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If you were to add a zone to Paragon City...
krj12 replied to Techwright's topic in General Discussion
I've wanted a level 50 extension to Croatoa for quite a while. This is about the only fantasy based zone in the game, and I don't count the gothic horror based Dark Astoria as fantasy, really. -
Would love for a level 50 extension to Croatoa, so much could be done for the overall story arc. Maybe a level 50 repeatable mission contact, with lev 50 versions of the mobs...
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Expand the world in time and place - Egypt/desert maps
krj12 replied to Greycat's topic in Suggestions & Feedback
I vote yes, one of my characters would feel right at home. In addition to this, would be nice to have a new Egyptian themed power set or two. Think swarms of locusts or scarab beetles, ranged attacks that have the Ankh symbol glowing bright at your hands, etc. - wouldnt be too hard to fill out control and/or blast themed sets with this concept in mind. -
Instruments as weapon for Music powerset
krj12 replied to TunaDude's topic in Suggestions & Feedback
That's kind of what I was hoping for out of the symphony set, would be really nice if it could be implemented. -
I'd love to have a "sheathed" option for my current shield defense character. On the back, just like Captain America, though I don't know how that would work with capes....
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Praetorian Levelling and Groups: A Conversation
krj12 replied to TomatoPhalanges's topic in Suggestions & Feedback
The biggest issues I have with gold side, other than no one goes there: 1. Many of the missions are far more difficult than your typical fare in blue side. While some may like the extra challenge, I find them annoying. They need to tone down the missions, especially the ones with non-stop ambushes. 2. The final missions feature a couple of EBs, need to be able to downshift them to bosses when solo. Some of my characters simply couldn't defeat them. 3. Would be very nice if gold side could have content all the way to level 50. A lot of work, but without it, gold side will continue to be fairly empty. 4. Radio missions would be a nice to have. 5. Some way to easily go back and forth between blue and gold side, without the "you have to finish the final mission arc before you can get out of here". -
We already have too many players who don't know how to play their characters at level 50, definitely don't need to add to it. If anything, we need to incentivize people to take their time and learn their power sets. I agree that normal content can be a bit boring, especially solo, so my path to 50 is usually: DFBx2, Posi 1 and 2, Peni Yen a few times, then ITF the rest of the way. I'll sometimes do a few normal radio teams to bridge the gaps. What should be done is to revamp normal mission arcs and radios to be more interesting. And revamp the TFs that nobody wants to play.
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Add a New Co-Op LFG Instance for Trick-or-Treating
krj12 replied to Astralock's topic in Suggestions & Feedback
A lot of effort for little return. Most people already gather at the motel area in PI. And switching from red to blue is just a trip to Null the Gull. -
Yep, noticed this on a few tot teams. Some teams ( active), the xp flows in like crazy. Then others, where I'm probably the only active player, it barely trickles in. Not much to be done for it though, unfortunately.
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I don't like the Elite Bosses added to trick-or-treating
krj12 replied to MrSnottyPants's topic in General Discussion
Couple of options they could choose to fix the issue: 1. Limit the EBs to certain zones or to certain neighborhoods. Make sure the release notes detail where those areas are. 2. Have a character setting to turn those EBs on/off when you are the knocker. Personally, I wish there was a setting to turn EBs off completely. Some of the EBs in the RWZ arcs are almost unbeatable for certain classes. -
Move Back Alley Brawler to the Pedestal in Atlas Park!
krj12 replied to Ravenwulfe's topic in Suggestions & Feedback
I don't think it was a mistake to have two starting zones. Atlas was always the place to go if you wanted a large crowd, GC was much quieter, which I preferred. I always thought that GC was much easier to get around in as a new character with no travel powers. -
Hovering over current selections in a build does not seem to work very well at this time. The first column appears to work ok. However, with other columns, I seem to be getting tooltips either from the column to the left or from other powers in the same column.
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Move Back Alley Brawler to the Pedestal in Atlas Park!
krj12 replied to Ravenwulfe's topic in Suggestions & Feedback
She's been there forever, imo leave it alone. Now, I would be all for restoring the Galaxy City original zone and putting him back there as the central trainer. -
Skipped in my build: Spore blast Spirit Tree O2 Boost Snow Storm Thunder Clap
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AoE Holds Revamp for Controllers/Dominators
krj12 replied to Blackfeather's topic in Suggestions & Feedback
My biggest issue with holds in general, is that they rarely work on anything higher than a lieutenant level mob, and when it does - it doesn't last very long. Base chance to hold and hold duration need to be upped a bit imho. It would also be nice if more AVs and EBs could be susceptible to holds - would make the class much more useful in end game content.- 33 replies
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