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Greycat

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Greycat last won the day on November 3 2024

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  1. I don't know if there's anything about the in-game broaches that makes it not feasable, but more options would be nice. I'd just hope they don't stand as "proud" from the belt as some of the "sci fi" belt buckles do. I'd *suspect* having chest logos on them is a little more fiddly or would need more work. (Aside from possible issues with scaling the graphic, but... *shrug.*) It'd be interesting if they could do it.
  2. So, for 1: Yes. It is. For a while I was responding to "not worth dev time" replies with "the devs are big boys and girls and can decide for themselves what's worth their time." And what *they* think is worth their time will include things a dev sees and goes "that's weird but I find it interesting and think I'll work on it." 2. As other have said, no, that's not voting, that is stating opinion. The devs do go through the forum though. And some things do just get a "yes" or "no" from folks for several reason - they just like (or dislike) it, they don't want to get into an argument about it, the "vibe," whatever. No, you don't (and don't have to) post a reason for liking or not liking an idea, any more than when a friend posts a picture of something they saw, you need to say more than "Huh, cool." Which ties into 3. No, you do not need to post your reasoning for liking or disliking or "a way to improve" an idea. Some ideas just suck. Some ideas are just spectacular, or blindingly in need of work. Not wanting to say more than "Eh, no" does not mean you do not get to be part of the discussion. No, don't say something like "The idea is almost as stupid as you are." That's attacking the person. Flip side of THAT is don't take "Eh, I just don't like it" is not a personal attack, so don't *take* it personally. Some people will take any disagreement as a personal affront.
  3. Yeah. There've been a lot of suggestions on updating the character select/info screen. Would still like to see it get some attention.
  4. Watched. Enjoyed. Glad DC splurged and bought some light bulbs this time.
  5. AI voiceovers "suck." They've improved? Sure. They only suck moderately instead of a lot. No thanks.
  6. http://progressquest.com/
  7. *comes back from years of shutting down defensive bubbles, keeping AVs asleep so the team can focus on the other AVs, etc.* Skippable since when? They've ALWAYS been worth taking. People were just too hung up on "but they wake on damage." Yeah, and?
  8. *shrug* Best way I can say it is that "I make characters, not spreadsheets." Most of my (few) characters with the Fighting pool take it because they want to throw a punch or kick things. Hasten tends to be a "I'm 45 and have nothing else I want to take" type of pick unless I'm playing Illusion. Nothing's built with an eye to being perma'd or capped, even if they end up that way. Powers - barring some early essentials like status protection for armor sets - tend toward being a part of the character's *story* versus their numbers, IE "What do I need with what I'm fighting right now?" versus "what can I fit set X and Y in to boost a stat." Are they effective? Depends on your definition. I don't care how many sets you throw on them, an Earth/FF controller is not soloing a four star Aeon or whatever at anything *but* a glacial pace. I throw sets in that look interesting or even fit a theme (Feliney Assault is, yes, feline... so gets mako's bite sets and Leviathan mastery because cat + fish = funny.) Not having perma-whatever means yes, you pay attention to when you use it... and you don't need Domination up, for instance, against *every single group* you go against. The pick-when-to-use-it nature that returns to some powers adds an extra dimension to what is an admittedly simple game. And no, none of mine are "carried" by my teams - they're out throwing powers around, watching what's coming, harassing the enemy, ending up solo off on another branch of the caves mopping stuff up without realizing it, the works. There's no reason to worry about capping-this-perma-that. There's no death penalty (what, debt? Pfft.) You don't have your loot spill on the ground for you to lose if you don't get back in time (or your teammates run across your body,) you don't have to fight through the same mobs at a debuff to get to your body, you're not losing anything unless you put yourself under hardcore rules. Can I run hard content? With a team, sure. Anything can be done with a team of semi-awake teammates. Solo? Depends on the character - again, not running that earth/ff at high levels. Thing is, I don't find running +4x8blahblah *interesting.* The game doesn't *do* anything interesting at those levels. Add bosses? Yawn. More minions? While occasionally, sure, (and my warshades are happy with it,) it gets boring. It doesn't make the enemies smarter, it doesn't give them different ways to use abilities, it just throws more bodies at you you have to punch a few more times. And yet I'll run across people with "a build" calling out for help with Trapdoor or "I can't fight XYZ," and find they're just ... not fighting well or paying attention to what that enemy's actually *doing,* where I'll walk in with a not-build and clean them up, and then point out "ok, when they're doing THIS, they're about to do that, hit them to interrupt it" or "Stay at range" (or use a "useless" power like a sleep when they're "invulnerable" to everything else... and shut down their problematic powers.) Play the game, ignore the meta, make a character and tell their story.
  9. Not all of us.
  10. For the most part back on live, we didn't have 2xp boosters. And depending on when (as in year, not time,) leveling could have been insanely slow. So 2xp weekends were... more welcomed there. Here? 2xp is a brief stop to click something at a vendor. The only time 2xp (or 125 or 150%) isn't available is when the servers are down for maintenance. Any "specialness" of it is, frankly, nonexistent. I ended up hearing "oh, and it stacks!" and ... just shook my head. I have alts. Tons of them. So I'm aware of leveling lesser used characters. And frankly I'm avoiding playing certain characters because... I don't have 2xp on them and don't want their XP boosted. They'll be at 50 fast enough. I look at this weekend being a thing and just have to ask "why?" New powersets? Others were released and didn't have it. And again... 2xp is available 24/7 for those who want it, while those who don't can ignore it and level normally - versus "Twice the XP or none at all," which is the choice foisted on everyone on these weekends. If 2xp weekends in the current climate are going to be a thing, then pair it with the availability of -50% XP tokens so those who want a normal leveling experience can have that versus the choice of "Deal with it or don't play."
  11. Way too overpowered. 😉
  12. I don't tend to like forced respecs, honestly. VEATs have a *really* forced respec at 24 when you "pick your path," and I absolutely *hate* that. (You have to do it on secondary builds, too.) I really wish we could just 'pick the path' at level 1 and just keep going. It's my biggest gripe with the VEAT ATs. I don't mind doing respecs if I need to. They're tedious, but eh. It's like washing the car or taking out the groceries. And I generally don't plan to respec - to me, for the most part, the power choices and levels are part of a character's story. Improvments? Yes. There are plenty... and years upon years of suggestions 😄
  13. I'm assuming you mean "for the person using it" and not "for the affected target," to be clear. Been brought up before - I think *I* did as a joke at some point regarding psy blast, even. My only real... gripe? about it is that you'd still be affected by casting time. Also - Would you be looking at removing the animation as well? While it might be "suitable" for some characters, I *suspect* they'd get kind of boring to play in such an action/graphics heavy game. *Especially* if you're talking removing animation... walk, stop, look at someone for a second, walk, stop, look at someone. (Edit - this being more for control/attacks/etc rather than armor, generally.) *shrug* I probably wouldn't use it, one way or the other, but wouldn't be bothered all too much by it being an option.
  14. I wouldn't call "plants" an element, and might argue "water" is covered by ice... not that I'd argue that hard, but it kinda-sorta is. 🙂 It's a low level group, but there is room for more, I'd agree. As far as the look? They're a low level mutant gang. Just a step above the skulls (jeans and jean jackets, or leather) and Hellions (more jeans/jackets/vests.) and even/below the warriors (at least Talos level- jeans, vests, T-shirts) - even the Freaks are basically jeans and T-shirts. So I'd call it appropriate, for the most part, though a graphical update might not be out of place where some extra variety is added. (I'm not sure if I'd find it more amusing to have an Ice user in a winter coat year round or swim trunks...)
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