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Greycat last won the day on November 3 2024
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*nitpick* It's what you find in the ship in Striga that the Council are, for whatever reason, trying to steal. WHY that, and a not very clear that as it's not named, I couldn't say. (Past just being a placeholder and ... future easter egg like the Avilian skull you find in one of Wincott's missions that also didn't pan out.) And why they hadn't been touched on when the Coralax were introduced - as they were (by memory, here) supposed to be a servant if not enslaved race to the Coralax, I don't know. That could be a whole other series of missions, NPCs and otherwise interesting interactions. (Also, availability wise, they're also in the Hollows. More likely for game reasons - IE, badges - than any lore, as they really don't fit.) As far as the OP... *shrug* do your own spin. There are a lot of myths and legends that don't show up in the game. We barely get mention of Egypt and its rich history and mythology, or China. Xibalba's not mentioned. Look at it as being a whole lot of canvas. Just expect to run into someone else who's also "from Atlantis," but has a very different concept of it and never saw you at the Atlantean coffee shop.
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Forum Moderation - give me suggestions and feedback
Greycat replied to GM_GooglyMoogly's topic in Suggestions & Feedback
While you don't see it, that may well be said in PMs to the individuals. -
Forum Moderation - give me suggestions and feedback
Greycat replied to GM_GooglyMoogly's topic in Suggestions & Feedback
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I started writing this up in response to a "can we make this a guitar?" post, but felt it should be one of its own... Can we get a music-themed update? One with a heavy focus on music-related "stuff?" I think it'd be absolutely worthwhile, given both suggestions for various things, the number of "clubs" (and just people who, IC, would - say - play guitar, etc.) Ideally - and yes, before it's said, I know this is a lot of work, ,new assets, etc, but - it's a suggestion, it's going in suggestions, and I think it'd be really appreciated. Plus, since it *would* be a fair bit of work, concentrating it into a page of its own just makes sense to me. Start off with modeling and adding musical instruments and accessories. Guitars (acoustic and electric, sax, flute, stirngs, trumpets, pianos and keyboards, etc.) These, immediately, could be used in bases - whether it's a club with a stage or someone's home with a guitar sitting off to the side. ("Accessories" would be amps of various sizes, mic stands, music stands, separate piano/guitar stools, etc.) Create the appropriate emotes for people to use these. /em rockstrat, rocklp, rockbass, strumelectric, strumacoustic, playflute, playupright, playdrums, sitpiano... that sort of thing. There are a *lot* that would be needed, granted. And of course other non-instrument but music-related poses. Dances (that can be synced and aren't necessarily tied to character size,) reactions (holdlighter?) and the like. Use the appropriate instruments for the requested-since-live weapon options for battle axe, sonic blast (itself ... possibly being given a sonic overhaul, if alternate sounds that are more *consistent* could be found/used/created) and other sonic sets. And for those who don't care for that and just want gameplay stuff? We have a completely appropriate villain who could be given a plot we need to stop (or assist) in Maestro. What that arc would be... no, I don't know. 😄 But give him a spotlight of some sort. Probably, given what we do have on him, a "stop the music" type plot. I thin kthere's enough stuff that's generally been asked for - "officially" and just talked about in game - that it could be a solid and fun "page" to release.
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Forum Moderation - give me suggestions and feedback
Greycat replied to GM_GooglyMoogly's topic in Suggestions & Feedback
Personally, I've found this irritating as hell the times I've run into it. If I'm a new person - maybe I've been on the forum and looked up "is this a known bug" or something, and I run into a problem, I shouldn't have to "be this tall to ride" before posting "Hey, I brought out the pez dispenser power and the zone exploded, I think this is a bug, is anyone else seeing this?" or otherwise starting a new topic to ask a question or make a suggestion. If anything, "Must have X number of posts" would just lead to a bunch of garbage posts (such as what used to just be referred to as "me too"s) to get to that number and muck things up further. (As far as @GM_GooglyMoogly's question? I think things have been fair. Agreed with some actions, disagreed with others, think some things have been missed at times, the only thing *I'd* like to see isn't really a "moderation" thing but if a post's been inactive for some time... have it auto-lock. I may play necromancers. Doesn't mean I'm into it on the forums.) -
Honestly, I'd love this. There have been times I've zoned in, had to click on something else, click again and happen to click on the invisible hit box behind me which zones me right back where I was.
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I don't know. Longbow's - I don't want to say always, but seeing them fight a purse snatching with a flamethrower's always seemed a bit much. (Granted, we have fire blasters, so it's an odd moral point to take.) I mean, in part I kind of like (and kind of don't) having Longbow have a squeaky clean image in Paragon, and showing them not *quite* as clean in the Isles - though, again, given what they're supposed to be, some of their "ugh, these people, there's no saving them" dialog has always felt off. It always *felt* like there was supposed to be a sort of ... moral stepping stone? ... from them to Wyvern, who *would* do whatever (including killing villains) - to where I'd used that as a part of one character's storyline. (Villain redeeming herself, fiance - or rather fiance-to-be - killed as "collateral damage" by Wyvern in front of her.) And of course it's a big enough (and isn't it UN-backed?) organization to have a whole range of opinions and viewpoints from "we can save them" to "not worth it," and we get to see that in the tip missions especially. That said, seeing some tip missions with longbow *trying* to get through to save or redeem "hardcore" villains (and maybe even starting to succeed) wouldn't be amiss, running alongside the "You don't understand, it's the only way" ones we have.
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According to some of my friends, it's pronounced "Sonic the Edgehog."
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I have *very* old binds that tend to just rebind the key combo as I swap forms... *shrug*
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Are you looking at them for when you just start a new character? Because if you don't mail yourself INF to begin with you've already got the ... forgetting which option it is to filter in the lower right, and unless I'm remembering wrong, with 0 inf you'll only see the free stuff. (Just double checked - yeah, if you have "hide recipes missing ingredients" it won't show anything you don't have the INF for.) (Granted, that doesn't help later when you HAVE a good bit of INF.)
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Make Red side newspaper missions optional
Greycat replied to gameboy1234's topic in Suggestions & Feedback
Yeah. I'm fairly sure that, outside of Mercy, it was "New zone = new broker, who wanted you to do paper missions until you did a... rep mission? heist? ... then you got a new contact." And that was retrofitted into radio missions blueside (and were *really* bad in beta before they flipped the way the safeguard timer works around - redside, you built up time doing side missions 'til you felt like robbing the bank and had built up time, and ... I dont' recall the issue, probably that the bank would get robbed while you were doing a side mission, but it ended up nearly unworkable doing a direct copy-paste blueside 'til they had you rush the bank, THEN get extra time doing side missions after.) -
What you believe is irrelevant. You think it's something easy to change, volunteer to be part of the dev team and do it. Or download everything from Ourodev, set up your own private server (takes maybe an hour, depending on the speed of the system and how fast you get other stuff needed to do so) and poke around. See how easy something that wasn't done on live, during the secret server years, or done here or on any other private server is despite people asking about it *since* live. So, yes, Virginia, I and several others *are* telling you that, and perhaps the fact that *nobody has done that,* despite this not being an original request, should make you stop and think about why that might be.
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No it isn't. You have 1000 slots. On each server. Leveling and making INF is dead simple. If you don't find the game entertaining, why do you think changing your powers *and then not having to do anything to level them but buy new IOs* would make a difference? "Oh, I shoot arrows now. But I've already done all the content." Right. Definitely makes this "needed." /em eyeroll
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No, we can't. https://forums.homecomingservers.com/topic/55467-saving-sg-base-files/
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The absolute easiest way to do this if you have an existing install is to go to the top of the launcher and hit "Screenshots." On a PC (and I want to say on a Mac, as well, but I"m going to use PC terminology,) this'll open up an Explorer window with your screenshots. Along the top you'll have your path - your breadcrumbs. Click the one just behind "Screenshots." in my case, "Homecoming." That should move you one folder back. You'll see a variety of folders, depending on what you've saved. Also good to know while backing things up. Costumes are saved here in one big dump, as are your power customization files you've saved, architect missions, demorecords and a few other things. The "Logs" file here is NOT chat logs, if you have those getting saved. Inside "Accounts" you'll find your account name (the login you use at the game login screen,) and under that will be things like your playerslots, playernotes, chat logs, any builds you've saved, and the fog-of-war you've cleared from city maps. I *want* to say binds will be saved here as well, but I've saved mine into a separate "binds" folder since live, so mine's as bit different in that case. Settings has a few things like chat settings and such, broken out by different servers (if you have live and beta, they'll be in two different folders, for instance.) So. Copying to a new machine or making a backup, copy Accounts, Architect, Costumes, Demos, Powercust and Settings from here. (If you have custom windows of various sorts, or a few other tweaks, they're usually a subfolder in Data, as I recall. Find the original mod or instructions on how to do whatever to get that.)