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Everything posted by Greycat
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Primary Mastermind Powerset Idea - 'Elementals'
Greycat replied to Teikiatsu's topic in Suggestions & Feedback
*nod* I'm mostly in the "I'm not sure how/if that would work, tech-wise" camp there, to be clear, not objecting to it 🙂 -
New Warriors Costumes Looks Like a Zombie Invasion
Greycat replied to Arc-Mage's topic in Suggestions & Feedback
Honestly (and as much as I hate to bring politics into things,) given a number of areas very publicly being sure to allow "open carry" IRL... the police very well may *not* have reason to be "all over them" for having weapons in the open. And in the game world it may be even less of an issue given they're in an environment with people who, themselves, are in essence living weapons. I mean, c'mon, even the civilians can casually push aside the toughest meta and keep a purse from being stolen despite it being tugged on for *days.* 😉 -
So not necessarily "it's awful, thanks for bringing it up, time to hit the tequila" but something that had to be planned ahead and baked in. Yeah, more flexible sounds good. Thanks 🙂
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Out of - well, not wild, more like "slightly awake and still making coffee" curiosity 😄 - how is it done for the PVP zone / Pocket D badges now? (I know there are some "interestingly hacked together" ways things have been done and probably shouldn't be again. They're interesting to hear about, which is why I'm asking.) Something specific running in the background?
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Because it might not *be* tracked currently, which is what was alluded to. Or it might. I don't know right offhand if it's something that had to be added specifically to Pocket D and the PVP zones (VIP club member and the PVP zone badges) or if it's just visible there as a badge where (say) Skyway City isn't, but time there is tracked anyway.
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Primary Mastermind Powerset Idea - 'Elementals'
Greycat replied to Teikiatsu's topic in Suggestions & Feedback
Well, the "pick a blast type/alternate power" is pretty much a no go after the devs tried it once, and I don't know how well (or poorly) the ammo switching mechanic would work for this with model switching. (I don't recall right offhand if it does anything but switch damage type or maybe color on DP's ammo.) But in general an elemental mastermind has been suggested before and would open up a number of concepts. I just think for simplicity's sake you'd end up with fixed models at each tier, as interesting as the pick-a-minion would be. -
I wood have to agree with this.
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The OP never mentioned "purple" anything.
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Makes me almost glad the other EATs that got dropped didn't get made. If we're going to keep de-Khelding the Khelds, might as well roll the Coming Storm through, use them all as intergalactic Energizers and delete the ATs and associated story arcs. (Almost nobody else seems to give a damn about the lore they're tied to anyway.)
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Step 1: Go here for reference. https://homecoming.wiki/wiki/Emotes For that specific one? There's no "Emote villain stance 2." There is, however, stancevillain2. Similarly, there's no "Threaten" emote, but there is threathand. Don't go by how they're named in the in game menu. Use the list in the link above for the actual commands.
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Eh. There's a case to be made for them - for more sets, that is, as a lot of the less populated categories are very much copy/pastes of the same setup. For instance, stuns: Other than the proc? They're the exact same (obviously can't see set bonuses here.) (Also ignoring the purple, but it's still not *that* different.) If I want non-proc damage in an attack that does a stun, I'd have to frankenslot. Of course, creating a set with "Damage/stun" is - like hamis - not going to *add* damage to a power that doesn't *do* damage. For that, yes, you'd need a proc. But a bit more variety in some of the set families wouldn't be bad.
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... I'd have to ask if you were on a defender or a corruptor then, come to think of it. My blasters? Yeah, no, it did a number en masse. Defenders? Those ... severely needed buffing and were fairly skippable.
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Do the Penny Yin arc in Faultline, her father's store opens up and you can buy unique (mostly in name/graphic as I recall) enhancements there. Not really something to plan around if you're min/maxing or anything, and I want to say it was one enh. type per origin.
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.... I read stuff like this and wonder if we were playing the same game.
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Yes, they do, as well as do less damage. Part of why I'd *REALLY* like a "Disable quick snipe" IO.
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Those missions were created *way* back when the AT and arcs were released in i3... when they couldn't/didn't have NPCs using the powers. That's a game/dev/technical limitation from that time, not an argument against the lore. That's all. Later mobs, such as the PPD Awakened, do use it, because they figured out how to do so for an NPC. (And it still caused problems for a while after that.) You want to see the lore, *someone* went through the trouble of compiling it and keeping it updated in a Kheldian backstory guide... it's even on the wiki from someone else copying it over.
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Thanks, V. I didn't get in on a *lot* of raids, but always knew you'd run a smooth one. Best of luck.
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Is it? I mean, we've had plenty of complaints about things being non challenging - so they set up plus-star levels and such, and there have been requests for team content... so, labrynth. But we've also gotten power sets and perfectly soloable story arcs. Yeah, they may work more on one thing than another at one time or another, but... I've more a sense of it being balanced out as far as team/solo/small team long term. (And just like when Incarnates came out and the answer we got to "what about solo/small team" stuff was "Grind the itrials!" ... I'm not shy about speaking out about either side being ignored 😄 )
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It is a *LORE BASED* AT, with forms TIED TO THAT LORE. The reason you shift forms is *because of that same lore.* Are you aware of it at all? Yes, you're just dismissing *the reason for the AT's existence.* You know... *lore.* Because you don't like it. The same reason you're using for deciding it's a "bad" design choice, despite it being *fitting* and *appropriate* for what it's supposed to be. This is an MMO *RPG* - Role Playing Game. Setting, lore and backstory (and participating in areas of the story) are an integral part of that. So yes, whether you like it or not, it is important. Don't like that lore's a reason for things to be the way they are? Play an AT without any tied to it. Problem solved. Especially with sentinels being a thing. You have armors, range and melee damage. Varying degrees of control depending on sets. Don't have to worry about (there because of lore) Quantums or (there because of lore) Voids. Even though they've been nerfed to hell because "Why do I have this weakness, I don't care about the lore!" already and are now barely a threat worth noticing. Like it or not, *it is important to some of us, and is the reason we started playing them in the first place, including their limitations.* You don't care about it? You have other options out there.
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I *want* to say yes to that, but can't recall specifically. They did, after all, have a legitimate government pre-Arachnos.
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No standard AT has lore tied to it. That's why they're "standard" ATs, not epics. On top of it, the first things you mention are ... temporary powers, not yours. I wouldn't expect to be a world-class fighter pilot by putting on someone else's helmet. And no, your archery characters don't have to model swap, but you *do* need to pull out a bow. You don't have the option to throw arrows or project them from your nostrils. If the devs made a Freakshow EAT? Yes, I'd expect to have to look like a Freakshow and have plusses and minuses based on that. The post is utterly ridiculous. You can do better.
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... really stretching for some sort of argument there, aren't you. Foolish thing to say. But, hey, keep trying to deflect and make irrelevant arguments. Edit: Since you probably need an explanation of just how ridiculous this non-argument is: Other powersets are not designed with any lore in mind. They are meant to be whatever the player wants. Therefore, the buff powers *in* those powersets are.... just buff powers. Or heal powers, or whatever else they have. Therefore, their existence is completely irrelevant to the discussion. Kheld forms are tied to what Khelds *are,* as an Epic - IE, lore-based, per dev definition since live - AT. You get more resistance as a Dwarf (and lose multiple powers) because a Kheld can shift its shape to a prior host's form that had those specific powers and that specific form. Nova is not "build up." Unless I'm completely missing something where hitting build up or aim on a blaster makes you lose access to your melee attacks and nuke and grants you a travel power? No? Then no, they're not equivalent, and your argument *isn't one.* They don't. That's why taking those powers is ... wait for it... *optional.* Other people have figured that out since issue 3 on live. If you look at guides made for Khelds, you'll notice that they talk about "humanform" and "biform." That means... they did not take the other, or any, form. Amazing, I know. If you don't want your Kheld to look like a Hulmanim, then your Warshade didn't go there or merge with one of those beings. Go ahead, sit down, take a minute, I'm sure that blows your mind. And the hosts are not individuals. They are *entire races of beings* the Kheldians ran across. They are not copying Sam from maintenance and Eddie from engineering that everyone formed a conga line and merged with one at a time. They are copying *races of beings they ran across before coming to Earth.* You know, entire populations. And there are only two because game, time, and developer limitations. Especially with a fairly new dev team leading in to a very early issue on live. Epic has been *repeatedly explained over the years by the devs that came up with this* as being.... *tied to the lore.* I don't give a rat's rear if you don't like that. Try again. Or, better yet, don't.
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See, to me Longbow being there intitially - in a very limited fashion - seems like the "proportionate response" to a nation breaking out and bankrolling criminals. The place this falls apart to me is that Longbow isn't a nation's armed forces... and yet the recognized police/military force of this (honestly) dinky little group of islands *has* invaded another nation. If Cuba decided to take over Miami (which, aside from super-powered-ness, is probably the closest we could find to an analogue,) and the US decided "Meh, that's ok, they can stand around there and threaten and murder civilians and destroy property, it's fine, let some unofficial mercenaries stand around in Havana," there'd be a nationwide "WTF, Washington?" Besides, the military would have to have metahumans, as well - and some things specifically should trigger a military response. But that's me.