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MTeague

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Everything posted by MTeague

  1. A few points people should keep in mind. Homecoming is non-profit, cannot ever be profitable. Therefore, what's popular or would draw more people, may or may not factor into the developer's decisions. They started Homecoming as a labor of love for a vision they had for the game, not necessarily to cater to the crowd. That vision is still probably their overriding focus. Because it's non-profit, they all have day jobs, as well as family and social obligations and wants, that also consume time. Changes to Homecoming are done in their free time, which they could be using to do things like play games that they like, or going to visit national parks, or play basketball, or any number of things that all of us enjoy doing in our downtime. I doubt they want to wake up, work, come home, work on homecoming nonstop until they go to bed, rinse and repeat. So, minimally, BE PATIENT. Now, the Homecoming devs are big boys and girls. They may still choose to undertake a project like this, just because they find the idea interesting, even if it might take them a long time to produce it. Or they might not. But I do feel confident in saying if they do choose to take on work as outlined above? They would not want to release it until they believed they had a genuine quality product, just out of programming pride. I don't think anyone is confused by the suggestion that has been put forth. We might individually like the idea, we might not. Maybe the devs will choose to act on it, maybe not. Perhaps we should just leave it at that.
  2. I mean, if you sign up for Hardcore, that is part of the package deal. Or at least, it was during the Diablo 2 Hardcore days. Lag or even server side glitch killed you all? Too bad, so sad, your characters stay dead and if everyone died, no one can recover any of your gear. Time to roll new characters. If people want to do a hardcore run, they need to accept that risk going into it. A list of "but it wasn't my fault" exceptions will only get abused and rationalized. Or at least, that's how I've always seen every version of "hardcore lite" end up. My $0.02 anyway.
  3. Per the General Discussion thread. I do remember really enjoying Diablo 2 Hardcore. That was INTENSE. A small group of friends and I used password-protected games to keep out the Player-Killers and griefers that could plague D2 Hardcore. We also tended to drop off good "starter kit" gear in Act 1 Rogue Camp for each other to nab if anyone could put it to use. If someone did die, it was all hands on deck to try to help them get their corpse back, and we'd occasionally send in very high levels to help bodyguard a newbie / help them powerlevel back up. There was some serious camraderie. So in principle, I'm sure it could be made to work in CoH. Would there be sufficient interest? Cannot say. I know for certain that several decades later, I have no interest in permadeath mode anymore. And I definitely would not envy the GM's who would inevitably need to field requests/demands to restore a dead character because "XYZ griefed us!" or "This or that happened and it was unfair!". Because you know plenty of people would submit tickets for that, again and again. I also would not want to be the Devs having to consider what content to introduce in one environment or the other, or trying to balance things around it. If I were them I'd probably say "you get what you get and if that means some content is flat impossible in hardcore, too bad for you, learn to stay away from it." But if that's a task they choose to take on, well, all power to you, and all power to those who are interested.
  4. A server-enforced permadeath would require more "skin in the game" from player than just a gentleman's agreement that they might or might not make good on. Especially if you have people just dipping their toes in, they might simply refuse to delete... even if some of their antics caused a team wipe. So I get where the OP is coming from. As I said, I'm not against the idea as such. I just would never partake, either.
  5. I mean, I definitely hold a lot of nostalgia for the Diablo 2 Hardcore days. I won't say it was fun looking at the "Your Deeds of Valor shall be long remembered" screen looking down at the body of my lvl 87 paladin. But it was a huge adrenalin rush playing hardcore mode. So I can sorta see the appeal. But while I do not oppose the idea in principle, if it were implemented, I can say for sure that I would never use it. Hardcore / Permadeath modes work best when the game is designed around it from Day 1. And when mobs you encounter and powerset builds are designed around it from Day 1. Trying to jury-rig it into an existing game feels like a lost cause. The Dev Team would to make a statement up front whether any content was / would ever be redesigned with the possibility of an official Permadeath mode in mind. The "lucky" GM's would then need to stick to that, even when scads of complaints come in that griefing occurred, or why something was "unfair" and people want their characters restored. It feels like a dog's dinner for the GM's to have to handle hardcore related complaints. But hey, if that's something they feel is beneficial, OK. I'll never participate, but OK.
  6. <Angry grandpa voice> Durn whippersnappers! Back in my day, we ran Doc Quarterfield without Mission Teleporters, or Base Teleporters! And we wiped left and right! And we liked it! We liked it right fine! Kidding aside. Why do you feel Synapse TF should be shortened? Building a comparison list between Synapse and several other TF's, listing out total number of missions, total number of kill-all missions, etc would probably build a better case for consideration.
  7. Honestly, much like pay phones, those nurse cap things are a serious anachronisms. I don't think I've seen them in real life since the 1980's. Scrubs and a no-nonsense attitudes are some of the biggest real life indicators. Maybe a scrunchie if they have long hair. That said, I am all in favor for more costume options. Even if some of them like the giant exposed brain, or the post-apocolyptic spikes in the head have me wondering Does anyone actually USE those?
  8. Police / PPD. T1: Beat cops, T2: Shell, T3: Hard Suit. Personal attacks, a mix of nightstick and pistols. Call Backup power. Elementals: T1: Air, T2: Fire, T3: Earth. maybe borrow some from legacy chain for personal attacks. Duplicates. T1: mimics your costume slot 0. T2: mimics your costume slot 1. T3: mimics your costume slot 2.
  9. So, one thing I've been pondering.... what "weakness" does Psi Armor have (if any) Ice Armor is weak to Fire Fiery Aura is weak to Cold, and has no knockback protect. Invuln used to be weak to Psi, though that got shored up at least in part. Super Reflexes is great vs a lot, but you tend to get Whomped when you get his. Energy Aura is weaker vs Negative Dark Armor and Electric armor are great for Resists, but have no defense. Electric also has the whole "grounded" bit. Stone has slow movement to deal with, as well as nullifying your costumes in Granite. What's the "catch" on Psi Armor (if there is one)?
  10. I don't think anyone, not Basilisk, and not me, is saying "Troo, shut up or get out." I will say that I recommend acceptance of this new reality, rather than railing to bring back what was. Are the HC devs infalliable? Not in my eyes. Their biggest mistake, in my opinion, and which I mention from time to time, is allowing Incarnate powers outside of Incarnate content. It makes the 45-50 game a near joke where no ones primary or secondary even matters as long teams are rotating Barrier, Judgement Nukes, and Lore Pets. It's a huge reason why I avoid late-game teams. But as much as I dislike this and disagree with their choice, it was their choice to make. And that particular ship, has not only sailed long ago, it's circumnavigated the globe at least a thousand times. I feel they were mistaken, but I hold no expectation that that decision will ever be reversed. Their vision for the game, does not full agree with my own. I still like enough other aspects of this game, that I remain, and I still enjoy playing here. I just avoid all 45-50 teams, except, for actual honest-to-god iTrials. That is my choice, my bargain that keeps me content. I'm not saying you need to like everything that changed in the recent patch. I am saying, there's a point where it's not worth working yourself into a fever pitch if the devs simply don't agree with your feedback.
  11. A few things spring to mind. ) Double check the full path name for your binds. ) try omitting the quotes. For me, I use /bindloadfile C:\Games\Homecoming\MMBinds\Ninja.txt and that works right fine. If successful, you should get soem green text saying Keybinds file loaded, and then echo'ing the path\file. ) verify numlock is on. These are numpad binds. If numlock isn't on the game may think you're pressing Home or End, not 7 or 1, etc. Good luck.
  12. I'm quite content with Sentinels as they are. If the dev team really wants to buff my Sents, I won't stand there and demand that they put it back the way it was, but I don't think they really need anything extra. I am entirely unconcerned with min/maxers saying Sents aren't "worth it" because of max kitted defense and incarnate rotations on blasters. That is no more than Charlie Brown teacher noises to my ears. I vastly prefer the 1-44 game over the 45-50 game anyway.
  13. I have no opinion. I deliberately level slow, but I know where the "No Xp" toggle is.
  14. My only quibble is the use of the word "need", in place of "we wants it". But, sure. There are many costume-obscuring powers that I find myself toggling off as soon as combat is done.
  15. If they hand out freespecs, I will use them. If not, I will survive. A heads up about a possible incoming patch / further tweak is a PSA and always appreciated.
  16. And yet factually correct.
  17. I took Warmth on my Fire/Fire/Fire sentinel, in homage to his first incarnation, back on Guardian server when City of Villains first when live, because back then he was a Fire/Thermal corruptor. Plus, Warmth is handy on Mothership raids and suchnot for Healing Badges. For preqs, I grabbed Cremate (love it) and Fire Cages (meh). Fire Sword Circle might have been more optimal, but really Inferno is up so often, I don't feel the need for an additonal PBAE. and I've always hated the look of Fire Swords on anyone who isn't magic-origin (which my sentinel is not, he's science).
  18. Leaving aside any coulda/shoulda/woulda/oughta's.... I do think this is a good idea. The ladies get to have a plain "Headband", and a variety of "tiara" options, even when they have hair showing. Just not the gents, it seems.
  19. Although I'd really love an Elementalist set that deals with more than the classic four elements. I'm totally riffing from an Order of the Stick webcomic, but why not a Chlorine Elemental, or a Titanium Elemental, or a Copper Elemental? We know ever so much more about chemistry than the ancient greeks did, isn't it time?
  20. Gadgetry and/or Utility Belt pool powers. MM Primaries. MM's have the fewest primary sets of any AT by leaps and bounds. Imagine if Blasters had only 7 primaries, or if Scrappers had only 7 primaries,, or Tankers. A little love feels overdue. But if new MM primaries are deemed "not workable", and if there is no appetite to provide full pet customization... maybe some reskins? Thugs: vanilla option, or Family style suited gangsters. Mercs: vanilla option, or Knives of Artimis style special ops Ninjas: vanilla option, or Tsoo style ninjas Robots: vanilla option, or something Cylon inspired. Always loved the look of the Centurions in the 2004 reboot with guns/claw hands. Beasts: vanilla option, or perhaps Shadow Hounds / Spirit Panthers, a la Night Ward? something in that style. Demons: Drawing a blank on this one, to be honest. Maybe something Talons of Vengeance inspired? Necromancy: vanilla option, or perhaps fresher corpses / resident evil twist?
  21. Rather than devouring earth models, I'd more think of the Pumice / Magma guys from the Hollows.
  22. I'm assuming OP is defining "in need" of a respec, as "your most recent respec predates changes to your primary, secondary, or pool powers". Which does not necessarily mean you'd want to make changes. Just that the last time you made your selections, was using information that is now somewhat stale. That said, I doubt the game actually tracks a calendar date for your most recent respec. Just how many respecs you have available, and what your build looks like now. Provided it were opt in (personally I do not want the clutter), I'm not opposed, but I suspect this could not be a backwards compatible change. They'd proably have to introduce some kind of data element for "most recently respecced on YYYYMMDD", and they would not be able to seed that new field. is it that hard to just skim patch notes and choose for yourself which to respec? (full disclosure, my entire roster is a whopping 30 characters... i guess if you had hundreds, that would be a lot)
  23. Ice/Ice brute. Somehow I actually got Cold Fury.
  24. Question on the self-rez aspect. Does anyone know how long you can wait before clicking yes/no for the rez effect? Sometimes it's good to wait a couple minutes for mobs to reset before popping back up.
  25. I do not want to discourage anyone from posting suggestions (even if I might be about to do just that.) That said, Storm Summoning is... already a Very solid Support Set, capable of disrupting foes and providing good damage in it's current form. Regardless of what might be thematic, I think the requested changes could only be implemented alongside some serious nerfs, which I would not want to see. Storm Summoning does not get a self-heal. It's hardly unique in this regard. Neither do Trick Arrow, Force Field, Cold Domination, Poison, or Sonic Resonance. If you do not feel complete/safe without some form of self-healing beyond green inspirations, Medicine -> Aid Self is available. Or, if you are feeling rich, there are many set IO pieces that can provide a self-heal. Hurricane definitely does not need to deal damage. It's one the very strongest to-hit debuffs in the entire game. Hurricane is among the reasons why Storm doesn't need a self-heal. Hurricane prevents debt. Use it. Love it. The To-Hit debuff lingers for awhile after enemies leave the cyclone, so you only need to just skim enemies with it every so often. Lightning Storm... Like @Uun, I like being able to summon two storms at once. And there's a whole lot of Location based powers that don't follow you around. See Glue Arrow, Oil Slick arrow, Caltrops, almost the entire Traps set, Ice Slick, Bonfire, Spirit Tree, Quicksand, Volcanic Gases, Smoke, Tar Patch, Distortion Field, and more. I don't see why an exception should be made for Lightning Storm. Not every power is intended to be bread-and-butter for a fast-moving steamrolling team. Some are better fits for slower moving teams or for bigger targets / longer lasting fights, and that's OK. O2 Boost, in addition to healing, frees the target from sleep, stun, provides endurance drain resist, and +Perception. The heal is often the least important aspect of the power, and I don't think anyone invites a Storm Summoner expecting them to be main healer for a team. I think if you take a good look at what Storm already brings to the table, it will not be found lacking. And I definitely don't want it to undergo nerfs just to provide additional utility it has never needed to bring. Do still feel free to post, and/or offer counterpoints, and/or just say "MTeague, you're just flat wrong". That's entirely your perogative.
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