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MTeague

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Everything posted by MTeague

  1. Foxes can do the trick, too. (that channel, along with CoH, has been one of my primary tools to get through covid)
  2. I do sometimes feel lonely still flying from mission to mission, or taking the tram / ferries, or even using the actual street connections to zone from place to place. I enjoy it, a lot. travel time lets me actually appreciate my City and see misc nooks and crannies and "huh, didn't know that was there", kind of things. But.... clearly a sizeable chunk of the player base is "ain't got time for that".
  3. Not currently possible. You *might* be able to set a different title ("the Amazing Superdude" / "the Powerful Superdude"), but even that, I don't think you can automatically tie to a costume change. Maybe to a Build, but not a costume change. I mean, I can see the appeal, if you want to mostly be a reknowned hero, but sometimes have a different costume for when you got full vigilante execution style street justice, or heck, maybe your hero has schizophrania. I've got a Praetorian Archer/TacArrow blaster who I used very different costumes for when she was Resistance vs Loyalist, but kind of had to headcanon any kind of maintaining a separate identity. The engine isn't kind to it.
  4. I believe MM Group Fly is best used by Necro/Thermal MM's, because Flying Zombies ON FIRE. That said, my Beast / Empath MM will be fitting Group Fly into her build, and I'll just let the Doggos and Kittehs strike terror in the hearts of the squirrels all across Paragon City.
  5. Admittedly, I really like Knockback. But I would find this even more objectionable than a Null-The-Gull option. A difficulty setting lets the team leader decide for me whether or not I'm even capable of doing knockback. Null would at least leave the decision to the players with KB powers. Honestly, if you don't like people using KB, and it's an unforgivable sin that you cannot accept, then just kick me / them. Don't forcibly neuter my powers against my will. But as a compromise, maybe if this difficult setting softcaps all enemies, and gives them 90% damage resist to all, and a large to-hit bonus. Then you have have your damaging powers and your defensive powers neutered as the price of neutering my knockback powers.
  6. MTeague

    Windy

    I think it's safe to say that nothing would be added to Homecoming as a straight port from some other servers. The HC devs would spend time reviewing it carefully, curating it, adjusting it, and making sure it's neither overpowered nor pathetically weak. A brand new powerset like this would probably spend quite a bit of time on the TEST server even after that, for additional review / feedback.
  7. On reflection, I can support the player who has knockback powers having an option to turn off his/her own knockback powers. Ideally on a per-power basis, because it might be something like "you want it turned off for Buckshot, but not for Power Thrust". I cannot, and will never, under any conditions, support any idea that the player is ever, in any way, obligated by a team to make use of these options.
  8. Fair enough. This I can get behind. You're not looking to say how anyone else should config their character, just how you want your own powers on your own character to act. I'm okay with that, until and unless it morphs into any desire to instill expectations on other players.
  9. Tell you what. I'll support having the OPTION to turn off KB added exactly as requested, if everyone on this thread will sign in blood that if an energy blast player there teamed with says "nah, I don't want to use that option", you'll just say "okay, that's cool."
  10. Use of knockback is not, in fact, griefing other players. It's using powers that the devs specifically put into the game for players to use against enemies becusae it's FUN, and sometimes very tactically advantageous. (mobs standing back up are not mobs that are shooting at you) Some of us just enjoy sending the bad guys flying. Has nothing to do with how anyone else reacts to it. It's purely a lulz / endorphin thing of ragdolling the enemy. Now if we were teamed, and I used it, and you threw a fit because I used knockback, well, if I joined the team more recently than you, I'd drop team. If you joined team more recently than me, I'd probably shrug and continue on as I was, unless someone who'd been on the team longer than me objected to it. But it has nothing to do with griefing you, or diabolically laughing as I log in my energy blaster. It has everything to do with actually ENJOYING the powerset.
  11. I really don't get the Knockback hate. Never have, never will. It's just not that traumatic to me if my fireball only hits 4 targets intead of 10. Or if my scrapper has to take two steps forward before slashing. Somehow, I manage to hold onto my equinamity and just enjoy the game. But it's threads like this that make me roll a Storm / Energy defender. Who will NEVER use KB-to-KD's, and who will NEVER talk to Null, even if this idea were implemented.
  12. <Grumpy Old Man Voice> "And we liked it that way! We liked it right fine! Gol-Durn Whippersnappers these days..."
  13. I have a second build on exactly one character. I basically never use it. In theory, you can have one build optimized for lvl 50 content, and one build optimized for flashbacks. Or whatever else floats your boat. PvP, etc. Part of it is I just don't enjoy character builds that are super high on global recharge and which use only 3-4 attacks from their primary. I get that they can be efficient. I get that they can yield better damage output. I get that you can pick up more pool powers that way. I just don't enjoy it. In practice, I spend over 95% of my time in my "main" build, the one that's designed for flashbacking and uses 7 powers from my primary and 7 powers from my secondary.
  14. I sort of look at this as "Humanform Peacebringer" But that comes with tradeoffs that not everyone wants.
  15. If they had to start with it for females only, sure. low hanging fruit, babysteps, that's where the existing resources are. But i'd hope, over time, it coudl be an option for male sonic blast / sonic resonance / sonic manipulators, too. I mean, The Three Tenors as a Sonic team!
  16. I don't know how many would want old Defiance back if it meant giving up being able to use your T1+T2 powers when mezzed, and giving up the +dmg boost that comes from using your powers. Now, wanting both sets of bonuses, sure I can see that, but I see no need for it. Blasters are not exactly hurting in current gameplay.
  17. It's not like there's a limited number of Rikti in the game. You're not "wasting" a limited resource if you do an arc without Vanguard Merits. And as you point out, since they drop so (comparitively) infrequently outside of a MSR, I wouldn't even worry about "missing out" on 30-40 this way or that. If you find yourself wanting scads of merit, do a few MSR's. If not, don't. I get the siren song of "efficiency". But don't let it stand in the way of just doing whatever seems fun at that moment.
  18. I sort of want every power in every powerset to apply a mag 200 knockback for April Fool's Day now. Including aura heals.
  19. Hasn't been an issue for my Storm / Sonic defender. Between Freezing Rain and Snow Storm I have tools to make fleeing mobs move very very slowly. And I can always Gale them back into a corner, or Hurricane-Repel them back into the playing field. Remember also, mobs that are trying to run from you, are mobs that are NOT shooting back at you. Free hits while they're running. Just make sure they run really really slow.
  20. Oh, they were, at least on live. Sometimes. I distinctly remember, Guardian server, in Kings Row 3, on my main character, running up the hill towards Blue Steel to claim my new shiny lvl 9, running past this dude in a black suit who suddenly did a martial arts kick that one-shotted me and flung my corpse back at least a hundred yards. Yea... someone's abandoned lvl 40+ ambush of Crey.
  21. One item that's been on my wish-list forever is a scenario where, for certain missions, the game surfs Your Character Roster, and picks X characters of the opposing faction, and drops them into the mission as AI-controlled enemies. With all of their powers, including incarnates (if 45+), including ALL set bonuses, access to ALL your temp powers, the whole ball of wax. No kittenized version of your character, you have to actually go up against one of your own. always to choose character of appropriate level, or force exemplar as needed. always to prefer blue vs red, red vs blue, or Gold vs Anyone set the character as either EB or AV per your mission settings. Admittedly, this idea probably has more appeal if you have a library of characters among different factions rather than always going hero, or always going villain. And honestly, I don't ever realllllly expect to see this, because it would probably be a bit of a coding nightmare. I don't know if the AI could realistically handle having that many powers to choose from or would it get caught in a loop. And there would likely be lots of pushback if players were put up against their own unkillable softcapped characters who used Judgement nukes and Lore pets against them. It's probably not really practical. But I feel like it would Personalize missions in a way no current content could.
  22. If ever any additional Incarnate powers ARE added, I would implore the devs to limit thier use to only actual Incarnate content AND NOT everything 45+.
  23. The suggestion is harmless enough / entirely non-objectionable. But as it is, if i cared about a badge name, I'd review the list on HCWiki. https://hcwiki.cityofheroes.dev/wiki/Badges
  24. More seriously, I'd like to see them do something more with Frostfire. We have tip missions hinting of him becoming a more powerful and significant figure in the future.
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