prestige) and the left could do whatever (group storage, etc).
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Anyone (else) from this themed SG still around and if so would like to have any alts reconnect to the group? I've already met up with EO (who is actively working on a base on a different server than I'm on), so part of the gang is slowly getting together. The Torch server base has yet to be built, but the group is established in name again. Note: At this point I'm going to go ahead and retire the Torch LL group and leave a redirect to the Indom LL group. If anyone happens to read this from the remaining LL crew (and hasn't found us yet), then find one of us in-game. @ElectraOutlaw @WanderingAries -> Will likely be on Torch more often unless LLs want to group, but I have invite priv if you need
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Anyone (else) from this VG still around and if so would like to have any alts reconnect to the group? I'm working on the base in the near future , so it's not usable quite yet. Going to be doing a big indoor/outdoor style area in the future to resemble the OG base we had. Aiming for Base is 100% useable for those who want storage/crafting/travel shortcuts. Open to coalitions for those who want to use the travel bits for convenience when the base is operational. [EDIT] Group is on Torch server